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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,400 --> 00:00:09,060 Hello, and welcome. We're going to talk about another type qualifier in this lecture, 2 00:00:09,060 --> 00:00:12,060 mainly the volatile type qualifier. 3 00:00:12,060 --> 00:00:16,420 So this type qualifier tells the compiler explicitly that specified variable 4 00:00:16,420 --> 00:00:19,420 will change its value, so it's sort of the opposite of constant. 5 00:00:19,420 --> 00:00:22,180 So it's provided so that a program can tell the compiler to 6 00:00:22,180 --> 00:00:24,180 suppress various kinds of optimizations. 7 00:00:24,780 --> 00:00:27,480 It prevents the compiler from optimizing away 8 00:00:27,480 --> 00:00:29,980 seemingly redundant assignments to a variable. 9 00:00:30,640 --> 00:00:33,640 So it prevents the compiler from repeated examination of a variable 10 00:00:33,640 --> 00:00:35,840 without its value seemingly changing. 11 00:00:36,540 --> 00:00:38,840 So it essentially prevents the compiler 12 00:00:38,840 --> 00:00:41,040 from caching variables. 13 00:00:41,540 --> 00:00:45,000 So the reason for having this type qualifier is mainly because of the problems 14 00:00:45,000 --> 00:00:49,000 that are encountered in real time or embedded systems programming. 15 00:00:49,000 --> 00:00:53,000 Programs that have a lot of threading, programs where the resources are scarce 16 00:00:53,000 --> 00:00:56,300 will use the volatile type qualifier. 17 00:00:57,200 --> 00:01:00,000 So some use cases of when you should use this. 18 00:01:00,000 --> 00:01:04,600 A variable should be declared volatile whenever its value could change unexpectedly. 19 00:01:05,400 --> 00:01:10,660 The optimizer must be careful to reload the variable every time it is used instead of holding a copy. 20 00:01:10,660 --> 00:01:14,540 You don't want the compiler to use caching. 21 00:01:14,540 --> 00:01:17,540 So there's only three types of variables that should use volatile: 22 00:01:18,040 --> 00:01:19,840 memory mapped profile registers, 23 00:01:19,840 --> 00:01:23,500 global variables non-stack variables modified by interrupting 24 00:01:23,500 --> 00:01:27,160 service routine and global variables accessed by multiple tax 25 00:01:27,160 --> 00:01:29,160 within a multi-threaded application. 26 00:01:29,660 --> 00:01:34,060 And usually, that's when you'll use it you'll use it when you're doing a lot of threading. 27 00:01:34,060 --> 00:01:38,460 So the syntax, it's basically the same as it is for other type qualifiers. 28 00:01:38,460 --> 00:01:40,860 You basically have to say volatile before the data type. 29 00:01:41,360 --> 00:01:44,160 And this will say location one for example 30 00:01:44,160 --> 00:01:45,660 is a volatile location. 31 00:01:46,260 --> 00:01:49,760 Volatile int star ploc that points to a volatile location pointer right. 32 00:01:50,760 --> 00:01:55,360 So loc1 is a volatile value ploc points to a volatile value. 33 00:01:55,360 --> 00:01:56,860 So let's look at an example. 34 00:01:57,760 --> 00:02:02,960 So here we have val 1 equals x. And then we have some code, it's not using x. 35 00:02:02,960 --> 00:02:05,160 And then we have val2 equals x. 36 00:02:05,160 --> 00:02:09,520 So this is just basically making assignments, and then in between those assignments, 37 00:02:09,520 --> 00:02:13,120 you're doing all this other code and you're not accessing variable x. 38 00:02:13,780 --> 00:02:16,480 A smart optimizing compiler might notice 39 00:02:16,480 --> 00:02:19,880 that you only use x twice without changing its value. 40 00:02:19,880 --> 00:02:24,080 So normally what the compiler do is it'll temporarily store the x value in a register 41 00:02:24,680 --> 00:02:26,880 because it's not changing a lot, it will kind of cache it. 42 00:02:27,380 --> 00:02:29,980 So when x is needed for val 2, 43 00:02:29,980 --> 00:02:33,340 it can save time by just reading the value from the register instead of 44 00:02:33,340 --> 00:02:38,000 from the original memory location. We know from the register keyword that registers 45 00:02:38,000 --> 00:02:40,560 and storing things in there is much faster. 