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In this clip we're going to be looking at analyzing the alpha channel.
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Now,
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in our previous clip we were looking at analyzing the greenscreen and that
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was to see if it was evenly lit and any special areas that we may want to pay
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attention to so that was perhaps wispy hair or motion blur but now let's take
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a look at the alpha channel itself.
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You may recall the hard matte and the hard matte,
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of course,
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is 100% black and white and it's 100% black and white so that we can
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ensure this particular character is not see through.
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So here,
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our character and the table cloth is opaque however look
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what it's doing to our edges up here.
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It's not looking so great.
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We don't have that nice fall off that we get with the soft matte so
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we will have to refine it but the good news is is that it's keeping
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all the areas that should be opaque, opaque.
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Another few terms for hard matte, of course,
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are core matte and inner or inside matte and those
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terms can be used interchangeably.
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So now, we'll take a look at our soft matte.
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Our soft matte has lots of detail in our alpha channel,
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in fact, in some areas it has too much detail so let's take a look.
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Down here we have approximately 10%, 1% here, and 4% here.
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As a general rule of thumb 5% is the maximum that you
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should have in areas beyond your objects.
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It is the most forgiving.
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Anything above 5% may cause some issues so let's take a look.
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So here,
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we're taking a look at the areas down here where it was approximately 10%.
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So let's take a look.
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This is before and this is after and you can see it's
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starting to gray out this checkerboard, not so much up here,
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we can't see it at all up here, it's minimal,
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I wouldn't worry about it too much but we can see we're at our
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borderline here where we want to push it.
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So generally speaking, don't push it past that 5%.
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There is exceptions to the rule but we want to retain our background
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information and not blur it our or obstruct it.
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So let's take a look at a more extreme example.
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Here we have increased the alpha values to approximately 25% and again,
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let's look at that.
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A and B.
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Again,
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it's making it quite dark so it is quite aggressive and
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definitely something that we want to address.
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Another term for the soft matte, of course, is a fringe matte.
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I like to think of it as the fringe on clothing or fringe as in a hair fringe.
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So lets take a look at combining the two of them together.
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This has been combined for us and we have some nice soft edges here.
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Of course these values are fine.
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They are less than 5% and we have a nice,
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even core or a hard matte within our image.
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So again, on top of the background, let's take a look and it's looking not bad.
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So again,
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we've gotten rid of those hard edges that we saw before in the hard matte.
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It's nice and soft and our image is opaque where it needs to be opaque.
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So,
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as a quick overview of what we learned in this clip alpha channels that are
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outside of our image or object should be reduced if not removed entirely but if
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you do need them there try to keep them below 5%.
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Some other terms for a hard matte are core matte or inner or inside matte
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and another term for a soft matte is a fringe matte.
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