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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,000 When working on a 3D character design, there are basically two ways you can approach this. 2 00:00:05,000 --> 00:00:08,000 And one of them is basically sculpting. 3 00:00:08,000 --> 00:00:10,000 So let me show you real quick what I mean. 4 00:00:10,000 --> 00:00:16,000 In Blender, you have the sculpting mode or any other 3D software that supports sculpting. 5 00:00:16,000 --> 00:00:23,000 And you have all these tools that you can use to basically shape and mold some objects, 6 00:00:23,000 --> 00:00:29,000 just as you would in the real world when sculpting with clay and stuff like that. 7 00:00:29,000 --> 00:00:34,000 So this is one of the techniques. It's like a more artistic approach. 8 00:00:34,000 --> 00:00:42,000 At the same time, you have more freedom there to create something and to shape it into whatever you like. 9 00:00:42,000 --> 00:00:49,000 And the other way would be to create the character just by modeling the topology manually, 10 00:00:49,000 --> 00:00:52,000 vertex by vertex, edge by edge, loop by loop. 11 00:00:52,000 --> 00:00:55,000 And that's the way this character is built. 12 00:00:55,000 --> 00:00:58,000 So let me show you real quick what I mean by that. 13 00:00:58,000 --> 00:01:06,000 If we inspect this a little bit closer, you can see that this is a very simple topology. 14 00:01:06,000 --> 00:01:13,000 And this is basically just extruded, cut, and moved around to create the topology I want. 15 00:01:13,000 --> 00:01:15,000 There is no sculpting involved. 16 00:01:15,000 --> 00:01:20,000 And we start with a really basic low poly shape. 17 00:01:20,000 --> 00:01:26,000 And we are refining more and more until we get something like this. 18 00:01:26,000 --> 00:01:29,000 So this is one of the approaches you can use. 19 00:01:29,000 --> 00:01:35,000 And sometimes you can use like hybrid techniques where, let me show you here, 20 00:01:35,000 --> 00:01:40,000 when sometimes you create a low poly character manually, you model everything, 21 00:01:40,000 --> 00:01:44,000 and then you apply something called multi-res modifier. 22 00:01:44,000 --> 00:01:52,000 And you sculpt these little details like wrinkles and some deformation and stuff like that. 23 00:01:52,000 --> 00:01:55,000 So there are definitely hybrid ways how to approach this. 24 00:01:55,000 --> 00:02:01,000 But most of the time you either sculpt your character or model your character. 25 00:02:01,000 --> 00:02:07,000 And my approach to character building, since I really wanted to create the characters 26 00:02:07,000 --> 00:02:15,000 that I can use in my 3D illustrations without committing fully into studying the anatomy too much 27 00:02:15,000 --> 00:02:21,000 and drawing the characters, drawing faces, and getting the proportions right, 28 00:02:21,000 --> 00:02:23,000 I really wanted some cartoon characters. 29 00:02:23,000 --> 00:02:27,000 So I used all the sources I mentioned in the beginning of the video 30 00:02:27,000 --> 00:02:34,000 and came up with the way how I build my mesh for the character to quickly create something like this. 31 00:02:34,000 --> 00:02:39,000 And with that said, I create always something called the character archetype. 32 00:02:39,000 --> 00:02:43,000 And you can see similarities with these three characters here. 33 00:02:43,000 --> 00:02:46,000 And basically they are made from the same base. 34 00:02:46,000 --> 00:02:51,000 So first was a shaman character, but then I took it a little bit further 35 00:02:51,000 --> 00:02:56,000 and created the spaceman character and the miner here. 36 00:02:56,000 --> 00:02:59,000 And basically the body is the same. 37 00:02:59,000 --> 00:03:04,000 I just added some more features and used some of these hybrid techniques 38 00:03:04,000 --> 00:03:07,000 to sculpt in a little bit of the details. 39 00:03:07,000 --> 00:03:10,000 But they really share a common mesh. 40 00:03:10,000 --> 00:03:17,000 And this way you can create like two, three, four archetypes of characters 41 00:03:17,000 --> 00:03:19,000 and derive all other characters from that. 42 00:03:19,000 --> 00:03:21,000 So that's very useful. 43 00:03:21,000 --> 00:03:24,000 And I do this all the time. 44 00:03:24,000 --> 00:03:27,000 So this is the way I approach my character building 45 00:03:27,000 --> 00:03:32,000 because I really wanted a quick way how I can enhance my designs with character 46 00:03:32,000 --> 00:03:36,000 without going too much into the sculpting and stuff like that. 47 00:03:36,000 --> 00:03:40,000 So the goal for this episode is to give you these tools 48 00:03:40,000 --> 00:03:44,000 so you can have nice characters in your designs as well. 49 00:03:44,000 --> 00:03:47,000 And we'll start with the shaman character right away. 4824

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