Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:05,027
In this clip we're going to take a look at how we can take our shot to final.
2
00:00:05,027 --> 00:00:09,027
And that is by really refining the final composite.
3
00:00:09,027 --> 00:00:12,027
Now in our last clip, we had some issues with the alpha,
4
00:00:12,027 --> 00:00:15,027
particularly in the reflection of the glass.
5
00:00:15,027 --> 00:00:19,027
And we have since revised that so now we can focus on things such as light wrap,
6
00:00:19,027 --> 00:00:21,884
and small integration details and that really helps us to
7
00:00:21,884 --> 00:00:24,026
refine the shot and take it to final.
8
00:00:24,027 --> 00:00:26,027
So let's take a look at our script.
9
00:00:26,027 --> 00:00:30,026
So we start by looking at where we left off and that was the Keylight.
10
00:00:30,027 --> 00:00:31,642
And if I zoom into my background,
11
00:00:31,642 --> 00:00:36,027
I can notice that we can probably use a bit of defocus in that background.
12
00:00:36,027 --> 00:00:39,027
And that is to draw the attention to our foreground character.
13
00:00:39,027 --> 00:00:41,026
So hit tab and defocus.
14
00:00:41,027 --> 00:00:44,693
And clip that in there and that's a little bit much to start,
15
00:00:44,693 --> 00:00:46,693
so let's bring it down to.
16
00:00:46,693 --> 00:00:47,027
25.
17
00:00:47,027 --> 00:00:47,860
Give or take and again,
18
00:00:47,860 --> 00:00:51,026
just enough to add a little bit of defocus to the background
19
00:00:51,027 --> 00:00:54,027
and bring more attention to our character.
20
00:00:54,027 --> 00:00:56,026
Next we're going to take a look at the light wrap.
21
00:00:56,027 --> 00:00:59,027
So what exactly is a light wrap?
22
00:00:59,027 --> 00:00:59,327
Well,
23
00:00:59,327 --> 00:01:02,627
light wrap is used to simulate the ambient light that is supposedly
24
00:01:02,627 --> 00:01:06,027
casting light onto your subject in the scene.
25
00:01:06,027 --> 00:01:09,777
Light from the background image that is brighter than the foreground
26
00:01:09,777 --> 00:01:14,027
image is wrapped around the foreground image's edges.
27
00:01:14,027 --> 00:01:16,777
This helps to soften the edges of the foreground image and therefore helps
28
00:01:16,777 --> 00:01:21,027
to integrate the two images more seamlessly together.
29
00:01:21,027 --> 00:01:25,026
So if I can take a look at a visual before we begin,
30
00:01:25,027 --> 00:01:27,027
let's take a look at what that looks like.
31
00:01:27,027 --> 00:01:30,027
So here is my background image, my default,
32
00:01:30,027 --> 00:01:34,026
my foreground image and what the light wrap is by itself.
33
00:01:34,027 --> 00:01:36,027
Now this light wrap placed onto this image,
34
00:01:36,027 --> 00:01:39,026
this image is placed on top of the background image
35
00:01:39,027 --> 00:01:41,026
and we have our final composite.
36
00:01:41,027 --> 00:01:45,527
Now the reason for this is we want to take the lighter areas of our
37
00:01:45,527 --> 00:01:47,027
background image and wrap them around the front.
38
00:01:47,027 --> 00:01:50,026
Because that's how light acts.
39
00:01:50,027 --> 00:01:53,026
So we're going to try to recreate that in our comp.
40
00:01:53,027 --> 00:01:54,027
So let's take a look at our script.
41
00:01:54,027 --> 00:01:56,027
So back to our image.
42
00:01:56,027 --> 00:01:57,027
So here's our Keylight.
43
00:01:57,027 --> 00:02:02,027
So foreground over background and we're going to hook up
44
00:02:02,027 --> 00:02:05,027
the B input to the background image.
45
00:02:05,027 --> 00:02:08,026
So up here, so to our defoused image.
46
00:02:08,026 --> 00:02:12,026
Add an elbow, so control click.
47
00:02:12,027 --> 00:02:14,026
And up there.
48
00:02:14,027 --> 00:02:21,027
And the A input to my Keylight and we should be able to see a light wrap.
49
00:02:21,027 --> 00:02:23,027
We're not really seeing a light wrap are we?
50
00:02:23,027 --> 00:02:25,027
So let's see what happens with that there.
51
00:02:25,027 --> 00:02:27,026
So do we have the right ones?
52
00:02:27,027 --> 00:02:30,026
Yes, A to the alpha, B to the background, well there is no alpha is there?
