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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,027 In this clip we're going to take a look at how we can take our shot to final. 2 00:00:05,027 --> 00:00:09,027 And that is by really refining the final composite. 3 00:00:09,027 --> 00:00:12,027 Now in our last clip, we had some issues with the alpha, 4 00:00:12,027 --> 00:00:15,027 particularly in the reflection of the glass. 5 00:00:15,027 --> 00:00:19,027 And we have since revised that so now we can focus on things such as light wrap, 6 00:00:19,027 --> 00:00:21,884 and small integration details and that really helps us to 7 00:00:21,884 --> 00:00:24,026 refine the shot and take it to final. 8 00:00:24,027 --> 00:00:26,027 So let's take a look at our script. 9 00:00:26,027 --> 00:00:30,026 So we start by looking at where we left off and that was the Keylight. 10 00:00:30,027 --> 00:00:31,642 And if I zoom into my background, 11 00:00:31,642 --> 00:00:36,027 I can notice that we can probably use a bit of defocus in that background. 12 00:00:36,027 --> 00:00:39,027 And that is to draw the attention to our foreground character. 13 00:00:39,027 --> 00:00:41,026 So hit tab and defocus. 14 00:00:41,027 --> 00:00:44,693 And clip that in there and that's a little bit much to start, 15 00:00:44,693 --> 00:00:46,693 so let's bring it down to. 16 00:00:46,693 --> 00:00:47,027 25. 17 00:00:47,027 --> 00:00:47,860 Give or take and again, 18 00:00:47,860 --> 00:00:51,026 just enough to add a little bit of defocus to the background 19 00:00:51,027 --> 00:00:54,027 and bring more attention to our character. 20 00:00:54,027 --> 00:00:56,026 Next we're going to take a look at the light wrap. 21 00:00:56,027 --> 00:00:59,027 So what exactly is a light wrap? 22 00:00:59,027 --> 00:00:59,327 Well, 23 00:00:59,327 --> 00:01:02,627 light wrap is used to simulate the ambient light that is supposedly 24 00:01:02,627 --> 00:01:06,027 casting light onto your subject in the scene. 25 00:01:06,027 --> 00:01:09,777 Light from the background image that is brighter than the foreground 26 00:01:09,777 --> 00:01:14,027 image is wrapped around the foreground image's edges. 27 00:01:14,027 --> 00:01:16,777 This helps to soften the edges of the foreground image and therefore helps 28 00:01:16,777 --> 00:01:21,027 to integrate the two images more seamlessly together. 29 00:01:21,027 --> 00:01:25,026 So if I can take a look at a visual before we begin, 30 00:01:25,027 --> 00:01:27,027 let's take a look at what that looks like. 31 00:01:27,027 --> 00:01:30,027 So here is my background image, my default, 32 00:01:30,027 --> 00:01:34,026 my foreground image and what the light wrap is by itself. 33 00:01:34,027 --> 00:01:36,027 Now this light wrap placed onto this image, 34 00:01:36,027 --> 00:01:39,026 this image is placed on top of the background image 35 00:01:39,027 --> 00:01:41,026 and we have our final composite. 36 00:01:41,027 --> 00:01:45,527 Now the reason for this is we want to take the lighter areas of our 37 00:01:45,527 --> 00:01:47,027 background image and wrap them around the front. 38 00:01:47,027 --> 00:01:50,026 Because that's how light acts. 39 00:01:50,027 --> 00:01:53,026 So we're going to try to recreate that in our comp. 40 00:01:53,027 --> 00:01:54,027 So let's take a look at our script. 41 00:01:54,027 --> 00:01:56,027 So back to our image. 42 00:01:56,027 --> 00:01:57,027 So here's our Keylight. 43 00:01:57,027 --> 00:02:02,027 So foreground over background and we're going to hook up 44 00:02:02,027 --> 00:02:05,027 the B input to the background image. 45 00:02:05,027 --> 00:02:08,026 So up here, so to our defoused image. 46 00:02:08,026 --> 00:02:12,026 Add an elbow, so control click. 47 00:02:12,027 --> 00:02:14,026 And up there. 48 00:02:14,027 --> 00:02:21,027 And the A input to my Keylight and we should be able to see a light wrap. 49 00:02:21,027 --> 00:02:23,027 We're not really seeing a light wrap are we? 50 00:02:23,027 --> 00:02:25,027 So let's see what happens with that there. 