All language subtitles for 4. White Balancing and Color Correction

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,707 In this clip, we are going to take a look at white balancing. 2 00:00:04,707 --> 00:00:08,706 In the previous clips, we took a look at denoising the plate first. 3 00:00:08,707 --> 00:00:13,706 So it's really important so that we can retain the details in our keys. 4 00:00:13,707 --> 00:00:15,706 So the second part is of course white balancing, 5 00:00:15,707 --> 00:00:19,707 and that's another preprocessing step that we can take. 6 00:00:19,707 --> 00:00:22,595 We're going to take a look at a couple of different terms that 7 00:00:22,595 --> 00:00:25,707 is going to help us with the white balancing. 8 00:00:25,707 --> 00:00:27,706 The first one is color cast. 9 00:00:27,707 --> 00:00:30,707 So color cast in a tint of a particular color, 10 00:00:30,707 --> 00:00:31,707 usually unwanted, 11 00:00:31,707 --> 00:00:36,706 which affects a whole or portion of a photographic image evenly. 12 00:00:36,707 --> 00:00:40,252 It can be caused by colored gels or filters that are placed 13 00:00:40,252 --> 00:00:41,706 over top of the lighting used on sets, 14 00:00:41,707 --> 00:00:43,706 and they are sometimes used to create a mood. 15 00:00:43,707 --> 00:00:47,207 So for example, blue lighting creates more of the cooler tones, 16 00:00:47,207 --> 00:00:51,707 and yellow or magenta creates more warmer tones. 17 00:00:51,707 --> 00:00:56,707 Other color casting can be caused by improper white balancing on set. 18 00:00:56,707 --> 00:00:59,707 So what exactly is white balancing? 19 00:00:59,707 --> 00:01:02,564 White balancing is the process of removing unrealistic color 20 00:01:02,564 --> 00:01:06,957 casts so that the objects which appear white in person are 21 00:01:06,957 --> 00:01:08,706 rendered white in your photo. 22 00:01:08,707 --> 00:01:12,979 So for example down here we have a woman that has a white cardigan, 23 00:01:12,979 --> 00:01:16,707 and it doesn't quite look white in this piece of footage. 24 00:01:16,707 --> 00:01:20,832 So that's partially because of the green spill onto the character, 25 00:01:20,832 --> 00:01:25,707 but it's also because perhaps the white balance wasn't quite right on set. 26 00:01:25,707 --> 00:01:28,706 Proper camera balance white balance has to take into account 27 00:01:28,707 --> 00:01:31,707 the color temperature of the light source, 28 00:01:31,707 --> 00:01:36,707 which refers to the relative warmth or coolness of the white lights. 29 00:01:36,707 --> 00:01:40,706 So let's take a look at what color temperature is a little bit more in depth. 30 00:01:40,707 --> 00:01:44,707 So color temperature is measured in Kelvin, or K for short. 31 00:01:44,707 --> 00:01:49,707 The Kelvin scale ranges from 1, 000 for the measurement of candlelight, 32 00:01:49,707 --> 00:01:51,707 to 10, 000 for an overcast sky. 33 00:01:51,707 --> 00:01:53,707 Those are just approximate numbers, of course. 34 00:01:53,707 --> 00:01:59,706 The scale starts with the warmest color casts, and it ends with the coolest. 35 00:01:59,707 --> 00:02:03,070 So just those reference to most of our footage for these modules and clips, 36 00:02:03,070 --> 00:02:08,707 and that is that we filmed mostly with either tungsten or daylight lighting. 37 00:02:08,707 --> 00:02:14,707 So tungsten lighting is approximately 2500 to 3500K, 38 00:02:14,707 --> 00:02:19,707 and daylight lighting is approximately 5000 to 6500K. 39 00:02:19,707 --> 00:02:22,707 So now that we've reviewed a number of different terms, 40 00:02:22,707 --> 00:02:25,707 let's take a look at what it looks like in person. 41 00:02:25,707 --> 00:02:32,707 So back to our images, and we have a character cropped in nice and close for us. 42 00:02:32,707 --> 00:02:35,707 And let's take a look at some color cast. 43 00:02:35,707 --> 00:02:36,818 So here's the original image, 44 00:02:36,818 --> 00:02:40,706 and we have artificially introduced a cool color cast. 45 00:02:40,707 --> 00:02:43,707 So it changes our character, it changes the green screen. 46 00:02:43,707 --> 00:02:46,707 So overall, they look very blue. 47 00:02:46,707 --> 00:02:49,707 So this newspaper is not looking quite right. 