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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,320 Hey everyone, I welcome you to this 2 00:00:02,880 --> 00:00:09,120 Shaman character illustration episode. What you see on the screen is the final result of the episode 3 00:00:09,120 --> 00:00:11,680 This is what we are aiming for here 4 00:00:11,680 --> 00:00:15,960 Let me just disable the overlays so we can have a look at this a little bit better 5 00:00:16,320 --> 00:00:23,220 This is the Eevee preview. Of course, we can now look at the rendered preview with some denoising active 6 00:00:23,520 --> 00:00:26,840 So yeah, this is the character we are going for 7 00:00:27,320 --> 00:00:29,960 but first before we jump into this and 8 00:00:30,920 --> 00:00:35,260 Let me maybe rotate this a little bit so you have a better look at the scene 9 00:00:36,040 --> 00:00:42,080 Now before we jump into this and I know you're eager to start modeling right away, but there are some things 10 00:00:42,080 --> 00:00:44,080 I really want to go over 11 00:00:44,320 --> 00:00:48,960 But I will make it quick. These are just some of the side notes that I think you need to know 12 00:00:49,680 --> 00:00:52,180 Before jumping into character creation 13 00:00:52,440 --> 00:00:57,320 So without further ado, let's get to it and then we'll get to the modeling 14 00:00:57,600 --> 00:01:05,560 first thing you need to decide before you start modeling any character is whether you want to create something from an 15 00:01:05,600 --> 00:01:09,520 Existing concept or you want to make your own character concept? 16 00:01:09,520 --> 00:01:13,760 I really recommend working from existing concept and 17 00:01:14,120 --> 00:01:19,460 Not jumping into own character design and your own character creation right away 18 00:01:19,920 --> 00:01:24,080 because that will create a whole new subset of problems that might 19 00:01:24,840 --> 00:01:30,080 Influence your outcome and you might feel discouraged in the end when you don't like the result 20 00:01:30,240 --> 00:01:34,400 so first of all, I would have you rather focusing on the modeling and 21 00:01:35,160 --> 00:01:40,760 Creating a 3d representation of some existing concept then creating a new one from scratch 22 00:01:40,800 --> 00:01:44,400 But if you feel like it if you feel up to the challenge 23 00:01:44,920 --> 00:01:48,720 Of course, you can do that and I want to show you some tips to do that as well 24 00:01:48,720 --> 00:01:53,200 But first, let me talk about the character concept first 25 00:01:54,000 --> 00:01:57,960 This shaman character is not my character concept. I looked 26 00:01:58,840 --> 00:02:04,400 Over the creative networks a lot till I found something. I really wanted to model 27 00:02:04,720 --> 00:02:10,180 So let me switch to our station real quick. And this is the work by Geordie Willaworth 28 00:02:11,360 --> 00:02:14,560 He's an amazing 2d artist and character designer 29 00:02:15,200 --> 00:02:21,940 Illustrator and I found this work of his he has a lot of character illustrations here with this like 30 00:02:22,800 --> 00:02:24,800 shaman characters and 31 00:02:25,760 --> 00:02:31,240 Mystical and native characters and stuff like that. We can scroll through it real quick a little bit 32 00:02:31,400 --> 00:02:36,280 So as you can see beautiful designs, and I really loved this one here 33 00:02:36,800 --> 00:02:39,480 a little bit a little bit chunky character 34 00:02:40,480 --> 00:02:47,200 Really stylized cartoony, so I've decided I will give it a go and create a design from that 35 00:02:48,000 --> 00:02:53,200 But before I went into this I reached out to Geordie and 36 00:02:53,840 --> 00:03:00,560 Asked the permission to do this. So and this is what I really recommend to do if you see some concept 37 00:03:00,560 --> 00:03:06,320 I really recommend to respect the author and reach out to him ask for permission 38 00:03:07,200 --> 00:03:13,360 Most of the times they will have no problem and if they're not like 3d artist and their 39 00:03:14,000 --> 00:03:17,140 Whole work is based on creating a 2d character 40 00:03:18,040 --> 00:03:21,080 Designs that's basically what they are doing 41 00:03:21,080 --> 00:03:28,400 They're creating the concepts that others can take and either translate