51 00:02:25,027 --> 00:02:27,026 So do we have the right ones? 52 00:02:27,027 --> 00:02:30,026 Yes, A to the alpha, B to the background, well there is no alpha is there? 53 00:02:30,027 --> 00:02:32,026 Let's take a look at that Keylight. 54 00:02:32,027 --> 00:02:35,026 We're not producing an alpha. 55 00:02:35,027 --> 00:02:38,027 So we're going to go back up to our defocus and add a shuffle. 56 00:02:38,027 --> 00:02:42,610 And what's happened is that it has added all of that 57 00:02:42,610 --> 00:02:47,693 alpha together from the background, so if we shuffle in a black alpha, 58 00:02:47,693 --> 00:02:51,026 so here we're going to go. 59 00:02:51,027 --> 00:02:55,027 So shuffle, add black into my alpha, there we go. 60 00:02:55,027 --> 00:02:59,027 It's going to keep the proper alpha and pump it through 61 00:02:59,027 --> 00:03:02,027 so I can access it in my light wrap. 62 00:03:02,027 --> 00:03:04,027 So let's take a look at my light wrap. 63 00:03:04,027 --> 00:03:06,026 Full color and it's not quite working for us yet. 64 00:03:06,027 --> 00:03:08,026 We're going to generate that wrap only, 65 00:03:08,027 --> 00:03:13,027 so by default it's going to put it overtop and increase the intensity. 66 00:03:13,027 --> 00:03:14,027 So now it's working. 67 00:03:14,027 --> 00:03:16,481 The only problem is that we have some very, 68 00:03:16,481 --> 00:03:21,027 very small holes in our alpha, so go back to our Keylight. 69 00:03:21,027 --> 00:03:25,027 We're going to go back down to the Clip White. 70 00:03:25,027 --> 00:03:28,027 And just dial it down until, there we go. 71 00:03:28,027 --> 00:03:32,026 Just the edges are being affected. 72 00:03:32,027 --> 00:03:34,741 So back to my light wrap and I want to have the 73 00:03:34,741 --> 00:03:37,027 initial light wrap to be pretty tight. 74 00:03:37,027 --> 00:03:40,027 So I'm going to bring down the diffuse. 75 00:03:40,027 --> 00:03:43,027 So not too tight, we just want it soft. 76 00:03:43,027 --> 00:03:48,027 And it's going to wrap around the foreground of my character. 77 00:03:48,027 --> 00:03:51,027 So I'm going to add a plus with the merge. 78 00:03:51,027 --> 00:03:54,027 So A into the light wrap, B into my Keylight. 79 00:03:54,027 --> 00:03:57,027 Let's just clean this up a little bit there. 80 00:03:57,027 --> 00:04:00,026 There we go, light wrap, merge plus. 81 00:04:00,027 --> 00:04:04,027 Add a plus, put it overtop of my image. 82 00:04:04,027 --> 00:04:07,027 Now by default this looks pretty silly, right? 83 00:04:07,027 --> 00:04:08,026 It's not quite working here. 84 00:04:08,027 --> 00:04:10,026 So a couple of reasons for that. 85 00:04:10,027 --> 00:04:15,026 So let's shuffle in a solid alpha into here. 86 00:04:15,027 --> 00:04:17,027 So solid alpha. 87 00:04:17,027 --> 00:04:21,026 It's not doing a whole lot here, but the plus is looking a little bit ridiculous. 88 00:04:21,027 --> 00:04:25,026 So here we go, so here's my solid alpha in my plate. 89 00:04:25,027 --> 00:04:29,027 Maybe that shuffle isn't necessary, but it doesn't hurt. 90 00:04:29,027 --> 00:04:35,027 And then I'm going to have the plus overtop and dial it way, way, way, way down. 91 00:04:35,027 --> 00:04:37,026 So let's just dial that down. 92 00:04:37,027 --> 00:04:40,026 We're going to turn down the intensity, that's a little bit better. 93 00:04:40,027 --> 00:04:45,026 And perhaps turn down the blend or the mix on the merge as well. 94 00:04:45,027 --> 00:04:47,027 So let's just toggle that on and off. 95 00:04:47,027 --> 00:04:49,026 So again, it's a little bit intense. 96 00:04:49,027 --> 00:04:52,027 It looks like we're eroding away at those edges, which we don't want. 97 00:04:52,027 --> 00:04:56,026 So let's bring down the mix just a little bit. 98 00:04:56,027 --> 00:04:57,026 On and off. 99 00:04:57,027 --> 00:04:59,026 That's moreso what we're looking for. 100 00:04:59,027 --> 00:05:05,026 So notice how it's only visible on the lighter portions of the background. 