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In this clip we're going to look at despill with expressions.
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So expressions can be used for despill by forcing 100% of the color
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to be shifted or removed entirely from the image.
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Other, more complex variations of these expressions can be used,
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and that is so that you don't necessarily remove 100%
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of that particular color or channel.
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But we're going to be just focusing on the basics of
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expressions for this particular clip.
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So let's take a look at our script.
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Here is our image sequence, and I'm going to add an expressions node,
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and the expressions node is basically a lot of math,
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and we can apply it to one or more of the channels.
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Now because this is a green screen, we want to to focus on the green channel,
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so let's take a look at a couple of different
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expressions and what exactly they do.
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So here's the first expression.
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And you might want to keep these handy 'cause honestly,
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sometimes they can be a little bit hard to remember.
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So the first one says that if the green color,
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or green channel, is greater than the red channel,
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set the green value to the same as red.
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So let's take a look at what that does for our despill.
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It's doing pretty good, there is a little bit of green in here,
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still, in the backing region, but it's not bad,
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it's fairly close to our character's hair color.
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But we're going to see if we can get it a little bit closer.
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Now let's just double-check that her skin tone and her
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hair overall is staying the same.
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So that was it before, that's it after,
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and it's not majorly changing anything that we don't want it to,
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so that's really great.
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The next expression that we're going to look at is the following.
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So if green is greater than blue, set the green value to the same as blue.
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So let's take a look.
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So here is what we talked about with being very aggressive with our despill.
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So it has changed her color overall, especially her skin tone,
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so let's take a look.
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So this is it before, this is it after, so she's very,
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very red in her skin tones, even her highlights have turned quite red.
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So this is a very aggressive despill and it's definitely
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not usable for this particular image.
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It may be useful for other images, but this is a no-go for this example.
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So now let's take a look at our last example,
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and that is comparing the green value to the
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average of the red and blue channel.
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So this one's probably the most complex of them all, again, keep them handy.
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Let's take a look at that output.
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So this one's looking the best of all three.
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Again, we can see that the hair color is very close to what it is over here.
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So let's just sample that.
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So.
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675 and three, so it looks actually further off than what I expected,
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so this is a little bit different, but again,
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fairly close considering and a lot closer than our first example,
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which, in comparison, looks quite green.
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So we can see that variation.
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That's where the despill is really changing and there it's more even.
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And again, it's not changing our character,
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the core of our image,
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so this is probably the best example to go with for
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the despill of the backing region.
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So now let's take a look at what this does with a blue screen and how we
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can apply the same principles to our blue screen image.
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Now, the same expressions can be used for the blue screen despill.
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And that is basically by swapping the expression
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placement of the green and the blue channels.
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So in this example,
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the same expressions unfortunately are a little less
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successful for the blue screen image.
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So let's just take a look.
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So if I took a look here, here is the expression,
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we've moved it down to the blue.
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So it's pretty much identical.
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Here and here we've just swapped out blue for green.
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Let's take a look at the results.
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So if blue is greater than red, set the blue to the same as the red channels.
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So there we go.
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So the despill's acting not bad back here,
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however, look at all the blue that we still have in her hair.
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So this expression is not catching all the blue in her hair.
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However, we are for the most part keeping the core of the image,
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so that's good, however, this despill is not usable as is.
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So let's take a look at the second one.
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So if the blue is greater than green, set the blue to the same as the green,
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so they'll level.
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Here, it's doing even less of a despill,
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again, we're still fighting with the colors up in here,
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so unfortunately, when it's pre-multiplied,
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she's still going to have a gray slash, I guess blue halo in here.
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So that's also not going to work.
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And the last one, again, same as the green screen, so here's our expression.
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And again, similar to that first one, here's the first one,
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almost a little bit closer than this one,
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it's quite teal in the background, but again,
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this blue in here is not working.
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So even though we've used the same expressions,
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but just swapped it out for blue instead of green,
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they're not very successful for this particular blue screen,
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especially in the fine wispies around the edge of her head where the fringe is.
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So these techniques might require the addition of the huecorrect and despill
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matte workflows in order to really take the despill to final.
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So these workflows will be reviewed in the next few clips in this module,
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and we're going to really be able to fine-tune these edges so that we can
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integrate them properly into our final background image.
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