All language subtitles for 4. Review of the 3 Point Lighting System for Green Screen Lighting

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These are the user uploaded subtitles that are being translated: 1 00:00:02,082 --> 00:00:05,582 Hi and welcome to our review of three point lighting 2 00:00:05,582 --> 00:00:07,082 systems for greenscreen lighting. 3 00:00:07,082 --> 00:00:07,981 Before we begin, 4 00:00:07,981 --> 00:00:14,082 let's take a look at some things to keep in mind when filming on greenscreens. 5 00:00:14,082 --> 00:00:19,082 So we're going to take a look at our hair dryer picture again. 6 00:00:19,082 --> 00:00:20,415 Again as previously mentioned, 7 00:00:20,415 --> 00:00:26,082 please try to stay away from green elements on greenscreens. 8 00:00:26,082 --> 00:00:28,081 Those definitely will cause us some issues. 9 00:00:28,082 --> 00:00:29,081 But most importantly, 10 00:00:29,081 --> 00:00:35,082 this image is to talk about our elements relative to our greenscreen. 11 00:00:35,082 --> 00:00:40,082 So we did have limited space within this filming venue, 12 00:00:40,082 --> 00:00:44,627 but we tried to place our foreground objects as far 13 00:00:44,627 --> 00:00:48,082 away from our greenscreen as possible. 14 00:00:48,082 --> 00:00:50,081 Now the closer the elements are to the greenscreen, 15 00:00:50,082 --> 00:00:52,082 the more spill that we're going to have. 16 00:00:52,082 --> 00:00:55,082 So that's what's very, very important about this. 17 00:00:55,082 --> 00:00:57,081 And we're going to see why momentarily. 18 00:00:57,082 --> 00:00:59,081 So here's our Keylight that we pulled. 19 00:00:59,082 --> 00:01:03,082 Of course we had transparency in the hairdryer, which is completely expected. 20 00:01:03,082 --> 00:01:04,445 But more importantly, 21 00:01:04,445 --> 00:01:12,082 it is that we still have some values here below one in our tabletop. 22 00:01:12,082 --> 00:01:14,082 You would expect our tabletop to be opaque. 23 00:01:14,082 --> 00:01:14,457 Unfortunately, 24 00:01:14,457 --> 00:01:20,082 some of that spill from the greenscreen is coming onto our tabletop here. 25 00:01:20,082 --> 00:01:24,081 So again we try to place it as far as we could. 26 00:01:24,082 --> 00:01:25,081 Sometimes it's unavoidable, 27 00:01:25,081 --> 00:01:29,707 but just keep that in mind when filming to try to place the 28 00:01:29,707 --> 00:01:33,718 objects as far away as you can while still keeping their 29 00:01:33,718 --> 00:01:37,082 lighting and that even greenscreen. 30 00:01:37,082 --> 00:01:39,809 Our next example is that we film these two little 31 00:01:39,809 --> 00:01:42,082 birds on a greenscreen backdrop. 32 00:01:42,082 --> 00:01:45,582 And we place them on the greenscreen just so that we 33 00:01:45,582 --> 00:01:48,082 can have those contact shadows. 34 00:01:48,082 --> 00:01:51,637 The one thing that we notice after was that their feet were 35 00:01:51,637 --> 00:01:56,082 very close in color to that backing color, 36 00:01:56,082 --> 00:01:57,082 same goes for their eyes here. 37 00:01:57,082 --> 00:02:00,081 So that's the first issue that we're going to have. 38 00:02:00,082 --> 00:02:03,082 Let's take a look at the green channel. 39 00:02:03,082 --> 00:02:08,081 So some other elements that are not working for us here are the feathers, 40 00:02:08,082 --> 00:02:11,082 which are again very close in color to that greenscreen. 41 00:02:11,082 --> 00:02:15,082 They're not going to key very well as we can see here. 42 00:02:15,082 --> 00:02:18,082 So we're not pulling a very good key. 43 00:02:18,082 --> 00:02:21,082 They're getting mixed up with the greenscreen in here. 44 00:02:21,082 --> 00:02:27,082 An alternative would have been to have actually filmed on a blue backdrop. 