101 00:05:05,027 --> 00:05:08,027 So that's actually exactly what we're looking for. 102 00:05:08,027 --> 00:05:11,027 So now let's add a second light wrap. 103 00:05:11,027 --> 00:05:14,027 So let's just tidy this up really quickly in here. 104 00:05:14,027 --> 00:05:19,026 I'm going to add an elbow, so here is my elbow, 105 00:05:19,027 --> 00:05:25,026 hook it up to my light wrap and bring it up here so that I can attach 106 00:05:25,027 --> 00:05:29,027 the A input for this guy and kind of borrow it. 107 00:05:29,027 --> 00:05:30,026 There we go. 108 00:05:30,027 --> 00:05:36,026 In here, add a dot. 109 00:05:36,027 --> 00:05:38,027 Hook that up. 110 00:05:38,027 --> 00:05:40,027 Show our light wrap. 111 00:05:40,027 --> 00:05:44,027 Remember we need to generate wrap only, increase that intensity. 112 00:05:44,027 --> 00:05:46,027 And this one's going to be a lot softer. 113 00:05:46,027 --> 00:05:48,027 So we do want a softer fall off. 114 00:05:48,027 --> 00:05:50,026 This isn't mandatory, it is optional. 115 00:05:50,027 --> 00:05:54,027 But sometimes it adds a nicer second falloff. 116 00:05:54,027 --> 00:05:57,026 Of course we're going to do another plus overtop, 117 00:05:57,027 --> 00:06:01,026 so there we go, a plus overtop. 118 00:06:01,027 --> 00:06:05,027 Tidy this up just a tad. 119 00:06:05,027 --> 00:06:08,027 And plus it overtop and again, dial it way down. 120 00:06:08,027 --> 00:06:10,026 So make sure it's very subtle. 121 00:06:10,027 --> 00:06:15,026 So less is more in this case, but that's looking pretty good. 122 00:06:15,027 --> 00:06:17,027 We can dial it back a little bit after. 123 00:06:17,027 --> 00:06:19,027 It might be still a little bit intense. 124 00:06:19,027 --> 00:06:24,026 So bring it down just a little bit more,. 2 perhaps. 125 00:06:24,027 --> 00:06:26,026 And let's move onto the next step. 126 00:06:26,027 --> 00:06:29,027 So our composite is looking pretty good. 127 00:06:29,027 --> 00:06:32,027 We have some nice light wrap, we've defocused the background. 128 00:06:32,027 --> 00:06:34,026 Small, small changes make a big difference. 129 00:06:34,027 --> 00:06:39,027 And now we can do a white balance on this overall shot. 130 00:06:39,027 --> 00:06:43,026 So it isn't mandatory by any meals, this is optional. 131 00:06:43,027 --> 00:06:47,027 So hook up a grade tool, same as we did in previous clips. 132 00:06:47,027 --> 00:06:56,026 So we're going to select the white point and I'm going to sample the foreground. 133 00:06:56,027 --> 00:06:58,027 There we go. 134 00:06:58,027 --> 00:07:02,027 We're going to revise our luminance. 135 00:07:02,027 --> 00:07:05,027 So once again, before and after. 136 00:07:05,027 --> 00:07:10,026 Take a look up on top of the view port so we can compare the two. 137 00:07:10,027 --> 00:07:15,027 Y for luminance, bring this back down. 138 00:07:15,027 --> 00:07:22,026 There we go, AA for full color, get rid of the wipe. 139 00:07:22,027 --> 00:07:23,026 And we're looking pretty good. 140 00:07:23,027 --> 00:07:26,027 So this is pretty good overall. 141 00:07:26,027 --> 00:07:28,026 I'm liking what we're seeing here. 142 00:07:28,027 --> 00:07:31,027 The last thing that we will want to do is reintroduce the noise. 143 00:07:31,027 --> 00:07:37,777 And remember that we have no noise in our image and noise can be reduced by 144 00:07:37,777 --> 00:07:41,026 the denoise and even by a little bit of a color correction, 145 00:07:41,027 --> 00:07:44,026 so the more aggressive we are with changes to the plate, 146 00:07:44,027 --> 00:07:46,027 the more that we can lose that detail. 147 00:07:46,027 --> 00:07:50,027 So we're going to look at one option to add that noise back. 148 00:07:50,027 --> 00:07:53,026 We're going to go over here and we're going to borrow 149 00:07:53,027 --> 00:07:57,026 that original denoise that we've done, but change some of the settings. 150 00:07:57,027 --> 00:07:59,027 So hook it up to your original image. 151 00:07:59,027 --> 00:08:05,027 We're going to bring it way down to the end of our comp over here. 152 00:08:05,027 --> 00:08:10,026 Add a nice elbow, so it's not so messy. 