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These are the user uploaded subtitles that are being translated: 1 00:00:01,820 --> 00:00:05,820 In this clip we're going to be looking at analyzing the alpha channel. 2 00:00:05,820 --> 00:00:06,220 Now, 3 00:00:06,220 --> 00:00:10,153 in our previous clip we were looking at analyzing the greenscreen and that 4 00:00:10,153 --> 00:00:15,320 was to see if it was evenly lit and any special areas that we may want to pay 5 00:00:15,320 --> 00:00:21,274 attention to so that was perhaps wispy hair or motion blur but now let's take 6 00:00:21,274 --> 00:00:23,819 a look at the alpha channel itself. 7 00:00:23,820 --> 00:00:28,274 You may recall the hard matte and the hard matte, 8 00:00:28,274 --> 00:00:29,001 of course, 9 00:00:29,001 --> 00:00:33,547 is 100% black and white and it's 100% black and white so that we can 10 00:00:33,547 --> 00:00:37,819 ensure this particular character is not see through. 11 00:00:37,820 --> 00:00:39,020 So here, 12 00:00:39,020 --> 00:00:44,620 our character and the table cloth is opaque however look 13 00:00:44,620 --> 00:00:47,819 what it's doing to our edges up here. 14 00:00:47,820 --> 00:00:48,820 It's not looking so great. 15 00:00:48,820 --> 00:00:53,105 We don't have that nice fall off that we get with the soft matte so 16 00:00:53,105 --> 00:00:57,820 we will have to refine it but the good news is is that it's keeping 17 00:00:57,820 --> 00:01:01,820 all the areas that should be opaque, opaque. 18 00:01:01,820 --> 00:01:04,486 Another few terms for hard matte, of course, 19 00:01:04,486 --> 00:01:09,962 are core matte and inner or inside matte and those 20 00:01:09,962 --> 00:01:12,819 terms can be used interchangeably. 21 00:01:12,820 --> 00:01:15,819 So now, we'll take a look at our soft matte. 22 00:01:15,820 --> 00:01:19,819 Our soft matte has lots of detail in our alpha channel, 23 00:01:19,820 --> 00:01:23,820 in fact, in some areas it has too much detail so let's take a look. 24 00:01:23,820 --> 00:01:30,820 Down here we have approximately 10%, 1% here, and 4% here. 25 00:01:30,820 --> 00:01:35,820 As a general rule of thumb 5% is the maximum that you 26 00:01:35,820 --> 00:01:39,819 should have in areas beyond your objects. 27 00:01:39,820 --> 00:01:41,820 It is the most forgiving. 28 00:01:41,820 --> 00:01:46,820 Anything above 5% may cause some issues so let's take a look. 29 00:01:46,820 --> 00:01:47,547 So here, 30 00:01:47,547 --> 00:01:52,820 we're taking a look at the areas down here where it was approximately 10%. 31 00:01:52,820 --> 00:01:53,820 So let's take a look. 32 00:01:53,820 --> 00:01:58,638 This is before and this is after and you can see it's 33 00:01:58,638 --> 00:02:01,820 starting to gray out this checkerboard, not so much up here, 34 00:02:01,820 --> 00:02:05,264 we can't see it at all up here, it's minimal, 35 00:02:05,264 --> 00:02:09,153 I wouldn't worry about it too much but we can see we're at our 36 00:02:09,153 --> 00:02:11,820 borderline here where we want to push it. 37 00:02:11,820 --> 00:02:14,820 So generally speaking, don't push it past that 5%. 38 00:02:14,820 --> 00:02:19,620 There is exceptions to the rule but we want to retain our background 39 00:02:19,620 --> 00:02:23,820 information and not blur it our or obstruct it. 40 00:02:23,820 --> 00:02:26,820 So let's take a look at a more extreme example. 41 00:02:26,820 --> 00:02:33,820 Here we have increased the alpha values to approximately 25% and again, 42 00:02:33,820 --> 00:02:35,820 let's look at that. 43 00:02:35,820 --> 00:02:37,819 A and B. 44 00:02:37,820 --> 00:02:38,153 Again, 45 00:02:38,153 --> 00:02:42,320 it's making it quite dark so it is quite aggressive and 46 00:02:42,320 --> 00:02:45,820 definitely something that we want to address. 47 00:02:45,820 --> 00:02:50,820 Another term for the soft matte, of course, is a fringe matte. 48 00:02:50,820 --> 00:02:59,820 I like to think of it as the fringe on clothing or fringe as in a hair fringe. 49 00:02:59,820 --> 00:03:01,819 So lets take a look at combining the two of them together. 50 00:03:01,820 --> 00:03:06,820 This has been combined for us and we have some nice soft edges here. 51 00:03:06,820 --> 00:03:08,820 Of course these values are fine. 52 00:03:08,820 --> 00:03:14,092 They are less than 5% and we have a nice, 53 00:03:14,092 --> 00:03:17,820 even core or a hard matte within our image. 54 00:03:17,820 --> 00:03:23,819 So again, on top of the background, let's take a look and it's looking not bad. 55 00:03:23,820 --> 00:03:24,486 So again, 56 00:03:24,486 --> 00:03:28,820 we've gotten rid of those hard edges that we saw before in the hard matte. 57 00:03:28,820 --> 00:03:35,820 It's nice and soft and our image is opaque where it needs to be opaque. 58 00:03:35,820 --> 00:03:36,070 So, 59 00:03:36,070 --> 00:03:40,820 as a quick overview of what we learned in this clip alpha channels that are 60 00:03:40,820 --> 00:03:47,105 outside of our image or object should be reduced if not removed entirely but if 61 00:03:47,105 --> 00:03:50,820 you do need them there try to keep them below 5%. 62 00:03:50,820 --> 00:03:56,820 Some other terms for a hard matte are core matte or inner or inside matte 63 00:03:56,820 --> 00:04:07,820 and another term for a soft matte is a fringe matte. 5527

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