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These are the user uploaded subtitles that are being translated: 1 00:00:01,213 --> 00:00:04,699 In this clip we're going to take a look at matching noise. 2 00:00:04,700 --> 00:00:07,601 So now that all of our elements are in place, 3 00:00:07,601 --> 00:00:10,212 we need to reintroduce the noise where it's missing. 4 00:00:10,213 --> 00:00:13,212 This would be primarily in the background and in the edges that we have blurred. 5 00:00:13,213 --> 00:00:18,613 There are two main tools inside of NUKE that can add green and noise. 6 00:00:18,613 --> 00:00:21,699 So let's take a look at our script. 7 00:00:21,700 --> 00:00:26,213 So in our script we're going to primarily focus on the teal backdrop. 8 00:00:26,213 --> 00:00:29,154 So these are from the previous clips in modules and 9 00:00:29,154 --> 00:00:31,212 so we're going to focus over here. 10 00:00:31,213 --> 00:00:34,824 So here's the background that we've used in our previous clip with the 11 00:00:34,824 --> 00:00:38,213 background color correction and here is the noise section. 12 00:00:38,213 --> 00:00:44,213 Now I will note that I use the words noise and grain 13 00:00:44,213 --> 00:00:46,213 interchangeably throughout this clip. 14 00:00:46,213 --> 00:00:49,512 If you need a really quick refresher on noise versus grain, 15 00:00:49,512 --> 00:00:52,212 be sure to refer back to Pluralsight's NUKE Green 16 00:00:52,213 --> 00:00:54,498 Screen Keying Fundamentals Course. 17 00:00:54,498 --> 00:01:00,212 There you'll find a clip labeled De-noise versus De-graining footage. 18 00:01:00,213 --> 00:01:03,308 So in that clip we recognize that noise is more than visible in 19 00:01:03,308 --> 00:01:05,213 our shadows than it is in our highlights. 20 00:01:05,212 --> 00:01:09,213 So keep that in mind when we take a look at our grain tool. 21 00:01:09,213 --> 00:01:12,908 So here is our grain tool and let's take a look at it over top of our 22 00:01:12,908 --> 00:01:15,879 background image and we're going to focus on the white car. 23 00:01:15,879 --> 00:01:20,212 So here the noise is quite visible, which just doesn't quite look right. 24 00:01:20,213 --> 00:01:23,213 So let's take a look at those parameters inside of the tool. 25 00:01:23,213 --> 00:01:27,002 So in the grain tool it is quite limited. 26 00:01:27,002 --> 00:01:29,949 You can change the size, the irregularity, 27 00:01:29,949 --> 00:01:31,613 and then intensity; however, 28 00:01:31,613 --> 00:01:35,213 changing where it is visible and the highlights versus 29 00:01:35,213 --> 00:01:37,213 the shadows is somewhat limited. 30 00:01:37,213 --> 00:01:40,512 We have some settings on here that we can play with, 31 00:01:40,512 --> 00:01:43,212 but it's definitely not the easiest tool to use. 32 00:01:43,213 --> 00:01:48,303 Now it's bonus that it has is that you can apply this noise or grain through 33 00:01:48,303 --> 00:01:52,213 the alpha only so this comes really in handy and you're going to see that 34 00:01:52,213 --> 00:01:54,213 doesn't quite work inside of the F regrain tool. 35 00:01:54,213 --> 00:01:57,212 So let's take a look at that F regrain tool. 36 00:01:57,213 --> 00:01:59,031 So the F regrain tool, here we go. 37 00:01:59,031 --> 00:02:01,985 So this has been sampled already and we can see that it's very, 38 00:02:01,985 --> 00:02:05,129 very subtle, so let's just take a look at those shadows. 