All language subtitles for 6. IBKKeying Combining IBKColour and IBKKeyer

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,695 --> 00:00:06,695 In this clip we will review the IBKColour and IBKGizmo. 2 00:00:06,695 --> 00:00:09,695 Before we begin with that refinement let's go 3 00:00:09,695 --> 00:00:12,695 through a couple of different terms. 4 00:00:12,695 --> 00:00:15,695 You may have hear me talk about LUT. 5 00:00:15,695 --> 00:00:17,694 So what exactly is LUT? 6 00:00:17,695 --> 00:00:19,694 LUT stands for Lookup Table. 7 00:00:19,695 --> 00:00:24,123 It means that we are applying a temporary curve or color correction to 8 00:00:24,123 --> 00:00:28,694 our image and that can be our RGB image or our alpha. 9 00:00:28,695 --> 00:00:32,028 Now that temporary color correction is not applied to our 10 00:00:32,028 --> 00:00:35,980 final output so it isn't baked into our image and it's only 11 00:00:35,980 --> 00:00:37,695 there for viewing purposes. 12 00:00:37,695 --> 00:00:38,694 So why would we need it? 13 00:00:38,695 --> 00:00:42,894 Well if we want to take a look at the details in our alpha, 14 00:00:42,894 --> 00:00:43,694 for example, 15 00:00:43,695 --> 00:00:47,195 if we want to see all the details in our white values we 16 00:00:47,195 --> 00:00:51,409 can bring that LUT down and all the details in our 17 00:00:51,409 --> 00:00:53,695 shadows we can bring that LUT up. 18 00:00:53,695 --> 00:00:58,695 Now there's another term for that and the term is color slamming. 19 00:00:58,695 --> 00:01:03,695 Color slamming really means pushing the extremes of our LUT. 20 00:01:03,695 --> 00:01:05,194 So again, we color slam down, 21 00:01:05,194 --> 00:01:08,967 see the details in our whites and color slam up to 22 00:01:08,967 --> 00:01:11,694 see the details in our blacks. 23 00:01:11,695 --> 00:01:15,694 Let's take a look at the IBKGizmo. 24 00:01:15,695 --> 00:01:20,123 So by default we have it set to C-green and we can leave the color because 25 00:01:20,123 --> 00:01:25,266 we don't have the pick selected so C-green overrides the color settings 26 00:01:25,266 --> 00:01:28,694 here so don't worry about it being set to blue. 27 00:01:28,695 --> 00:01:31,694 Next, we will take a look at the weights. 28 00:01:31,695 --> 00:01:33,445 By default the weights are set to. 29 00:01:33,445 --> 00:01:33,695 5. 30 00:01:33,695 --> 00:01:37,445 The red weight really affects how the red channel is used to 31 00:01:37,445 --> 00:01:41,695 calculate the opacity or hardness of our final alpha. 32 00:01:41,695 --> 00:01:45,695 So let's take a look at what that looks like. 33 00:01:45,695 --> 00:01:53,195 Here's our IBKGizmo and we are going to color slam down to see those 34 00:01:53,195 --> 00:01:56,694 details and we are going to increase the red weight. 35 00:01:56,695 --> 00:02:01,028 Increasing it will help our alpha and decreasing it will 36 00:02:01,028 --> 00:02:03,695 almost erode away at it so let's increase it. 37 00:02:03,695 --> 00:02:06,694 And it's helping, definitely helping. 38 00:02:06,695 --> 00:02:08,695 Our values here are still quite low. 39 00:02:08,695 --> 00:02:12,945 We do have an extreme LUT right now so that's partially why it looks 40 00:02:12,945 --> 00:02:15,995 so extreme but its definitely made a difference in our alpha so 41 00:02:15,995 --> 00:02:18,695 we're going to leave it up here at one. 42 00:02:18,695 --> 00:02:21,695 Now let's take a look at our blue/green weight. 43 00:02:21,695 --> 00:02:28,070 This can be somewhat confusing so when we have our C-green or 44 00:02:28,070 --> 00:02:31,695 greenscreen we are adjusting our blue weight. 45 00:02:31,695 --> 00:02:36,695 When we have a bluescreen we are adjusting the green weight. 46 00:02:36,695 --> 00:02:40,361 So we can increase or decrease those values so we're going to increase 47 00:02:40,361 --> 00:02:43,695 them because that really helped with our red weight. 