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These are the user uploaded subtitles that are being translated: 1 00:00:01,481 --> 00:00:07,481 In this clip we are going to take a look at the IBK keying fundamentals. 2 00:00:07,481 --> 00:00:10,481 So let's take a look at the initial setup. 3 00:00:10,481 --> 00:00:14,480 Down here you will notice that we have two different tools. 4 00:00:14,481 --> 00:00:19,481 We have the IBKColour and the IBKGizmo. 5 00:00:19,481 --> 00:00:23,480 The two of them work together to pull a final alpha. 6 00:00:23,481 --> 00:00:29,481 The IBKColour is hooked up to our original source plate with the one input. 7 00:00:29,481 --> 00:00:35,481 The IBKGizmo is attached to the IBKColour through the C input. 8 00:00:35,481 --> 00:00:39,080 The IBKGizmo is also hooked up to the original 9 00:00:39,080 --> 00:00:42,481 image through the foreground input. 10 00:00:42,481 --> 00:00:49,481 Together, the final output is a premultiplied image and a final alpha. 11 00:00:49,481 --> 00:00:52,814 The IBKColour creates a clean plate so it removes that 12 00:00:52,814 --> 00:00:55,480 foreground image from our original source plate. 13 00:00:55,481 --> 00:00:59,480 It then takes that clean plate and compares it against the source plate 14 00:00:59,481 --> 00:01:05,480 and the result is a premultiplied image with an alpha. 15 00:01:05,480 --> 00:01:08,480 Now that we know the basic setup of the IBK keyer, 16 00:01:08,481 --> 00:01:14,481 let's go down to the little details so that we can modify it. 17 00:01:14,481 --> 00:01:14,881 Again, 18 00:01:14,881 --> 00:01:20,480 here is our setup and you will notice one extra thing and that is the BG input. 19 00:01:20,481 --> 00:01:24,571 Now we won't look at the BG input for this particular clip but the BG 20 00:01:24,571 --> 00:01:28,909 input is usually used to refine our edges so just to integrate those 21 00:01:28,909 --> 00:01:33,481 edges better into the background image in post. 22 00:01:33,481 --> 00:01:39,481 Before we start to modify all of the sliders we're going to set the screen type. 23 00:01:39,481 --> 00:01:43,147 In the IBK Keyer the screen type is green because of 24 00:01:43,147 --> 00:01:45,480 course we are using a green screen. 25 00:01:45,481 --> 00:01:50,480 If it was blue, we would use blue and so the IBKGizmo is a little bit different. 26 00:01:50,481 --> 00:01:55,481 The input screen type coming from the IBKColour node is green. 27 00:01:55,481 --> 00:01:58,481 So, C-green because the input is C. 28 00:01:58,481 --> 00:02:02,480 C-blue, again, if it's a bluescreen and then we have the pick. 29 00:02:02,481 --> 00:02:07,481 Now we already know that we have slight variation in our greenscreen here. 30 00:02:07,481 --> 00:02:09,299 Down here it's around. 31 00:02:09,299 --> 00:02:12,026 6 and up here it's around. 32 00:02:12,026 --> 00:02:19,481 47 so just over a 10% difference between the greenscreen backing colors. 33 00:02:19,481 --> 00:02:24,026 If it was completely even then we can use the picker and 34 00:02:24,026 --> 00:02:26,935 pick the color overall but since it isn't, 35 00:02:26,935 --> 00:02:29,481 we're going to stick with the C-green. 36 00:02:29,481 --> 00:02:35,481 Let's move on to our next step and that is the size slider. 37 00:02:35,481 --> 00:02:39,481 Double clicking on the IBKColour, we're going to change the size. 38 00:02:39,481 --> 00:02:43,481 Now the size type generally defaults to a value of 10 39 00:02:43,481 --> 00:02:46,481 and I like to keep it in around 10. 40 00:02:46,481 --> 00:02:48,480 Well, let's take a look at why. 41 00:02:48,481 --> 00:02:52,856 Let's take a look at our output of our IBKGizmo and 42 00:02:52,856 --> 00:02:55,481 take a look at our edge work. 43 00:02:55,481 --> 00:03:01,250 So if we decrease this value you can see that it started to erode away 44 00:03:01,250 --> 00:03:05,481 at our alpha edges and it produces a hard matte. 