All language subtitles for 08. Mask Feathers_1_und

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal) Download
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

We are going to finish the head part now by adding those feathers. If we look at the reference

you can see them here. They're distributed all around the head but first we'll have to

model the first one. So let's get to it right away and right now I will press Shift A and

add a new plane and move this on y-axis a little bit further away so it doesn't get in the way.

So G then Y and move this here and now we can go to the edit mode and scale it down a little bit

like this and let's look from the top by pressing 7 on the numpad. Focus our view here and we can

additionally scale this down on the X. So S and X and scale this down. So this will serve as a

base for our feather and now we'll just need some more cuts here. So I will press Ctrl R

and place five cuts by moving the mouse wheel. Five cuts to create six segments here. Confirm

with the left click and release with the right mouse button to leave it in place and now we'll

just need to adjust the shape. So let's select the front vertices. Let's enable proportional

editing by pressing O. Let's press S and X again and scale this on X-axis and we can reduce this

so we can go something like this

and then once again just with the smaller radius to finish the shape like that. We won't be merging

these two vertices just yet because I will need one more cut there and let's select these bottom

vertices, press S and X and scale them as well to something like this. Okay, I really like this. Maybe

we can modify this a little bit so it's a little bit more narrow and now we can disable proportional

editing and make a cut in the middle. So Ctrl R and make a cut here, release with the right mouse

button. So this is what we have right now and if we go to the edge select by pressing 2 and select

these middle edges. So click here and Ctrl click this edge to select the loop all the way up here.

We can now start moving this up a little bit to create a slope to create a curvature on the feather

without modifying the outside edges. So press G then Z and move this up a little bit then we can

select just these two and move them up like this and maybe the one last vertex here and now we can

and now we can select all of these once again. So select this vertex here and Ctrl click here

and we can move them back a little bit with the proportional editing. So press O,

G, Y and move this a little bit back like this so it looks a little bit more like feather.

Okay, I really like this so far. Maybe this is too much high up so disable the proportional

editing, press G then Z and move this down. Okay and we'll need one more cut here on the left side.

We want a little bit of that stylized feather look so I will need to make some dents there as well

but I don't want them to be uniform so on one side they can be shorter a little bit. So let's press

Ctrl R and add one more loop here, release with the right mouse button and now we'll start making

those dents. So select this vertex for example here, go to the top view and press V to rip the

region. We can make this wider by selecting the other vertex and move it away and the same thing

here so rip this out and we can maybe slide this with double G here and move this a little bit back

and now select this one, we'll make a larger cut here

and one here in the back like that. So select this vertex, press V and move it in place somewhere.

So this is the feather, now we'll finish this up by merging those front vertices. We won't be cutting

this anymore so select all those, press M and merge at center, maybe move this on Y a little bit back

so this is our feather right now, this is flat shaded so let's shade it smooth but we want that

center to be visible so what we can do is to go here to the object data properties and under the

normal section enable auto smooth and leave the angle 30 degrees and what that will do, it will

shade smooth all of this until it finds the angle that's deeper that 30 degrees like that. So this

will work fine for this kind of model, we don't need any volume to that feather, we won't be adding

any solidify modifier or extruding this, almost always this will be visible from the front and

at the same time feathers are really thin objects so it won't matter anyway. Right now we need to

fix the origin point so go to the top view again by pressing number 7 on the numpad,

tab in in the edit mode, press A to select all and G then Y to move this forward so the origin point

is here in the back and when we want to rotate and modify the feather we are doing this around

the origin point in the back. Okay and now let's go to the front view, let's press RX 90 degrees

and R 90 enter so this is the default position of these feathers on the side here so we will move

this back here and scale it up to match the reference. We can go to the x-ray mode if we want

and really try to match the size and position of this feather. We can now start duplicating

these feathers by hitting ALT D and just R to rotating in place, finding some feather in the

reference and press S to scale this down. Now ALT D and R again, rotate this up, scale maybe a little bit more

and we'll create one more R and scale this. Okay now we can duplicate some more so ALT D R again

but we'll scale them down a little bit more and press R then X twice to create this kind of slope

so they don't overlap too much and we can fix some of these as well so R X twice you know

to clear up this kind of overlaps so something like this. Okay and now select the small one

that has a slope and look from the front and ALT D R and scale this up.

Okay this will work fine I think so we can select all of them but before we move them

on the head here I want to add the mirror modifier on the first one so go to the modifiers tab,

add a mirror modifier but instead of using the origin point as a middle for the mirror modifier

we will use the head here so let's click this eyedropper tool right here and we will pick the

head dummy as our center object and you will see this will mirror our object there. If you move it

around it will mirror always around that axis of that object. Right now we can select all of those

and by shift clicking the last one so it's highlighted as active we can press CTRL L

to link and select modifiers from the menu. So this way the mirror modifier is on all of those

and right now we can look from the top by pressing 7 on the numpad press G and Y

and move this to back and we can create a little bit of slope by pressing R then X and X again

to rotate these on their local axis. Let's look from the side here maybe this is two in the back

so we'll need to go a little bit more here and be careful so they're not touching the body here

so something like this can work just fine. Let's look from the front and with all of them still

selected we can now press ALT D to duplicate them again, rotate them in place, don't worry about

those overlaps just now and we can move them here towards the back and press R, X, X to create

a little bit more of a slope there so you can see it looks like there are a lot of feathers going on

here and right now we don't need those overlapping feathers so we can select some of these and just

press X to delete and I think this will work nicely. And to make it look a little bit more

interesting I feel like there's an empty space here so we can select some of these you can just

drag selection around those and if you select more objects than you want remember you can

subtract from the selection by holding CTRL and dragging around other objects so if I drag just

around the branches and the head here they will deselect and we end up only with these feathers

selected. And now we can duplicate them so look from the front, duplicate these and rotate like

that and maybe slope them a little bit more so R, X, X for the rotation and fill out this space

right there. Okay, looks great. So that was the feathers and we can now move on to the next chapter.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.