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These are the user uploaded subtitles that are being translated: 1 00:00:01,624 --> 00:00:04,623 Hi and welcome to setting up lighting for greenscreens. 2 00:00:04,624 --> 00:00:08,624 In this particular clip we're going to take a look at different backing colors, 3 00:00:08,624 --> 00:00:11,624 or backdrop colors to film on. 4 00:00:11,624 --> 00:00:15,624 In our first example we're going to take a look at a bluescreen. 5 00:00:15,624 --> 00:00:19,124 Now some common thoughts about bluescreen is that it's best 6 00:00:19,124 --> 00:00:22,624 for filming skin tones or characters on. 7 00:00:22,624 --> 00:00:27,499 Now the reason for that is because the skin tones are primarily in the red 8 00:00:27,499 --> 00:00:30,624 and green channel and not so much in the blue channel. 9 00:00:30,624 --> 00:00:35,624 So the further you get away from the red and the green channel, 10 00:00:35,624 --> 00:00:38,624 it should pull a better key overall. 11 00:00:38,624 --> 00:00:41,624 Now that's not necessarily the case. 12 00:00:41,624 --> 00:00:43,624 So long as you have really well-lit greenscreens, 13 00:00:43,624 --> 00:00:48,624 or bluescreens, either one will work for skin tones. 14 00:00:48,624 --> 00:00:49,624 Now the exception to that rule of course, 15 00:00:49,624 --> 00:00:53,623 is blonde hair which we'll take a look at in a few minutes. 16 00:00:53,624 --> 00:00:57,909 Now another thing to keep in mind of course is the luminosity so overall, 17 00:00:57,909 --> 00:01:02,624 bluescreen does have less spill than greenscreen and we'll take a comparison, 18 00:01:02,624 --> 00:01:04,624 or a look at that in a few minutes as well. 19 00:01:04,623 --> 00:01:09,623 But bluescreens, one thing that we do want to keep in mind of course, 20 00:01:09,623 --> 00:01:10,623 is the grain. 21 00:01:10,624 --> 00:01:11,624 So let's take a look. 22 00:01:11,624 --> 00:01:15,624 Here's the red channel, the green channel, and the blue channel. 23 00:01:15,624 --> 00:01:17,442 Now most of the time, 24 00:01:17,442 --> 00:01:21,624 the blue channel is the grainiest in traditional film stock, 25 00:01:21,624 --> 00:01:23,623 but we're using digital footage here. 26 00:01:23,624 --> 00:01:28,624 So it is grainier and things to keep in mind are the edge work, 27 00:01:28,624 --> 00:01:30,624 and the key itself. 28 00:01:30,624 --> 00:01:36,624 So it can cause issues, but we should be able to still work with it. 29 00:01:36,624 --> 00:01:38,624 bluescreens are also well-suited for night scenes, 30 00:01:38,624 --> 00:01:40,624 so long as they aren't lit too dark. 31 00:01:40,624 --> 00:01:43,623 And the reason for that is the cool tones. 32 00:01:43,624 --> 00:01:46,623 So now lets take a look at a greenscreen. 33 00:01:46,624 --> 00:01:49,624 The greenscreen overall is much cleaner in the green channel. 34 00:01:49,624 --> 00:01:52,624 So again: Red, green and blue. 35 00:01:52,624 --> 00:02:00,374 And if we were to sample the colors in the skin tones, so here again 0. 36 00:02:00,374 --> 00:02:01,249 23, 0. 37 00:02:01,249 --> 00:02:02,124 13, 0. 38 00:02:02,124 --> 00:02:10,623 11 and we go over top of here, we can see the greenscreen is almost 30% brighter. 39 00:02:10,624 --> 00:02:13,351 So there is some contrast in that color which should 40 00:02:13,351 --> 00:02:16,624 make it fine for pulling a key. 41 00:02:16,624 --> 00:02:18,624 Now let's take a look at that hair. 42 00:02:18,624 --> 00:02:21,624 It's that blonde hair we were talking about before. 43 00:02:21,624 --> 00:02:23,623 So here we have some blonde hair. 44 00:02:23,624 --> 00:02:28,624 We're going to crop into the blonde hair so we can take a look at it in detail. 45 00:02:28,624 --> 00:02:31,624 And we're going to take a look at a Keylight. 46 00:02:31,624 --> 00:02:33,624 So a Keylight does two things. 47 00:02:33,624 --> 00:02:36,624 It can pull a key, so there's our alpha. 48 00:02:36,624 --> 00:02:38,624 And it can despill the green. 