39 00:02:05,129 --> 00:02:09,213 Let's take a look at that blue channel and it'll be easier to see. 40 00:02:09,213 --> 00:02:10,012 Disable, there it is. 41 00:02:10,012 --> 00:02:13,212 So it is there, but much more subtle than what we had in the last tool. 42 00:02:13,213 --> 00:02:16,213 So the last tool could be revised a little bit further, 43 00:02:16,213 --> 00:02:21,031 but it won't give us the control that we have over top of the white car. 44 00:02:21,031 --> 00:02:26,122 So at the top of this tool, grain type should be from grain clip, 45 00:02:26,122 --> 00:02:27,213 not preset stock. 46 00:02:27,213 --> 00:02:32,002 So preset stock is going to be all of these pieces of grain 47 00:02:32,002 --> 00:02:34,213 and noise that are already predetermined. 48 00:02:34,213 --> 00:02:38,095 Let's make sure it is from grain clip and we can 49 00:02:38,095 --> 00:02:40,212 sample that from our original image. 50 00:02:40,213 --> 00:02:41,476 So here we go. 51 00:02:41,476 --> 00:02:43,370 So source input to our background, 52 00:02:43,370 --> 00:02:46,213 grain input to our original source plate that contains 53 00:02:46,213 --> 00:02:48,313 that noise and for the most part, 54 00:02:48,313 --> 00:02:51,013 the default settings will do a really great job, 55 00:02:51,013 --> 00:02:53,879 but there are some parameters that we can change. 56 00:02:53,879 --> 00:02:57,213 So inside of this tool, very similar to that denoise, 57 00:02:57,213 --> 00:02:59,213 we want to sample the image. 58 00:02:59,213 --> 00:03:00,849 So let's just take a look. 59 00:03:00,849 --> 00:03:04,122 So here is our original image and I've sampled in an area 60 00:03:04,122 --> 00:03:06,122 where there is just consistent color, 61 00:03:06,122 --> 00:03:10,213 no real pattern in here or anything like that. 62 00:03:10,213 --> 00:03:13,758 So I've sampled it over here and then hooked it up and that's 63 00:03:13,758 --> 00:03:16,213 what's added all of the noise to our play. 64 00:03:16,213 --> 00:03:19,894 Now there are some things that we can change. 65 00:03:19,894 --> 00:03:25,565 So we can change how intense the red channel is and so forth; however, 66 00:03:25,565 --> 00:03:29,448 again for the most part we can leave it as is. 67 00:03:29,448 --> 00:03:31,212 Green amount, green size overall. 68 00:03:31,213 --> 00:03:32,528 So that's looking really great. 69 00:03:32,528 --> 00:03:35,160 I will note that there is another really great tool 70 00:03:35,160 --> 00:03:36,974 on the nukepedia website so www. 71 00:03:36,974 --> 00:03:37,355 nukepedia. 72 00:03:37,355 --> 00:03:41,546 com and it's called the AdvancedGrain tool and the benefit to 73 00:03:41,546 --> 00:03:45,355 that tool is that it has a curves feature, 74 00:03:45,355 --> 00:03:52,213 which allows you to really just manipulate where that noise is appearing. 75 00:03:52,213 --> 00:03:56,908 Now that is a gizmo so it may not be available to 76 00:03:56,908 --> 00:04:01,213 install at your studio; however, if you install it at home, 77 00:04:01,213 --> 00:04:02,736 then make sure that you look into gizmos. 78 00:04:02,736 --> 00:04:04,260 We're not going to cover in this course, 79 00:04:04,260 --> 00:04:06,379 but that can be installed through that process. 80 00:04:06,379 --> 00:04:12,212 So now let's take a look at where else we have to add that noise. 81 00:04:12,213 --> 00:04:15,905 So down to the bottom of our script at the very end here is the edge 82 00:04:15,905 --> 00:04:18,212 blending that we were talking about with the blurred edge. 83 00:04:18,213 --> 00:04:18,657 So remember, 84 00:04:18,657 --> 00:04:22,213 we took that blurred edge and it was up here at the top of the frame. 