All language subtitles for 05. Rocks and Plants_1_und

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,260 In this chapter, we are going to create some environment details like some rock formations and plants. 2 00:00:05,580 --> 00:00:08,640 They will be really geometrical like the rest of the scene. 3 00:00:08,700 --> 00:00:13,300 So let's get to it right away. And first of all, I want to snap the cursor to the center of the scene. 4 00:00:13,300 --> 00:00:17,860 So I'll hold shift S and cursor to world origin and now I will create a cube. 5 00:00:17,860 --> 00:00:23,780 So press shift A and add a cube and now we can go to the local view so the rest of the scene doesn't get 6 00:00:23,780 --> 00:00:28,900 in a way. So let's press slash on an umpad to isolate this and now I want to go into the edit mode. 7 00:00:28,900 --> 00:00:34,980 So press tab, press S and I will enter 0.3 to scale this down and confirm with enter. 8 00:00:35,380 --> 00:00:41,180 And now we can just duplicate this cube and lay it over so it will maintain its geometrical nature, 9 00:00:41,180 --> 00:00:43,500 but it will be a little bit more interesting. 10 00:00:43,500 --> 00:00:46,300 So let's press shift D and move it to the side a little bit. 11 00:00:46,300 --> 00:00:52,260 So I'll press shift Z to lock on the X and Y axis and move it to the side a little bit like this. 12 00:00:53,420 --> 00:00:58,380 And now scale it down and additionally, we can press G then Z and move it up. 13 00:00:59,900 --> 00:01:06,900 Okay, and now let's create one more duplicate. So shift D and again shift Z and move it to the other side 14 00:01:06,900 --> 00:01:11,900 and we can move it down. So press G then Z and move it down and maybe place it a little bit better. 15 00:01:11,900 --> 00:01:14,900 So G, shift Z and move it like this. 16 00:01:14,900 --> 00:01:20,900 So this will be kind of a simple geometric rock and we can now tab out and we can make it nice and smooth 17 00:01:20,900 --> 00:01:25,900 again by adding a bevel modifier. So let's go to the modifier tab and add the bevel modifier 18 00:01:25,900 --> 00:01:28,900 and we can increase to three segments again. 19 00:01:28,900 --> 00:01:32,900 Now let's go to the shading section and enable those hardened normals. 20 00:01:32,900 --> 00:01:37,900 And now in the object data properties, let's enable auto smooth, shady smooth. 21 00:01:37,900 --> 00:01:40,900 And this will be our very simple geometrical rock. 22 00:01:40,900 --> 00:01:44,900 So we can now press slash key to exit the local view and place it around the scene. 23 00:01:44,900 --> 00:01:49,900 And we can use snapping for that. So let's go here and switch the snapping to face 24 00:01:49,900 --> 00:01:52,900 and we'll check project individual elements. 25 00:01:52,900 --> 00:01:58,900 And now let's press G and by holding control, we can snap this all around the scene. 26 00:01:58,900 --> 00:02:04,900 So I want to move this here near this tree and create one more duplicate. 27 00:02:04,900 --> 00:02:11,900 So we have some rock formation here, but maybe we can move this tree to the side a little bit like this. 28 00:02:11,900 --> 00:02:19,900 And now by holding control, we can press G and move this again and maybe make it a little bit larger. 29 00:02:19,900 --> 00:02:27,900 And now press Alt D and by holding control, we can snap this again and press R, Z 90 degrees and confirm. 30 00:02:27,900 --> 00:02:35,900 And let's make this smaller like that and move it in place a little bit better. 31 00:02:35,900 --> 00:02:42,900 OK, and now I want to duplicate this original one once again, Alt D and move it to the other side as well. 32 00:02:42,900 --> 00:02:50,900 So we have some rocks here as well and you can always move it up and down to create some nice stylized rocks. 33 00:02:50,900 --> 00:02:53,900 And we can now move some of these in the river as well. 34 00:02:53,900 --> 00:02:56,900 It will look good when there are some rocks peeking out of the water. 