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In this clip we're going to look at combining channels with operators.
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So in some cases keyers can't pull a 100% successful key so we have to look at
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alternatives in order to really help enhance that final key.
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So let's take a look.
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So here we're going to be trying to extract the purple zigzags from
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the gift bag and the way that we're going to do that is by examining
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the different channels in the image.
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So here we're looking at the red, the green, and the blue channel individually.
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Now we have taken a shuffle node and shuffled the red into all the channels,
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all of the green channels, and now the blue.
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Now it appeared to be that the green channel had the highest contrast,
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except for the purple portion of the bag appears to be black
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in our alpha so we have to invert that.
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So here is the green shuffle to all the channels and I'm going
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to invert the alpha so there's the alpha,
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so that the purple portion of the bag is now white in our alpha.
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Now unfortunately the alternating portion is not 100%
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black so we have to modify that.
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So add a gray tool and I have modified the white point and the black
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point so let's just take a look at where it was.
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So here is in around the default value and I'm going to crunch
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those colors until the what was white portion,
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which is now black, is black.
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So let's just sample down here.
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So Ctrl + Shift + click,
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and I'm going to push that black point until these
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values down here turn to be 0.
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So let's just keep pushing them and see where they're at.
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We're getting close.
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So that's pretty close down there.
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It's not going to be perfect.
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Again,
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this type of modifications to our channels often yield poor results in
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our edge work so use them with caution and only use the portions of
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them that work well for your final matte.
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So from there I'm going to garbage matte out my box
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or my gift bag with a roto shape.
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I'm going to premultiply it, blur those edges ever so slightly,
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only a pixel or two so there's off and that's it on and that's
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just to get rid of the artifacting on that edge.
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So we can probably increase it to 2.
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There you go.
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Now you can see it little bit better.
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And we're going to copy that final matte over to our
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original image and premultiply it.
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So if I turn off that blur, you can see that those edges get a little better,
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hence why we had a tiny little blur before and it's pulling a
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little bit of the white from the carpet in and a little bit of
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the shadows in here on the screen right,
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but overall this is doing a really great job considering that
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we're not working with the typical chroma keyer.
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So now let's look at some other methods of isolating those
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channels to try to get a refined alpha.
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So here I have taken the blue channel instead.
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It's not quite as contrasty as the green, but let's see what we can do with it.
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So I've taken two instances of the same channel and
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I've plus-ed it over top of itself.
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So you can try different types of operators to try to get the
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most refined results over here on your image and different
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operators will give you different results.
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In this case a plus gave us the best results.
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So keep in mind that a plus will push your values
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above 1 so we have to modify that.
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So again,
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the purple portion of the bag here is not white in our alpha so
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invert and we're going to work in that alpha channel so add that
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gray tool and push the values again.
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Now unfortunately, as we noticed to start with,
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the blue channel is not as successful as the green channel to start with,
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but we'll see what we can do with it.
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So again we've really pushed those values until this hits around 1 and
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we're trying to push these here again until they hit black,
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but if you push them too far,
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you're going to get artifacting on your edges and we're going to start to
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lose this and so then we're going to have to push it back and you can see
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here it starts to invert if we push too far.
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So not as successful as our first example, but still not bad.
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So again let's garbage matte it out with that roto shape,
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blur the edge ever so slightly, and premultiply.
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So our original test was like this and our second test was like this,
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so not quite as successful,
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but again I just want to go over the different methods that you
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can try to get a really successful alpha.
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So our third example over here is isolating each channel on
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its own so I've shuffled out the red, green,
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and the blue again; however, I've modified each one individually.
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So here I've modified the red separately and the green a little
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different and the blue a little bit different.
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Again,
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always make sure to clamp those whites if we're working with
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the alpha and I've plus-ed them over to try to increase this
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contrast and plus-ed one more time.
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Inverted that alpha so let's take a look at that alpha
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and try to color correct it further.
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So again it's having problems with the shadow portion screen right here.
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Garbage matte it out, blur that edge, and premultiply.
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So it's similar to our second example.
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It really depends on the image, ever so different,
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so it's probably the least successful of the three; however,
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again something to consider when you're trying to isolate
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the channels for pulling a matte or a key.
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So our last one is more of a real world example so here is
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a green screen and typically you would use a chroma keyer
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to pull this type of key,
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but we're going to show how you can use individual
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channels to do something similar.
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So we've once again shuffled out these three channels
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and instead of modifying all three,
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we're going to only modify the green channel since it is a green screen.
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So we've inverted this image and we've taken a gray tool and
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really pushed those values one more time.
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So here's a gray tool and I've just increased that black point
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until the backing region is in around 5%.
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So if we push it, push it, push it too far, in around there is really good.
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Our core is going to need a little bit of work so we can fix that in a
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moment so let's take a look at the plus and the plus.
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So it's looking pretty good.
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We're going to have to fix that backing region portion over here again.
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So we've plus-ed them together,
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added another gray tool just to modify that alpha a little bit further.
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Again keep those values so they're no more than 5% in the backing region.
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So somewhere around there is pretty good.
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We've modified the white point just to fix her core.
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So this was it by default and we can wish it down in
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around there and it fills in her core.
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Now keep in mind,
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it is going to degrade her edges potentially so here
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let's take a look at this at the default.
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So there's the default and watch how it will push
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out on her edges ever so slightly.
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So it's growing those edges; however, it's given us an overall pretty good matte.
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We're keeping those values below 5%.
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Garbage matte out your image and premultiply.
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So I have added a very simple temporary despill on the image just
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so we're not thrown off by that green spill,
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but overall concerning that we did not use a chroma keyer,
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this is pulling a not bad alpha and again,
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is a great solution perhaps if you're trying to get
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detail in her hair for matte purposes.
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So overall in this clip we took a look at modifying individual
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channels and using operators to basically combine them together as an
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alternative method for pulling keys and alphas.
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