All language subtitles for 06. Bench Modeling_1_und

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Original subtitles

We'll now create a cute little bench here so let's place the cursor a little bit better

somewhere here so shift right click and this will be a more realistic representation of the object

similar to the bridge so you can see we are mixing up really stylized geometrical shape

with some of the realistic one and basically as a rule of thumb here we are mostly stylizing

the organic shapes like the rocks and trees and some of the other objects we are modeling

in a more realistic way or at least they still have more realistic shape representation though

they are simplified and stylized as well so let's press shift a and create a single word here

place it like this and now let's switch to the vertex select by pressing one and we'll move this

to the side while still in the edit mode so let's press g then x and move this 0.8 to the side you

can see the new vertex is here and now i'll press g then y and move it minus 0.4 so we are moving

this into the corner and now i want to go into the modifier tab and add a mirror modifier and

check the y as well so as you can see we have now four corners for the bench and we'll just extrude

these single vertices but we'll not be using the skin modifier as with the tree we'll use another

one of my favorite methods how to quickly create shapes and that's curves but first we'll need to

create some mesh that then will convert to curve so let's look from the side here and we'll extrude

this 0.5 so e z and 0.5 up and move it a little bit on the y-axis so press g then y and move it

like this and now we can press e then y and extrude on z till it connects but don't forget we need to

enable clipping so it merges in the center so press g then y and move it until it connects like

that and now select this corner vert and let's press ctrl b and then v to enable vertex bevel

and we'll bevel with five segments like this and if you want the exact radius i will use 0.08 here

and this will serve as a base for our bench now we can select this middle vert press shift d

and p to separate now tab out select this new object with just one vert inside and we want to

disable the mirroring on the y-axis here so let's click here and disable the y mirror and now tab

into the new object select this vert and we'll move it towards the back a little bit so press g

then y and move it here let's look from the side again by pressing 3 on a numpad and we can press

e then y and extrude it here and now we can press e again and extrude something like this

okay now rotate a little bit and again e then x and we'll extrude towards the middle

until it connects and now let's just select these two vertices by holding shift

press ctrl b then v or you can use ctrl shift b

and let's enter the same radius so 0.08 and enter so if you now tab out this is the shape for the

bench and now we can select both of these objects and convert them to curves so click object convert

to curve from mesh so these are now both curves and now if you go to the object data properties

you can see the icon changed and we can give them some geometry so go to the geometry section

and again we can use the alt key if you want to increase some value for more objects so now i

will hold alt and increase the bevel depth for these and let's additionally hold shift so these

are more precise and let's set this to something like 0.04 so it's a little bit more bulky and

now we can just right click shade is smooth and we have our simple stylized bench and now we'll

finish this by adding a plane so let's press shift a and add the plane now we can go to the original

because i want the origin point to stay at the bottom there and let's look from the side press g

then z and move it up until it barely touches the curves and now let's press s then y and scale it

on y-axis and we can additionally move it towards the front a little bit like this and let's do a

loop cut here so press ctrl r and do a loop cut in the middle release with the right mouse button

and now we'll bevel this to create one more face there so ctrl b but reduce the number of

faces with the mouse wheel to one and let's create the gap like this and press x and delete faces

so very quick and easy way how to create like multiple planks and stuff like that

so press a and just extrude

now we can maybe make this a little bit smaller

and move towards the front a little bit more now let's look from the side again

and we can press shift d r to rotate and place similar planks here as well

and i think this will need a little bit of adjusting so tab out select this curve

toggle the x-ray so we can select all of these just press g and move them up a little bit

okay so this is the bench now just some bevel modifier as with the other objects

so let's go to the modifiers tab add the bevel modifier and let's set this to three segments

as well and let's reduce this to something like 0.025 maybe 0.02 let's try that

okay looks quite nice right click shade smooth and go to the shading enable harden normals

and in the object data properties enable auto smooth and we have our bench ready now the last

step is to select these curves and by holding shift select the bench as last press ctrl p

and parent the object select the bench object and let's rename this to bench

and it's ready now so the one last thing to do is just to check the scale and i think this works

quite nice so maybe just move it in place a little bit better because i want to place a lamp here

behind it so yeah this is the bench and we can now move on to the next part

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