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In this clip,
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we are going to take a look at denoise versus degrain for green screen footage.
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In previous clips and modules,
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we looked at ways to analyze the footage to determine the areas of interest.
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In this module,
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we will review ways to denoise the plate as a really great way
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to preprocess the image before pulling keys.
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Before we begin, we're going to take a look at a couple of different definitions.
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The first one is the definition of grain.
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So what exactly is grain?
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Well,
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film grain or granularity is the random optical texture of
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process photographic film due to the presence of small
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particles of metallic silver, or dye clouds,
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developed from silver halide that have received enough photons.
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Or in other words,
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basically grain is found in film and it is caused by
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small pieces of metallic silver.
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Note different types of film stock may vary in size and
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amounts of this particular silver.
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So then what is the definition of digital noise?
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Well, most noise in the image sensor is thermal or heat noise.
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It's created by electrons being thrown around by vibrations.
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Image noise is an undesired byproduct of image capture
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that adds random and extra information.
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The original meaning of noise was and still remains an unwanted signal.
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So in other words, noise can be found in both film and digital footage.
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And if we take a look at what are some of those causes,
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one is image compression, filters and plug-ins.
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So now that we have an idea of denoise basics,
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let's a look at how to denoise the plate.
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So back to our script.
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We're going to scroll down to our first piece of footage.
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So I have hooked up the following tools.
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Each one of these tools is hooked up to this piece of blue screen footage.
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Now before we really begin, I do want to make a note that often,
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the words denoise and degrain are used interchangeably.
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This is technically incorrect,
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but a lot of us that worked with film stock previously do
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sometimes mistakenly use that incorrect term.
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So in most cases, we are referring to digital footage.
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And if you do hear the words used interchangeably in this clips and modules,
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I am referring to the digital footage that we are using
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for these particular clips and modules.
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So let's take a look.
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So the first one is that I've hooked it up to a blur node.
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And if I go to the blue channel,
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because that's where the noise is the most present,
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so here we go, here is the blue channel,
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and you can see that I have blurred the image but retained much detail.
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In fact, if I try to sharpen it again, it looks even worse.
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So clearly this is not the way to denoise the plate,
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but this is the very basics of how a plate is denoised.
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So we are trying to blur the image just enough to rid of that noise,
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but not too much in order to retain the detail in the plate.
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Now there are far superior workflows,
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and we're going to take a look at those now.
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So we're going to skip over these examples.
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You can take a look at them in the script outside of this particular clip,
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but let's take a look at FrameBlend.
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So it is hooked up again to our image.
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So let's take a look at our image, and I am referencing frame eight.
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There's a reason for that, and that is that our character's hands start to move.
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FrameBlend is best used for removing snow and rain and maybe
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the odd dust or scratch in the footage.
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It does not work well with images or cameras that are moving.
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So we definitely want to have a locked plate and very little
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movement other than that snow or the rain.
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Let's see why.
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So again, I mentioned that on frame eight there is some movement in the hand.
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We're going to see here that we have a ghosting effect
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and that is because the hand is moving.
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So not only does it do not a great job with removing the noise,
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but we also have doubling of our moving image.
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So not a great idea for removing that noise.
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But rain, snow, definitely a great workflow.
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Let's move on to the next one, and that is the degrain simple.
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So back to our footage and the degrain simple is exactly that, it's very simple.
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We are basically blurring the individual channels.
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The blue channel has been blurred more here just because
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it tends to have more noise in it.
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Now unfortunately,
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we are still losing the details that we love to see when denoising the plate.
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So let's take a look.
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So here's the degrain simple,
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and if I toggle back and forth from what we had before to the degrain simple,
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it is doing a better job.
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We're removing some of that noise,
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but look at the artifacting that we are introducing in the plate.
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So we're not retaining the nice detail in our image.
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Instead,
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we are adding elements that is going to work against us when pulling that key.
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So I would try to stay away from the degrain simple.
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It is a very fast tool.
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So if you just need something as quick references,
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something like that, feel free to use it.
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But there are, by far, more superior tools to denoise the plate.
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So speaking of denoise, let's go to the Denoise tool.
