All language subtitles for 5. Combining Channels with Merge Operators

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These are the user uploaded subtitles that are being translated: 1 00:00:01,773 --> 00:00:05,772 In this clip we're going to look at combining channels with operators. 2 00:00:05,773 --> 00:00:11,439 So in some cases keyers can't pull a 100% successful key so we have to look at 3 00:00:11,439 --> 00:00:15,500 alternatives in order to really help enhance that final key. 4 00:00:15,500 --> 00:00:17,773 So let's take a look. 5 00:00:17,773 --> 00:00:21,318 So here we're going to be trying to extract the purple zigzags from 6 00:00:21,318 --> 00:00:25,273 the gift bag and the way that we're going to do that is by examining 7 00:00:25,273 --> 00:00:26,773 the different channels in the image. 8 00:00:26,773 --> 00:00:32,773 So here we're looking at the red, the green, and the blue channel individually. 9 00:00:32,773 --> 00:00:36,523 Now we have taken a shuffle node and shuffled the red into all the channels, 10 00:00:36,523 --> 00:00:38,972 all of the green channels, and now the blue. 11 00:00:38,972 --> 00:00:42,872 Now it appeared to be that the green channel had the highest contrast, 12 00:00:42,872 --> 00:00:46,773 except for the purple portion of the bag appears to be black 13 00:00:46,773 --> 00:00:49,773 in our alpha so we have to invert that. 14 00:00:49,773 --> 00:00:53,487 So here is the green shuffle to all the channels and I'm going 15 00:00:53,487 --> 00:00:55,772 to invert the alpha so there's the alpha, 16 00:00:55,773 --> 00:00:59,772 so that the purple portion of the bag is now white in our alpha. 17 00:00:59,773 --> 00:01:03,506 Now unfortunately the alternating portion is not 100% 18 00:01:03,506 --> 00:01:06,773 black so we have to modify that. 19 00:01:06,773 --> 00:01:10,811 So add a gray tool and I have modified the white point and the black 20 00:01:10,811 --> 00:01:13,773 point so let's just take a look at where it was. 21 00:01:13,773 --> 00:01:19,963 So here is in around the default value and I'm going to crunch 22 00:01:19,963 --> 00:01:23,773 those colors until the what was white portion, 23 00:01:23,773 --> 00:01:26,273 which is now black, is black. 24 00:01:26,273 --> 00:01:28,773 So let's just sample down here. 25 00:01:28,773 --> 00:01:31,381 So Ctrl + Shift + click, 26 00:01:31,381 --> 00:01:35,729 and I'm going to push that black point until these 27 00:01:35,729 --> 00:01:38,773 values down here turn to be 0. 28 00:01:38,773 --> 00:01:44,273 So let's just keep pushing them and see where they're at. 29 00:01:44,273 --> 00:01:45,773 We're getting close. 30 00:01:45,773 --> 00:01:47,273 So that's pretty close down there. 31 00:01:47,273 --> 00:01:48,773 It's not going to be perfect. 32 00:01:48,773 --> 00:01:49,173 Again, 33 00:01:49,173 --> 00:01:53,973 this type of modifications to our channels often yield poor results in 34 00:01:53,973 --> 00:01:59,573 our edge work so use them with caution and only use the portions of 35 00:01:59,573 --> 00:02:02,773 them that work well for your final matte. 36 00:02:02,773 --> 00:02:06,825 So from there I'm going to garbage matte out my box 37 00:02:06,825 --> 00:02:09,773 or my gift bag with a roto shape. 38 00:02:09,773 --> 00:02:13,439 I'm going to premultiply it, blur those edges ever so slightly, 39 00:02:13,439 --> 00:02:18,201 only a pixel or two so there's off and that's it on and that's 40 00:02:18,201 --> 00:02:21,773 just to get rid of the artifacting on that edge. 41 00:02:21,773 --> 00:02:23,878 So we can probably increase it to 2. 42 00:02:23,878 --> 00:02:24,667 There you go. 43 00:02:24,667 --> 00:02:26,773 Now you can see it little bit better. 44 00:02:26,773 --> 00:02:30,210 And we're going to copy that final matte over to our 45 00:02:30,210 --> 00:02:31,773 original image and premultiply it. 46 00:02:31,773 --> 00:02:35,314 So if I turn off that blur, you can see that those edges get a little better, 47 00:02:35,314 --> 00:02:39,381 hence why we had a tiny little blur before and it's pulling a 48 00:02:39,381 --> 00:02:45,468 little bit of the white from the carpet in and a little bit of 49 00:02:45,468 --> 00:02:48,351 the shadows in here on the screen right, 50 00:02:48,351 --> 00:02:51,825 but overall this is doing a really great job considering that 51 00:02:51,825 --> 00:02:54,615 we're not working with the typical chroma keyer. 