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When working on a 3D character design, there are basically two ways you can approach this.
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And one of them is basically sculpting.
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So let me show you real quick what I mean.
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In Blender, you have the sculpting mode or any other 3D software that supports sculpting.
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And you have all these tools that you can use to basically shape and mold some objects,
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just as you would in the real world when sculpting with clay and stuff like that.
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So this is one of the techniques. It's like a more artistic approach.
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At the same time, you have more freedom there to create something and to shape it into whatever you like.
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And the other way would be to create the character just by modeling the topology manually,
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vertex by vertex, edge by edge, loop by loop.
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And that's the way this character is built.
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So let me show you real quick what I mean by that.
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If we inspect this a little bit closer, you can see that this is a very simple topology.
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And this is basically just extruded, cut, and moved around to create the topology I want.
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There is no sculpting involved.
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And we start with a really basic low poly shape.
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And we are refining more and more until we get something like this.
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So this is one of the approaches you can use.
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And sometimes you can use like hybrid techniques where, let me show you here,
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when sometimes you create a low poly character manually, you model everything,
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and then you apply something called multi-res modifier.
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And you sculpt these little details like wrinkles and some deformation and stuff like that.
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So there are definitely hybrid ways how to approach this.
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But most of the time you either sculpt your character or model your character.
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And my approach to character building, since I really wanted to create the characters
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that I can use in my 3D illustrations without committing fully into studying the anatomy too much
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and drawing the characters, drawing faces, and getting the proportions right,
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I really wanted some cartoon characters.
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So I used all the sources I mentioned in the beginning of the video
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and came up with the way how I build my mesh for the character to quickly create something like this.
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And with that said, I create always something called the character archetype.
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And you can see similarities with these three characters here.
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And basically they are made from the same base.
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So first was a shaman character, but then I took it a little bit further
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and created the spaceman character and the miner here.
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And basically the body is the same.
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I just added some more features and used some of these hybrid techniques
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to sculpt in a little bit of the details.
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But they really share a common mesh.
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And this way you can create like two, three, four archetypes of characters
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and derive all other characters from that.
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So that's very useful.
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And I do this all the time.
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So this is the way I approach my character building
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because I really wanted a quick way how I can enhance my designs with character
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without going too much into the sculpting and stuff like that.
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So the goal for this episode is to give you these tools
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so you can have nice characters in your designs as well.
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And we'll start with the shaman character right away.
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