49 00:02:38,624 --> 00:02:41,290 Now I mentioned earlier that the bluescreen has a 50 00:02:41,290 --> 00:02:44,623 lower limit than the greenscreen. 51 00:02:44,624 --> 00:02:47,624 And when the greenscreen has a higher luminance value, 52 00:02:47,624 --> 00:02:51,624 it will create more of a green spill. 53 00:02:51,624 --> 00:02:56,624 When we despill the image, what happens is that introduces red. 54 00:02:56,624 --> 00:03:00,624 So red will be introduced into things such as blonde hair. 55 00:03:00,624 --> 00:03:03,624 Blonde hair tends to have more yellow tones in it, 56 00:03:03,624 --> 00:03:08,624 so therefore that's why it will be kind of mixed up in the green. 57 00:03:08,624 --> 00:03:14,624 It will also affect things such as lighter skin tones and light color clothing. 58 00:03:14,624 --> 00:03:16,874 Another thing to keep in mind of course is we don't want 59 00:03:16,874 --> 00:03:22,624 to put anything green on a greenscreen, it can create extra holes in our key. 60 00:03:22,624 --> 00:03:25,957 So let's take a look at the luminosity issues that 61 00:03:25,957 --> 00:03:27,624 we were talking about earlier. 62 00:03:27,624 --> 00:03:30,624 So here are our two images, filmed in the exact same location, 63 00:03:30,624 --> 00:03:33,624 the exact same lighting on set. 64 00:03:33,624 --> 00:03:37,624 And we're going to take a look at the luminance. 65 00:03:37,624 --> 00:03:42,169 So the greenscreen here has a luminant value of 0. 66 00:03:42,169 --> 00:03:46,790 194 versus the bluescreen has 0. 67 00:03:46,790 --> 00:03:52,623 08, so it is less than half of the luminosity. 68 00:03:52,624 --> 00:03:58,078 So it doesn't need as much lighting to film that 69 00:03:58,078 --> 00:04:00,624 element and still get a great key. 70 00:04:00,624 --> 00:04:04,624 The other thing to keep in mind here of course, is how much spill there is. 71 00:04:04,624 --> 00:04:08,624 So again, here's the greenscreen spill versus the bluescreen spill. 72 00:04:08,624 --> 00:04:10,624 And you can see both. 73 00:04:10,624 --> 00:04:14,623 But the green is more intense. 74 00:04:14,624 --> 00:04:15,623 So pros and cons of both. 75 00:04:15,624 --> 00:04:18,624 Of course, there's nothing wrong with filming with greenscreen, 76 00:04:18,624 --> 00:04:24,623 just make sure that you keep that in mind when filming stuff like reflections, 77 00:04:24,624 --> 00:04:29,623 that blonde hair, and light-colored clothing. 78 00:04:29,624 --> 00:04:32,624 So let's take a look at some other backing colors. 79 00:04:32,624 --> 00:04:34,623 So here we have a greenscreen. 80 00:04:34,624 --> 00:04:36,623 And it was filmed on craft paper. 81 00:04:36,624 --> 00:04:39,624 And we're going to pull a Keylight. 82 00:04:39,624 --> 00:04:42,624 So a Keylight, here we go. 83 00:04:42,624 --> 00:04:44,623 That is a really nice key actually. 84 00:04:44,624 --> 00:04:45,623 It is a generic key. 85 00:04:45,624 --> 00:04:47,623 There is nothing special about it. 86 00:04:47,624 --> 00:04:49,624 We still have lots of refinement to do. 87 00:04:49,624 --> 00:04:55,623 But if we look at the details, we can see that it's doing a pretty darn good job. 88 00:04:55,624 --> 00:04:59,124 So this just proves once again that the greenscreen is 89 00:04:59,124 --> 00:05:02,624 a great backing color to film on. 90 00:05:02,624 --> 00:05:06,623 Let's look at some other backing colors. 91 00:05:06,624 --> 00:05:09,624 Here we have a white backing color. 92 00:05:09,624 --> 00:05:14,024 Now we would think because it has such high contrast that it 93 00:05:14,024 --> 00:05:15,623 would that it would pull a fantastic key. 94 00:05:15,624 --> 00:05:17,623 But unfortunately that isn't the case. 95 00:05:17,624 --> 00:05:21,624 So let's take a look at a couple of different tools. 96 00:05:21,624 --> 00:05:24,623 Our first tool here is our Keylight, that worked really well on the greenscreen. 97 00:05:24,624 --> 00:05:27,623 But unfortunately not so well on the white backdrop. 