All language subtitles for 7. Detailed Edge Despill Color Correction

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These are the user uploaded subtitles that are being translated: 1 00:00:01,950 --> 00:00:02,300 In this clip, 2 00:00:02,300 --> 00:00:07,930 we're going to take a look at detailed edge despill with color correction. 3 00:00:07,930 --> 00:00:10,000 So typically, when we were pulling a green screen key, 4 00:00:10,000 --> 00:00:13,010 we pulled the alpha separately from the despill. 5 00:00:13,010 --> 00:00:18,920 This will often leave us with gray edges wherever there is transparency. 6 00:00:18,920 --> 00:00:19,720 Now in previous clips, 7 00:00:19,720 --> 00:00:23,940 what we took a look at was actually color correcting this backing region 8 00:00:23,940 --> 00:00:27,929 to help with this edge detail where it's transparent. 9 00:00:27,930 --> 00:00:28,518 Now unfortunately, 10 00:00:28,518 --> 00:00:31,336 that backing region color correction often would put this 11 00:00:31,336 --> 00:00:35,930 color correction into the core of our image. 12 00:00:35,930 --> 00:00:38,940 Also, if we try to despill the image too far, 13 00:00:38,940 --> 00:00:41,969 then the core of our image might change where we don't want it to. 14 00:00:41,970 --> 00:00:43,989 For example, if we push it too far, 15 00:00:43,990 --> 00:00:47,930 the color of this little girl's face might turn too red, 16 00:00:47,930 --> 00:00:49,999 but it might help our edge details. 17 00:00:50,000 --> 00:00:53,980 So we're going to take a look at a way to pull two separate despills, 18 00:00:53,980 --> 00:00:57,070 the ability to have an overall despill, say, 19 00:00:57,070 --> 00:00:57,969 for the core of our image, 20 00:00:57,970 --> 00:01:02,000 and then add to it just for the transparent edges here at the side. 21 00:01:02,000 --> 00:01:04,959 So let's take a look at our script. 22 00:01:04,959 --> 00:01:07,989 So here's our script, and we have a temp key. 23 00:01:07,990 --> 00:01:12,929 By no means is this final, but it will work for this particular example. 24 00:01:12,930 --> 00:01:14,873 Now the first thing that we're going to look at is pull 25 00:01:14,873 --> 00:01:18,000 a core matte from this final key. 26 00:01:18,000 --> 00:01:20,009 So we're going to add a color lookup tool, 27 00:01:20,010 --> 00:01:24,950 and we're going to try to rid of any gray values. 28 00:01:24,950 --> 00:01:27,920 So in the color lookup tool, under channels, 29 00:01:27,920 --> 00:01:33,979 select alpha, and select the alpha channel over here on the left hand side. 30 00:01:33,980 --> 00:01:36,950 So we're going to take a look at this little girl's alpha. 31 00:01:36,950 --> 00:01:39,989 We're going to try to rid of any of these gray values. 32 00:01:39,990 --> 00:01:41,990 Now before we do that, we're going to set up this curve. 33 00:01:41,990 --> 00:01:46,626 So select this bottom left hand point, hold down shift, 34 00:01:46,626 --> 00:01:50,950 and select this one up at the top as well and hit H. 35 00:01:50,950 --> 00:01:52,990 Now this is going to give us a nice full off curve. 36 00:01:52,990 --> 00:01:56,990 It's not going to actually change our black point or our white point, 37 00:01:56,990 --> 00:02:01,949 but it will just make it more gradual and not such a harsh color correction. 38 00:02:01,950 --> 00:02:05,654 So we can see here already that it has rid of a lot of the gray 39 00:02:05,654 --> 00:02:07,989 values that were in the backing region to begin with. 40 00:02:07,990 --> 00:02:12,095 So we're going to take the left hand side point and we're going to 41 00:02:12,095 --> 00:02:14,549 pull it in until basically we have a really nice, 42 00:02:14,549 --> 00:02:15,009 hard matte. 43 00:02:15,010 --> 00:02:17,990 So there we go, that's a really great, hard matte to start with. 44 00:02:17,990 --> 00:02:21,054 We have a little bit of gray values over here so we can 45 00:02:21,054 --> 00:02:23,919 probably push it just a little bit further. 46 00:02:23,920 --> 00:02:24,950 There we go. 47 00:02:24,950 --> 00:02:27,969 And we're going to go onto the next step. 48 00:02:27,970 --> 00:02:32,919 So next step over here is going to be to invert. 49 00:02:32,920 --> 00:02:37,633 Now the reason that we want to invert here is because we want to 50 00:02:37,633 --> 00:02:41,942 keep the color correction of our backing region and our 51 00:02:41,942 --> 00:02:43,960 semitransparent pixels from here outwards. 52 00:02:43,960 --> 00:02:47,929 We do not want it to affect our core image. 