48 00:02:43,695 --> 00:02:49,240 It's helping a lot more, again, not 100% in our alpha and our core, it's around. 49 00:02:49,240 --> 00:02:53,695 96 so a lot better than it was before so we're going to leave it. 50 00:02:53,695 --> 00:02:57,695 Take a look at what's happening in our RGB. 51 00:02:57,695 --> 00:03:02,195 And it looks like we've reintroduced that green spill or the 52 00:03:02,195 --> 00:03:05,409 reflection from the greenscreen which isn't what we were looking 53 00:03:05,409 --> 00:03:06,694 for so let's do the opposite extreme. 54 00:03:06,695 --> 00:03:12,917 Let's go and change this value down and similar to what we've 55 00:03:12,917 --> 00:03:17,195 mentioned in previous clips and that is blonde hair and light 56 00:03:17,195 --> 00:03:19,695 colored items such as white hair, 57 00:03:19,695 --> 00:03:25,980 white clothing or cloth tend to turn red when extremely 58 00:03:25,980 --> 00:03:29,695 despilled so here we've pushed these values, 59 00:03:29,695 --> 00:03:35,331 the weights too far and we have changed the white hair and the white 60 00:03:35,331 --> 00:03:39,445 tablecloth to be too red so we're going to refine those further, 61 00:03:39,445 --> 00:03:40,695 we've pushed them too far. 62 00:03:40,695 --> 00:03:44,695 Let's modify them so that it's a happy medium of the both. 63 00:03:44,695 --> 00:03:48,250 Here I've modified the red weight to approximately. 64 00:03:48,250 --> 00:03:54,695 7 and this lighter here to approximately. 65 00:03:54,695 --> 00:03:56,694 575 and is a lot better. 66 00:03:56,695 --> 00:04:01,028 So we've rid of most of the green but we've retained the skin tone so 67 00:04:01,028 --> 00:04:04,695 let's look at before with our original plate and after, 68 00:04:04,695 --> 00:04:08,695 and our skin tones are staying the same, 69 00:04:08,695 --> 00:04:14,195 maybe a sight one or 2% change but mostly we have rid of the 70 00:04:14,195 --> 00:04:16,695 green so exactly what we're looking for. 71 00:04:16,695 --> 00:04:17,070 However, 72 00:04:17,070 --> 00:04:21,149 remember how we had to go to the extreme values of 73 00:04:21,149 --> 00:04:23,695 the red weight and the blue weight? 74 00:04:23,695 --> 00:04:24,070 Well, 75 00:04:24,070 --> 00:04:27,785 it has changed our alpha back so we're a lot further 76 00:04:27,785 --> 00:04:29,694 than we were when we first started. 77 00:04:29,695 --> 00:04:31,695 Let's take a look at where we started. 78 00:04:31,695 --> 00:04:34,695 This is where we started. 79 00:04:34,695 --> 00:04:36,695 This is our modification. 80 00:04:36,695 --> 00:04:40,694 It's a lot better but we still have holes in our alpha. 81 00:04:40,695 --> 00:04:42,695 This is not uncommon. 82 00:04:42,695 --> 00:04:50,694 If you are using the IBK setup to rid of the green spill and to also 83 00:04:50,694 --> 00:04:55,694 create a matte you have to work with one or the other so we've rid 84 00:04:55,694 --> 00:05:00,266 of the spill but we don't have the perfect alpha which means that we 85 00:05:00,266 --> 00:05:05,837 have to introduce a core matte from another keyer or just a core 86 00:05:05,837 --> 00:05:06,694 matte in general. 87 00:05:06,695 --> 00:05:10,694 So we will have to combine multiple mattes to get the final alpha 88 00:05:10,695 --> 00:05:16,195 plus premultiplied RGB image and that setup will be reviewed in 89 00:05:16,195 --> 00:05:20,695 the more advanced clips and modules. 90 00:05:20,695 --> 00:05:23,513 It's not unusual so don't worry about it if you don't get 91 00:05:23,513 --> 00:05:26,694 that perfect alpha through the IBK setup. 92 00:05:26,695 --> 00:05:28,695 It's totally fine. 93 00:05:28,695 --> 00:05:32,694 Let's take a look at how to refine those details just a little bit further. 94 00:05:32,695 --> 00:05:38,945 Our example here is a motion-blurred frame so let's go back to our 95 00:05:38,945 --> 00:05:41,695 regular LUT and take a look at the newspaper over here. 96 00:05:41,695 --> 00:05:44,695 We do have what's called the luminance match. 