45 00:02:27,082 --> 00:02:29,082 So here is the blue channel. 46 00:02:29,082 --> 00:02:33,082 We can see that it's extracted quite a great alpha. 47 00:02:33,082 --> 00:02:37,082 So not perfect by any means, but definitely a stronger alpha for these feathers. 48 00:02:37,082 --> 00:02:37,653 So again, 49 00:02:37,653 --> 00:02:46,082 stay away from light colors and consider different backing colors when filming. 50 00:02:46,082 --> 00:02:49,082 Next, we're going to take a look at the bluescreen. 51 00:02:49,082 --> 00:02:54,081 So again this element was unfortunately filmed too close to the backing. 52 00:02:54,082 --> 00:02:56,982 We have some pretty intense shadows that we don't 53 00:02:56,982 --> 00:02:59,082 want being casted on that back wall. 54 00:02:59,082 --> 00:03:03,082 We have some glare coming down here at the bottom. 55 00:03:03,082 --> 00:03:06,081 Now we purposely curved this. 56 00:03:06,082 --> 00:03:07,235 If we didn't curve it, 57 00:03:07,235 --> 00:03:10,582 then we would have a very harsh seam going through the bottom 58 00:03:10,582 --> 00:03:14,082 where the back wall and the ground plane meet. 59 00:03:14,082 --> 00:03:17,081 Now this is called an infinity curve. 60 00:03:17,082 --> 00:03:20,682 And at the infinity curve it is quite popular in 61 00:03:20,682 --> 00:03:23,081 filming bluescreens and greenscreens. 62 00:03:23,082 --> 00:03:27,082 And we'll take a look at that in a few more minutes. 63 00:03:27,082 --> 00:03:31,882 So instead we check another version of the same element on a 64 00:03:31,882 --> 00:03:35,082 bluescreen background and this works a lot better. 65 00:03:35,082 --> 00:03:41,082 Again, just placement relative to that backing color and how it's shot. 66 00:03:41,082 --> 00:03:48,082 So a much better, better outcome on the same background color. 67 00:03:48,082 --> 00:03:52,082 Next example is evenness of that greenscreen. 68 00:03:52,082 --> 00:03:57,081 So this was filmed on a sheet of greenscreen. 69 00:03:57,082 --> 00:04:00,082 You can consider it almost like a green bed sheet of sorts. 70 00:04:00,082 --> 00:04:03,082 Now it had been in storage for quite some time, so it was wrinkly. 71 00:04:03,082 --> 00:04:05,082 We tried to iron it. 72 00:04:05,082 --> 00:04:07,081 Clearly here it wasn't ironed good enough. 73 00:04:07,082 --> 00:04:09,082 It wasn't taunt enough. 74 00:04:09,082 --> 00:04:10,081 So we didn't pull it tight enough. 75 00:04:10,082 --> 00:04:12,081 So we do have some wrinkles in the greenscreen still. 76 00:04:12,082 --> 00:04:16,082 When we pull a key, it looks okay here. 77 00:04:16,082 --> 00:04:19,081 But looking at that alpha, it's not so great. 78 00:04:19,082 --> 00:04:21,082 So again, it's picking up on those wrinkles. 79 00:04:21,082 --> 00:04:26,082 It's uneven and so again, if we pull that tighter, 80 00:04:26,082 --> 00:04:28,081 we would definitely have a better outcome. 81 00:04:28,082 --> 00:04:28,832 So again, 82 00:04:28,832 --> 00:04:33,082 pull that greenscreen nice and tight so that we have 83 00:04:33,082 --> 00:04:36,082 better backing color to work with. 84 00:04:36,082 --> 00:04:38,081 Here we filmed at Vancouver Film School. 85 00:04:38,082 --> 00:04:42,081 They have a full greenscreen film set. 86 00:04:42,082 --> 00:04:47,082 And we had the background here that was the greenscreen room. 87 00:04:47,082 --> 00:04:51,082 And then of course, we had our character jump off of a box. 88 00:04:51,082 --> 00:04:55,536 We didn't want to have to rotoscope the box so we put a 89 00:04:55,536 --> 00:04:58,082 green sheet on top of it instead. 