52 00:02:54,615 --> 00:02:58,667 So now let's look at some other methods of isolating those 53 00:02:58,667 --> 00:03:01,915 channels to try to get a refined alpha. 54 00:03:01,915 --> 00:03:05,772 So here I have taken the blue channel instead. 55 00:03:05,773 --> 00:03:10,772 It's not quite as contrasty as the green, but let's see what we can do with it. 56 00:03:10,773 --> 00:03:14,302 So I've taken two instances of the same channel and 57 00:03:14,302 --> 00:03:16,772 I've plus-ed it over top of itself. 58 00:03:16,773 --> 00:03:20,487 So you can try different types of operators to try to get the 59 00:03:20,487 --> 00:03:23,439 most refined results over here on your image and different 60 00:03:23,439 --> 00:03:25,439 operators will give you different results. 61 00:03:25,439 --> 00:03:28,773 In this case a plus gave us the best results. 62 00:03:28,773 --> 00:03:32,246 So keep in mind that a plus will push your values 63 00:03:32,246 --> 00:03:34,773 above 1 so we have to modify that. 64 00:03:34,773 --> 00:03:35,468 So again, 65 00:03:35,468 --> 00:03:40,338 the purple portion of the bag here is not white in our alpha so 66 00:03:40,338 --> 00:03:45,080 invert and we're going to work in that alpha channel so add that 67 00:03:45,080 --> 00:03:47,773 gray tool and push the values again. 68 00:03:47,773 --> 00:03:50,572 Now unfortunately, as we noticed to start with, 69 00:03:50,572 --> 00:03:55,344 the blue channel is not as successful as the green channel to start with, 70 00:03:55,344 --> 00:03:57,915 but we'll see what we can do with it. 71 00:03:57,915 --> 00:04:01,630 So again we've really pushed those values until this hits around 1 and 72 00:04:01,630 --> 00:04:04,772 we're trying to push these here again until they hit black, 73 00:04:04,772 --> 00:04:06,772 but if you push them too far, 74 00:04:06,773 --> 00:04:09,439 you're going to get artifacting on your edges and we're going to start to 75 00:04:09,439 --> 00:04:12,772 lose this and so then we're going to have to push it back and you can see 76 00:04:12,772 --> 00:04:14,772 here it starts to invert if we push too far. 77 00:04:14,773 --> 00:04:19,773 So not as successful as our first example, but still not bad. 78 00:04:19,773 --> 00:04:23,825 So again let's garbage matte it out with that roto shape, 79 00:04:23,825 --> 00:04:26,772 blur the edge ever so slightly, and premultiply. 80 00:04:26,773 --> 00:04:32,106 So our original test was like this and our second test was like this, 81 00:04:32,106 --> 00:04:34,011 so not quite as successful, 82 00:04:34,011 --> 00:04:39,983 but again I just want to go over the different methods that you 83 00:04:39,983 --> 00:04:43,772 can try to get a really successful alpha. 84 00:04:43,773 --> 00:04:47,963 So our third example over here is isolating each channel on 85 00:04:47,963 --> 00:04:51,392 its own so I've shuffled out the red, green, 86 00:04:51,392 --> 00:04:54,772 and the blue again; however, I've modified each one individually. 87 00:04:54,773 --> 00:04:58,373 So here I've modified the red separately and the green a little 88 00:04:58,373 --> 00:05:00,773 different and the blue a little bit different. 89 00:05:00,773 --> 00:05:01,073 Again, 90 00:05:01,073 --> 00:05:04,373 always make sure to clamp those whites if we're working with 91 00:05:04,373 --> 00:05:08,372 the alpha and I've plus-ed them over to try to increase this 92 00:05:08,372 --> 00:05:10,772 contrast and plus-ed one more time. 93 00:05:10,773 --> 00:05:14,439 Inverted that alpha so let's take a look at that alpha 94 00:05:14,439 --> 00:05:16,772 and try to color correct it further. 95 00:05:16,773 --> 00:05:20,772 So again it's having problems with the shadow portion screen right here. 96 00:05:20,773 --> 00:05:24,710 Garbage matte it out, blur that edge, and premultiply. 