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In this clip, we're going to take a look at optimizing channels.
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So the first definition that we're going to review is
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chroma sampling and what exactly that is.
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So digital signals are often compressed to save
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transmission time and reduce file size.
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Since the human visual system is more sensitive to
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variations in brightness or luminance than color,
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video signals can be optimized by devoting more bandwidth to the luminance or Y,
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than the color difference, which is the Cb,
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Cr.
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So we're going to take a look at the YCbCr color space,
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and those are the color space that digital footage is captured,
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or at least it works in.
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It's a little bit different than the linear color space that
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we're used to working with inside of Nuke.
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The idea behind this is that we can optimize the channels,
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and this works with all the other ones that we're going
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to be taking a look at in these clips.
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So let's take a look at optimizing some channels and take a
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look at an example of this compression.
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So here I have an EXR and a JPEG,
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and you might have noticed in other modules and clips,
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I am working primarily with EXR files and I try to stay away from JPEGs,
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with the exception of just screen capture because they're much lighter.
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And there's a reason for that.
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The reason for that is it contains far less color information.
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So let's take a look at the metadata.
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So here I have a 16-bit half float image with the EXR.
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So it contains thousands and thousands of different pieces of color information.
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And over here I have a JPEG, which is 8-bit,
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which contains drastically less information than the EXR.
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So what's the benefit to both of those?
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Well, as you can imagine, the EXR has more information.
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Therefore, it's going to produce a better and higher quality image.
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The EXR can contain values that are above one,
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or color values,
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I should say; and the JPEG reduces those values between zero and one.
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So when we're working with images inside of Nuke,
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it's highly recommended that you stick to better quality file
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formats to really reduce on that image compression.
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Now I've used a JPEG here just because it's an extreme
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example of what you can see in compression.
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And before I move on, let's take a look at that in detail.
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So here's my EXR,
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and I'm going to zoom into my image here and compare it to the JPEG.
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And as you saw it full-screen, or at least zoomed out,
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it's hard to see the difference.
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But zoomed in, you could start seeing the slight variation.
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It looks almost a little bit more blurred in the JPEG versus the EXR.
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So EXR, and there's the JPEG.
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So now let's take a look at how we can reduce those.
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And I'm going to take a look at the blue channel one last
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time so we can see that difference.
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So there we go.
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So JPEG, EXR, and again it's more blurred.
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Okay, moving on.
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So on to the denoise.
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We're going to denoise the image.
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So that JPEG does blur ever so slightly.
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This is the default denoise.
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Feel free to optimize it.
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And then we're going to move on to the YCbCr color space.
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So we've added a color space node,
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and we take it from our linear color space to the YCbCr.
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And let's go full color.
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So this was the default image in linear.
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And this is the YCbCr.
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And it looks kind of funny.
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And typically, we don't work in this color space,
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but it can be really great for keying purposes and
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for optimizing those channels.
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So let's take a look at those individual channels.
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So red represents the luminance in this case.
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The green and the blue represent the chrominance or color channels.
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Now we know that there's more compression in the chrominance,
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so we're going to slightly blur those particular channels so
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that the artifacting isn't as noticeable.
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So with the Blur tool attached to this particular image,
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so let me go full color.
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Oops, went to the wrong one.
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Let's go back to the YCbCr.
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And I'm going to add a blur.
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So here we have a blur node.
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By default, the RGB is turned on.
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Turn off the red,
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we don't want to attach the luminance because our
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eyes are the most sensitive to it, but we are going to change the size.
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So keep the size to two to four.
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We don't want to push it more than we have to,
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just so we retain the color information or the detail in
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the information and the RGB linear space.
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Now why would we want to do this?
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Why would we want to blur the image if essentially the RGB looks okay?
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And there isn't much variation between the JPEG and the EXR.
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Well, unfortunately, keyers see big differences in the chrominance,
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because they're chroma keyers.
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Most of them are chrominance keyers.
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So they're going to pick up the jagginess or the
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stepping that happens in that artifacting.
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So back to where we were at.
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So here's the blur.
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We're going to round trip back to where we were.
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So YCbCr.
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And we've gone back to where we were to begin with, so let's just take a look.
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So here is the denoise, and here is the round-trip color space.
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So back to where we were.
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But let's zoom in to see what it has done.
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So before, after.
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And there's small changes again.
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Let's go to that blue channel.
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You can see, much larger differences in the blue channel.
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So now let's see what that does when we pull our keys.
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So I have two keyers here, and I've pulled a keylight key.
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And I'm going to shuffle out what the non-blurred image looks like.
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So here's the default key.
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And that is with the denoise footage, so that's where we were at,
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and here is the key when we blur the chrominance.
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So much better than it was before.
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Drastically better.
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In fact, if I turn off the noise, it'll be even more apparent.
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So here is that artifacting that we were talking about,
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and its reduced or at least blurred.
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So there it is, so there's the artifacting.
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This is the reduced artifacting.
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So a little bit better.
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Not great.
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Pump this up to four, and it's a little bit better.
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So again, before, after.
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And let's take a look at the RGB.
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So here is the before, and zoom in.
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And the after.
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So we do lose a little bit of information in the RGB,
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but look at the difference in those edges.
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So much better than it was before.
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Remember that all images or all digital images have some sort of compression.
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The JPEG example is an extreme example of this,
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but this is a really great way to add to your pre-processing workflow.
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