to some illustration or a movie or something like that 42 00:03:28,760 --> 00:03:31,960 So the artist shouldn't have much problem with you 43 00:03:32,400 --> 00:03:38,160 Approaching him for the concept and you will feel much better when you are working with permission and 44 00:03:38,720 --> 00:03:44,960 You know that when you share your work then on the social media channels and on the creative networks 45 00:03:45,240 --> 00:03:48,320 that there will be no like backlash from the other and 46 00:03:48,960 --> 00:03:53,800 important thing to when sharing on a social media or creative network 47 00:03:54,440 --> 00:03:58,520 Some work that's derived from a character concept of some other artist 48 00:03:59,040 --> 00:04:00,920 Give a full credit 49 00:04:00,920 --> 00:04:06,640 Mention it in the description in the visible place that this is based on someone else's work 50 00:04:07,320 --> 00:04:11,700 It will not like make you any lesser artist or something 51 00:04:12,360 --> 00:04:15,600 you're just acknowledging that this is someone else's idea and 52 00:04:16,120 --> 00:04:18,560 the benefit of doing this actually is 53 00:04:19,160 --> 00:04:22,360 most of the time the artist if they like your 54 00:04:22,640 --> 00:04:28,200 Interpretation of their artwork and their concept they will share this as well to their audience 55 00:04:28,200 --> 00:04:30,200 So not only you are working with their permission 56 00:04:30,720 --> 00:04:36,720 Sometimes you might even get a little bit more attention from their audience if you do a good job 57 00:04:37,760 --> 00:04:39,760 interpreting their artwork, so 58 00:04:40,080 --> 00:04:47,360 Definitely look up something you like and don't forget to ask for permission. That's very important if for some reason 59 00:04:48,120 --> 00:04:50,960 You can't find anything you like out there 60 00:04:51,960 --> 00:04:53,080 and 61 00:04:53,080 --> 00:05:00,440 You have really strong idea about the character you want to create you might want to create your own concept and again 62 00:05:00,440 --> 00:05:08,200 I really encourage you to find something if that's your like first 3d character work from existing concept 63 00:05:08,440 --> 00:05:14,000 But if there's no other way and you really need to create your own concept 64 00:05:14,000 --> 00:05:21,200 I would like to show you like a few tips that can help you create a sketch and the sketch doesn't have to be like 65 00:05:22,000 --> 00:05:27,040 Artistic quality like you see here on the screen. It just have to drive 66 00:05:27,920 --> 00:05:33,520 Drive you in the right direction and you need to have a good proportion and stuff like that 67 00:05:33,520 --> 00:05:39,800 So the character looks good in the 3d, but before you actually start developing your character 68 00:05:39,800 --> 00:05:46,800 You might want to figure out like what's the realism or the stylization of the character if it's cartoony or not 69 00:05:47,200 --> 00:05:54,440 And recently I came across an amazing video from the blender conference, let me show you here real quick and 70 00:05:54,960 --> 00:05:59,600 The name of the video is illusion of animation. It's by Hjalti Hjalmarsson 71 00:06:00,640 --> 00:06:03,920 amazing animator at the blender Institute and 72 00:06:04,960 --> 00:06:09,200 he shared this on the blender conference in 2018 and 73 00:06:10,200 --> 00:06:12,200 Basically, I think he called this 74 00:06:12,360 --> 00:06:14,360 Stylization triangle or something like that 75 00:06:14,400 --> 00:06:21,280 Don't get confused that this video is about animation because this applies beautifully to illustration as well 76 00:06:21,280 --> 00:06:26,280 And here you can see there's a triangle which has these corners like reality 77 00:06:26,880 --> 00:06:32,560 abstract and stylized so and this is a beautiful idea that stylization and 78 00:06:33,320 --> 00:06:35,320 cartooning isn't like a 79 00:06:35,800 --> 00:06:36,880 One-dimensional 80 00:06:36,880 --> 00:06:43,240 Thing but there's a third dimension to it. So as you can see here, there is a full realistic face 81 00:06:44,000 --> 00:06:46,000 basically a photo and 82 00:06:46,280 --> 00:06:50,880 Stylization basically means simplifying all the way to something like an emoji 83 00:06:51,400 --> 00:06:57,880 So when you're stylizing