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These are the user uploaded subtitles that are being translated: 1 00:00:02,318 --> 00:00:04,762 In this clip we are going to look at refining the edges and 2 00:00:04,762 --> 00:00:08,318 the alpha channel of our green screen image. 3 00:00:08,318 --> 00:00:12,408 So this image is from our previous clip and it is the basic composite 4 00:00:12,408 --> 00:00:15,318 of our green screen image over top of a background. 5 00:00:15,318 --> 00:00:21,317 The main issue that we had with the alpha was over here in the glass reflection. 6 00:00:21,318 --> 00:00:24,095 So it was making our image transparent through to the background, 7 00:00:24,095 --> 00:00:26,317 which didn't quite make sense. 8 00:00:26,318 --> 00:00:29,317 So let's take a look at our script and figure out how to refine that. 9 00:00:29,318 --> 00:00:34,318 So we have an optimized Keylight from our previous clip 10 00:00:34,318 --> 00:00:37,318 and we're going to fix this hole. 11 00:00:37,318 --> 00:00:40,318 Now if I take a look at the Keylight and change it to final results, 12 00:00:40,318 --> 00:00:45,318 we can see that it is definitely visible throughout the shot. 13 00:00:45,318 --> 00:00:47,318 And sometimes it's wider than others. 14 00:00:47,318 --> 00:00:49,318 Look at that, somewhere in between. 15 00:00:49,318 --> 00:00:50,318 It definitely goes wider. 16 00:00:50,318 --> 00:00:55,317 So we're going to add a Roto shape to try to fill that in. 17 00:00:55,318 --> 00:01:00,318 So because it is on the inside or core of the image, a Roto shape should work. 18 00:01:00,318 --> 00:01:04,318 So let's go back to my original image before it was keyed. 19 00:01:04,318 --> 00:01:07,317 And back to frame one. 20 00:01:07,318 --> 00:01:09,318 And I'm going to add a Roto shape. 21 00:01:09,318 --> 00:01:12,984 So O for Roto shape and I like to use a Roto shape instead of a 22 00:01:12,984 --> 00:01:16,318 RotoPaint tool because it represents Roto. 23 00:01:16,318 --> 00:01:20,408 So RotoPaint to me symbolizes that there might be a clone brush or 24 00:01:20,408 --> 00:01:23,227 some kind of paint brush in general being used, 25 00:01:23,227 --> 00:01:27,317 versus this is just a pure Roto Bezier shape. 26 00:01:27,318 --> 00:01:29,318 So I'm going to select the Bezier. 27 00:01:29,318 --> 00:01:35,318 And I'm going to draw a garbage matte around the trouble area. 28 00:01:35,318 --> 00:01:37,318 So I don't want to make it too wide, 29 00:01:37,318 --> 00:01:40,318 if I make it too wide on the left hand side there, 30 00:01:40,318 --> 00:01:42,318 then I might run into issues with the elbow, 31 00:01:42,318 --> 00:01:46,317 because I know his elbow gets very close to this glass. 32 00:01:46,318 --> 00:01:49,651 So let's just go every tenth frame for now and see if 33 00:01:49,651 --> 00:01:52,317 that works overall to start with. 34 00:01:52,318 --> 00:01:54,318 So far, so good. 35 00:01:54,318 --> 00:01:58,318 Oh, it gets very close there, so let's pull it in a little bit. 36 00:01:58,318 --> 00:02:01,702 And looks like it holds up for the most part in the rest of the shots, 37 00:02:01,702 --> 00:02:05,318 but if I go to frame 65, it suddenly gets wider. 38 00:02:05,318 --> 00:02:08,818 So I'm going to pull that down just a bit and add a 39 00:02:08,818 --> 00:02:12,318 second Bezier shape to this wide section. 40 00:02:12,318 --> 00:02:16,318 Now remember that this is a locked camera, 41 00:02:16,318 --> 00:02:18,318 so that means that the camera doesn't move. 42 00:02:18,318 --> 00:02:20,318 So the glass itself doesn't move, 43 00:02:20,318 --> 00:02:23,318 but the reflection is changing because the character is changing. 