48 00:02:49,707 --> 00:02:52,706 The skin tones are looking very pale. 49 00:02:52,707 --> 00:02:56,707 And so this is very, very unrealistic. 50 00:02:56,707 --> 00:02:58,707 We definitely need to change it. 51 00:02:58,707 --> 00:03:02,707 And then there's the opposite in the scale, which is the warm color cast. 52 00:03:02,707 --> 00:03:06,706 And again, it changed the green screen so it may be harder to pull a key. 53 00:03:06,707 --> 00:03:09,707 But definitely, we can correct it. 54 00:03:09,707 --> 00:03:12,707 So let's take a look at our workflow. 55 00:03:12,707 --> 00:03:15,707 So we have a woman on the green screen, 56 00:03:15,707 --> 00:03:19,707 and again we've introduced an artificial cool color cast. 57 00:03:19,707 --> 00:03:21,707 And this is just for this particular example. 58 00:03:21,707 --> 00:03:26,706 And first up, of course, is denoising the plate. 59 00:03:26,707 --> 00:03:29,707 So denoise that plate. 60 00:03:29,707 --> 00:03:31,070 If you need a refresher, 61 00:03:31,070 --> 00:03:34,707 please go back to the clip from earlier in this module 62 00:03:34,707 --> 00:03:37,707 to learn how to do that in detail. 63 00:03:37,707 --> 00:03:39,706 Next we're going to pull a keylight. 64 00:03:39,707 --> 00:03:42,707 So here's a keylight that I pulled previously. 65 00:03:42,707 --> 00:03:45,706 And take a look at the alpha. 66 00:03:45,707 --> 00:03:51,457 So the backing region over here is definitely way too high of an alpha, 67 00:03:51,457 --> 00:03:52,707 it's between 15 and 25. 68 00:03:52,707 --> 00:03:56,707 So not acceptable, it will need to be revised. 69 00:03:56,707 --> 00:04:02,707 And if we color slam the lut and going down, we have holes in our alpha as well. 70 00:04:02,707 --> 00:04:04,707 So definitely not final, 71 00:04:04,707 --> 00:04:09,332 hopefully we can find a better solution and pull a better 72 00:04:09,332 --> 00:04:12,707 key once we correct that color casting. 73 00:04:12,707 --> 00:04:16,707 So on to our next step, which is the initial white balance. 74 00:04:16,707 --> 00:04:19,706 So we're going to go into here and reset our values 75 00:04:19,707 --> 00:04:23,706 back to one and sample the image. 76 00:04:23,707 --> 00:04:25,706 So here is our initial image, 77 00:04:25,707 --> 00:04:32,707 and we want to select an area of this image that should be pure white. 78 00:04:32,707 --> 00:04:36,706 So what would look white on set that isn't looking white right now? 79 00:04:36,707 --> 00:04:39,707 Now I could select the screen left shoulder, 80 00:04:39,707 --> 00:04:41,707 but I selected the screen white shoulder previously, 81 00:04:41,707 --> 00:04:44,707 and we'll see why in a moment. 82 00:04:44,707 --> 00:04:46,707 So it doesn't matter which one we choose, 83 00:04:46,707 --> 00:04:48,707 but in this particular example I chose that one. 84 00:04:48,707 --> 00:04:50,706 So double-click on a Grade tool, 85 00:04:50,707 --> 00:04:54,707 which is attached to my original footage and selects 86 00:04:54,707 --> 00:04:57,707 the eyedropper for the white point. 87 00:04:57,707 --> 00:05:01,207 I'm going to hold down Control + Shift + left mouse button and 88 00:05:01,207 --> 00:05:04,707 drag and select that screen right shoulder. 89 00:05:04,707 --> 00:05:09,707 And right away, just deselect your eyedropper, 90 00:05:09,707 --> 00:05:12,707 Control + Shift + click to get rid of that red box, 91 00:05:12,707 --> 00:05:15,707 it's looking much better already. 92 00:05:15,707 --> 00:05:19,707 So this is before and this is after. 93 00:05:19,707 --> 00:05:21,707 So it's corrected. 94 00:05:21,707 --> 00:05:24,706 However, look at the difference in the luminance values. 95 00:05:24,707 --> 00:05:27,706 Look how much brighter our image is, and we don't want that. 96 00:05:27,707 --> 00:05:31,706 It's almost blowing out the values in the shoulder screen left here. 97 00:05:31,707 --> 00:05:35,707 So there is a way to fix that. 98 00:05:35,707 --> 00:05:39,707 So we will go on to the luminance matching by eye. 99 00:05:39,707 --> 00:05:43,992 So I've taken a previously color corrected image from 100 00:05:43,992 --> 00:05:45,706 an initial white balance over here. 101 00:05:45,707 --> 00:05:48,707 We're going to work with it. 102 00:05:48,707 --> 00:05:52,957 So the first thing is I'm going to look at the white option 103 00:05:52,957 --> 00:05:56,707 up here at the top of the properties bin, 104 00:05:56,707 --> 00:06:02,707 or sorry, on the top of the viewport, and eye view one, 105 00:06:02,707 --> 00:06:10,082 hit the number two and select the wipe version, 106 00:06:10,082 --> 00:06:12,707 or wipe option. 