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These are the user uploaded subtitles that are being translated: 1 00:00:01,869 --> 00:00:05,868 In this clip we're going to take a look at the basic keying template. 2 00:00:05,869 --> 00:00:09,535 Now this template can be modified and added to as needed 3 00:00:09,535 --> 00:00:11,869 so it's a really great starting place. 4 00:00:11,869 --> 00:00:15,535 Now I will note that all the tools in this template 5 00:00:15,535 --> 00:00:16,869 are really just placeholders. 6 00:00:16,869 --> 00:00:20,169 So no settings have been changed and they're only placed here 7 00:00:20,169 --> 00:00:23,330 to recognize where the tools and the order of operations 8 00:00:23,330 --> 00:00:26,099 should be placed within the script. 9 00:00:26,099 --> 00:00:28,868 So let's take a closer look. 10 00:00:28,869 --> 00:00:32,869 So up here we have a placeholder for the original footage. 11 00:00:32,869 --> 00:00:36,141 Now if you want to preprocess the image or anything like that, 12 00:00:36,141 --> 00:00:40,202 you're going to put in a read node instead of the constant and 13 00:00:40,202 --> 00:00:42,868 then here do the preprocessing workflow. 14 00:00:42,869 --> 00:00:45,268 So for more information on preprocessing, 15 00:00:45,268 --> 00:00:47,268 please visit the Pluralsight course, 16 00:00:47,268 --> 00:00:52,099 NUKE Green Screen Keying Fundamentals and take a look at the 17 00:00:52,099 --> 00:00:54,868 clip on Image Optimization and Preprocessing. 18 00:00:54,869 --> 00:00:57,869 Next we're going to take a look at the different types of mattes. 19 00:00:57,869 --> 00:01:00,823 So of course we have the core matte and within the core matte, 20 00:01:00,823 --> 00:01:03,869 it doesn't really matter what tool you use to pull that core matte. 21 00:01:03,869 --> 00:01:05,869 So that's very important to keep in mind. 22 00:01:05,869 --> 00:01:08,868 You can use various different ways to pull this core matte. 23 00:01:08,869 --> 00:01:14,687 The main thing is that this matte is completely black and white and that is 100% 24 00:01:14,687 --> 00:01:20,045 opaque in the middle of our image so that we aren't losing any information and 25 00:01:20,045 --> 00:01:22,869 so that our character object is not transparent. 26 00:01:22,869 --> 00:01:28,202 Next we want to erode that particular alpha by one or two pixels just 27 00:01:28,202 --> 00:01:31,535 so that it doesn't interfere with our fringe matte, 28 00:01:31,535 --> 00:01:34,868 blur it a little bit so that it's well integrated. 29 00:01:34,869 --> 00:01:36,914 Now let's take a look at the fringe matte. 30 00:01:36,914 --> 00:01:37,369 So again, 31 00:01:37,369 --> 00:01:39,869 the fringe matte can be pulled to the keylight or any 32 00:01:39,869 --> 00:01:41,986 other tool; it doesn't really matter. 33 00:01:41,986 --> 00:01:45,869 The keylight is just known to pull really great edge detail. 34 00:01:45,869 --> 00:01:49,868 Some artists really like using the IBK keyer setup as well. 35 00:01:49,869 --> 00:01:52,868 Here we have an example where we are combining two different fringe mattes. 36 00:01:52,869 --> 00:01:57,669 You might only have one or more than two and we've used 37 00:01:57,669 --> 00:02:00,869 the keymix here to isolate the A input. 38 00:02:00,869 --> 00:02:04,297 So we've made sure that we've retained all of the keying details 39 00:02:04,297 --> 00:02:08,369 in the A input with a rotoshape and blurring again where the two 40 00:02:08,369 --> 00:02:12,869 of them are going to be combined, just for the best output. 41 00:02:12,869 --> 00:02:15,535 From there you can also use a channel merge to 42 00:02:15,535 --> 00:02:16,869 merge those two elements together. 43 00:02:16,869 --> 00:02:19,269 Some artists like to use a screen; however, 44 00:02:19,269 --> 00:02:22,569 a screen will generally place together the RGB and A and 45 00:02:22,569 --> 00:02:25,079 we're only looking to combine the alpha. 46 00:02:25,079 --> 00:02:29,869 So this is a really great streamlined way to combine the two elements. 47 00:02:29,869 --> 00:02:32,369 So we have the combined final matte here. 48 00:02:32,369 --> 00:02:34,869 Let's take a look at the despill now. 49 00:02:34,869 --> 00:02:36,986 So we have again a placeholder. 50 00:02:36,986 --> 00:02:39,104 Replace this with a read node. 51 00:02:39,104 --> 00:02:40,868 Down here to the despill. 52 00:02:40,869 --> 00:02:43,440 So I've used an expression and a hue correct. 53 00:02:43,440 --> 00:02:43,726 Again, 54 00:02:43,726 --> 00:02:48,297 take a look at earlier modules and clips to see what might be the best 55 00:02:48,297 --> 00:02:51,869 way for you to despill your image for your composite. 56 00:02:51,869 --> 00:02:57,369 From the separate despill you're going to copy over that final 57 00:02:57,369 --> 00:03:00,869 alpha to our despill and premultiply it. 58 00:03:00,869 --> 00:03:02,154 Once you have that premultiplied image, 59 00:03:02,154 --> 00:03:03,869 you're going to head up to the background. 60 00:03:03,869 --> 00:03:05,633 So here's our background image. 61 00:03:05,633 --> 00:03:07,398 Again, this is a placeholder. 62 00:03:07,398 --> 00:03:09,868 Please place in a read node here. 63 00:03:09,869 --> 00:03:11,369 Color correct it as need be. 64 00:03:11,369 --> 00:03:14,369 Perhaps it needs a defocus or something like that to match the 65 00:03:14,369 --> 00:03:18,921 foreground image and add a regrain to make sure that we are matching 66 00:03:18,921 --> 00:03:21,869 the grain from the foreground green screen plate. 67 00:03:21,869 --> 00:03:22,821 We're sampling it here. 68 00:03:22,821 --> 00:03:25,202 There are other types of regrain that you can use, 69 00:03:25,202 --> 00:03:29,346 but this is just the one that we're using in this particular example. 70 00:03:29,346 --> 00:03:31,823 Now that our background is regrained, 71 00:03:31,823 --> 00:03:37,285 make sure that we composite it behind our green screen image 72 00:03:37,285 --> 00:03:40,868 that has been despilled and premultiplied. 73 00:03:40,869 --> 00:03:42,284 We add our lightwrap. 74 00:03:42,284 --> 00:03:46,884 So our light wrap is completed over top of both of those images, 75 00:03:46,884 --> 00:03:50,869 merged over top and outputted with a write node. 76 00:03:50,869 --> 00:03:55,535 So now that we are finished, this particular clip with the basic keying template, 77 00:03:55,535 --> 00:04:01,869 let's take a look at a more advanced one that will 78 00:04:01,869 --> 00:04:06,869 include those tips and tricks. 6831

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