35 00:02:56,900 --> 00:03:03,900 So let's press Alt D and hold control to snap it here. 36 00:03:03,900 --> 00:03:07,900 We can maybe make it larger a little bit and let's rotate this. 37 00:03:07,900 --> 00:03:17,900 So R, Z and I will rotate this 180 degrees like this and move it a little bit down. 38 00:03:17,900 --> 00:03:20,900 OK, and we can move one to the other side as well. 39 00:03:20,900 --> 00:03:30,900 Alt D, hold control and move it here. 40 00:03:30,900 --> 00:03:39,900 And once again. 41 00:03:39,900 --> 00:03:41,900 OK, I think this will work. 42 00:03:41,900 --> 00:03:45,900 So now we'll create kind of a stylized grass. 43 00:03:45,900 --> 00:03:51,900 So let's shift right click here to move the cursor there and we'll create a capsule. 44 00:03:51,900 --> 00:03:54,900 If you have the extra objects enabled, that's very easy to do. 45 00:03:54,900 --> 00:03:58,900 We'll just press Shift A, go to the mesh and let's create a round cube. 46 00:03:58,900 --> 00:04:04,900 And now in the round cube settings, we can switch the operator presets to capsule. 47 00:04:04,900 --> 00:04:06,900 And that's exactly what we are looking for. 48 00:04:06,900 --> 00:04:12,900 But we want to modify the number of divisions to something like four or even three. 49 00:04:12,900 --> 00:04:15,900 So it's a little bit low poly. 50 00:04:15,900 --> 00:04:21,900 And now we can go into the edit mode, press S and scale this down like this. 51 00:04:21,900 --> 00:04:22,900 And let's look from the front. 52 00:04:22,900 --> 00:04:26,900 So press 1 on the numpad and period to focus the view. 53 00:04:26,900 --> 00:04:31,900 And now we can toggle the X-ray, press G then Z and move this up. 54 00:04:31,900 --> 00:04:37,900 So the origin point sits right here in the middle of this capsule radius. 55 00:04:37,900 --> 00:04:40,900 Now we can tab out, rotate the view a little bit. 56 00:04:40,900 --> 00:04:42,900 Let's toggle the X-ray again. 57 00:04:42,900 --> 00:04:43,900 Right click, shade is smooth. 58 00:04:43,900 --> 00:04:45,900 And now we want to duplicate this. 59 00:04:45,900 --> 00:04:48,900 So press Alt D and R twice. 60 00:04:48,900 --> 00:04:54,900 So we enable this trackball rotation and let's just rotate it a little bit like that. 61 00:04:54,900 --> 00:05:01,900 And now press Alt D again, R twice and rotate to the other side. 62 00:05:01,900 --> 00:05:03,900 Maybe make it smaller a little bit. 63 00:05:03,900 --> 00:05:07,900 And now Alt D again and R Z and rotate it like that. 64 00:05:07,900 --> 00:05:13,900 Maybe modify the rotation a tiny bit and make this smaller as well. 65 00:05:13,900 --> 00:05:19,900 And we can adjust the rotations so it's a little bit better distributed. 66 00:05:19,900 --> 00:05:25,900 And yeah, this will serve as a grass, basically a stylized grass made out of geometric objects. 67 00:05:25,900 --> 00:05:28,900 So let's just select them all with this one as last. 68 00:05:28,900 --> 00:05:31,900 And let's press Ctrl J to join them in one object. 69 00:05:31,900 --> 00:05:35,900 And now this will be very easy to distribute around the scene. 70 00:05:35,900 --> 00:05:39,900 First we can make it a little bit larger and then press G and use the same snapping. 71 00:05:39,900 --> 00:05:44,900 So hold Ctrl and snap the origin point and move it to the corner here. 72 00:05:44,900 --> 00:05:49,900 And now we can press Alt D and by holding Ctrl move this to the other corner. 73 00:05:49,900 --> 00:05:52,900 And I want to create one more right there. 74 00:05:52,900 --> 00:05:56,900 And you can always modify the size and the rotation to create some variation. 75 00:05:56,900 --> 00:06:00,900 So R Z and rotate those a little bit. 76 00:06:00,900 --> 00:06:03,900 Maybe make some of these larger or smaller. 