53 00:02:47,930 --> 00:02:51,940 Now in some cases, this matte doesn't go in far enough, 54 00:02:51,940 --> 00:02:54,979 so we need to do a test to see what it does. 55 00:02:54,980 --> 00:02:58,980 So here's our character, and we're going to look at it on a temporary background, 56 00:02:58,980 --> 00:03:03,228 and we have taken the gray tool with the gain and 57 00:03:03,228 --> 00:03:04,960 we have really cranked it down. 58 00:03:04,960 --> 00:03:08,960 So this is representing where our matte currently is, 59 00:03:08,960 --> 00:03:11,000 anywhere that's black outside of here, 60 00:03:11,000 --> 00:03:14,450 it's showing us where all the transparent or semitransparent 61 00:03:14,450 --> 00:03:18,929 pixels are along the edges of our character. 62 00:03:18,930 --> 00:03:21,714 Now we might need to pull it in a little bit further because we aren't 63 00:03:21,714 --> 00:03:24,000 necessarily catching all the semitransparent pixels, 64 00:03:24,000 --> 00:03:28,939 so let's take a look at how we can do that. 65 00:03:28,940 --> 00:03:29,969 So here we go. 66 00:03:29,970 --> 00:03:32,929 We take a look at our key. 67 00:03:32,930 --> 00:03:35,919 We have crunched our core. 68 00:03:35,920 --> 00:03:36,959 We've inverted our alpha. 69 00:03:36,960 --> 00:03:40,009 And now we're going to push it just a little bit further. 70 00:03:40,010 --> 00:03:43,000 So with a blur tool, we can add a small blur. 71 00:03:43,000 --> 00:03:43,999 So there we go, blur it, 72 00:03:44,000 --> 00:03:47,960 and you can see here that it's creating gray pixels again. 73 00:03:47,960 --> 00:03:50,989 So another way that we can isolate those and make a hard matte, 74 00:03:50,990 --> 00:03:55,970 we can use a color lookup again, or you can use a grade tool. 75 00:03:55,970 --> 00:03:57,010 So here, we've gone into it. 76 00:03:57,010 --> 00:04:00,929 Remember, this is now inversed from where it was before. 77 00:04:00,930 --> 00:04:04,009 It's going to push these values in, so that more that we push this up, 78 00:04:04,010 --> 00:04:07,960 the more that it's going to make our matte bigger, 79 00:04:07,960 --> 00:04:10,960 bigger meaning that more of this will be color corrected. 80 00:04:10,960 --> 00:04:14,969 And the closer we bring it to one, then the smaller it's going to be, 81 00:04:14,970 --> 00:04:16,959 and of course we can invert it, 82 00:04:16,959 --> 00:04:19,950 or at least make it smaller than it was to begin with. 83 00:04:19,950 --> 00:04:21,399 So we're going to pull it up here. 84 00:04:21,399 --> 00:04:22,989 Let's do another QC test. 85 00:04:22,990 --> 00:04:26,999 So here we go, here is the character on our temp background. 86 00:04:27,000 --> 00:04:30,000 So this was it before, and this is it now. 87 00:04:30,000 --> 00:04:34,243 So you can see that we're definitely pulling in more to our character with a 88 00:04:34,243 --> 00:04:38,324 little bit of a soft fall off which is also really nice to help blend between 89 00:04:38,324 --> 00:04:41,000 this color correction that we're about to add, 90 00:04:41,000 --> 00:04:43,980 and the core of our image. 91 00:04:43,980 --> 00:04:46,990 So let's take a look at our last step. 92 00:04:46,990 --> 00:04:50,778 So we're going to take this final alpha that we have here and use 93 00:04:50,778 --> 00:04:53,970 it to color correct after the initial despill. 94 00:04:53,970 --> 00:04:55,969 So here is our initial despill, 95 00:04:55,970 --> 00:04:59,940 and we're going to use it to color correct some of this over here. 96 00:04:59,940 --> 00:05:03,970 So you can see there's a bit of a white halo around her arm, 97 00:05:03,970 --> 00:05:05,969 and we're going to correct that. 98 00:05:05,970 --> 00:05:10,010 We'll take a merge tool, we're going to add it right in here, 99 00:05:10,010 --> 00:05:14,980 so that's right after our matte, we're going to draw a garbage matte, 100 00:05:14,980 --> 00:05:15,980 here's our garbage matte, 101 00:05:15,980 --> 00:05:18,939 and I'm just going to draw just a quick one around her arm. 102 00:05:18,940 --> 00:05:20,939 We can revise it later. 103 00:05:20,940 --> 00:05:23,949 So there is our matte. 104 00:05:23,950 --> 00:05:31,009 And we're going to take that and mask it out, so here's our alpha. 105 00:05:31,010 --> 00:05:34,950 And it's only going to color correct here outwards, 106 00:05:34,950 --> 00:05:37,950 and nothing else, 'cause we really don't need anything else either. 107 00:05:37,950 --> 00:05:40,950 So now let's take a look at our despilled image, 108 00:05:40,950 --> 00:05:46,980 into our grade node, and we are going to basically color correct our image. 