98 00:05:27,624 --> 00:05:31,124 So again, it's mostly suited for bluescreen and greenscreen, 99 00:05:31,124 --> 00:05:32,624 so that's not going to work. 100 00:05:32,624 --> 00:05:35,623 So we're going to take a look at the luminance keyer. 101 00:05:35,624 --> 00:05:39,957 And the easiest way to describe this is that it will pull a 102 00:05:39,957 --> 00:05:42,623 key based on the light versus dark values. 103 00:05:42,624 --> 00:05:48,624 So this is nice and dark, contrasty in the leaves, and the white background. 104 00:05:48,624 --> 00:05:50,623 So let's take a look. 105 00:05:50,624 --> 00:05:51,623 So it is much better. 106 00:05:51,624 --> 00:05:55,623 We do have a stronger alpha than we had before. 107 00:05:55,624 --> 00:05:56,290 But again, 108 00:05:56,290 --> 00:05:59,624 see here that it's still getting confused with some 109 00:05:59,624 --> 00:06:02,624 of the highlights in the image. 110 00:06:02,624 --> 00:06:08,624 So generally speaking, I would stay away from a white backing color. 111 00:06:08,624 --> 00:06:11,896 You might recognize some of these issues from when 112 00:06:11,896 --> 00:06:16,624 you try to pull a key with say, trees over a white sky, 113 00:06:16,624 --> 00:06:18,623 or buildings over a white sky. 114 00:06:18,624 --> 00:06:21,624 You're going to find these white edges, this white halo. 115 00:06:21,624 --> 00:06:23,624 It can be treated. 116 00:06:23,624 --> 00:06:28,623 You can fix those edges with varying different techniques. 117 00:06:28,624 --> 00:06:32,623 But overall, I would stay away from that white backing color, 118 00:06:32,624 --> 00:06:38,623 unless you absolutely have fantastic lighting equipment that you can work with. 119 00:06:38,624 --> 00:06:41,624 So green and blue again, works best. 120 00:06:41,624 --> 00:06:45,623 Next we're going to take a look at the opposite color, which is black. 121 00:06:45,624 --> 00:06:49,624 So black craft paper and again, very contrasty. 122 00:06:49,624 --> 00:06:54,624 Our luminance keyer worked very well previously, 123 00:06:54,624 --> 00:06:58,195 so hopefully it will help us with our smudges and our 124 00:06:58,195 --> 00:06:59,623 reflections and stuff like that. 125 00:06:59,624 --> 00:07:03,623 So here's our luminance keyer and we're going to take a look at that alpha. 126 00:07:03,624 --> 00:07:05,624 We have some issues. 127 00:07:05,624 --> 00:07:10,624 So our candle, which should be opaque, is very much not opaque. 128 00:07:10,624 --> 00:07:13,623 However, it's doing some nice things with our reflection. 129 00:07:13,624 --> 00:07:17,623 So hopefully when we do our test, it will work. 130 00:07:17,624 --> 00:07:21,623 So here's our checkerboard, and it's really fighting with those colors. 131 00:07:21,624 --> 00:07:23,623 So again, as we suspected, 132 00:07:23,623 --> 00:07:29,052 our candle is not opaque and it's really fighting with the 133 00:07:29,052 --> 00:07:32,624 reflections and the smudges and so forth. 134 00:07:32,624 --> 00:07:35,623 So again, this is going to take a lot of work. 135 00:07:35,624 --> 00:07:37,124 Reflections are difficult, 136 00:07:37,124 --> 00:07:44,624 but it's probably best suited for greenscreen or bluescreen backing colors. 137 00:07:44,624 --> 00:07:46,624 So let's take a look at the bluescreen. 138 00:07:46,624 --> 00:07:49,624 Here's an image that was filmed outside. 139 00:07:49,624 --> 00:07:52,624 So very natural lighting, nothing too crazy. 140 00:07:52,624 --> 00:07:55,624 Just a bluescreen backdrop. 141 00:07:55,624 --> 00:07:57,623 And we're going pull again, a Keylight. 142 00:07:57,624 --> 00:07:59,623 Keylight works best with this color. 143 00:07:59,624 --> 00:08:02,624 And we sampled somewhere up here. 144 00:08:02,624 --> 00:08:05,624 So towards the top of the plant, 145 00:08:05,624 --> 00:08:11,624 and it's doing a pretty good job overall for just the initial key. 146 00:08:11,624 --> 00:08:13,624 Nice edge work overall. 147 00:08:13,624 --> 00:08:17,623 Let's take a look at the vase. 148 00:08:17,624 --> 00:08:18,623 It's not bad. 149 00:08:18,624 --> 00:08:19,624 We have some holes. 