All language subtitles for 08. Water and Background_1_und

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,640 The only thing left to do now is to create the water in the riverbed and then add some background and set up a camera. 2 00:00:07,640 --> 00:00:11,880 So let's get right into it and we can start again by adding a plane. 3 00:00:11,880 --> 00:00:16,640 So let's press shift A and add a plane and now I want to scale this up a little bit. 4 00:00:16,640 --> 00:00:23,920 So tab in into the edit mode and I will scale this on the X axis four times. So S then X and 5 00:00:24,400 --> 00:00:28,160 and let's enter four on the numpad and confirm with the enter. 6 00:00:28,160 --> 00:00:34,480 And now we can scale it up on Y axis as well. So press S then Y and scale it up 1.5. 7 00:00:34,480 --> 00:00:37,360 That'll be enough I think to cover the river. 8 00:00:37,360 --> 00:00:41,680 We can check it out from the top by switching to the wireframe view and everything looks good. 9 00:00:41,680 --> 00:00:46,000 So let's go back to the solid view. Let's rotate this a little bit and we'll move this down 10 00:00:46,560 --> 00:00:49,680 so the water surface can go through the rocks there. 11 00:00:49,680 --> 00:00:56,240 So press G then Z and move this down like this and now we can extrude this down. 12 00:00:56,240 --> 00:01:02,320 So press E then Z and extrude down and again as before we can press A to select all 13 00:01:02,320 --> 00:01:05,200 and press shift N to consolidate or recalculate normals. 14 00:01:06,160 --> 00:01:13,440 And now I just want to scale this on the X axis tiny bit so it doesn't go all the way out here. 15 00:01:13,440 --> 00:01:18,160 So let's press S then X and scale it down like this. 16 00:01:18,160 --> 00:01:21,440 This will give us the nice stylized look. 17 00:01:21,440 --> 00:01:25,920 Okay now let's toggle the x-ray and let's go to the edge select 18 00:01:25,920 --> 00:01:30,320 and select these two edges on the top. So I will select this one and shift click here 19 00:01:30,320 --> 00:01:32,560 and now I want to subdivide this twice. 20 00:01:32,560 --> 00:01:38,480 So let's right click, choose subdivide and increase number of cuts to two. 21 00:01:38,880 --> 00:01:43,920 Um the reason why I subdivided only the edges and didn't create loops 22 00:01:44,480 --> 00:01:46,800 I don't want to create any more geometry here. 23 00:01:46,800 --> 00:01:50,800 I'm fine with n-gons there. I just want to subdivide the top 24 00:01:50,800 --> 00:01:55,520 and I wanted to subdivide the top geometry into a more even faces 25 00:01:56,400 --> 00:02:02,320 because now if I right click and choose subdivide we'll get those nice rectangular faces 26 00:02:03,040 --> 00:02:06,640 that are not so long and wouldn't distort the water too much 27 00:02:06,640 --> 00:02:09,360 and we can continue by subdividing this few more times 28 00:02:10,000 --> 00:02:14,880 and you can increase the number of cuts but that's a linear way to subdivide 29 00:02:14,880 --> 00:02:19,600 and often I find it easier to just click few times 30 00:02:19,600 --> 00:02:24,080 and I think five subdivision should be okay. 31 00:02:24,080 --> 00:02:27,680 We did the first one before and now it was four subdivisions 32 00:02:27,680 --> 00:02:33,200 and this is sometimes basically faster way how to do this than set the number of cuts. 33 00:02:33,200 --> 00:02:37,920 That would be linear if you do it repeatedly that's exponential. 34 00:02:37,920 --> 00:02:44,880 So now we have a surface geometry and we can now go to the object data properties 35 00:02:45,440 --> 00:02:51,360 and create the vertex group that will serve as a selection group for the displace modifier. 36 00:02:51,360 --> 00:02:56,560 So let's create a new group and let's click assign and we can name this surface 37 00:02:57,280 --> 00:03:03,280 and really don't forget to click assign and now we can tab out, toggle the x-ray, 38 00:03:04,160 --> 00:03:07,120 let's zoom in a little bit and we can go to the modifiers tab 39 00:03:07,120 --> 00:03:11,600 and add the displace modifier and now we can select the surface vertex group 40 00:03:12,480 --> 00:03:17,600 and don't worry about this first of all we want to switch the direction not to normal. 41 00:03:18,320 --> 00:03:22,240 We don't want to go in the direction of the face normals 42 00:03:22,240 --> 00:03:27,200 of the face normals we just want to go on the z-axis. 43 00:03:27,200 --> 00:03:32,080 So let's choose z and you will see these changes now it only goes up 44 00:03:32,800 --> 00:03:36,240 and one thing left to do is to actually add some texture here. 45 00:03:36,240 --> 00:03:39,680 So let's click new on the texture slot and let's click this 46 00:03:39,680 --> 00:03:44,320 little button to switch to the texture edit and we can choose the clouds texture here. 47 00:03:45,840 --> 00:03:50,720 So as you can see the displacement goes only in the z direction 48 00:03:50,720 --> 00:03:55,760 so we have a nice flat sides here and we can modify the size a little bit. 49 00:03:55,760 --> 00:04:01,360 We can go up here I think to something like 0.5 so the waves are a little bit larger 50 00:04:01,360 --> 00:04:07,200 and now switch to the modifier tab again and we'll reduce the strength to something like 0.2 51 00:04:08,160 --> 00:04:10,560 so we have subtle waves there. 52 00:04:10,560 --> 00:04:14,480 Now the only thing left to right click and shade smooth 53 00:04:14,480 --> 00:04:18,560 and we can go to the object data properties and enable auto smooth 54 00:04:18,560 --> 00:04:22,800 to make this side flat and there's our water. 55 00:04:22,800 --> 00:04:27,280 And if you don't like how this interacts with your rocks you can either move rocks around 56 00:04:27,280 --> 00:04:32,720 which I will do right now or you can move the surface up and down whatever works for you. 57 00:04:33,440 --> 00:04:39,360 So that's the water and now we can set up the camera and you already know in the introduction 58 00:04:39,360 --> 00:04:45,280 episode I've talked about the isocam add-on that I use to quickly set up an orthographic camera 59 00:04:45,280 --> 00:04:53,760 so we can now press N to expand the sidebar go to the PR isocam tab and add the true isocam. 60 00:04:53,760 --> 00:04:58,560 So the true isocam is basically the isometric view which will produce 61 00:04:59,120 --> 00:05:05,040 4 to 3 ratio for your isometric tiles and now we can go ahead and change the resolution 62 00:05:05,040 --> 00:05:13,040 to 4 to 3 ratio as well so let's go to the output properties and let's enter 1600 to 1200 63 00:05:14,000 --> 00:05:19,280 and additionally we can press G then Z and move the camera up a little bit so we better center the scene. 64 00:05:20,960 --> 00:05:24,640 Okay and now let's press shift A and we'll add another plane 65 00:05:25,360 --> 00:05:29,840 and we can just press S and scale it out of bounds of the camera this will serve 66 00:05:30,720 --> 00:05:35,120 as our background and now we can just move it down a little bit so let's look from the front 67 00:05:35,120 --> 00:05:41,040 by pressing one on an armpit and we can press G then Z and move it down to touch the diorama 68 00:05:41,120 --> 00:05:46,880 from the bottom like this and let's hit zero on the numpad to go back to the camera view 69 00:05:47,520 --> 00:05:52,720 and basically this is all of the modeling now all is in place all the objects water 70 00:05:52,720 --> 00:05:57,840 background everything so we can move on onto the next part and add some materials. 7554

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