53
00:02:30,027 --> 00:02:32,026
Let's take a look at that Keylight.
54
00:02:32,027 --> 00:02:35,026
We're not producing an alpha.
55
00:02:35,027 --> 00:02:38,027
So we're going to go back up to our defocus and add a shuffle.
56
00:02:38,027 --> 00:02:42,610
And what's happened is that it has added all of that
57
00:02:42,610 --> 00:02:47,693
alpha together from the background, so if we shuffle in a black alpha,
58
00:02:47,693 --> 00:02:51,026
so here we're going to go.
59
00:02:51,027 --> 00:02:55,027
So shuffle, add black into my alpha, there we go.
60
00:02:55,027 --> 00:02:59,027
It's going to keep the proper alpha and pump it through
61
00:02:59,027 --> 00:03:02,027
so I can access it in my light wrap.
62
00:03:02,027 --> 00:03:04,027
So let's take a look at my light wrap.
63
00:03:04,027 --> 00:03:06,026
Full color and it's not quite working for us yet.
64
00:03:06,027 --> 00:03:08,026
We're going to generate that wrap only,
65
00:03:08,027 --> 00:03:13,027
so by default it's going to put it overtop and increase the intensity.
66
00:03:13,027 --> 00:03:14,027
So now it's working.
67
00:03:14,027 --> 00:03:16,481
The only problem is that we have some very,
68
00:03:16,481 --> 00:03:21,027
very small holes in our alpha, so go back to our Keylight.
69
00:03:21,027 --> 00:03:25,027
We're going to go back down to the Clip White.
70
00:03:25,027 --> 00:03:28,027
And just dial it down until, there we go.
71
00:03:28,027 --> 00:03:32,026
Just the edges are being affected.
72
00:03:32,027 --> 00:03:34,741
So back to my light wrap and I want to have the
73
00:03:34,741 --> 00:03:37,027
initial light wrap to be pretty tight.
74
00:03:37,027 --> 00:03:40,027
So I'm going to bring down the diffuse.
75
00:03:40,027 --> 00:03:43,027
So not too tight, we just want it soft.
76
00:03:43,027 --> 00:03:48,027
And it's going to wrap around the foreground of my character.
77
00:03:48,027 --> 00:03:51,027
So I'm going to add a plus with the merge.
78
00:03:51,027 --> 00:03:54,027
So A into the light wrap, B into my Keylight.
79
00:03:54,027 --> 00:03:57,027
Let's just clean this up a little bit there.
80
00:03:57,027 --> 00:04:00,026
There we go, light wrap, merge plus.
81
00:04:00,027 --> 00:04:04,027
Add a plus, put it overtop of my image.
82
00:04:04,027 --> 00:04:07,027
Now by default this looks pretty silly, right?
83
00:04:07,027 --> 00:04:08,026
It's not quite working here.
84
00:04:08,027 --> 00:04:10,026
So a couple of reasons for that.
85
00:04:10,027 --> 00:04:15,026
So let's shuffle in a solid alpha into here.
86
00:04:15,027 --> 00:04:17,027
So solid alpha.
87
00:04:17,027 --> 00:04:21,026
It's not doing a whole lot here, but the plus is looking a little bit ridiculous.
88
00:04:21,027 --> 00:04:25,026
So here we go, so here's my solid alpha in my plate.
89
00:04:25,027 --> 00:04:29,027
Maybe that shuffle isn't necessary, but it doesn't hurt.
90
00:04:29,027 --> 00:04:35,027
And then I'm going to have the plus overtop and dial it way, way, way, way down.
91
00:04:35,027 --> 00:04:37,026
So let's just dial that down.
92
00:04:37,027 --> 00:04:40,026
We're going to turn down the intensity, that's a little bit better.
93
00:04:40,027 --> 00:04:45,026
And perhaps turn down the blend or the mix on the merge as well.
94
00:04:45,027 --> 00:04:47,027
So let's just toggle that on and off.
95
00:04:47,027 --> 00:04:49,026
So again, it's a little bit intense.
96
00:04:49,027 --> 00:04:52,027
It looks like we're eroding away at those edges, which we don't want.
97
00:04:52,027 --> 00:04:56,026
So let's bring down the mix just a little bit.
98
00:04:56,027 --> 00:04:57,026
On and off.
99
00:04:57,027 --> 00:04:59,026
That's moreso what we're looking for.
100
00:04:59,027 --> 00:05:05,026
So notice how it's only visible on the lighter portions of the background.
101
00:05:05,027 --> 00:05:08,027
So that's actually exactly what we're looking for.
102
00:05:08,027 --> 00:05:11,027
So now let's add a second light wrap.