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So back to our original image and I'm going to show you a
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quick denoise that has already been pre-done.
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So here is the denoise.
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What a difference.
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So much better than the other examples that we looked at so far.
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And here is the original image and here is the denoised plate.
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So much better detail in our plate.
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In our edges, no doubling.
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And we have removed the noise.
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Now sometimes, the default values when we pull the denoise operation,
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blur the plate too much or too little.
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I would describe it as a guess is what it's trying to do with the automation.
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So we're going to take a look at how to pull that denoise from
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scratch and then how to modify the settings so that we can
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retain as much detail as possible.
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So scroll in on down to our brand-new Denoise tool.
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Again, it's hooked up to our plate.
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So here's our original plate.
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I have taken the light and color slump up just a
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little bit so we can see those details.
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So let's zoom out,
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go back to the regular lut and double-click on the Denoise tool.
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Now this is a brand-new Denoise tool and it's telling us
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that we have to move the analysis region.
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And that's because it doesn't understand what it's supposed to look at.
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So we have to tell it what to look at in order to
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determine how much to denoise the plate.
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So there's a couple of different things that you want to look out for.
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The first one is an even surface.
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So denoising over her hair probably won't work well.
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It doesn't like patterns or uneven surfaces.
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So something like the blue screen up here or the back of
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the chair will be great areas to sample.
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Now personally, I like to sample in darker areas,
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and that's just because the grain is a lot more visible in those areas.
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So again, I'm going to go and increase my lut so I can see more details,
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and drag the square up to the back of the car seat.
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So there we go.
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The car seat or head rest in this case.
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Let's take a look at the grain and look at the results.
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So again, great first results with the automation.
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It's looking pretty darn good overall, which is fantastic.
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Let's take a look at what happens if I make this area too small.
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It doesn't like that.
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So it has to be at least 80 by 80 pixels.
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I don't like to make it much bigger than it has to be to do that denoise.
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So let's go look at how to refine those particular settings.
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So I have a tool that has already been optimized.
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So here I have the Denoise tool, and you will notice that it is outputting noise.
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Previously it outputted the result.
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There's a couple of other settings that I have revised here as well,
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so we're going to look at all of them and figure out what they do.
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So here is this tool here, and it has sampled it around the same area,
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on the back of the car seat, or the head rest,
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and the first thing is source digital.
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So I do want to make sure that it is set to digital, not film.
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We have filmed on digital, not film.
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So sometimes you can switch between the two if it gives you a better result,
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but I would leave it at digital for digital footage.
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Next we have a noise model.
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I would leave that at the default.
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Profile, would also leave that at the default of constant.
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And now we're at the output.
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So the default is results, result would be the denoised plate.
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And if I set it to noise, it will isolate the noise that was in the image.
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So what would I use this for?
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Well, sometimes we want to regrain or I guess add noise back to the plate,
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and this allows us to have a denoise and isolate the
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noise separately from the plate.
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So let's take a look at that.
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So here's the denoise with the noise separated,
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and a denoise with the denoised plate.
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So no noise in the plate.
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And from a previous clip we went through,
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the term round tripping, which means to bring it back to the original state,
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so I've used, I have plus operators.
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So I've plussed the noise over the top of the denoised plate,
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and it reintroduces the noise back.
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So let's just see if that's round tripped.
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So before, that's before we denoised it; and after, which it has.
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So you can isolate that noise.
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I like to go back to the original plate so you'll
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understand when we go into the despill process,
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but this is also a great alternative workflow.
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So back to the denoised image.
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So we'll go back to the default one,
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and let's take a look at the denoise amounts.
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So the denoise amount is an estimated amount.
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It's what the tool thinks that it needs to set that particular
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slider to in order to denoise the plate enough.
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Sometimes it blurs the image too much.
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So you can bring it down just a little bit.
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If you bring it too far, then it adds grain back.
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So it hops of sorts.
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So it looks like at least.
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52 might be good for us, somewhere around.
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52 and.
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65.
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I think it's probably a great setting for this particular image.
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And now let's go on to the roll off.
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So what is the roll off?
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It will determine how soft the denoise will be.
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And so one is the default.
