Afrikaans
Akan
Albanian
Amharic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
In this clip we are going to look at refining the edges and
the alpha channel of our green screen image.
So this image is from our previous clip and it is the basic composite
of our green screen image over top of a background.
The main issue that we had with the alpha was over here in the glass reflection.
So it was making our image transparent through to the background,
which didn't quite make sense.
So let's take a look at our script and figure out how to refine that.
So we have an optimized Keylight from our previous clip
and we're going to fix this hole.
Now if I take a look at the Keylight and change it to final results,
we can see that it is definitely visible throughout the shot.
And sometimes it's wider than others.
Look at that, somewhere in between.
It definitely goes wider.
So we're going to add a Roto shape to try to fill that in.
So because it is on the inside or core of the image, a Roto shape should work.
So let's go back to my original image before it was keyed.
And back to frame one.
And I'm going to add a Roto shape.
So O for Roto shape and I like to use a Roto shape instead of a
RotoPaint tool because it represents Roto.
So RotoPaint to me symbolizes that there might be a clone brush or
some kind of paint brush in general being used,
versus this is just a pure Roto Bezier shape.
So I'm going to select the Bezier.
And I'm going to draw a garbage matte around the trouble area.
So I don't want to make it too wide,
if I make it too wide on the left hand side there,
then I might run into issues with the elbow,
because I know his elbow gets very close to this glass.
So let's just go every tenth frame for now and see if
that works overall to start with.
So far, so good.
Oh, it gets very close there, so let's pull it in a little bit.
And looks like it holds up for the most part in the rest of the shots,
but if I go to frame 65, it suddenly gets wider.
So I'm going to pull that down just a bit and add a
second Bezier shape to this wide section.
Now remember that this is a locked camera,
so that means that the camera doesn't move.
So the glass itself doesn't move,
but the reflection is changing because the character is changing.
So let's just toggle through, make sure that that holds up.
At least to begin with for the garbage mattes.
Oh, it gets a little bit close, frame 70, we'll just pull that in a little bit.
And that should work.
Now how do I apply this to my Keylight tool?
Well, there's two inputs that we haven't used yet.
The first one is InM and the second one is OutM.
InM represents the core matte, hard matte or inner matte.
So I'm going to hook it up and take a look at my Keylight.
Now you're going to notice that it hasn't done anything for us yet.
So in fact it still has a hole inside of my core.
So I have to change something inside of the Keylight
so that it recognizes this input.
So I go into the Keylight property then scroll down to
the bottom it says InM Component, OutM Component.
They're both currently set to none.
So it thinks that it doesn't have to recognize it, it can just ignore it.
So if I tell it alpha, it will automatically fill in that hole.
So now let's just toggle through a few frames like we did before,
just double check.
No major holes there, so let's do a preview.
So I'm going to add what's called a region of interest and
that allows me to just preview what's inside of this box
so it's a little bit faster,
so I don't have to preview the whole frame and now I can just
isolate the region that I want to preview.
So let's just preview that very quickly.
Make sure there's no holes.
It's looking pretty good.
So I think we have resolved the issue.
Let's just stop that and go back to full color.
And go back to the full composite.
So view composite.
And it looks like it's fixed our hole.
Now, it is doing something kind of funny,
it's giving us a gray reflection now in the glass.
So it is possible that we might want to go in there in our
next clip and just color correct that.
But for the most part,
we have now refined all of the holes that were previously
in our alpha and we are ready for the last few steps and
that is adding a light wrap,
reintroducing the noise and a couple of other different elements that will help
integrate this image into the background plate successfully.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.