103
00:05:11,027 --> 00:05:14,027
So let's just tidy this up really quickly in here.
104
00:05:14,027 --> 00:05:19,026
I'm going to add an elbow, so here is my elbow,
105
00:05:19,027 --> 00:05:25,026
hook it up to my light wrap and bring it up here so that I can attach
106
00:05:25,027 --> 00:05:29,027
the A input for this guy and kind of borrow it.
107
00:05:29,027 --> 00:05:30,026
There we go.
108
00:05:30,027 --> 00:05:36,026
In here, add a dot.
109
00:05:36,027 --> 00:05:38,027
Hook that up.
110
00:05:38,027 --> 00:05:40,027
Show our light wrap.
111
00:05:40,027 --> 00:05:44,027
Remember we need to generate wrap only, increase that intensity.
112
00:05:44,027 --> 00:05:46,027
And this one's going to be a lot softer.
113
00:05:46,027 --> 00:05:48,027
So we do want a softer fall off.
114
00:05:48,027 --> 00:05:50,026
This isn't mandatory, it is optional.
115
00:05:50,027 --> 00:05:54,027
But sometimes it adds a nicer second falloff.
116
00:05:54,027 --> 00:05:57,026
Of course we're going to do another plus overtop,
117
00:05:57,027 --> 00:06:01,026
so there we go, a plus overtop.
118
00:06:01,027 --> 00:06:05,027
Tidy this up just a tad.
119
00:06:05,027 --> 00:06:08,027
And plus it overtop and again, dial it way down.
120
00:06:08,027 --> 00:06:10,026
So make sure it's very subtle.
121
00:06:10,027 --> 00:06:15,026
So less is more in this case, but that's looking pretty good.
122
00:06:15,027 --> 00:06:17,027
We can dial it back a little bit after.
123
00:06:17,027 --> 00:06:19,027
It might be still a little bit intense.
124
00:06:19,027 --> 00:06:24,026
So bring it down just a little bit more,. 2 perhaps.
125
00:06:24,027 --> 00:06:26,026
And let's move onto the next step.
126
00:06:26,027 --> 00:06:29,027
So our composite is looking pretty good.
127
00:06:29,027 --> 00:06:32,027
We have some nice light wrap, we've defocused the background.
128
00:06:32,027 --> 00:06:34,026
Small, small changes make a big difference.
129
00:06:34,027 --> 00:06:39,027
And now we can do a white balance on this overall shot.
130
00:06:39,027 --> 00:06:43,026
So it isn't mandatory by any meals, this is optional.
131
00:06:43,027 --> 00:06:47,027
So hook up a grade tool, same as we did in previous clips.
132
00:06:47,027 --> 00:06:56,026
So we're going to select the white point and I'm going to sample the foreground.
133
00:06:56,027 --> 00:06:58,027
There we go.
134
00:06:58,027 --> 00:07:02,027
We're going to revise our luminance.
135
00:07:02,027 --> 00:07:05,027
So once again, before and after.
136
00:07:05,027 --> 00:07:10,026
Take a look up on top of the view port so we can compare the two.
137
00:07:10,027 --> 00:07:15,027
Y for luminance, bring this back down.
138
00:07:15,027 --> 00:07:22,026
There we go, AA for full color, get rid of the wipe.
139
00:07:22,027 --> 00:07:23,026
And we're looking pretty good.
140
00:07:23,027 --> 00:07:26,027
So this is pretty good overall.
141
00:07:26,027 --> 00:07:28,026
I'm liking what we're seeing here.
142
00:07:28,027 --> 00:07:31,027
The last thing that we will want to do is reintroduce the noise.
143
00:07:31,027 --> 00:07:37,777
And remember that we have no noise in our image and noise can be reduced by
144
00:07:37,777 --> 00:07:41,026
the denoise and even by a little bit of a color correction,
145
00:07:41,027 --> 00:07:44,026
so the more aggressive we are with changes to the plate,
146
00:07:44,027 --> 00:07:46,027
the more that we can lose that detail.
147
00:07:46,027 --> 00:07:50,027
So we're going to look at one option to add that noise back.
148
00:07:50,027 --> 00:07:53,026
We're going to go over here and we're going to borrow
149
00:07:53,027 --> 00:07:57,026
that original denoise that we've done, but change some of the settings.
150
00:07:57,027 --> 00:07:59,027
So hook it up to your original image.
151
00:07:59,027 --> 00:08:05,027
We're going to bring it way down to the end of our comp over here.
152
00:08:05,027 --> 00:08:10,026
Add a nice elbow, so it's not so messy.