109 00:05:46,980 --> 00:05:48,979 So let's take a look, so go into your gain, 110 00:05:48,980 --> 00:05:52,323 I'm going to go into this color wheel, so that is control, 111 00:05:52,323 --> 00:05:56,969 click on the little wheel, and I'm going to add some magenta. 112 00:05:56,970 --> 00:05:59,920 If I push it too far, obviously too far, 113 00:05:59,920 --> 00:06:02,010 just a little bit, so let's turn that on and off. 114 00:06:02,010 --> 00:06:03,959 So that's off, and that's on, 115 00:06:03,960 --> 00:06:07,930 and now let's take a look what it looks like when it is pre-multiplied, 116 00:06:07,930 --> 00:06:11,920 so that is with our new correction, that is with it off, 117 00:06:11,920 --> 00:06:15,009 so you can see that it was dark, we still had that halo there, 118 00:06:15,010 --> 00:06:16,940 and there it's looking a lot better. 119 00:06:16,940 --> 00:06:19,949 So dare I say, just a little bit too far, 120 00:06:19,950 --> 00:06:22,989 somewhere around there is a nice finishing touch. 121 00:06:22,990 --> 00:06:25,940 So again, we don't want to push it too far, 122 00:06:25,940 --> 00:06:29,940 just enough to help this edge and make it a little bit cleaner. 123 00:06:29,940 --> 00:06:32,940 So we can extend this up, it's looking pretty good, 124 00:06:32,940 --> 00:06:35,929 and it can be completed with just a garbage matte. 125 00:06:35,930 --> 00:06:38,999 This isn't mandatory for all shots. 126 00:06:39,000 --> 00:06:43,979 Again, it just depends on what your backing region is looking like, 127 00:06:43,980 --> 00:06:45,949 or rather, not your backing region, 128 00:06:45,950 --> 00:06:49,980 but the new background behind your composition. 129 00:06:49,980 --> 00:06:52,920 So we want to make sure that this is a seamless blend 130 00:06:52,920 --> 00:06:54,969 between foreground and background. 131 00:06:54,970 --> 00:06:56,940 Now we will look at a couple different ways, 132 00:06:56,940 --> 00:07:00,930 just to integrate this edge even further in the following module, 133 00:07:00,930 --> 00:07:02,568 but for now we're just going to look at making this 134 00:07:02,568 --> 00:07:04,919 color so it's a little bit more even. 135 00:07:04,920 --> 00:07:07,999 So here is another version that we have done in advanced, 136 00:07:08,000 --> 00:07:12,989 and you can see that we have done it with both arms here, 137 00:07:12,990 --> 00:07:14,990 so it's looking much better than it was before. 138 00:07:14,990 --> 00:07:16,959 So let's just see what that looks like. 139 00:07:16,960 --> 00:07:18,990 So that was before, and this is after, 140 00:07:18,990 --> 00:07:21,940 so we've actually made it a little bit brighter. 141 00:07:21,940 --> 00:07:25,990 Doesn't necessarily need to be that bright, so we can dial this back. 142 00:07:25,990 --> 00:07:30,960 But already, it's looking a lot better on her edges from what it was before. 143 00:07:30,960 --> 00:07:33,969 Before and after. 144 00:07:33,970 --> 00:07:37,950 So let's take a look at what that does for our blue screen. 145 00:07:37,950 --> 00:07:39,920 So here is our blue screen image. 146 00:07:39,920 --> 00:07:43,000 And of course we were having problems with her hair up here at the top, 147 00:07:43,000 --> 00:07:47,980 so there is our pre-malt, and this is our huecorrect. 148 00:07:47,980 --> 00:07:50,260 Let's just turn off that correction for one moment and 149 00:07:50,260 --> 00:07:52,010 take a look at our final output. 150 00:07:52,010 --> 00:07:55,960 So again, we have some blue at the top of her hair still, 151 00:07:55,960 --> 00:07:57,054 but with our correction, 152 00:07:57,054 --> 00:08:00,010 we can bring in some nice color into the top of her hair, 153 00:08:00,010 --> 00:08:03,980 it's working quite well for this contrasty background, 154 00:08:03,980 --> 00:08:06,010 but does not affect the rest of our image, 155 00:08:06,010 --> 00:08:08,969 so that really is the key point, 156 00:08:08,970 --> 00:08:11,959 is that it is not affecting the rest of our image. 157 00:08:11,960 --> 00:08:13,940 There's some garbage mattes. 158 00:08:13,940 --> 00:08:17,990 So again, just isolating where the hair is with a soft matte, 159 00:08:17,990 --> 00:08:20,950 and we are good to go. 160 00:08:20,950 --> 00:08:26,940 So there is some color correction for our fringe of our elements. 161 00:08:26,940 --> 00:08:29,919 That is in addition to our despill, 162 00:08:29,920 --> 00:08:33,000 and it really helped just take it through to final for 163 00:08:33,000 --> 00:08:38,000 final integration into our plate. 14370

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