107 00:06:12,707 --> 00:06:17,707 So here's the wipe option here and I'm going to wipe back in forth. 108 00:06:17,707 --> 00:06:21,706 So screen left is going to be the original image. 109 00:06:21,707 --> 00:06:24,707 Screen right is the corrected image. 110 00:06:24,707 --> 00:06:26,707 However, it's much brighter. 111 00:06:26,707 --> 00:06:31,707 So hit Y on your keyboard, which will give us the luminance values. 112 00:06:31,707 --> 00:06:34,706 So I'm just going to make this a little bit wider so we can see there. 113 00:06:34,707 --> 00:06:37,707 So it's showing us the luminance values. 114 00:06:37,707 --> 00:06:43,707 We can also see the luminance values down here under L, under the viewport. 115 00:06:43,707 --> 00:06:46,707 So with the Grade tool selected, 116 00:06:46,707 --> 00:06:50,484 with the white point already selected from our previous step, 117 00:06:50,484 --> 00:06:53,706 we are going to adjust the gain values. 118 00:06:53,707 --> 00:06:58,907 The idea being is that we are going to try to match the values on the 119 00:06:58,907 --> 00:07:02,707 screen left on the screen right by adjusting the gain. 120 00:07:02,707 --> 00:07:07,706 So if I pull down the gain, you can match it pretty close. 121 00:07:07,707 --> 00:07:08,707 Just pull it back just a little bit. 122 00:07:08,707 --> 00:07:10,706 Now I am matching it by eye. 123 00:07:10,707 --> 00:07:12,992 You'll notice that it doesn't necessarily match on 124 00:07:12,992 --> 00:07:16,706 the other portions of the plate, but it's pretty darn close. 125 00:07:16,707 --> 00:07:20,706 So it's looking a lot better than it was before. 126 00:07:20,707 --> 00:07:26,706 So hit A twice, A, A, and it takes it to full color. 127 00:07:26,707 --> 00:07:29,707 And the luminance matches much better now. 128 00:07:29,707 --> 00:07:33,707 So the shoulder isn't so blown out, and we're back to where we were before. 129 00:07:33,707 --> 00:07:38,476 Now if you don't like matching it by eye and you want to match it by a number, 130 00:07:38,476 --> 00:07:39,707 there is a solution. 131 00:07:39,707 --> 00:07:43,373 So again, let's go back to the color-corrected version from before, 132 00:07:43,373 --> 00:07:47,707 or the white balance, and double-click and hit one. 133 00:07:47,707 --> 00:07:53,707 And I'm going to adjust the numbers so that we can see how that works. 134 00:07:53,707 --> 00:07:57,706 So sorry, we're going to hit the original image, one. 135 00:07:57,707 --> 00:08:02,706 Two for our white-balanced image and hit Y so that we 136 00:08:02,706 --> 00:08:04,706 can get back into the luminance. 137 00:08:04,707 --> 00:08:06,706 And I'm going to sample some numbers. 138 00:08:06,707 --> 00:08:08,706 So I'm going to sample up on the cheek here. 139 00:08:08,707 --> 00:08:13,707 So Control + Shift + left mouse button and drag. 140 00:08:13,707 --> 00:08:15,070 And our luminance values here, 141 00:08:15,070 --> 00:08:21,706 I'm just going to turn off the wipe so it's not confusing. 142 00:08:21,707 --> 00:08:26,706 And we can see that our original image values, 143 00:08:26,707 --> 00:08:31,373 just make sure that we are viewing it, are approximately. 144 00:08:31,373 --> 00:08:32,707 158. 145 00:08:32,707 --> 00:08:37,707 So I'm just going to add a sticky note here and write that down. 146 00:08:37,707 --> 00:08:38,262 So. 147 00:08:38,262 --> 00:08:38,818 158, 148 00:08:38,818 --> 00:08:43,906 and that's going to be our target for trying to match 149 00:08:43,906 --> 00:08:45,706 the luminance in that same area. 150 00:08:45,707 --> 00:08:49,706 So now view our white-balanced image, 151 00:08:49,707 --> 00:08:52,707 and we're going to try to get the luminance values in here, 152 00:08:52,707 --> 00:08:54,849 which are currently. 153 00:08:54,849 --> 00:08:56,992 267 to be. 154 00:08:56,992 --> 00:08:57,706 158. 155 00:08:57,707 --> 00:09:01,707 So that's where it was before, and that's where it currently is. 156 00:09:01,707 --> 00:09:08,457 So we're going to double-click on our White Balance tool and again, 157 00:09:08,457 --> 00:09:14,040 play with our gain values until the luminance values get to. 158 00:09:14,040 --> 00:09:14,706 158. 