90 00:04:58,082 --> 00:05:02,082 Now this green sheet in filming alone works great. 91 00:05:02,082 --> 00:05:05,082 This greenscreen room by itself works great. 92 00:05:05,082 --> 00:05:11,082 Unfortunately, combining them are slightly different greenscreen values. 93 00:05:11,082 --> 00:05:17,081 So when we pull that key, we have some issues in our alpha. 94 00:05:17,082 --> 00:05:20,081 Now there's one of two things that can be done here. 95 00:05:20,082 --> 00:05:23,082 Either A, film the character differently. 96 00:05:23,082 --> 00:05:28,482 So film him on just the greenscreen and move your elements 97 00:05:28,482 --> 00:05:31,081 around and/or pull two separate keys. 98 00:05:31,082 --> 00:05:34,748 So one key separately down here for these values and a 99 00:05:34,748 --> 00:05:37,081 separate one for the greenscreen room itself. 100 00:05:37,082 --> 00:05:44,082 So again, over top of our test background we can see some issues down here below. 101 00:05:44,082 --> 00:05:47,224 Next we're going to look at a couple of different 102 00:05:47,224 --> 00:05:50,081 solutions for filming on greenscreen. 103 00:05:50,082 --> 00:05:54,081 So here we were lucky enough to film at Vancouver Film School. 104 00:05:54,082 --> 00:05:57,082 They have a full greenscreen room. 105 00:05:57,082 --> 00:06:01,082 This is one of the largest ones that you will find. 106 00:06:01,082 --> 00:06:05,082 It is approximately two stories tall, 180 degrees of greenscreen. 107 00:06:05,082 --> 00:06:07,082 So it's pretty exciting that we got to film in here. 108 00:06:07,082 --> 00:06:11,081 And we'll get to work with some of those elements. 109 00:06:11,082 --> 00:06:13,081 The next example that we have is a portable greenscreen room. 110 00:06:13,082 --> 00:06:16,082 This was at the Vancouver Library, 111 00:06:16,082 --> 00:06:20,081 and it does have a three point lighting set-up already set up in there. 112 00:06:20,082 --> 00:06:24,082 It's very clean, nice and taunt, 113 00:06:24,082 --> 00:06:26,832 so there's no wrinkles or anything like that in the greenscreen, 114 00:06:26,832 --> 00:06:28,082 which is really, really nice. 115 00:06:28,082 --> 00:06:30,081 So it was great to work with. 116 00:06:30,082 --> 00:06:34,082 We were somewhat limited to what we could film in there of course. 117 00:06:34,082 --> 00:06:38,082 But it was a great alternative to work with. 118 00:06:38,082 --> 00:06:40,832 Here we had a portable greenscreen that we worked 119 00:06:40,832 --> 00:06:42,082 with from Vancouver Film School. 120 00:06:42,082 --> 00:06:45,082 Little bit wrinkly in transport. 121 00:06:45,082 --> 00:06:49,082 This is reversible, one side is blue, one side is green. 122 00:06:49,082 --> 00:06:55,081 But we got some great footage to work with from this particular shoot as well. 123 00:06:55,082 --> 00:06:58,082 Now that we've looked at greenscreen filming options, 124 00:06:58,082 --> 00:06:59,859 let's take a look at that three-point lighting 125 00:06:59,859 --> 00:07:03,082 system that we were talking about. 126 00:07:03,082 --> 00:07:10,081 So again back into the studio, so here we have a full view of the room. 127 00:07:10,082 --> 00:07:13,082 We have the infinity curve. 