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In this clip we are going to look at refining the edges and
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the alpha channel of our green screen image.
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So this image is from our previous clip and it is the basic composite
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of our green screen image over top of a background.
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The main issue that we had with the alpha was over here in the glass reflection.
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So it was making our image transparent through to the background,
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which didn't quite make sense.
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So let's take a look at our script and figure out how to refine that.
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So we have an optimized Keylight from our previous clip
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and we're going to fix this hole.
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Now if I take a look at the Keylight and change it to final results,
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we can see that it is definitely visible throughout the shot.
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And sometimes it's wider than others.
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Look at that, somewhere in between.
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It definitely goes wider.
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So we're going to add a Roto shape to try to fill that in.
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So because it is on the inside or core of the image, a Roto shape should work.
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So let's go back to my original image before it was keyed.
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And back to frame one.
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And I'm going to add a Roto shape.
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So O for Roto shape and I like to use a Roto shape instead of a
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RotoPaint tool because it represents Roto.
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So RotoPaint to me symbolizes that there might be a clone brush or
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some kind of paint brush in general being used,
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versus this is just a pure Roto Bezier shape.
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So I'm going to select the Bezier.
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And I'm going to draw a garbage matte around the trouble area.
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So I don't want to make it too wide,
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if I make it too wide on the left hand side there,
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then I might run into issues with the elbow,
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because I know his elbow gets very close to this glass.
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So let's just go every tenth frame for now and see if
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that works overall to start with.
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So far, so good.
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Oh, it gets very close there, so let's pull it in a little bit.
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And looks like it holds up for the most part in the rest of the shots,
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but if I go to frame 65, it suddenly gets wider.
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So I'm going to pull that down just a bit and add a
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second Bezier shape to this wide section.
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Now remember that this is a locked camera,
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so that means that the camera doesn't move.
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So the glass itself doesn't move,
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but the reflection is changing because the character is changing.
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So let's just toggle through, make sure that that holds up.
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At least to begin with for the garbage mattes.
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Oh, it gets a little bit close, frame 70, we'll just pull that in a little bit.
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And that should work.
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Now how do I apply this to my Keylight tool?
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Well, there's two inputs that we haven't used yet.
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The first one is InM and the second one is OutM.
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InM represents the core matte, hard matte or inner matte.
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So I'm going to hook it up and take a look at my Keylight.
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Now you're going to notice that it hasn't done anything for us yet.
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So in fact it still has a hole inside of my core.
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So I have to change something inside of the Keylight
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so that it recognizes this input.
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So I go into the Keylight property then scroll down to
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the bottom it says InM Component, OutM Component.
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They're both currently set to none.
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So it thinks that it doesn't have to recognize it, it can just ignore it.
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So if I tell it alpha, it will automatically fill in that hole.
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So now let's just toggle through a few frames like we did before,
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just double check.
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No major holes there, so let's do a preview.
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So I'm going to add what's called a region of interest and
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that allows me to just preview what's inside of this box
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so it's a little bit faster,
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so I don't have to preview the whole frame and now I can just
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isolate the region that I want to preview.
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So let's just preview that very quickly.
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Make sure there's no holes.
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It's looking pretty good.
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So I think we have resolved the issue.
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Let's just stop that and go back to full color.
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And go back to the full composite.
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So view composite.
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And it looks like it's fixed our hole.
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Now, it is doing something kind of funny,
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it's giving us a gray reflection now in the glass.
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So it is possible that we might want to go in there in our
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next clip and just color correct that.
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But for the most part,
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we have now refined all of the holes that were previously
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in our alpha and we are ready for the last few steps and
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that is adding a light wrap,
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reintroducing the noise and a couple of other different elements that will help
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integrate this image into the background plate successfully.
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