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In this clip we're going to take a look at restoring lost noise and luminance.
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So, let's take a look at our script.
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So,
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the first thing we're going to take a look at is our original
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image and we are going to pull a de-spill,
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so here is our de-spilled image and we're going to focus on
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the bottom left-hand corner over here.
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Now,
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the de-spill workflow will actually take away information
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practically from the luminance and we're going to see what
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that looks like in just a moment.
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So, let's isolate that loss of luminance and again,
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I call it lost noise because it looks like noise and it's going to make our
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image look quite crunchy for lack of a better description.
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So, this is where the lost information is.
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It's primarily on the back of our actor's head and down
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here at the bottom of the chair and we can reintroduce it
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back to our de-spilled image,
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so let's just zoom in here and we're going to compare it
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against the original de-spilled plate, so this is like the four,
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again, here's the crunchiness that we were talking about,
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looks very,
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very noisy and it's not very smooth or even across our image
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and there are stored information here, so again,
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nice and smooth,
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no crunchiness and the noise over here and we've restored that information.
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Now, just a reminder that it does change that backing region color,
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so you will want to potentially color correct it separately much like
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we've reviewed in our last module but the main thing is is that it's
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adding back that luminosity that we had lost so that we have the best
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quality image possible for our final composite.
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So, now let's take a look at what that looks like in our workflow.
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So, if you're still following along from our last module,
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everything from our last module is in the blue backdrop and
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the new items are over here in the teal.
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So,
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we're going to take our footage of our dancing little girl
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here and we're going to pull a de-spill,
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doesn't matter how,
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just any sort of de-spill and we're going to do a minus operator,
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so the minus operator's going to be what's to determine
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the difference between the two elements,
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so here's the D to spill,
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here is the original image and the difference between the
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two of them and here is just an exaggerated portion of our
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luminance that's been lost, we're going to see it mostly in the beads,
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a little bit in her hair.
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We're going to de-saturate it because we don't want to
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be adding back any of the green, just the luminosity,
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remember, luminosity is in a black-and-white image.
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We're going to then plus it back over top of our plate
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and let's just take a look at her hair.
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Remember, that's where that information was mostly lost,
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so this was the de-spill and the luminosity added back
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to her hair and it's nice in here.
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Sometimes it's very subtle, it is quite subtle,
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so that's before and after, so it's quite subtle but again,
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a little bit of information goes a long way.
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So, now let's take a look at our blue screen.
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So, here is our blue screen preprocessed image,
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it's just a little corner fraction of it for us to focus
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on and we're going to pull a de-spill, do a minus operator here,
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de-saturate it and plus it back over top of the plate.
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So, let's take a look where that luminosity's been lost.
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Again, it exaggerated.
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Just reference here, primarily in the back of the headrest,
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a little bit here in the dash and on her hands,
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so let's compare it, so here is the de-spill,
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let's turn up our LUT so we can see those details,
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so this is before and after and again,
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it's pretty subtle but there's a little bit of change there,
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just enough to add back that detail.
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Now,
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one last thing that I did want to add is if you wanted to color
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correct this backing region through this process,
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is that you can add a color correction tool here after the de-saturations.
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We can add more information here.
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Be careful,
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you don't want to push it too far because you start to
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add that information back to the image, so you would have to isolate it,
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it's just the backing region but it can add a little
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bit more information back there.
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Just don't push that color correction too,
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too far because it will just start to destroy our foreground image.
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So, in this particular clip,
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we took a look at adding back the luminosity that was
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lost during the de-spill process.
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