153
00:08:10,027 --> 00:08:13,027
And bring this down so we can work with it.
154
00:08:13,027 --> 00:08:16,027
So inside the denoise, enable it.
155
00:08:16,027 --> 00:08:19,027
And by default it is on output results.
156
00:08:19,027 --> 00:08:24,026
If I took at look at this, it's going to denoise my image.
157
00:08:24,027 --> 00:08:28,026
However I don't want output results, I want output noise,
158
00:08:28,027 --> 00:08:29,027
which is exactly what we're looking for.
159
00:08:29,027 --> 00:08:32,027
So let's just go up here.
160
00:08:32,027 --> 00:08:35,693
And there's the noise that we want to add back into our image,
161
00:08:35,693 --> 00:08:38,027
which is exactly what we're looking for.
162
00:08:38,027 --> 00:08:40,026
So deselect the red dot.
163
00:08:40,027 --> 00:08:46,360
Once again, we're going to plus this overtop of our image so let's just plus it,
164
00:08:46,360 --> 00:08:47,026
merge.
165
00:08:47,027 --> 00:08:50,027
And plus and plus it overtop.
166
00:08:50,027 --> 00:08:52,027
Now there is one thing that we're missing.
167
00:08:52,027 --> 00:08:53,027
And if you remember,
168
00:08:53,027 --> 00:08:57,360
that was over here where we reformatted our pre-processed
169
00:08:57,360 --> 00:09:00,027
image so that means it's actually smaller.
170
00:09:00,027 --> 00:09:03,027
So if I look at this, this is 1920.
171
00:09:03,027 --> 00:09:09,026
This image was 1280, so I'm going to borrow this reformat tool.
172
00:09:09,027 --> 00:09:15,027
And plug it into the denoise.
173
00:09:15,027 --> 00:09:19,027
So paste down here.
174
00:09:19,027 --> 00:09:21,027
And plus it overtop.
175
00:09:21,027 --> 00:09:25,026
So back to full color, back to my regular LUT.
176
00:09:25,027 --> 00:09:27,026
And we have some really nice subtle grain on top of there,
177
00:09:27,027 --> 00:09:33,027
or noise rather, so before and after, there we go.
178
00:09:33,027 --> 00:09:34,026
Let's just see what's going on here.
179
00:09:34,027 --> 00:09:36,027
So there's my noise.
180
00:09:36,027 --> 00:09:38,026
Really, really subtle.
181
00:09:38,027 --> 00:09:41,027
Very small.
182
00:09:41,027 --> 00:09:45,026
Reformat and plus it overtop.
183
00:09:45,027 --> 00:09:50,026
So let's just turn that down, blue channel and on and off.
184
00:09:50,027 --> 00:09:55,027
So now we've reintroduced that noise back into our plate and in fact,
185
00:09:55,027 --> 00:09:59,027
it's also in my background image, where it wasn't before.
186
00:09:59,027 --> 00:10:03,027
So there's my blue channel, on and off.
187
00:10:03,027 --> 00:10:10,027
Now one thing to be mindful of when you add that grain in this way is that there
188
00:10:10,027 --> 00:10:13,027
was the original unevenness from the original green screen,
189
00:10:13,027 --> 00:10:15,027
so you can see it a little bit in here.
190
00:10:15,027 --> 00:10:17,027
Now it's pretty subtle in this image,
191
00:10:17,027 --> 00:10:22,027
so this workflow will definitely work for this particular example,
192
00:10:22,027 --> 00:10:25,027
but if you have every uneven green screens,
193
00:10:25,027 --> 00:10:28,693
you may want to look into alternative methods for
194
00:10:28,693 --> 00:10:34,026
re-graining or adding noise back to your image.
195
00:10:34,027 --> 00:10:36,026
So that's it for that.
196
00:10:36,027 --> 00:10:40,026
Now, there was one last thing again, optional, that you could add.
197
00:10:40,027 --> 00:10:41,845
So I will show you,
198
00:10:41,845 --> 00:10:46,027
we did talk about color correcting this little funny thing in here.
199
00:10:46,027 --> 00:10:48,027
So if you do want to do that, follow along.
200
00:10:48,027 --> 00:10:52,027
If not, it's looking pretty good as is, as far as a final composite.
201
00:10:52,027 --> 00:10:56,026
But let's take a look at, very quickly, how we can correct this.
202
00:10:56,027 --> 00:11:01,027
So we are going to go to the image over here.
203
00:11:01,027 --> 00:11:03,027
And we're going to pull a key.
204
00:11:03,027 --> 00:11:08,026
So let's pull another key, so Keylight.
