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These are the user uploaded subtitles that are being translated: 1 00:00:02,916 --> 00:00:03,415 In this clip, 2 00:00:03,415 --> 00:00:07,916 we are going to take a look at denoise versus degrain for green screen footage. 3 00:00:07,916 --> 00:00:09,582 In previous clips and modules, 4 00:00:09,582 --> 00:00:13,916 we looked at ways to analyze the footage to determine the areas of interest. 5 00:00:13,916 --> 00:00:15,006 In this module, 6 00:00:15,006 --> 00:00:19,027 we will review ways to denoise the plate as a really great way 7 00:00:19,027 --> 00:00:23,915 to preprocess the image before pulling keys. 8 00:00:23,916 --> 00:00:27,915 Before we begin, we're going to take a look at a couple of different definitions. 9 00:00:27,916 --> 00:00:29,916 The first one is the definition of grain. 10 00:00:29,916 --> 00:00:32,916 So what exactly is grain? 11 00:00:32,916 --> 00:00:33,360 Well, 12 00:00:33,360 --> 00:00:37,715 film grain or granularity is the random optical texture of 13 00:00:37,715 --> 00:00:41,315 process photographic film due to the presence of small 14 00:00:41,315 --> 00:00:44,201 particles of metallic silver, or dye clouds, 15 00:00:44,201 --> 00:00:48,916 developed from silver halide that have received enough photons. 16 00:00:48,916 --> 00:00:50,115 Or in other words, 17 00:00:50,115 --> 00:00:54,416 basically grain is found in film and it is caused by 18 00:00:54,416 --> 00:00:56,916 small pieces of metallic silver. 19 00:00:56,916 --> 00:01:00,582 Note different types of film stock may vary in size and 20 00:01:00,582 --> 00:01:03,915 amounts of this particular silver. 21 00:01:03,916 --> 00:01:06,915 So then what is the definition of digital noise? 22 00:01:06,916 --> 00:01:10,915 Well, most noise in the image sensor is thermal or heat noise. 23 00:01:10,916 --> 00:01:15,916 It's created by electrons being thrown around by vibrations. 24 00:01:15,916 --> 00:01:18,915 Image noise is an undesired byproduct of image capture 25 00:01:18,916 --> 00:01:22,916 that adds random and extra information. 26 00:01:22,916 --> 00:01:27,916 The original meaning of noise was and still remains an unwanted signal. 27 00:01:27,916 --> 00:01:30,915 So in other words, noise can be found in both film and digital footage. 28 00:01:30,916 --> 00:01:33,915 And if we take a look at what are some of those causes, 29 00:01:33,916 --> 00:01:39,916 one is image compression, filters and plug-ins. 30 00:01:39,916 --> 00:01:42,915 So now that we have an idea of denoise basics, 31 00:01:42,916 --> 00:01:46,915 let's a look at how to denoise the plate. 32 00:01:46,916 --> 00:01:49,915 So back to our script. 33 00:01:49,916 --> 00:01:52,915 We're going to scroll down to our first piece of footage. 34 00:01:52,916 --> 00:01:54,916 So I have hooked up the following tools. 35 00:01:54,916 --> 00:02:00,916 Each one of these tools is hooked up to this piece of blue screen footage. 36 00:02:00,916 --> 00:02:05,058 Now before we really begin, I do want to make a note that often, 37 00:02:05,058 --> 00:02:08,916 the words denoise and degrain are used interchangeably. 38 00:02:08,916 --> 00:02:10,734 This is technically incorrect, 39 00:02:10,734 --> 00:02:16,773 but a lot of us that worked with film stock previously do 40 00:02:16,773 --> 00:02:19,916 sometimes mistakenly use that incorrect term. 41 00:02:19,916 --> 00:02:23,916 So in most cases, we are referring to digital footage. 42 00:02:23,916 --> 00:02:28,166 And if you do hear the words used interchangeably in this clips and modules, 43 00:02:28,166 --> 00:02:30,916 I am referring to the digital footage that we are using 44 00:02:30,916 --> 00:02:35,916 for these particular clips and modules. 45 00:02:35,916 --> 00:02:36,915 So let's take a look. 46 00:02:36,916 --> 00:02:39,916 So the first one is that I've hooked it up to a blur node. 47 00:02:39,916 --> 00:02:42,097 And if I go to the blue channel, 48 00:02:42,097 --> 00:02:44,115 because that's where the noise is the most present, 49 00:02:44,115 --> 00:02:46,582 so here we go, here is the blue channel, 50 00:02:46,582 --> 00:02:50,915 and you can see that I have blurred the image but retained much detail. 51 00:02:50,916 --> 00:02:54,916 In fact, if I try to sharpen it again, it looks even worse. 52 00:02:54,916 --> 00:02:58,916 So clearly this is not the way to denoise the plate, 53 00:02:58,916 --> 00:03:02,916 but this is the very basics of how a plate is denoised. 54 00:03:02,916 --> 00:03:07,839 So we are trying to blur the image just enough to rid of that noise, 55 00:03:07,839 --> 00:03:12,916 but not too much in order to retain the detail in the plate. 56 00:03:12,916 --> 00:03:15,916 Now there are far superior workflows, 57 00:03:15,916 --> 00:03:17,915 and we're going to take a look at those now. 58 00:03:17,916 --> 00:03:19,916 So we're going to skip over these examples. 59 00:03:19,916 --> 00:03:24,916 You can take a look at them in the script outside of this particular clip, 60 00:03:24,916 --> 00:03:26,915 but let's take a look at FrameBlend. 61 00:03:26,916 --> 00:03:29,916 So it is hooked up again to our image. 62 00:03:29,916 --> 00:03:33,916 So let's take a look at our image, and I am referencing frame eight. 