44 00:02:23,318 --> 00:02:28,318 So let's just toggle through, make sure that that holds up. 45 00:02:28,318 --> 00:02:30,318 At least to begin with for the garbage mattes. 46 00:02:30,318 --> 00:02:37,318 Oh, it gets a little bit close, frame 70, we'll just pull that in a little bit. 47 00:02:37,318 --> 00:02:39,318 And that should work. 48 00:02:39,318 --> 00:02:43,318 Now how do I apply this to my Keylight tool? 49 00:02:43,318 --> 00:02:45,318 Well, there's two inputs that we haven't used yet. 50 00:02:45,318 --> 00:02:49,318 The first one is InM and the second one is OutM. 51 00:02:49,318 --> 00:02:54,318 InM represents the core matte, hard matte or inner matte. 52 00:02:54,318 --> 00:02:57,318 So I'm going to hook it up and take a look at my Keylight. 53 00:02:57,318 --> 00:03:00,317 Now you're going to notice that it hasn't done anything for us yet. 54 00:03:00,318 --> 00:03:04,318 So in fact it still has a hole inside of my core. 55 00:03:04,318 --> 00:03:06,317 So I have to change something inside of the Keylight 56 00:03:06,318 --> 00:03:09,318 so that it recognizes this input. 57 00:03:09,318 --> 00:03:11,318 So I go into the Keylight property then scroll down to 58 00:03:11,318 --> 00:03:15,318 the bottom it says InM Component, OutM Component. 59 00:03:15,318 --> 00:03:17,318 They're both currently set to none. 60 00:03:17,318 --> 00:03:22,318 So it thinks that it doesn't have to recognize it, it can just ignore it. 61 00:03:22,318 --> 00:03:26,317 So if I tell it alpha, it will automatically fill in that hole. 62 00:03:26,318 --> 00:03:31,603 So now let's just toggle through a few frames like we did before, 63 00:03:31,603 --> 00:03:33,318 just double check. 64 00:03:33,318 --> 00:03:36,318 No major holes there, so let's do a preview. 65 00:03:36,318 --> 00:03:39,568 So I'm going to add what's called a region of interest and 66 00:03:39,568 --> 00:03:42,318 that allows me to just preview what's inside of this box 67 00:03:42,318 --> 00:03:43,818 so it's a little bit faster, 68 00:03:43,818 --> 00:03:47,984 so I don't have to preview the whole frame and now I can just 69 00:03:47,984 --> 00:03:52,318 isolate the region that I want to preview. 70 00:03:52,318 --> 00:03:55,317 So let's just preview that very quickly. 71 00:03:55,318 --> 00:03:58,317 Make sure there's no holes. 72 00:03:58,318 --> 00:04:00,318 It's looking pretty good. 73 00:04:00,318 --> 00:04:03,318 So I think we have resolved the issue. 74 00:04:03,318 --> 00:04:06,318 Let's just stop that and go back to full color. 75 00:04:06,318 --> 00:04:09,317 And go back to the full composite. 76 00:04:09,318 --> 00:04:12,318 So view composite. 77 00:04:12,318 --> 00:04:13,318 And it looks like it's fixed our hole. 78 00:04:13,318 --> 00:04:16,317 Now, it is doing something kind of funny, 79 00:04:16,317 --> 00:04:20,317 it's giving us a gray reflection now in the glass. 80 00:04:20,317 --> 00:04:22,762 So it is possible that we might want to go in there in our 81 00:04:22,762 --> 00:04:24,318 next clip and just color correct that. 82 00:04:24,318 --> 00:04:25,856 But for the most part, 83 00:04:25,856 --> 00:04:29,317 we have now refined all of the holes that were previously 84 00:04:29,317 --> 00:04:33,603 in our alpha and we are ready for the last few steps and 85 00:04:33,603 --> 00:04:35,317 that is adding a light wrap, 86 00:04:35,318 --> 00:04:39,984 reintroducing the noise and a couple of other different elements that will help 87 00:04:39,984 --> 00:04:47,318 integrate this image into the background plate successfully. 7582

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