97 00:05:24,710 --> 00:05:27,773 So it's similar to our second example. 98 00:05:27,773 --> 00:05:30,772 It really depends on the image, ever so different, 99 00:05:30,772 --> 00:05:34,299 so it's probably the least successful of the three; however, 100 00:05:34,299 --> 00:05:39,036 again something to consider when you're trying to isolate 101 00:05:39,036 --> 00:05:43,773 the channels for pulling a matte or a key. 102 00:05:43,773 --> 00:05:47,425 So our last one is more of a real world example so here is 103 00:05:47,425 --> 00:05:50,468 a green screen and typically you would use a chroma keyer 104 00:05:50,468 --> 00:05:52,555 to pull this type of key, 105 00:05:52,555 --> 00:05:56,033 but we're going to show how you can use individual 106 00:05:56,033 --> 00:05:57,772 channels to do something similar. 107 00:05:57,773 --> 00:06:00,615 So we've once again shuffled out these three channels 108 00:06:00,615 --> 00:06:02,509 and instead of modifying all three, 109 00:06:02,509 --> 00:06:07,273 we're going to only modify the green channel since it is a green screen. 110 00:06:07,273 --> 00:06:11,473 So we've inverted this image and we've taken a gray tool and 111 00:06:11,473 --> 00:06:13,923 really pushed those values one more time. 112 00:06:13,923 --> 00:06:18,234 So here's a gray tool and I've just increased that black point 113 00:06:18,234 --> 00:06:21,926 until the backing region is in around 5%. 114 00:06:21,926 --> 00:06:29,772 So if we push it, push it, push it too far, in around there is really good. 115 00:06:29,773 --> 00:06:33,234 Our core is going to need a little bit of work so we can fix that in a 116 00:06:33,234 --> 00:06:36,409 moment so let's take a look at the plus and the plus. 117 00:06:36,409 --> 00:06:38,454 So it's looking pretty good. 118 00:06:38,454 --> 00:06:43,773 We're going to have to fix that backing region portion over here again. 119 00:06:43,773 --> 00:06:45,717 So we've plus-ed them together, 120 00:06:45,717 --> 00:06:50,773 added another gray tool just to modify that alpha a little bit further. 121 00:06:50,773 --> 00:06:56,773 Again keep those values so they're no more than 5% in the backing region. 122 00:06:56,773 --> 00:06:59,243 So somewhere around there is pretty good. 123 00:06:59,243 --> 00:07:02,773 We've modified the white point just to fix her core. 124 00:07:02,773 --> 00:07:07,106 So this was it by default and we can wish it down in 125 00:07:07,106 --> 00:07:09,772 around there and it fills in her core. 126 00:07:09,773 --> 00:07:10,990 Now keep in mind, 127 00:07:10,990 --> 00:07:14,033 it is going to degrade her edges potentially so here 128 00:07:14,033 --> 00:07:16,772 let's take a look at this at the default. 129 00:07:16,773 --> 00:07:19,714 So there's the default and watch how it will push 130 00:07:19,714 --> 00:07:21,773 out on her edges ever so slightly. 131 00:07:21,773 --> 00:07:27,773 So it's growing those edges; however, it's given us an overall pretty good matte. 132 00:07:27,773 --> 00:07:31,465 We're keeping those values below 5%. 133 00:07:31,465 --> 00:07:35,773 Garbage matte out your image and premultiply. 134 00:07:35,773 --> 00:07:39,487 So I have added a very simple temporary despill on the image just 135 00:07:39,487 --> 00:07:42,126 so we're not thrown off by that green spill, 136 00:07:42,126 --> 00:07:46,016 but overall concerning that we did not use a chroma keyer, 137 00:07:46,016 --> 00:07:49,199 this is pulling a not bad alpha and again, 138 00:07:49,200 --> 00:07:54,242 is a great solution perhaps if you're trying to get 139 00:07:54,242 --> 00:07:57,773 detail in her hair for matte purposes. 140 00:07:57,773 --> 00:08:02,439 So overall in this clip we took a look at modifying individual 141 00:08:02,439 --> 00:08:09,773 channels and using operators to basically combine them together as an 142 00:08:09,773 --> 00:08:16,773 alternative method for pulling keys and alphas. 12696

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