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Hi, welcome to the first episode of this illustration course. No matter if you completed my first
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Become a 3D Illustrator course, this episode will guide you through some of these techniques
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I explained there and basically it serves partly as a getting up to speed
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episode and partly to round up a bunch of techniques and tips in Blender that I use in my everyday workflow and that I will
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use in the next episodes as well.
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So these might be some basic mesh modeling techniques and a lot of modifiers,
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subdivisions, beveling, booleans and stuff like that and some of my workflow tips like reusing geometry and lighting tips.
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But this won't be a pure modeling exercise because with every episode
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I want to deliver a new style that you can use in your everyday workflow that you can use in your
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illustrations or in your client work and even though this is very simple in the modeling sense
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it can be used in a variety of the real-world projects. So you can see this is very colorful, playful with a toy-like feel
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so it can deliver very positive emotion, but not only you can use this for some kind of a kid stuff
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but at the same time for a whole bunch of designs where you really need to deliver positive emotions
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so this can be like a meditation app or something like that.
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So this will be very playful, very colorful, and I want to talk a little bit about how I mix
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colors and lights in my scenes and stuff like that.
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So again, take it as an exercise to get up to speed to some of the things that I do and
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a guide to this colorful and playful stylized look.
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So let's have a look around the scene that we are going to build right now and
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as I said, there's basically no limit on what you can create. You can build entire worlds
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just by using simple geometry like this and mixing it with beautiful lighting and colors.
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So without further ado, let's get to it and let's jump into first chapter.
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