85 00:04:22,213 --> 00:04:26,262 So up in here we are blending the edge. 86 00:04:26,262 --> 00:04:28,062 Now as previously mentioned, 87 00:04:28,062 --> 00:04:31,963 the regular grain tool is really great at only 88 00:04:31,963 --> 00:04:37,213 applying it through the alpha; however, not so much for the F regrain tool. 89 00:04:37,213 --> 00:04:38,879 So let's take a look at this here. 90 00:04:38,879 --> 00:04:41,796 So we're going to take a look at the F regrain over top of 91 00:04:41,796 --> 00:04:43,463 everything and it's applying it to everything, 92 00:04:43,463 --> 00:04:45,213 even though we've copied this alpha over. 93 00:04:45,213 --> 00:04:49,908 So we've taken the alpha from the edge blending and we've applied 94 00:04:49,908 --> 00:04:54,212 it to the tree so here it is through the tree. 95 00:04:54,213 --> 00:05:00,212 It's in here; however, the F regrain tool is not picking it up. 96 00:05:00,213 --> 00:05:04,490 So we have to have a bit of a work-around unfortunately. 97 00:05:04,490 --> 00:05:07,213 So grain the entire image, premultiply it, 98 00:05:07,213 --> 00:05:10,394 and now merge it back over top of your plate. 99 00:05:10,394 --> 00:05:12,940 Now be mindful if you do this workflow, 100 00:05:12,940 --> 00:05:16,713 it could add extra edges that you don't want so extra information that you 101 00:05:16,713 --> 00:05:19,476 don't want in here and a different workflow would be needed, 102 00:05:19,476 --> 00:05:21,581 but it's working quite great for this one. 103 00:05:21,581 --> 00:05:24,212 So let's just take a look at the two examples. 104 00:05:24,213 --> 00:05:25,546 So this was before. 105 00:05:25,546 --> 00:05:28,546 So we're just going to zoom into the hair, 106 00:05:28,546 --> 00:05:31,212 that's where we can see it really well. 107 00:05:31,213 --> 00:05:32,463 So here it is. 108 00:05:32,463 --> 00:05:34,025 So right up in here. 109 00:05:34,025 --> 00:05:36,213 So this is before, this is after. 110 00:05:36,213 --> 00:05:38,463 Look at the difference between it. 111 00:05:38,463 --> 00:05:42,213 So again, that just very, very subtle detail that's adding. 112 00:05:42,213 --> 00:05:45,212 This is with the noise, this is without, and it's looking much better. 113 00:05:45,213 --> 00:05:50,927 It's looking like it's more so from the original plate so that it makes it 114 00:05:50,927 --> 00:05:55,879 appear like the two images are from the same plate and they're not indeed 115 00:05:55,879 --> 00:05:59,212 from a green screen or blue screen piece of footage. 116 00:05:59,213 --> 00:06:02,213 So we've done some overall color correction. 117 00:06:02,213 --> 00:06:05,213 Just take a look at this here. 118 00:06:05,213 --> 00:06:10,082 So back here it had been pushing some of the blue a little bit on here 119 00:06:10,082 --> 00:06:14,440 so we have isolated that blue color and just brought it down just a 120 00:06:14,440 --> 00:06:16,985 little bit and overall to add some contrast, 121 00:06:16,985 --> 00:06:20,641 crop it, so that we don't have all the extra information outside. 122 00:06:20,641 --> 00:06:24,355 So we want to get rid of this because it will make our 123 00:06:24,355 --> 00:06:29,213 script in our render quite heavy and larger than needed and 124 00:06:29,213 --> 00:06:32,213 that wraps up this particular shot. 125 00:06:32,213 --> 00:06:36,473 So in the next module we're going to take a look at just the 126 00:06:36,473 --> 00:06:42,213 templates and a QC checklist to make sure that we have gotten 127 00:06:42,213 --> 00:06:54,213 all the little revisions done, but that wraps up this particular shot. 11275

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