159 00:09:14,707 --> 00:09:20,707 So I'm going to bring it down. 160 00:09:20,707 --> 00:09:23,706 There we are, oh, we went a little bit too far. 161 00:09:23,707 --> 00:09:25,707 158. 162 00:09:25,707 --> 00:09:27,706 So now if we take a look at the two of them, 163 00:09:27,707 --> 00:09:32,706 this is before and this is after, and it's matching pretty close. 164 00:09:32,707 --> 00:09:34,307 Not quite 100 percent, but it's looking very, 165 00:09:34,307 --> 00:09:37,707 very close and definitely acceptable. 166 00:09:37,707 --> 00:09:40,706 So again, Control + Shift + click to get rid of that red dot. 167 00:09:40,707 --> 00:09:44,707 Go back, A, A twice to full color. 168 00:09:44,707 --> 00:09:48,707 And this is our original image, and that is our corrected image. 169 00:09:48,707 --> 00:09:50,706 So it looks much better than it was before. 170 00:09:50,707 --> 00:09:53,707 If anything, it looks almost a little bit warm. 171 00:09:53,707 --> 00:09:56,992 But again, we've reintroduced the color into our character, 172 00:09:56,992 --> 00:09:58,707 which is really nice. 173 00:09:58,707 --> 00:10:03,040 So now let's take a look at the difference between what it 174 00:10:03,040 --> 00:10:07,707 looked like before with our key and currently. 175 00:10:07,707 --> 00:10:10,707 So here's our test and go A for Alpha. 176 00:10:10,707 --> 00:10:12,707 So this is our original image. 177 00:10:12,707 --> 00:10:16,706 And this is our corrected, white-balanced image. 178 00:10:16,707 --> 00:10:20,706 So we're going to focus up here on the umbrella. 179 00:10:20,707 --> 00:10:22,707 A little bit wider. 180 00:10:22,707 --> 00:10:30,707 And so this is the original image and our corrected one. 181 00:10:30,707 --> 00:10:33,707 So we're already adding more detail. 182 00:10:33,707 --> 00:10:36,707 Look what's happened to our core. 183 00:10:36,707 --> 00:10:38,707 Much, much better than it was before. 184 00:10:38,707 --> 00:10:44,707 So not perfect, but just a little bit of change is introducing more detail. 185 00:10:44,707 --> 00:10:48,707 Now there's one last step that we can take, 186 00:10:48,707 --> 00:10:55,706 which is sometimes saturating the plate will help enhance this step more. 187 00:10:55,707 --> 00:10:59,707 So just be mindful, this can be dangerous. 188 00:10:59,707 --> 00:11:00,706 It can actually work against you. 189 00:11:00,707 --> 00:11:05,707 But try it, and if it makes your key a little bit better, use it. 190 00:11:05,707 --> 00:11:09,707 So I've added a Saturation tool before the key that I've just pulled 191 00:11:09,707 --> 00:11:13,707 for the white balance and luminance matched image. 192 00:11:13,707 --> 00:11:16,707 And under Saturation, I have selected green. 193 00:11:16,707 --> 00:11:19,707 So we're just going to saturate the green channel, 194 00:11:19,707 --> 00:11:21,707 and I've saturated it by about 25 percent. 195 00:11:21,707 --> 00:11:24,707 So this is before, this is after. 196 00:11:24,707 --> 00:11:27,707 It's very, very subtle between the two of them. 197 00:11:27,707 --> 00:11:30,707 But let's see what it does to our key. 198 00:11:30,707 --> 00:11:36,707 So let's just pull this wide one more time to see it and go into A for alpha. 199 00:11:36,707 --> 00:11:44,706 So this is the white balance plus saturation and the regular white balance. 200 00:11:44,707 --> 00:11:48,706 And look at the difference, look what it's done to our umbrella. 201 00:11:48,707 --> 00:11:52,707 So we've reintroduced just a tad bit more detail, 202 00:11:52,707 --> 00:11:54,707 but enough that it might be usable. 203 00:11:54,707 --> 00:11:57,707 So it's working for us in this case. 204 00:11:57,707 --> 00:11:57,957 Again, 205 00:11:57,957 --> 00:12:02,706 it might not work in all cases but it's worth trying to see if it will help. 206 00:12:02,707 --> 00:12:04,070 So as a quick recap, 207 00:12:04,070 --> 00:12:07,207 be sure that you white balance and reintroduce that 208 00:12:07,207 --> 00:12:10,707 luminance as part of your preprocessing step. 209 00:12:10,707 --> 00:12:20,707 And that's really only needed if color casting is present. 18150

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