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Hey everyone, I welcome you to this
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Shaman character illustration episode. What you see on the screen is the final result of the episode
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This is what we are aiming for here
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Let me just disable the overlays so we can have a look at this a little bit better
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This is the Eevee preview. Of course, we can now look at the rendered preview with some denoising active
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So yeah, this is the character we are going for
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but first before we jump into this and
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Let me maybe rotate this a little bit so you have a better look at the scene
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Now before we jump into this and I know you're eager to start modeling right away, but there are some things
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I really want to go over
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But I will make it quick. These are just some of the side notes that I think you need to know
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Before jumping into character creation
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So without further ado, let's get to it and then we'll get to the modeling
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first thing you need to decide before you start modeling any character is whether you want to create something from an
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Existing concept or you want to make your own character concept?
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I really recommend working from existing concept and
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Not jumping into own character design and your own character creation right away
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because that will create a whole new subset of problems that might
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Influence your outcome and you might feel discouraged in the end when you don't like the result
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so first of all, I would have you rather focusing on the modeling and
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Creating a 3d representation of some existing concept then creating a new one from scratch
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But if you feel like it if you feel up to the challenge
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Of course, you can do that and I want to show you some tips to do that as well
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But first, let me talk about the character concept first
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This shaman character is not my character concept. I looked
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Over the creative networks a lot till I found something. I really wanted to model
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So let me switch to our station real quick. And this is the work by Geordie Willaworth
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He's an amazing 2d artist and character designer
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Illustrator and I found this work of his he has a lot of character illustrations here with this like
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shaman characters and
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Mystical and native characters and stuff like that. We can scroll through it real quick a little bit
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So as you can see beautiful designs, and I really loved this one here
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a little bit a little bit chunky character
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Really stylized cartoony, so I've decided I will give it a go and create a design from that
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But before I went into this I reached out to Geordie and
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Asked the permission to do this. So and this is what I really recommend to do if you see some concept
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I really recommend to respect the author and reach out to him ask for permission
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Most of the times they will have no problem and if they're not like 3d artist and their
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Whole work is based on creating a 2d character
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Designs that's basically what they are doing
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They're creating the concepts that others can take and either translate to some illustration or a movie or something like that
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So the artist shouldn't have much problem with you
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Approaching him for the concept and you will feel much better when you are working with permission and
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You know that when you share your work then on the social media channels and on the creative networks
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that there will be no like backlash from the other and
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important thing to when sharing on a social media or creative network
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Some work that's derived from a character concept of some other artist
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Give a full credit
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Mention it in the description in the visible place that this is based on someone else's work
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It will not like make you any lesser artist or something
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you're just acknowledging that this is someone else's idea and
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the benefit of doing this actually is
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most of the time the artist if they like your
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Interpretation of their artwork and their concept they will share this as well to their audience
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So not only you are working with their permission
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Sometimes you might even get a little bit more attention from their audience if you do a good job
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interpreting their artwork, so
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Definitely look up something you like and don't forget to ask for permission. That's very important if for some reason
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You can't find anything you like out there
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and
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You have really strong idea about the character you want to create you might want to create your own concept and again
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I really encourage you to find something if that's your like first 3d character work from existing concept
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But if there's no other way and you really need to create your own concept
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I would like to show you like a few tips that can help you create a sketch and the sketch doesn't have to be like
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Artistic quality like you see here on the screen. It just have to drive
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Drive you in the right direction and you need to have a good proportion and stuff like that
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So the character looks good in the 3d, but before you actually start developing your character
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You might want to figure out like what's the realism or the stylization of the character if it's cartoony or not
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And recently I came across an amazing video from the blender conference, let me show you here real quick and
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The name of the video is illusion of animation. It's by Hjalti Hjalmarsson
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amazing animator at the blender Institute and
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he shared this on the blender conference in 2018 and
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Basically, I think he called this
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Stylization triangle or something like that
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Don't get confused that this video is about animation because this applies beautifully to illustration as well
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And here you can see there's a triangle which has these corners like reality
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abstract and stylized so and this is a beautiful idea that stylization and
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cartooning isn't like a
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One-dimensional
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Thing but there's a third dimension to it. So as you can see here, there is a full realistic face
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basically a photo and
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Stylization basically means simplifying all the way to something like an emoji
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So when you're stylizing something you are taking things away, you're taking away details
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You're taking away features until on the far right side only the essence is left
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So the face is represented by a circle two dots for nice and stuff like that
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So you can see that this is a human face, but it has no features. It doesn't tell you who it is
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It's not recognizable. And then you have this abstract line when you can start like
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emphasizing some of the features you can stretch
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Stretch the face or something like that all the way to create something something really abstract like you can see
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Representing a face with just some geometry
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But it's a beautiful way to show how you can maybe create a cartoon that's stylized in some way
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And then when you move it up a little bit you create like a large head or something
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You create a more abstract representation of the character and that's more
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of a cartooning thing
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So I think this is a beautiful concept
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You can find the link in the description by all means go watch this video
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I think it's really amazing and then when you have this figured out like what is the character I want to create
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How realistic or stylized you want it to be how cartoony if you're more on the cartoony side of things
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I really recommend the drawing book
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By Christopher Hart. I'm sure you're familiar
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with this name he is
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One of the most known
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Cartooning artist and cartooning teachers out there. He has a lot of great YouTube videos. I personally have this book and
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It teaches you how you can basically take some character concept some character idea
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what tricks you can use with the proportions and
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What you can emphasize what you can diminish on the character to match the age of the character
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To match the personality of the character and this is very useful to study and not only for this kind of cartoony drawings
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But for your 3d work as well
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so I really recommend checking this out and the third important thing you need to do when
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Learning the character design is to have a at least a little bit knowledge of anatomy
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so there's this great book anatomy for sculptors and
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This is made specifically with sculptors and digital artists in mind
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So if you click through a little bit, you can see how it will show you
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How you can learn the muscles the bones?
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the skeleton and
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Apply this in your art when developing your characters how the topology should look how the wireframe
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Should look for certain parts of the body. So this is really essential when doing the character model and
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This is just on the side
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No
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You don't have to like run right now and buy this book
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You can go through this course and then later when you're deciding to make your own character
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You can look into these stories and it will definitely
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Make things much better. So let's go back to this character concept right now
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The shaman concept by Jordi we will take this into the third dimension together right now
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