150 00:08:19,624 --> 00:08:23,623 We would probably want to pull another key close to the vase. 151 00:08:23,624 --> 00:08:27,624 So we'll do that, and we're retaining more detail. 152 00:08:27,624 --> 00:08:29,623 So overall, what does this tell us? 153 00:08:29,624 --> 00:08:31,623 It tells us that the Keylight is the best tool, 154 00:08:31,624 --> 00:08:35,624 or one of the best tools to use for this particular image. 155 00:08:35,624 --> 00:08:39,957 However, we might have to combine more than one key to get our final, 156 00:08:39,957 --> 00:08:41,624 final alpha, but that's okay. 157 00:08:41,624 --> 00:08:47,624 So this is a great tool to use and a great image. 158 00:08:47,624 --> 00:08:50,624 Up next, we're going to take a look at that red backing color. 159 00:08:50,624 --> 00:08:55,624 Again, we said earlier blonde hair on greenscreen doesn't work so well. 160 00:08:55,624 --> 00:08:57,624 Green on green doesn't work so well. 161 00:08:57,624 --> 00:08:59,624 Same goes for red on red. 162 00:08:59,624 --> 00:09:05,623 So this skin tone, it does run heavy on the red side here. 163 00:09:05,624 --> 00:09:09,624 So mostly in the red channel, followed by the green and the blue. 164 00:09:09,624 --> 00:09:12,624 Of course our backing color is very, very red. 165 00:09:12,624 --> 00:09:14,624 So let's try to pull a key. 166 00:09:14,624 --> 00:09:16,624 We know the Keylight won't work. 167 00:09:16,624 --> 00:09:24,624 In fact, we can see here we have some transparency in the fingers. 168 00:09:24,624 --> 00:09:28,623 Our hand is actually be despilled so it's turning gray. 169 00:09:28,624 --> 00:09:33,624 So this definitely is not a great tool to use for this backing color. 170 00:09:33,624 --> 00:09:36,624 So let's try the luminance key or the keyer. 171 00:09:36,624 --> 00:09:42,624 And so we can tell it to focus on the red backing color with a red screen. 172 00:09:42,624 --> 00:09:45,624 We're going to modify it. 173 00:09:45,624 --> 00:09:46,623 It's going to pull an alpha. 174 00:09:46,624 --> 00:09:52,624 We're going to merge that onto our image and we can see here not so great. 175 00:09:52,624 --> 00:09:55,624 So we're just going to refine that there. 176 00:09:55,624 --> 00:10:01,624 It's better than it was before, so much better than that Keylight for sure. 177 00:10:01,624 --> 00:10:06,623 But again, it's having problem with unevenly lit screen. 178 00:10:06,624 --> 00:10:10,624 And it's just not quite where we need to get it. 179 00:10:10,624 --> 00:10:12,624 So let's take a look at the Primatte, 180 00:10:12,624 --> 00:10:15,624 which does like having different backing colors. 181 00:10:15,624 --> 00:10:17,624 So much better of a solution. 182 00:10:17,624 --> 00:10:22,290 Almost a perfect, little finger almost perfect, 183 00:10:22,290 --> 00:10:25,624 not quite, some small details here which we can refine. 184 00:10:25,624 --> 00:10:30,623 Let's take a look at that over top of our test backgrounds. 185 00:10:30,624 --> 00:10:31,624 It's much better. 186 00:10:31,624 --> 00:10:33,624 So red backing colors can be used. 187 00:10:33,624 --> 00:10:36,624 It definitely wouldn't be my first choice. 188 00:10:36,624 --> 00:10:42,623 I would stick to elements that are far, far from the red channel if possible. 189 00:10:42,624 --> 00:10:48,624 But again, primarily stick to that green or bluescreen backing color. 190 00:10:48,624 --> 00:10:51,623 So let's take a look at that hand on the greenscreen, 191 00:10:51,624 --> 00:10:55,623 and a Keylight, and it's much better. 192 00:10:55,624 --> 00:10:59,624 So the exact same hand, exact same environment, 193 00:10:59,624 --> 00:11:06,260 but on a green backing color, and already we can see it's just better, 194 00:11:06,260 --> 00:11:07,624 night and day. 195 00:11:07,624 --> 00:11:09,624 A lot faster, a lot less work. 196 00:11:09,624 --> 00:11:12,624 Despills working very nicely. 