153 00:08:10,027 --> 00:08:13,027 And bring this down so we can work with it. 154 00:08:13,027 --> 00:08:16,027 So inside the denoise, enable it. 155 00:08:16,027 --> 00:08:19,027 And by default it is on output results. 156 00:08:19,027 --> 00:08:24,026 If I took at look at this, it's going to denoise my image. 157 00:08:24,027 --> 00:08:28,026 However I don't want output results, I want output noise, 158 00:08:28,027 --> 00:08:29,027 which is exactly what we're looking for. 159 00:08:29,027 --> 00:08:32,027 So let's just go up here. 160 00:08:32,027 --> 00:08:35,693 And there's the noise that we want to add back into our image, 161 00:08:35,693 --> 00:08:38,027 which is exactly what we're looking for. 162 00:08:38,027 --> 00:08:40,026 So deselect the red dot. 163 00:08:40,027 --> 00:08:46,360 Once again, we're going to plus this overtop of our image so let's just plus it, 164 00:08:46,360 --> 00:08:47,026 merge. 165 00:08:47,027 --> 00:08:50,027 And plus and plus it overtop. 166 00:08:50,027 --> 00:08:52,027 Now there is one thing that we're missing. 167 00:08:52,027 --> 00:08:53,027 And if you remember, 168 00:08:53,027 --> 00:08:57,360 that was over here where we reformatted our pre-processed 169 00:08:57,360 --> 00:09:00,027 image so that means it's actually smaller. 170 00:09:00,027 --> 00:09:03,027 So if I look at this, this is 1920. 171 00:09:03,027 --> 00:09:09,026 This image was 1280, so I'm going to borrow this reformat tool. 172 00:09:09,027 --> 00:09:15,027 And plug it into the denoise. 173 00:09:15,027 --> 00:09:19,027 So paste down here. 174 00:09:19,027 --> 00:09:21,027 And plus it overtop. 175 00:09:21,027 --> 00:09:25,026 So back to full color, back to my regular LUT. 176 00:09:25,027 --> 00:09:27,026 And we have some really nice subtle grain on top of there, 177 00:09:27,027 --> 00:09:33,027 or noise rather, so before and after, there we go. 178 00:09:33,027 --> 00:09:34,026 Let's just see what's going on here. 179 00:09:34,027 --> 00:09:36,027 So there's my noise. 180 00:09:36,027 --> 00:09:38,026 Really, really subtle. 181 00:09:38,027 --> 00:09:41,027 Very small. 182 00:09:41,027 --> 00:09:45,026 Reformat and plus it overtop. 183 00:09:45,027 --> 00:09:50,026 So let's just turn that down, blue channel and on and off. 184 00:09:50,027 --> 00:09:55,027 So now we've reintroduced that noise back into our plate and in fact, 185 00:09:55,027 --> 00:09:59,027 it's also in my background image, where it wasn't before. 186 00:09:59,027 --> 00:10:03,027 So there's my blue channel, on and off. 187 00:10:03,027 --> 00:10:10,027 Now one thing to be mindful of when you add that grain in this way is that there 188 00:10:10,027 --> 00:10:13,027 was the original unevenness from the original green screen, 189 00:10:13,027 --> 00:10:15,027 so you can see it a little bit in here. 190 00:10:15,027 --> 00:10:17,027 Now it's pretty subtle in this image, 191 00:10:17,027 --> 00:10:22,027 so this workflow will definitely work for this particular example, 192 00:10:22,027 --> 00:10:25,027 but if you have every uneven green screens, 193 00:10:25,027 --> 00:10:28,693 you may want to look into alternative methods for 194 00:10:28,693 --> 00:10:34,026 re-graining or adding noise back to your image. 195 00:10:34,027 --> 00:10:36,026 So that's it for that. 196 00:10:36,027 --> 00:10:40,026 Now, there was one last thing again, optional, that you could add. 197 00:10:40,027 --> 00:10:41,845 So I will show you, 198 00:10:41,845 --> 00:10:46,027 we did talk about color correcting this little funny thing in here. 199 00:10:46,027 --> 00:10:48,027 So if you do want to do that, follow along. 200 00:10:48,027 --> 00:10:52,027 If not, it's looking pretty good as is, as far as a final composite. 201 00:10:52,027 --> 00:10:56,026 But let's take a look at, very quickly, how we can correct this. 202 00:10:56,027 --> 00:11:01,027 So we are going to go to the image over here. 203 00:11:01,027 --> 00:11:03,027 And we're going to pull a key. 204 00:11:03,027 --> 00:11:08,026 So let's pull another key, so Keylight. 