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You can bring that down, at least I think we can, let's see.
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Not really making a difference, so I would leave that at the default of one.
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Now let's take a look at the smoothness.
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We're going to zoom into the plate a little bit further to see what that does.
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So it defaults to one, and you only need to modify if,
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for some reason, the denoise amount up here is not doing its job.
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So it's not smoothing out the plate or blurring the
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plate enough to get rid of that noise.
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So if I bring the smoothness down,
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you can see it starts to introduce more information to the plate.
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And if I increase it, it pops.
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So the default value was one, oops, strong one.
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Let's take a look at that again.
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So the default value was one.
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And again, if I increase it, it almost softens it too much.
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So we, again, don't want to go past where it kind of changes,
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where we saw right there, so I'm going to change it to one,
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which is a really nice setting.
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So for the most part, we don't need to change those.
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We can go back and modify them once we go through all the different
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selections if we're not getting enough detail in our hair.
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Sharpen.
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I would not change sharpen.
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The reason for that is it will add too much detail and actually ruin our image.
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So here's sharpen.
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It looks like it's making it more contrasty,
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which you would think that we would like.
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But let's go back to the color.
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So here's the color, and let's turn off sharpen.
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And it's actually adding more detail than we would like.
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So there's my original image, there's my denoise,
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but if I increase the sharpen, it's making it too contrasty.
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This is actually destroying our image.
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So leave that at zero.
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If you do need it, just add a little bit.
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It's better to add a little bit rather than too much
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and go overboard and ruin the image.
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Next slider is going to be the luminance blend and the chrominance blend.
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So just a quick reminder, luminance is the brightness versus the darkness,
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and chrominance represents color.
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So the blend adds back the luminance and the chrominance.
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In most cases, I would not change those settings.
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But if you feel that you will improve your denoise,
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by all means, please modify them until you get the right setting.
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Down the bottom is tune channels,
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and we have the luminance gain and the chrominance gain.
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So those are going to control the values in the luminance and the chrominance.
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So let's take a look at those down there.
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So back to our blue channel.
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Now I'm going to increase the gain.
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And similar to what happened before, if we add too much, it will blur it.
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If we add zero, we add back some of that noise.
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So default of one is probably good,
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but now I'm going to go into the chrominance gain,
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see how we can add more detail back to the hair.
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So bring it down.
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Too far adds that noise back until it pops.
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There we go.
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Takes a little bit of time to update.
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This is a heavy tool.
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So here, I'm optimizing it.
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Let's take a look at what the default settings are.
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So we'll default back this one to, leave it with five.
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And one for the denoise amount.
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So here is before, and here is after.
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So you'll notice that we still have no noise or very little noise.
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We have nice detail back in our hair.
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So it doesn't make a huge difference in the RGB.
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However, what's important is those individual channels.
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So I will stick with the one with a little bit more detail.
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It is very subtle.
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So if you do want to take the time, it is worth it to modify those settings,
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but they will be very minimal in order to get slightly better results.
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Now the last thing that I want take to look at was the Neat Video.
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So this is a third-party plug-in.
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It comes from neatvideo.
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com.
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So www.
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neatvideo.
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com.
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00:15:35,916 --> 00:15:41,916
And you can have a trial yourself, download it, see what you think.
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A lot of studios really enjoy it and get some really great results,
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although I will see the Denoise tool from Nuke 10
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is working pretty great as well.
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So I won't go through how to use the tool,
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because they do have different videos on their website.
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However, let's take a look at the results.
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So it may take a while to load.
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There we go.
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Just wait for it to process.
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And then our optimized one.
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So slight differences.
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Very little.
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00:16:09,916 --> 00:16:11,916
We can continue to tweak those values.
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But again,
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it's a great alternative to using the denoise if we can't
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get a great result out of that tool.
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Now I will note that it is worthwhile to pre-comp out a Denoise tool.
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It can get quite heavy,
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and we don't want it to constantly be processing when
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00:16:29,058 --> 00:16:30,916
we're doing our keying process.
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00:16:30,916 --> 00:16:33,916
So just write it out to an image sequence,
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bring that image or new image sequence when you are pulling your keys.
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