something you are taking things away, you're taking away details 84 00:06:57,880 --> 00:07:04,000 You're taking away features until on the far right side only the essence is left 85 00:07:04,000 --> 00:07:09,000 So the face is represented by a circle two dots for nice and stuff like that 86 00:07:09,040 --> 00:07:14,320 So you can see that this is a human face, but it has no features. It doesn't tell you who it is 87 00:07:14,880 --> 00:07:21,120 It's not recognizable. And then you have this abstract line when you can start like 88 00:07:21,640 --> 00:07:23,840 emphasizing some of the features you can stretch 89 00:07:24,520 --> 00:07:31,560 Stretch the face or something like that all the way to create something something really abstract like you can see 90 00:07:31,840 --> 00:07:35,520 Representing a face with just some geometry 91 00:07:35,800 --> 00:07:42,360 But it's a beautiful way to show how you can maybe create a cartoon that's stylized in some way 92 00:07:42,360 --> 00:07:47,280 And then when you move it up a little bit you create like a large head or something 93 00:07:47,520 --> 00:07:52,760 You create a more abstract representation of the character and that's more 94 00:07:53,280 --> 00:07:55,640 of a cartooning thing 95 00:07:55,640 --> 00:07:58,520 So I think this is a beautiful concept 96 00:07:58,520 --> 00:08:02,160 You can find the link in the description by all means go watch this video 97 00:08:02,160 --> 00:08:10,440 I think it's really amazing and then when you have this figured out like what is the character I want to create 98 00:08:10,960 --> 00:08:17,560 How realistic or stylized you want it to be how cartoony if you're more on the cartoony side of things 99 00:08:17,560 --> 00:08:20,360 I really recommend the drawing book 100 00:08:21,000 --> 00:08:24,440 By Christopher Hart. I'm sure you're familiar 101 00:08:25,120 --> 00:08:27,120 with this name he is 102 00:08:27,760 --> 00:08:29,760 One of the most known 103 00:08:29,800 --> 00:08:36,440 Cartooning artist and cartooning teachers out there. He has a lot of great YouTube videos. I personally have this book and 104 00:08:36,960 --> 00:08:43,000 It teaches you how you can basically take some character concept some character idea 105 00:08:43,440 --> 00:08:46,840 what tricks you can use with the proportions and 106 00:08:47,640 --> 00:08:53,840 What you can emphasize what you can diminish on the character to match the age of the character 107 00:08:54,320 --> 00:09:02,000 To match the personality of the character and this is very useful to study and not only for this kind of cartoony drawings 108 00:09:02,440 --> 00:09:04,520 But for your 3d work as well 109 00:09:04,520 --> 00:09:10,520 so I really recommend checking this out and the third important thing you need to do when 110 00:09:10,920 --> 00:09:15,840 Learning the character design is to have a at least a little bit knowledge of anatomy 111 00:09:16,400 --> 00:09:20,880 so there's this great book anatomy for sculptors and 112 00:09:21,600 --> 00:09:27,240 This is made specifically with sculptors and digital artists in mind 113 00:09:27,440 --> 00:09:31,520 So if you click through a little bit, you can see how it will show you 114 00:09:32,280 --> 00:09:35,960 How you can learn the muscles the bones? 115 00:09:36,720 --> 00:09:38,720 the skeleton and 116 00:09:39,880 --> 00:09:46,680 Apply this in your art when developing your characters how the topology should look how the wireframe 117 00:09:47,520 --> 00:09:53,720 Should look for certain parts of the body. So this is really essential when doing the character model and 118 00:09:54,800 --> 00:09:56,240 This is just on the side 119 00:09:56,240 --> 00:09:56,440 No 120 00:09:56,440 --> 00:09:59,240 You don't have to like run right now and buy this book 121 00:09:59,440 --> 00:10:05,000 You can go through this course and then later when you're deciding to make your own character 122 00:10:05,000 --> 00:10:08,120 You can look into these stories and it will definitely 123 00:10:09,080 --> 00:10:14,200 Make things much better. So let's go back to this character concept right now 124 00:10:14,200 --> 00:10:20,720 The shaman concept by Jordi we will take this into the third dimension together right now 12953

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