128 00:07:13,082 --> 00:07:15,082 So this is a curve built into the room, 129 00:07:15,082 --> 00:07:19,082 again to cut down on that seam that we would have. 130 00:07:19,082 --> 00:07:21,082 It is visible here. 131 00:07:21,082 --> 00:07:23,082 It's not necessarily always this visible but again, 132 00:07:23,082 --> 00:07:27,081 it's a great solution in relation to having a seam. 133 00:07:27,082 --> 00:07:30,081 So infinity curve really is the way to go. 134 00:07:30,082 --> 00:07:33,082 Now we have some overhear lighting as well, 135 00:07:33,082 --> 00:07:38,081 and this will be to recreate warm lighting or cool lighting. 136 00:07:38,082 --> 00:07:44,082 So we have tugsten lighting and daylight lighting setups. 137 00:07:44,082 --> 00:07:50,082 So in this particular example we have one, three-point lighting system setup. 138 00:07:50,082 --> 00:07:52,998 Now you can have variations on this, 139 00:07:52,998 --> 00:07:57,081 by no means is this the only three-point lighting set system. 140 00:07:57,082 --> 00:08:02,796 The real way to go is make sure that your background is well lit, 141 00:08:02,796 --> 00:08:05,081 that there's no wrinkles, 142 00:08:05,082 --> 00:08:11,415 and most importantly that the lighting you are using is going to be the same as 143 00:08:11,415 --> 00:08:15,081 the background that is going to be added in post-production. 144 00:08:15,082 --> 00:08:18,718 So if the lighting on set does not match your 145 00:08:18,718 --> 00:08:23,081 background image that you add later, we're going to run into some issues. 146 00:08:23,082 --> 00:08:27,082 So this is a really great starting point to work with. 147 00:08:27,082 --> 00:08:31,367 We have the fill light over here to screen right and 148 00:08:31,367 --> 00:08:33,082 that is the most intense lighting. 149 00:08:33,082 --> 00:08:36,082 We have four bulbs here. 150 00:08:36,082 --> 00:08:39,415 And it's followed by the key light over here to the left and 151 00:08:39,415 --> 00:08:43,081 the back light over here to the left as well. 152 00:08:43,082 --> 00:08:47,082 So let's take a look at an overhead setup to see what that will look like. 153 00:08:47,082 --> 00:08:50,082 So again, here we have the infinity curve. 154 00:08:50,082 --> 00:08:52,082 So this is the back wall over here, 155 00:08:52,082 --> 00:08:56,082 that curve that slowly goes into our ground plane. 156 00:08:56,082 --> 00:08:59,081 We have our back light that is slightly behind our subject, 157 00:08:59,082 --> 00:09:03,957 our key light to the screen left and our more intense fill 158 00:09:03,957 --> 00:09:08,082 light over here to the screen right, and of course our camera. 159 00:09:08,082 --> 00:09:12,082 So let's take a look at a few last things that we 160 00:09:12,082 --> 00:09:15,082 looked at in this particular clip. 161 00:09:15,082 --> 00:09:20,082 So we want to make sure to have an even greenscreen that is free from wrinkles. 162 00:09:20,082 --> 00:09:23,081 We want to place a subject relative to the greenscreen. 163 00:09:23,082 --> 00:09:25,082 So let's just make sure that it's not too close, 164 00:09:25,082 --> 00:09:30,081 course not too far either, so that we can still get good lighting on the subject. 165 00:09:30,082 --> 00:09:34,082 But it will reduce spill and greenscreen reflection. 166 00:09:34,082 --> 00:09:36,082 So just make sure it's not too close. 167 00:09:36,082 --> 00:09:41,082 We don't want to overlight the greenscreen, or underlight it. 168 00:09:41,082 --> 00:09:46,082 So it has to be lit appropriately so that we can pull a really nice key. 169 00:09:46,082 --> 00:09:50,224 And of course we want to position the lighting setup to mimic the lighting in 170 00:09:50,224 --> 00:09:58,082 the background that we will be adding in post-production. 15023

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