45 00:03:05,481 --> 00:03:11,481 If we increase it it continues to grow the edges of our image. 46 00:03:11,481 --> 00:03:17,480 If we keep it in around 10, which is a really good value, 47 00:03:17,481 --> 00:03:20,481 let's keep it around 10, give or take. 48 00:03:20,481 --> 00:03:23,481 We're going to take a look at our RGB image. 49 00:03:23,481 --> 00:03:28,480 Here's our RGB image and let's take a look at it against our original. 50 00:03:28,481 --> 00:03:34,480 We can see here it's keeping our edge detail really nicely. 51 00:03:34,481 --> 00:03:39,856 Let's decrease the value so it's eroding and it's adding that hard edge an 52 00:03:39,856 --> 00:03:46,481 increasing will give us more detail but it's pretty subtle. 53 00:03:46,481 --> 00:03:48,480 We're going to leave it at 10. 54 00:03:48,481 --> 00:03:50,680 We can see here it also starts to eat away at our core so 55 00:03:50,680 --> 00:03:52,480 we're starting to lose our alpha in the core. 56 00:03:52,481 --> 00:03:57,356 We can see the endless color changing so we're going to leave 57 00:03:57,356 --> 00:04:03,481 it around 10 and not increase it anymore. 58 00:04:03,481 --> 00:04:06,481 The next step is the darks and the lights. 59 00:04:06,481 --> 00:04:12,481 This allows us to continue to refine our details in our alpha. 60 00:04:12,481 --> 00:04:13,481 Let's take a look. 61 00:04:13,481 --> 00:04:17,981 So back to the IBKColour and we want to, 62 00:04:17,981 --> 00:04:21,481 also in this step, look at the IBKGizmo. 63 00:04:21,481 --> 00:04:25,481 Now you're going to notice that there is a black color in here. 64 00:04:25,481 --> 00:04:29,481 That's okay, it will be filled in in a few steps. 65 00:04:29,481 --> 00:04:30,981 So the IBKGizmo, again, 66 00:04:30,981 --> 00:04:36,338 is our final alpha and already this alpha is pretty contrasty 67 00:04:36,338 --> 00:04:40,258 so if we stop down we can see there's not a lot of 68 00:04:40,258 --> 00:04:44,481 information in the backing area at all, 69 00:04:44,481 --> 00:04:51,481 a little bit here but again it is pretty small. 70 00:04:51,481 --> 00:04:55,480 Again, some minor holes in our core, 71 00:04:55,481 --> 00:04:59,981 a little bit of information in the backing region but for the most part 72 00:04:59,981 --> 00:05:03,481 it's working pretty good for the initial settings. 73 00:05:03,481 --> 00:05:03,766 Now, 74 00:05:03,766 --> 00:05:06,481 this is usually set to zero and we're going to take a look 75 00:05:06,481 --> 00:05:09,481 why changing that value is going to help. 76 00:05:09,481 --> 00:05:13,480 Right now the backing region is okay. 77 00:05:13,481 --> 00:05:20,026 If we decrease this value, I usually start with a very small value of negative. 78 00:05:20,026 --> 00:05:24,481 001 which starts to fill in my core in this particular case. 79 00:05:24,481 --> 00:05:27,480 Notice it will start to clean this backing area. 80 00:05:27,481 --> 00:05:32,480 I'm going to increase it, one five, and it fills it in more. 81 00:05:32,481 --> 00:05:37,481 Start at one and that's looking pretty good there. 82 00:05:37,481 --> 00:05:38,981 So around negative. 83 00:05:38,981 --> 00:05:40,281 1, negative. 84 00:05:40,281 --> 00:05:45,480 15 for this example should do a good job. 85 00:05:45,481 --> 00:05:49,481 So again, only modify it if need be. 86 00:05:49,481 --> 00:05:53,481 Don't modify if it isn't needed. 87 00:05:53,481 --> 00:05:56,814 These numbers will have to be played around with eventually we 88 00:05:56,814 --> 00:06:00,481 can tweak them overall to get the best results. 89 00:06:00,481 --> 00:06:02,480 On to the next value. 90 00:06:02,481 --> 00:06:05,052 Again, we start with that negative. 91 00:06:05,052 --> 00:06:12,481 15 and now we're going to take a look at our RGB in the IBKColour. 