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In this chapter, we are going to create some environment details like some rock formations and plants.
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They will be really geometrical like the rest of the scene.
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So let's get to it right away. And first of all, I want to snap the cursor to the center of the scene.
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So I'll hold shift S and cursor to world origin and now I will create a cube.
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So press shift A and add a cube and now we can go to the local view so the rest of the scene doesn't get
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in a way. So let's press slash on an umpad to isolate this and now I want to go into the edit mode.
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So press tab, press S and I will enter 0.3 to scale this down and confirm with enter.
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And now we can just duplicate this cube and lay it over so it will maintain its geometrical nature,
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but it will be a little bit more interesting.
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So let's press shift D and move it to the side a little bit.
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So I'll press shift Z to lock on the X and Y axis and move it to the side a little bit like this.
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And now scale it down and additionally, we can press G then Z and move it up.
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Okay, and now let's create one more duplicate. So shift D and again shift Z and move it to the other side
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and we can move it down. So press G then Z and move it down and maybe place it a little bit better.
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So G, shift Z and move it like this.
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So this will be kind of a simple geometric rock and we can now tab out and we can make it nice and smooth
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again by adding a bevel modifier. So let's go to the modifier tab and add the bevel modifier
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and we can increase to three segments again.
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Now let's go to the shading section and enable those hardened normals.
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And now in the object data properties, let's enable auto smooth, shady smooth.
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And this will be our very simple geometrical rock.
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So we can now press slash key to exit the local view and place it around the scene.
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And we can use snapping for that. So let's go here and switch the snapping to face
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and we'll check project individual elements.
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And now let's press G and by holding control, we can snap this all around the scene.
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So I want to move this here near this tree and create one more duplicate.
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So we have some rock formation here, but maybe we can move this tree to the side a little bit like this.
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And now by holding control, we can press G and move this again and maybe make it a little bit larger.
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And now press Alt D and by holding control, we can snap this again and press R, Z 90 degrees and confirm.
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And let's make this smaller like that and move it in place a little bit better.
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OK, and now I want to duplicate this original one once again, Alt D and move it to the other side as well.
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So we have some rocks here as well and you can always move it up and down to create some nice stylized rocks.
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And we can now move some of these in the river as well.
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It will look good when there are some rocks peeking out of the water.
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So let's press Alt D and hold control to snap it here.
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We can maybe make it larger a little bit and let's rotate this.
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So R, Z and I will rotate this 180 degrees like this and move it a little bit down.
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OK, and we can move one to the other side as well.
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Alt D, hold control and move it here.
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And once again.
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OK, I think this will work.
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So now we'll create kind of a stylized grass.
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So let's shift right click here to move the cursor there and we'll create a capsule.
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If you have the extra objects enabled, that's very easy to do.
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We'll just press Shift A, go to the mesh and let's create a round cube.
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And now in the round cube settings, we can switch the operator presets to capsule.
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And that's exactly what we are looking for.
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But we want to modify the number of divisions to something like four or even three.
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So it's a little bit low poly.
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And now we can go into the edit mode, press S and scale this down like this.
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And let's look from the front.
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So press 1 on the numpad and period to focus the view.
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And now we can toggle the X-ray, press G then Z and move this up.
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So the origin point sits right here in the middle of this capsule radius.
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Now we can tab out, rotate the view a little bit.
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Let's toggle the X-ray again.
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Right click, shade is smooth.
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And now we want to duplicate this.
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So press Alt D and R twice.
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So we enable this trackball rotation and let's just rotate it a little bit like that.
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And now press Alt D again, R twice and rotate to the other side.
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Maybe make it smaller a little bit.
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And now Alt D again and R Z and rotate it like that.
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Maybe modify the rotation a tiny bit and make this smaller as well.
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And we can adjust the rotations so it's a little bit better distributed.
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And yeah, this will serve as a grass, basically a stylized grass made out of geometric objects.
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So let's just select them all with this one as last.
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And let's press Ctrl J to join them in one object.
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And now this will be very easy to distribute around the scene.
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First we can make it a little bit larger and then press G and use the same snapping.
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So hold Ctrl and snap the origin point and move it to the corner here.
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And now we can press Alt D and by holding Ctrl move this to the other corner.
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And I want to create one more right there.
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And you can always modify the size and the rotation to create some variation.
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So R Z and rotate those a little bit.
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Maybe make some of these larger or smaller.
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Basically whatever works for you and looks good.
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And now we can press Alt D again and by holding Ctrl we can move this to the other side.
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And next to the tree I want to have two close together like this.
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Maybe a little bit more size variation so let's scale them.
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And Alt D once again and by holding Ctrl I will snap this behind the tree like that.
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But still I want it to be visible so I think this will work.
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And we can rotate this as well so R Z and rotate a tiny bit.
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And now let's duplicate to the other side as well.
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So Alt D, Ctrl and snap it here.
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And one a little bit closer.
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And of course some of them will be here as well.
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And this should be the last one.
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Let's scale them up a little bit.
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Ok, so that's for the grass leaves and here on this place I don't want to place another tree there.
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That would be too much since I want to have a bench and lamps here.
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So that would be too much of an object that are taking attention.
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But something small will be fine in my opinion.
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And we can reuse the rock object and create kind of a bush or something.
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And again really stylized and geometrical.
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So let's select this rock and press Shift D this time.
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We don't want to create a link duplicate there.
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And hold Ctrl and snap it here.
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And we can bring it up a little bit.
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And we can modify it so go into the edit mode.
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And let's click away to deselect and hover over the middle one and press L.
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And now we can duplicate this.
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Move it to the side a little bit and bring it up.
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So it has a little bit more of the geometry.
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And now we can rotate this maybe 90 degrees.
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And this can serve as kind of a stylized bush or something.
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You can even drag some faces around so it's not only cubes.
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And I think this will look great in the end.
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So these are the details.
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And now I want to tidy up the scene a little bit and name the object.
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But since we created so many of them, there is an easy way how to do this.
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If you select all of the rocks one by one and now press Ctrl F2.
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That will open a batch rename dialog.
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And you can switch this to set name.
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And instead of suffix we just want to create a new name.
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Let's call this rock.
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Click OK and you will see all of the objects will get renamed to rock with number suffix.
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And now we can do the same for the grass.
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So just select those one by one.
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Press Ctrl F2 and let's name this grass.
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And if you don't want to have the collection too cluttered, you can create a new collection for that.
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So let's press M, move into the new collection.
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Let's call this rocks and grass.
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And we can additionally move the rocks there as well.
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So press M and pick the collection.
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So now this looks much better.
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And this one we can rename to bush.
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And that's all there is to it.
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And we can now move on to the next part.
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