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Hey everyone, I welcome you to this
Shaman character illustration episode. What you see on the screen is the final result of the episode
This is what we are aiming for here
Let me just disable the overlays so we can have a look at this a little bit better
This is the Eevee preview. Of course, we can now look at the rendered preview with some denoising active
So yeah, this is the character we are going for
but first before we jump into this and
Let me maybe rotate this a little bit so you have a better look at the scene
Now before we jump into this and I know you're eager to start modeling right away, but there are some things
I really want to go over
But I will make it quick. These are just some of the side notes that I think you need to know
Before jumping into character creation
So without further ado, let's get to it and then we'll get to the modeling
first thing you need to decide before you start modeling any character is whether you want to create something from an
Existing concept or you want to make your own character concept?
I really recommend working from existing concept and
Not jumping into own character design and your own character creation right away
because that will create a whole new subset of problems that might
Influence your outcome and you might feel discouraged in the end when you don't like the result
so first of all, I would have you rather focusing on the modeling and
Creating a 3d representation of some existing concept then creating a new one from scratch
But if you feel like it if you feel up to the challenge
Of course, you can do that and I want to show you some tips to do that as well
But first, let me talk about the character concept first
This shaman character is not my character concept. I looked
Over the creative networks a lot till I found something. I really wanted to model
So let me switch to our station real quick. And this is the work by Geordie Willaworth
He's an amazing 2d artist and character designer
Illustrator and I found this work of his he has a lot of character illustrations here with this like
shaman characters and
Mystical and native characters and stuff like that. We can scroll through it real quick a little bit
So as you can see beautiful designs, and I really loved this one here
a little bit a little bit chunky character
Really stylized cartoony, so I've decided I will give it a go and create a design from that
But before I went into this I reached out to Geordie and
Asked the permission to do this. So and this is what I really recommend to do if you see some concept
I really recommend to respect the author and reach out to him ask for permission
Most of the times they will have no problem and if they're not like 3d artist and their
Whole work is based on creating a 2d character
Designs that's basically what they are doing
They're creating the concepts that others can take and either translate to some illustration or a movie or something like that
So the artist shouldn't have much problem with you
Approaching him for the concept and you will feel much better when you are working with permission and
You know that when you share your work then on the social media channels and on the creative networks
that there will be no like backlash from the other and
important thing to when sharing on a social media or creative network
Some work that's derived from a character concept of some other artist
Give a full credit
Mention it in the description in the visible place that this is based on someone else's work
It will not like make you any lesser artist or something
you're just acknowledging that this is someone else's idea and
the benefit of doing this actually is
most of the time the artist if they like your
Interpretation of their artwork and their concept they will share this as well to their audience
So not only you are working with their permission
Sometimes you might even get a little bit more attention from their audience if you do a good job
interpreting their artwork, so
Definitely look up something you like and don't forget to ask for permission. That's very important if for some reason
You can't find anything you like out there
and
You have really strong idea about the character you want to create you might want to create your own concept and again
I really encourage you to find something if that's your like first 3d character work from existing concept
But if there's no other way and you really need to create your own concept
I would like to show you like a few tips that can help you create a sketch and the sketch doesn't have to be like
Artistic quality like you see here on the screen. It just have to drive
Drive you in the right direction and you need to have a good proportion and stuff like that
So the character looks good in the 3d, but before you actually start developing your character
You might want to figure out like what's the realism or the stylization of the character if it's cartoony or not
And recently I came across an amazing video from the blender conference, let me show you here real quick and
The name of the video is illusion of animation. It's by Hjalti Hjalmarsson
amazing animator at the blender Institute and
he shared this on the blender conference in 2018 and
Basically, I think he called this
Stylization triangle or something like that
Don't get confused that this video is about animation because this applies beautifully to illustration as well
And here you can see there's a triangle which has these corners like reality
abstract and stylized so and this is a beautiful idea that stylization and
cartooning isn't like a
One-dimensional
Thing but there's a third dimension to it. So as you can see here, there is a full realistic face
basically a photo and
Stylization basically means simplifying all the way to something like an emoji
So when you're stylizing something you are taking things away, you're taking away details
You're taking away features until on the far right side only the essence is left
So the face is represented by a circle two dots for nice and stuff like that
So you can see that this is a human face, but it has no features. It doesn't tell you who it is
It's not recognizable. And then you have this abstract line when you can start like
emphasizing some of the features you can stretch
Stretch the face or something like that all the way to create something something really abstract like you can see
Representing a face with just some geometry
But it's a beautiful way to show how you can maybe create a cartoon that's stylized in some way
And then when you move it up a little bit you create like a large head or something
You create a more abstract representation of the character and that's more
of a cartooning thing
So I think this is a beautiful concept
You can find the link in the description by all means go watch this video
I think it's really amazing and then when you have this figured out like what is the character I want to create
How realistic or stylized you want it to be how cartoony if you're more on the cartoony side of things
I really recommend the drawing book
By Christopher Hart. I'm sure you're familiar
with this name he is
One of the most known
Cartooning artist and cartooning teachers out there. He has a lot of great YouTube videos. I personally have this book and
It teaches you how you can basically take some character concept some character idea
what tricks you can use with the proportions and
What you can emphasize what you can diminish on the character to match the age of the character
To match the personality of the character and this is very useful to study and not only for this kind of cartoony drawings
But for your 3d work as well
so I really recommend checking this out and the third important thing you need to do when
Learning the character design is to have a at least a little bit knowledge of anatomy
so there's this great book anatomy for sculptors and
This is made specifically with sculptors and digital artists in mind
So if you click through a little bit, you can see how it will show you
How you can learn the muscles the bones?
the skeleton and
Apply this in your art when developing your characters how the topology should look how the wireframe
Should look for certain parts of the body. So this is really essential when doing the character model and
This is just on the side
No
You don't have to like run right now and buy this book
You can go through this course and then later when you're deciding to make your own character
You can look into these stories and it will definitely
Make things much better. So let's go back to this character concept right now
The shaman concept by Jordi we will take this into the third dimension together right now
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