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In this clip we're going to look at pulling a key.
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So the first image that we have on screen here is the
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pre-processed image from our previous clip.
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So the green screen has been evened out,
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it has no noise, and it has been white balanced.
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So we're going to take this image sequence that has been
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pre-comped and bring it into this new script.
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So let's take a look at that script.
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So inside of our script here you will notice that here is our precomp.
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And so we have disabled all of the tools.
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So box select the tools, it D to re-enable and D again to basically disable.
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So it has a little black X through it,
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which means it will not process these tools in this script.
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So let's go down to our workflow here, where we can begin.
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So I have a bit of a cheat sheet here to the top
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left hand corner of this backdrop.
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And we can use that to really refine our key.
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So I'm going to hook up my pre-processed green screen
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footage to the source and put in my Keylight.
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And the Bg to my Bg image.
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So let's take a look at that Bg image.
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So over here to the left hand side, so here is my Bg image.
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And it has been color corrected to match my foreground image.
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Now it is a little bit smaller because this is a large piece,
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so let's add a reformat.
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So tab, reformat and reformat it down to 1280X720.
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So let's take a look at my Keylight, which we will use to pull our key.
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So my default it's not showing us the Bg because we don't have an alpha yet.
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Or rather it's a solid alpha.
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So here we have no alpha, we could always shuffle in an alpha.
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It's not necessary, but we can here, so we have that solid alpha.
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And we can begin with our key.
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So inside of the Keylight,
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select the eyedropper for the screen color and on frame 100,
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I'm going to select next to our character's cheek.
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So control, shift and drag.
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Let's take a look at that Keylight.
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We're pulling that initial key.
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Let's deselect the eyedropper, deselect the red box, take a look at our alpha.
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So at first glance, it's not bad.
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But if we take the gamma down, it's not looking so great.
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So we will have to refine it.
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Before we do that, let's take a look at A Over B Composite.
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So in the Keylight tool, if I go to the top under view,
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final result shows me the pre-multiplied foreground image by itself.
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But composite will show me it overtop of the background.
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Now you can notice that there is quite a lot of green
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spill still in the character's hair.
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And also in his edges.
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So we're going to fix that.
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So in our cheat sheet, the next thing is the green,
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or sorry the Screen Balance and that's going to be to
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get rid of that spill on his cheek.
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So we're going to take the Screen Balance,
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if I increase it, it adds more green, so we definitely don't want to do that,
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so we want to bring it down until it rids of that green.
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Now if I bring it down too far, completely changes his skin tones,
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so we don't want to bring it down any further than we have to,
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so somewhere around there is probably really good.
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Now the only issue is that we still have a bit of a
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halo down here on his clothing.
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So I'm going to do the next step, and that is to sample the alpha bias.
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So click on the eyedropper and I'm going to click over here on his shirt.
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Now watch this edge over here.
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Control, shift, drag and it has color corrected it.
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So deselect, and deselect, control, shift, click.
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And he's looking a lot more integrated into the background.
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So he fits the space, he has no more spill on him.
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But he's pretty transparent, so we're going to have to fix that alpha.
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So let's go back up to final results and take a look at our alpha.
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So remember we have to fix this after, in our next clip,
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it has a bit of a hole from the extreme reflection,
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but the rest of it we should be able to fix.
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So down with the gamma and we are going to work
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with the Screen Matte Clip White.
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Let's bring this down, keep going, keep going.
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And about there is good, but look what happened to my edges.
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So let me just take that off for a second.
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It's actually, it dilated my edges, so it's not doing very good there.
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So let's just double check this.
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Let's go full frame, F for full frame, bring this back down to where we had it.
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And around there should be good and we're going to Roll
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Back so that we can reintroduce that edge.
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So don't Roll Back too far,
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just enough so we reintroduce that nice edge and
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soften our edge just a little bit.
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So we don't want to do it very much.
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I'm going to put it at 0.
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5 and that should be good.
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So let's take a look at our final composite.
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Looks like we need to bring down our Clip White just a little bit.
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There we go, that should be good.
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Back to full color, A, back to regular LUT and let's look at our final composite.
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So that's looking pretty good for us.
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Again, we'll fix this and this in our next clip,
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but overall this is looking like a really great start
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to our initial key and composite.
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We will refine those edges, make sure that they're integrated well,
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add some light wrap and fix this hole from the reflection.
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Now before we wrap this clip,
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let's just make sure that our edge detail is being retained.
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So here is the before and here is the after.
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You can see that even this little highlight here is being retained,
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which is really good.
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A lot of times we accidentally erode away too far which isn't good.
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So there were, we've got a little bit of transparency on that edge,
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so we can refine that.
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Maybe we did the Roll Back too much.
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So we can Roll Back to maybe one, that's a little bit better.
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We can also bring down our Screen Softness just a little bit.
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That will add back some detail too.
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Make sure that's working up here for the top of his head.
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And it's working great.
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So now that we have a really great initial key,
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let's work at refining that key in our next clip.
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