92 00:06:12,481 --> 00:06:18,623 By default this value is at one and if we change the LUT it's going to be very 93 00:06:18,623 --> 00:06:26,106 hard to see but you can see it around here that there is some gradient in our 94 00:06:26,106 --> 00:06:29,481 greenscreen so it starts by the black portion, 95 00:06:29,481 --> 00:06:29,781 again, 96 00:06:29,781 --> 00:06:34,480 we're going to fill this in with green after but we can see that the 97 00:06:34,480 --> 00:06:39,766 values are changing and then it sticks to about. 98 00:06:39,766 --> 00:06:44,231 46,. 48 and again, changes. 99 00:06:43,481 --> 00:06:45,481 So we want to even out this color here. 100 00:06:45,481 --> 00:06:50,481 We're going to do this by dropping the light values so. 101 00:06:50,481 --> 00:06:51,481 99. 102 00:06:51,481 --> 00:06:56,481 It's not doing a whole lot so let's drastically change it and see what it does 103 00:06:56,481 --> 00:07:01,909 and we can notice how that color pops so here is at one and. 104 00:07:01,909 --> 00:07:04,481 9 and it's starting to fill in that color. 105 00:07:04,481 --> 00:07:08,481 Now we can fix that even further in our next step, 106 00:07:08,481 --> 00:07:09,481 and that is with the erode, 107 00:07:09,481 --> 00:07:14,106 but so far this is looking good so we're going to leave that at. 108 00:07:14,106 --> 00:07:17,481 9 and modify it later if need be. 109 00:07:17,481 --> 00:07:24,481 So we're going to change the LUT back to the normal and go on to the erode. 110 00:07:24,481 --> 00:07:27,480 Again, we're going to double click on that IBKColour. 111 00:07:27,481 --> 00:07:30,299 It is exactly where we had it before except for we've 112 00:07:30,299 --> 00:07:32,480 already started to erode away at our image, 113 00:07:32,481 --> 00:07:36,481 so default value of zero. 114 00:07:36,481 --> 00:07:41,481 Let's change our LUT again so that we can see those details that we had here. 115 00:07:41,481 --> 00:07:50,814 We're going to slowly erode away and see that it start to disappear around. 116 00:07:50,814 --> 00:07:56,481 2, two five, three. 117 00:07:56,481 --> 00:07:59,480 So if we push this too far it might erode away too much. 118 00:07:59,481 --> 00:08:02,481 Again, we only want to change it as much as need be. 119 00:08:02,481 --> 00:08:05,680 The values are good around, I'd say, 2. 120 00:08:05,680 --> 00:08:06,880 5 to 3. 121 00:08:06,880 --> 00:08:10,080 5 so we'll leave this at about 3. 122 00:08:10,080 --> 00:08:10,731 5, there, 123 00:08:10,731 --> 00:08:15,481 and it is nice and even now in this particular region that surrounds 124 00:08:15,481 --> 00:08:19,480 our character and then we're going to patch in the black areas here 125 00:08:19,481 --> 00:08:23,480 so we can complete our clean plate. 126 00:08:23,481 --> 00:08:26,481 On to our next example. 127 00:08:26,481 --> 00:08:30,481 Again, our values are the same with the exception of the patch black. 128 00:08:30,481 --> 00:08:37,338 So we want to patch the surrounding colors of green inwards into our character, 129 00:08:37,338 --> 00:08:43,814 so patch black and you're going to notice that it slowly patches in the 130 00:08:43,814 --> 00:08:48,592 black region and so that should take us in around... Oh, 131 00:08:48,592 --> 00:08:52,481 it looks like we changed the wrong settings let's go back there for a moment. 132 00:08:52,481 --> 00:08:54,480 So patch black, 133 00:08:54,481 --> 00:08:59,571 I patched the green into the black region so in around five 134 00:08:59,571 --> 00:09:02,481 for the patch black is a good setting. 135 00:09:02,481 --> 00:09:06,481 Again, no need to change that drastically further. 136 00:09:06,481 --> 00:09:08,480 It's not going to change, it's not going to help us any. 137 00:09:08,481 --> 00:09:11,481 So we're going to leave it at around five. 138 00:09:11,481 --> 00:09:16,481 Now, we have our clean plate. 