77 00:06:03,900 --> 00:06:06,900 Basically whatever works for you and looks good. 78 00:06:06,900 --> 00:06:11,900 And now we can press Alt D again and by holding Ctrl we can move this to the other side. 79 00:06:11,900 --> 00:06:16,900 And next to the tree I want to have two close together like this. 80 00:06:16,900 --> 00:06:24,900 Maybe a little bit more size variation so let's scale them. 81 00:06:24,900 --> 00:06:31,900 And Alt D once again and by holding Ctrl I will snap this behind the tree like that. 82 00:06:31,900 --> 00:06:35,900 But still I want it to be visible so I think this will work. 83 00:06:35,900 --> 00:06:39,900 And we can rotate this as well so R Z and rotate a tiny bit. 84 00:06:39,900 --> 00:06:42,900 And now let's duplicate to the other side as well. 85 00:06:42,900 --> 00:06:48,900 So Alt D, Ctrl and snap it here. 86 00:06:48,900 --> 00:06:57,900 And one a little bit closer. 87 00:06:57,900 --> 00:07:05,900 And of course some of them will be here as well. 88 00:07:05,900 --> 00:07:08,900 And this should be the last one. 89 00:07:08,900 --> 00:07:12,900 Let's scale them up a little bit. 90 00:07:12,900 --> 00:07:17,900 Ok, so that's for the grass leaves and here on this place I don't want to place another tree there. 91 00:07:17,900 --> 00:07:21,900 That would be too much since I want to have a bench and lamps here. 92 00:07:21,900 --> 00:07:26,900 So that would be too much of an object that are taking attention. 93 00:07:26,900 --> 00:07:29,900 But something small will be fine in my opinion. 94 00:07:29,900 --> 00:07:33,900 And we can reuse the rock object and create kind of a bush or something. 95 00:07:33,900 --> 00:07:36,900 And again really stylized and geometrical. 96 00:07:36,900 --> 00:07:39,900 So let's select this rock and press Shift D this time. 97 00:07:39,900 --> 00:07:42,900 We don't want to create a link duplicate there. 98 00:07:42,900 --> 00:07:44,900 And hold Ctrl and snap it here. 99 00:07:44,900 --> 00:07:48,900 And we can bring it up a little bit. 100 00:07:48,900 --> 00:07:51,900 And we can modify it so go into the edit mode. 101 00:07:51,900 --> 00:07:55,900 And let's click away to deselect and hover over the middle one and press L. 102 00:07:55,900 --> 00:07:58,900 And now we can duplicate this. 103 00:07:58,900 --> 00:08:02,900 Move it to the side a little bit and bring it up. 104 00:08:02,900 --> 00:08:06,900 So it has a little bit more of the geometry. 105 00:08:06,900 --> 00:08:10,900 And now we can rotate this maybe 90 degrees. 106 00:08:10,900 --> 00:08:15,900 And this can serve as kind of a stylized bush or something. 107 00:08:15,900 --> 00:08:21,900 You can even drag some faces around so it's not only cubes. 108 00:08:21,900 --> 00:08:23,900 And I think this will look great in the end. 109 00:08:23,900 --> 00:08:25,900 So these are the details. 110 00:08:25,900 --> 00:08:29,900 And now I want to tidy up the scene a little bit and name the object. 111 00:08:29,900 --> 00:08:33,900 But since we created so many of them, there is an easy way how to do this. 112 00:08:33,900 --> 00:08:38,900 If you select all of the rocks one by one and now press Ctrl F2. 113 00:08:38,900 --> 00:08:41,900 That will open a batch rename dialog. 114 00:08:41,900 --> 00:08:44,900 And you can switch this to set name. 115 00:08:44,900 --> 00:08:47,900 And instead of suffix we just want to create a new name. 116 00:08:47,900 --> 00:08:49,900 Let's call this rock. 117 00:08:49,900 --> 00:08:55,900 Click OK and you will see all of the objects will get renamed to rock with number suffix. 118 00:08:55,900 --> 00:08:59,900 And now we can do the same for the grass. 119 00:08:59,900 --> 00:09:02,900 So just select those one by one. 120 00:09:02,900 --> 00:09:08,900 Press Ctrl F2 and let's name this grass. 121 00:09:08,900 --> 00:09:13,900 And if you don't want to have the collection too cluttered, you can create a new collection for that. 122 00:09:13,900 --> 00:09:16,900 So let's press M, move into the new collection. 123 00:09:16,900 --> 00:09:22,900 Let's call this rocks and grass. 124 00:09:22,900 --> 00:09:27,900 And we can additionally move the rocks there as well. 125 00:09:27,900 --> 00:09:31,900 So press M and pick the collection. 126 00:09:31,900 --> 00:09:33,900 So now this looks much better. 127 00:09:33,900 --> 00:09:37,900 And this one we can rename to bush. 128 00:09:37,900 --> 00:09:39,900 And that's all there is to it. 129 00:09:39,900 --> 00:09:42,900 And we can now move on to the next part. 12358

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