197 00:11:12,624 --> 00:11:17,624 We're not losing the color, so it's not turning gray. 198 00:11:17,624 --> 00:11:22,623 Definitely a better solution for this particular skin tone. 199 00:11:22,624 --> 00:11:25,624 Next, let's look at that black backing color. 200 00:11:25,624 --> 00:11:31,624 So it didn't work so well for us on the vase and the candle earlier, 201 00:11:31,624 --> 00:11:35,624 but maybe it will work for some atmospheric elements. 202 00:11:35,624 --> 00:11:40,624 So often you will find atmospherics in stock footage on black backing colors. 203 00:11:40,624 --> 00:11:44,624 And so this was shot on black corrugated cardboard. 204 00:11:44,624 --> 00:11:47,624 And we're going to pull the luminance keyer. 205 00:11:47,624 --> 00:11:52,624 So here's our luminance keyer merged over top of our elements. 206 00:11:52,624 --> 00:11:54,624 And it's working okay, 207 00:11:54,624 --> 00:11:59,623 but look at the detail loss that we have in the center of the elements. 208 00:11:59,624 --> 00:12:01,623 Looking a little bit crunchy. 209 00:12:01,624 --> 00:12:05,623 And what I mean by that is that the falloff isn't as we like it. 210 00:12:05,624 --> 00:12:07,624 We're losing some detail. 211 00:12:07,624 --> 00:12:10,624 So an alternative to that, a quick solution, 212 00:12:10,624 --> 00:12:14,623 not a final solution, is to do a plus operator. 213 00:12:14,624 --> 00:12:18,624 So if I have to describe a plus operator, 214 00:12:18,624 --> 00:12:23,338 visually speaking, it's going to take any color that's 100% black, 215 00:12:23,338 --> 00:12:26,624 so here's 100% black, and it will drop it. 216 00:12:26,624 --> 00:12:28,624 So it won't be visible at all. 217 00:12:28,624 --> 00:12:33,624 As the numbers, as those values go up in color, 218 00:12:33,624 --> 00:12:35,624 they become more and more visible. 219 00:12:35,624 --> 00:12:37,024 So as it gets closer to 1. 220 00:12:37,024 --> 00:12:41,624 0 or higher, it will be visible when merged over top with that background image. 221 00:12:41,624 --> 00:12:44,624 So here we go, so we retain more detail. 222 00:12:44,624 --> 00:12:49,623 Again, we're losing some of the core. 223 00:12:49,624 --> 00:12:50,623 So if we merge the two of them together, 224 00:12:50,624 --> 00:12:55,624 the plus with the premultiplied image, a lot better detail are gained. 225 00:12:55,624 --> 00:12:59,623 And that filled in detail that we lost, but again, not quite final. 226 00:12:59,624 --> 00:13:00,624 So well on our way, 227 00:13:00,624 --> 00:13:03,442 but it will definitely need a lot more refinement to 228 00:13:03,442 --> 00:13:05,624 use that as the final element. 229 00:13:05,624 --> 00:13:10,624 One last thing that we're going to take a look at is of course smoke. 230 00:13:10,624 --> 00:13:14,624 So here's smoke, a nice element shot on a black backdrop. 231 00:13:14,624 --> 00:13:19,624 We're going to pull our luminance keyer and combine it with a plus. 232 00:13:19,624 --> 00:13:24,623 You can see here again, not too bad for a first try. 233 00:13:24,624 --> 00:13:30,623 Does not work so great for our candle holder here unfortunately. 234 00:13:30,624 --> 00:13:34,623 That will need extra refinement if we did want to 235 00:13:34,623 --> 00:13:36,623 retain that particular candle holder. 236 00:13:36,624 --> 00:13:39,624 But for the smoke it works pretty good. 237 00:13:39,624 --> 00:13:41,623 So again, just a start. 238 00:13:41,624 --> 00:13:45,624 Just to show you what you can do with those different backing colors. 239 00:13:45,624 --> 00:13:47,624 By no means final. 240 00:13:47,624 --> 00:13:50,624 So definitely more refinement there. 241 00:13:50,624 --> 00:13:53,624 So as a brief review of what we learned in this clip. 242 00:13:53,624 --> 00:13:56,623 We looked at the greenscreens, the pros and cons of both. 243 00:13:56,624 --> 00:14:01,624 And which backing colors and backdrop colors work best 244 00:14:01,624 --> 00:14:06,624 for different subjects and/or objects. 21136

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