139 00:09:16,481 --> 00:09:25,480 We can notice that there's not a lot changing between the two which is great. 140 00:09:25,481 --> 00:09:29,480 Now if I change this LUT again, the A B, 141 00:09:29,481 --> 00:09:33,369 we are losing a little bit of detail over here but it's 142 00:09:33,369 --> 00:09:37,634 producing a really good alpha so far and the reason why this 143 00:09:37,634 --> 00:09:39,481 is being blurred is up to our size. 144 00:09:39,481 --> 00:09:44,481 If we bring our size down you can see it's not changing a whole lot 145 00:09:44,481 --> 00:09:48,481 but if we increase it too much it blurs our image. 146 00:09:48,481 --> 00:09:54,481 So again, down to what it was, up to 10, not changing it drastically. 147 00:09:54,481 --> 00:09:58,981 It does blur it a little bit but increasing it too much 148 00:09:58,981 --> 00:10:03,147 completely blurs our greenscreen and evens it out which is not 149 00:10:03,147 --> 00:10:04,480 going to help our difference keyers. 150 00:10:04,481 --> 00:10:07,481 So change it to 10 which give us a really good alpha again, 151 00:10:07,481 --> 00:10:09,481 evens it out a little bit. 152 00:10:09,481 --> 00:10:10,106 Again, 153 00:10:10,106 --> 00:10:16,814 that's the benefit of the IBK keyer or keying setup is that it 154 00:10:16,814 --> 00:10:19,481 works very well with uneven greenscreens. 155 00:10:19,481 --> 00:10:24,481 So we have our final output and let's compare A versus B, 156 00:10:24,481 --> 00:10:28,981 so before versus after and we are retaining that 157 00:10:28,981 --> 00:10:33,481 detail very nicely in our edges. 158 00:10:33,481 --> 00:10:38,481 If we need to modify those settings we can always tweak these values in here. 159 00:10:38,481 --> 00:10:42,925 Sometimes if the greenscreen isn't entirely green or 160 00:10:42,925 --> 00:10:45,480 blue modifying these values will help. 161 00:10:45,481 --> 00:10:51,480 In this case it doesn't do much, in fact, it almost makes it worse. 162 00:10:51,481 --> 00:10:55,036 So here, if we change this to negative. 163 00:10:55,036 --> 00:10:59,481 1 it's not really doing anything so we're going to leave that at zero. 164 00:10:59,481 --> 00:11:03,731 It's not really helping us and again, negative. 165 00:11:03,731 --> 00:11:07,880 1 not really doing anything so best just to leave with those values 166 00:11:07,880 --> 00:11:11,481 at zero and only modify in the green channel. 167 00:11:11,481 --> 00:11:16,052 The other thing to keep in mind is if your greenscreen or bluescreen is 168 00:11:16,052 --> 00:11:20,481 slightly darker than usual sometimes increasing these values, 169 00:11:20,481 --> 00:11:25,480 rather than decreasing them, will yield good or better results. 170 00:11:25,481 --> 00:11:28,481 So our final alpha of course, 171 00:11:28,481 --> 00:11:35,106 there is some holes in it so it's not quite 100% black or white however we 172 00:11:35,106 --> 00:11:40,481 have a really nice RGB premultiplied image with nice, 173 00:11:40,481 --> 00:11:41,481 soft edges. 174 00:11:41,481 --> 00:11:48,481 So to fix the core or the hard matte inside of our final alpha we will 175 00:11:48,481 --> 00:11:53,481 revise that inside of the IBKGizmo in our next clip. 176 00:11:53,481 --> 00:11:58,481 A quick recap of what we learned here today in this particular clip. 177 00:11:58,481 --> 00:12:06,481 We reviewed the basic setup of the IBKColour and IBKGizmo. 178 00:12:06,481 --> 00:12:11,881 We reviewed the basic settings for the IBKColour tool 179 00:12:11,881 --> 00:12:17,481 here and we outputted the basic alpha. 180 00:12:17,481 --> 00:12:20,935 So now that we have a very good starting point we will look at 181 00:12:20,935 --> 00:12:27,481 finalizing this using the IBK keying setup in our next clip. 16177

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