205
00:11:08,027 --> 00:11:11,026
I'm going to attach it to the source and bring it way over here to the side.
206
00:11:11,027 --> 00:11:14,027
I could have copy pasted it as well.
207
00:11:14,027 --> 00:11:17,026
It would have been a little bit heavier of a script.
208
00:11:17,027 --> 00:11:20,027
So we'll bring that up to Keylight there.
209
00:11:20,027 --> 00:11:26,027
And I'm going to pull a key specifically where this is located.
210
00:11:26,027 --> 00:11:29,027
So I'm trying to isolate where this reflection is.
211
00:11:29,027 --> 00:11:33,026
Click this, nice and close in there.
212
00:11:33,027 --> 00:11:34,027
So there we go.
213
00:11:34,027 --> 00:11:38,027
Deselect and take a look at our alpha.
214
00:11:38,027 --> 00:11:41,027
So there is my alpha, but I want the inverse of this.
215
00:11:41,027 --> 00:11:43,027
I actually want to isolate this.
216
00:11:43,027 --> 00:11:48,027
So I'm going to add an invert and there we go,
217
00:11:48,027 --> 00:11:50,027
but now it's going to show me the whole outside,
218
00:11:50,027 --> 00:11:52,027
but I do have a garbage matte for that, remember?
219
00:11:52,027 --> 00:11:57,026
So let's go back and borrow that from here.
220
00:11:57,027 --> 00:12:00,027
Paste and reuse tools, less work.
221
00:12:00,027 --> 00:12:06,027
So over here we're going to add a merge with a mask so that we can isolate it.
222
00:12:06,027 --> 00:12:09,027
So a mask operator, that is isolated,
223
00:12:09,027 --> 00:12:13,027
we can now use this alpha to color correct my image.
224
00:12:13,027 --> 00:12:15,026
So here is my rgb.
225
00:12:15,027 --> 00:12:18,027
Again, add that grade tool in here.
226
00:12:18,027 --> 00:12:23,565
Plug in the mask input to the alpha mask that I just
227
00:12:23,565 --> 00:12:26,027
created and I can start to dial these back.
228
00:12:26,027 --> 00:12:29,208
So I want to add a little bit of red and a little bit of blue,
229
00:12:29,208 --> 00:12:31,027
so let's just increase them.
230
00:12:31,027 --> 00:12:35,026
Like that, that's looking pretty good.
231
00:12:35,027 --> 00:12:40,027
A little bit better, maybe a little bit more blue.
232
00:12:40,027 --> 00:12:43,027
Not too much purple.
233
00:12:43,027 --> 00:12:46,027
So we're starting to get it closer in there.
234
00:12:46,027 --> 00:12:49,027
So we just want a little bit more color than what it had before.
235
00:12:49,027 --> 00:12:51,027
It wasn't looking so great, it was pretty neutral gray.
236
00:12:51,027 --> 00:12:54,026
So it's a little bit bright, I'm going to be honest with you.
237
00:12:54,027 --> 00:12:57,027
I do have a refined one down here,
238
00:12:57,027 --> 00:13:01,026
so let's take a look at this down here and kind of cheat.
239
00:13:01,027 --> 00:13:04,026
So it looks like I have worked with the gamma,
240
00:13:04,027 --> 00:13:08,026
let's borrow this one from down here.
241
00:13:08,027 --> 00:13:15,026
Back up into our shot.
242
00:13:15,027 --> 00:13:17,027
And that's looking a lot better.
243
00:13:17,027 --> 00:13:19,026
So let me just see what we did here.
244
00:13:19,027 --> 00:13:23,027
I'm going to get rid of this panel, we'll go back to the defaults.
245
00:13:23,027 --> 00:13:25,027
So it looks like I changed all three of them.
246
00:13:25,027 --> 00:13:28,026
You can leave the alpha at zero, not a big deal.
247
00:13:28,027 --> 00:13:32,027
But we have a nice, refined reflection now.
248
00:13:32,027 --> 00:13:35,027
So let's take a look at what our final composite looks like.
249
00:13:35,027 --> 00:13:36,027
I have letterboxed it.
250
00:13:36,027 --> 00:13:39,027
And just cropped into it a little bit more.
251
00:13:39,027 --> 00:13:43,026
But we have a pretty good overall shot for us to work with.
252
00:13:43,027 --> 00:13:45,027
Some nice detail in the motion blur.
253
00:13:45,027 --> 00:13:50,027
The alpha is working overall and it matches pretty good with the background.
254
00:13:50,027 --> 00:14:00,027
So that is an overview of how to composite a shot with a green screen image.
21483
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.