205 00:11:08,027 --> 00:11:11,026 I'm going to attach it to the source and bring it way over here to the side. 206 00:11:11,027 --> 00:11:14,027 I could have copy pasted it as well. 207 00:11:14,027 --> 00:11:17,026 It would have been a little bit heavier of a script. 208 00:11:17,027 --> 00:11:20,027 So we'll bring that up to Keylight there. 209 00:11:20,027 --> 00:11:26,027 And I'm going to pull a key specifically where this is located. 210 00:11:26,027 --> 00:11:29,027 So I'm trying to isolate where this reflection is. 211 00:11:29,027 --> 00:11:33,026 Click this, nice and close in there. 212 00:11:33,027 --> 00:11:34,027 So there we go. 213 00:11:34,027 --> 00:11:38,027 Deselect and take a look at our alpha. 214 00:11:38,027 --> 00:11:41,027 So there is my alpha, but I want the inverse of this. 215 00:11:41,027 --> 00:11:43,027 I actually want to isolate this. 216 00:11:43,027 --> 00:11:48,027 So I'm going to add an invert and there we go, 217 00:11:48,027 --> 00:11:50,027 but now it's going to show me the whole outside, 218 00:11:50,027 --> 00:11:52,027 but I do have a garbage matte for that, remember? 219 00:11:52,027 --> 00:11:57,026 So let's go back and borrow that from here. 220 00:11:57,027 --> 00:12:00,027 Paste and reuse tools, less work. 221 00:12:00,027 --> 00:12:06,027 So over here we're going to add a merge with a mask so that we can isolate it. 222 00:12:06,027 --> 00:12:09,027 So a mask operator, that is isolated, 223 00:12:09,027 --> 00:12:13,027 we can now use this alpha to color correct my image. 224 00:12:13,027 --> 00:12:15,026 So here is my rgb. 225 00:12:15,027 --> 00:12:18,027 Again, add that grade tool in here. 226 00:12:18,027 --> 00:12:23,565 Plug in the mask input to the alpha mask that I just 227 00:12:23,565 --> 00:12:26,027 created and I can start to dial these back. 228 00:12:26,027 --> 00:12:29,208 So I want to add a little bit of red and a little bit of blue, 229 00:12:29,208 --> 00:12:31,027 so let's just increase them. 230 00:12:31,027 --> 00:12:35,026 Like that, that's looking pretty good. 231 00:12:35,027 --> 00:12:40,027 A little bit better, maybe a little bit more blue. 232 00:12:40,027 --> 00:12:43,027 Not too much purple. 233 00:12:43,027 --> 00:12:46,027 So we're starting to get it closer in there. 234 00:12:46,027 --> 00:12:49,027 So we just want a little bit more color than what it had before. 235 00:12:49,027 --> 00:12:51,027 It wasn't looking so great, it was pretty neutral gray. 236 00:12:51,027 --> 00:12:54,026 So it's a little bit bright, I'm going to be honest with you. 237 00:12:54,027 --> 00:12:57,027 I do have a refined one down here, 238 00:12:57,027 --> 00:13:01,026 so let's take a look at this down here and kind of cheat. 239 00:13:01,027 --> 00:13:04,026 So it looks like I have worked with the gamma, 240 00:13:04,027 --> 00:13:08,026 let's borrow this one from down here. 241 00:13:08,027 --> 00:13:15,026 Back up into our shot. 242 00:13:15,027 --> 00:13:17,027 And that's looking a lot better. 243 00:13:17,027 --> 00:13:19,026 So let me just see what we did here. 244 00:13:19,027 --> 00:13:23,027 I'm going to get rid of this panel, we'll go back to the defaults. 245 00:13:23,027 --> 00:13:25,027 So it looks like I changed all three of them. 246 00:13:25,027 --> 00:13:28,026 You can leave the alpha at zero, not a big deal. 247 00:13:28,027 --> 00:13:32,027 But we have a nice, refined reflection now. 248 00:13:32,027 --> 00:13:35,027 So let's take a look at what our final composite looks like. 249 00:13:35,027 --> 00:13:36,027 I have letterboxed it. 250 00:13:36,027 --> 00:13:39,027 And just cropped into it a little bit more. 251 00:13:39,027 --> 00:13:43,026 But we have a pretty good overall shot for us to work with. 252 00:13:43,027 --> 00:13:45,027 Some nice detail in the motion blur. 253 00:13:45,027 --> 00:13:50,027 The alpha is working overall and it matches pretty good with the background. 254 00:13:50,027 --> 00:14:00,027 So that is an overview of how to composite a shot with a green screen image. 21483

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