46 00:02:40,560 --> 00:02:44,560 So sometimes you don't want this optimization, you don't want to use this value from the register. 47 00:02:45,260 --> 00:02:48,760 So specifically it's not going to be desired if x is changed between 48 00:02:48,760 --> 00:02:50,760 two statements by some other agency. 49 00:02:51,260 --> 00:02:56,250 So you would use the volatile keyword to ensure that the compiler does not optimize this value away 50 00:02:56,250 --> 00:02:59,250 and instead has a stored value for each variable. 51 00:02:59,250 --> 00:03:03,050 You do not want to do this optimization because somewhere in here 52 00:03:03,050 --> 00:03:06,050 maybe a thread somewhere is accessing this data 53 00:03:06,050 --> 00:03:09,050 and you don't want to cache it because then it won't 54 00:03:09,050 --> 00:03:12,710 it won't actually if you modify it it's not going to be reflected in val2. 55 00:03:13,910 --> 00:03:15,910 So if the volatile keyword is not using declaration, 56 00:03:15,910 --> 00:03:19,570 the compiler can assume that a value has not changed between these cases 57 00:03:19,570 --> 00:03:24,560 and it can then attempt to optimize the code and we don't want that, specifically for threading. 58 00:03:24,920 --> 00:03:27,620 Let's look at another example with an i/o port. 59 00:03:27,620 --> 00:03:32,280 Suppose you have an output port. It's pointed to by a variable in your program. 60 00:03:32,640 --> 00:03:36,640 So if you wanted to write two characters to the port: an o followed by an n, 61 00:03:36,640 --> 00:03:41,300 you might say star output point equals o, star outport equals n., 62 00:03:41,300 --> 00:03:46,000 very simple assignments dereferencing and direction operator assigning characters. 63 00:03:46,000 --> 00:03:49,660 A smart compiler might notice two successive assignments in the same location 64 00:03:49,660 --> 00:03:53,860 because outport is not being modified in between the compiler would remove the first assignment 65 00:03:53,860 --> 00:03:54,860 from the program. 66 00:03:54,860 --> 00:03:58,760 So to prevent this from happening, you can declare outPort to be volatile 67 00:03:58,760 --> 00:04:02,750 a volatile pointer right. You just say volatile char star outport 68 00:04:02,750 --> 00:04:04,750 and you don't have this optimization happen. 69 00:04:04,750 --> 00:04:06,750 You can also use volatile with constant. 70 00:04:07,410 --> 00:04:09,410 It can be both constant and volatile. 71 00:04:09,410 --> 00:04:12,770 A hardware clock setting normally should not be changed by the program. 72 00:04:12,770 --> 00:04:14,270 You can make it constant, 73 00:04:14,270 --> 00:04:17,270 however, it is changed by an agency other than the program 74 00:04:17,270 --> 00:04:20,630 and an agency just means another process or another thread. 75 00:04:20,630 --> 00:04:25,290 So you might want to make it volatile, so you don't do that caching and you don't do that optimization 76 00:04:25,290 --> 00:04:26,890 because it will screw things up. 77 00:04:26,890 --> 00:04:30,890 So you can use both qualifiers and declaration and the order does not matter. 78 00:04:30,890 --> 00:04:34,890 Volatile constant int location or constant volatile int 79 00:04:34,890 --> 00:04:38,550 star p location. And that's the gist between volatile. 80 00:04:38,550 --> 00:04:43,510 You'll see it used more again with threading. So when we talk about threads in a later section, 81 00:04:43,510 --> 00:04:46,060 you're going to get good taste of this keyword. 82 00:04:46,060 --> 00:04:49,260 Most times you don't have to worry about it, but again it's really just an optimization, 83 00:04:49,260 --> 00:04:52,620 telling the compiler do not optimize my value away 84 00:04:52,620 --> 00:04:55,280 to be put into a register so that it's fast, 85 00:04:55,280 --> 00:04:58,880 make sure that i get the most up-to-date value. Thank you. 8398

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