97 00:05:44,695 --> 00:05:49,070 By default it is turned off so we're going to look at the alpha and 98 00:05:49,070 --> 00:05:53,294 the luminance match will help add some information back to these 99 00:05:53,294 --> 00:05:55,695 region so it's really good for a motion blur. 100 00:05:55,695 --> 00:06:02,695 It's really good for hair detail and for things such as transparency in glass. 101 00:06:02,695 --> 00:06:05,895 So if we increase this or turn it on it will add those 102 00:06:05,895 --> 00:06:07,695 details back to the motion blur. 103 00:06:07,695 --> 00:06:09,695 Let's sample those values. 104 00:06:09,695 --> 00:06:15,156 Looks like it adds approximately six or 7% more to the alpha and 105 00:06:15,156 --> 00:06:20,694 let's take a look at what that looks like in the RGB. 106 00:06:20,695 --> 00:06:25,694 So back to the RGB and let's take a look. 107 00:06:25,695 --> 00:06:32,695 So there's our RGB and turn on and off that luminance so, on? 108 00:06:32,695 --> 00:06:33,695 Off? 109 00:06:33,695 --> 00:06:34,694 It's very subtle. 110 00:06:34,695 --> 00:06:39,694 We can barely see the difference but this is the type of modification 111 00:06:39,695 --> 00:06:43,695 that we really want to do when we're finessing our keys. 112 00:06:43,695 --> 00:06:44,002 So, 113 00:06:44,002 --> 00:06:49,195 2% to 5% difference when we add a bunch of those up makes a big 114 00:06:49,195 --> 00:06:51,695 difference so this is a great option to have. 115 00:06:51,695 --> 00:06:53,695 So luminance match again, is for fine details, 116 00:06:53,695 --> 00:06:57,695 particularly in transparent areas. 117 00:06:57,695 --> 00:07:06,409 Back to our regular image and we are going to take a look at a couple 118 00:07:06,409 --> 00:07:10,695 of last values and that is the screen subtraction, 119 00:07:10,695 --> 00:07:13,695 background luminance and background chroma. 120 00:07:13,695 --> 00:07:17,694 The screen subtraction, we do want to leave that on. 121 00:07:17,695 --> 00:07:21,294 If we turn that off you're going to notice that it reintroduces the 122 00:07:21,294 --> 00:07:27,250 green so leave that on by default but let's take a look at what the use 123 00:07:27,250 --> 00:07:31,694 bkg luminance and the use bkg chroma does. 124 00:07:31,695 --> 00:07:34,695 Here we have some nice edges. 125 00:07:34,695 --> 00:07:41,409 We're trying to just massage them into the background here so we're using 126 00:07:41,409 --> 00:07:48,139 a checkerboard for that and we are going to use the BG luminance so use 127 00:07:48,139 --> 00:07:52,028 the BG luminance and you can see that it's actually making it worse rather 128 00:07:52,028 --> 00:07:53,694 than better so it's not helping us. 129 00:07:53,695 --> 00:07:59,694 Let's see if that helps if we attach it straight to the BG. 130 00:07:59,695 --> 00:08:01,695 So on and off. 131 00:08:01,695 --> 00:08:06,528 So it's still pruning those edges whether or not we hook it up to the BG or 132 00:08:06,528 --> 00:08:10,445 not so I'm going to leave it as this as the default and so, 133 00:08:10,445 --> 00:08:12,695 again, it's not really helping us. 134 00:08:12,695 --> 00:08:16,695 The use background chroma is also not helping us 135 00:08:16,695 --> 00:08:18,694 but what exactly are those doing? 136 00:08:18,695 --> 00:08:26,094 So the use BG luminance and the use BG chroma or bkg as it's written is 137 00:08:26,094 --> 00:08:29,694 affecting how the brightness of the edges is being affected. 138 00:08:29,695 --> 00:08:36,123 So the use bkg luminance is affecting how the luminance of our 139 00:08:36,123 --> 00:08:40,694 background image is affecting our edges and the use bkg chroma 140 00:08:40,695 --> 00:08:45,695 is affecting how the color from our background is affecting the 141 00:08:45,695 --> 00:08:49,695 brightness of those edges. 12365

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.