63 00:03:33,916 --> 00:03:39,915 There's a reason for that, and that is that our character's hands start to move. 64 00:03:39,916 --> 00:03:46,315 FrameBlend is best used for removing snow and rain and maybe 65 00:03:46,315 --> 00:03:47,915 the odd dust or scratch in the footage. 66 00:03:47,916 --> 00:03:53,916 It does not work well with images or cameras that are moving. 67 00:03:53,916 --> 00:03:57,734 So we definitely want to have a locked plate and very little 68 00:03:57,734 --> 00:03:59,916 movement other than that snow or the rain. 69 00:03:59,916 --> 00:04:00,916 Let's see why. 70 00:04:00,916 --> 00:04:04,915 So again, I mentioned that on frame eight there is some movement in the hand. 71 00:04:04,916 --> 00:04:07,916 We're going to see here that we have a ghosting effect 72 00:04:07,916 --> 00:04:09,916 and that is because the hand is moving. 73 00:04:09,916 --> 00:04:12,643 So not only does it do not a great job with removing the noise, 74 00:04:12,643 --> 00:04:15,916 but we also have doubling of our moving image. 75 00:04:15,916 --> 00:04:18,915 So not a great idea for removing that noise. 76 00:04:18,916 --> 00:04:23,916 But rain, snow, definitely a great workflow. 77 00:04:23,916 --> 00:04:26,915 Let's move on to the next one, and that is the degrain simple. 78 00:04:26,916 --> 00:04:31,915 So back to our footage and the degrain simple is exactly that, it's very simple. 79 00:04:31,916 --> 00:04:33,915 We are basically blurring the individual channels. 80 00:04:33,916 --> 00:04:38,316 The blue channel has been blurred more here just because 81 00:04:38,316 --> 00:04:39,915 it tends to have more noise in it. 82 00:04:39,916 --> 00:04:41,166 Now unfortunately, 83 00:04:41,166 --> 00:04:46,916 we are still losing the details that we love to see when denoising the plate. 84 00:04:46,916 --> 00:04:48,915 So let's take a look. 85 00:04:48,916 --> 00:04:49,915 So here's the degrain simple, 86 00:04:49,916 --> 00:04:55,116 and if I toggle back and forth from what we had before to the degrain simple, 87 00:04:55,116 --> 00:04:56,916 it is doing a better job. 88 00:04:56,916 --> 00:04:58,915 We're removing some of that noise, 89 00:04:58,916 --> 00:05:02,915 but look at the artifacting that we are introducing in the plate. 90 00:05:02,916 --> 00:05:06,915 So we're not retaining the nice detail in our image. 91 00:05:06,916 --> 00:05:07,416 Instead, 92 00:05:07,416 --> 00:05:13,915 we are adding elements that is going to work against us when pulling that key. 93 00:05:13,916 --> 00:05:16,915 So I would try to stay away from the degrain simple. 94 00:05:16,916 --> 00:05:18,915 It is a very fast tool. 95 00:05:18,916 --> 00:05:20,916 So if you just need something as quick references, 96 00:05:20,916 --> 00:05:22,916 something like that, feel free to use it. 97 00:05:22,916 --> 00:05:29,916 But there are, by far, more superior tools to denoise the plate. 98 00:05:29,916 --> 00:05:32,916 So speaking of denoise, let's go to the Denoise tool. 99 00:05:32,916 --> 00:05:36,416 So back to our original image and I'm going to show you a 100 00:05:36,416 --> 00:05:39,916 quick denoise that has already been pre-done. 101 00:05:39,916 --> 00:05:41,915 So here is the denoise. 102 00:05:41,916 --> 00:05:42,915 What a difference. 103 00:05:42,916 --> 00:05:46,915 So much better than the other examples that we looked at so far. 104 00:05:46,916 --> 00:05:50,915 And here is the original image and here is the denoised plate. 105 00:05:50,916 --> 00:05:53,916 So much better detail in our plate. 106 00:05:53,916 --> 00:05:55,915 In our edges, no doubling. 107 00:05:55,916 --> 00:05:58,916 And we have removed the noise. 108 00:05:58,916 --> 00:06:03,791 Now sometimes, the default values when we pull the denoise operation, 109 00:06:03,791 --> 00:06:08,916 blur the plate too much or too little. 110 00:06:08,916 --> 00:06:12,915 I would describe it as a guess is what it's trying to do with the automation. 111 00:06:12,916 --> 00:06:17,249 So we're going to take a look at how to pull that denoise from 112 00:06:17,249 --> 00:06:21,515 scratch and then how to modify the settings so that we can 113 00:06:21,515 --> 00:06:23,915 retain as much detail as possible. 114 00:06:23,916 --> 00:06:27,915 So scroll in on down to our brand-new Denoise tool. 115 00:06:27,916 --> 00:06:29,915 Again, it's hooked up to our plate. 116 00:06:29,916 --> 00:06:31,915 So here's our original plate. 117 00:06:31,916 --> 00:06:34,454 I have taken the light and color slump up just a 118 00:06:34,454 --> 00:06:37,916 little bit so we can see those details. 119 00:06:37,916 --> 00:06:39,515 So let's zoom out, 120 00:06:39,515 --> 00:06:44,916 go back to the regular lut and double-click on the Denoise tool. 121 00:06:44,916 --> 00:06:48,360 Now this is a brand-new Denoise tool and it's telling us 122 00:06:48,360 --> 00:06:50,916 that we have to move the analysis region. 123 00:06:50,916 --> 00:06:54,915 And that's because it doesn't understand what it's supposed to look at. 124 00:06:54,916 --> 00:06:59,115 So we have to tell it what to look at in order to 125 00:06:59,115 --> 00:07:01,915 determine how much to denoise the plate. 126 00:07:01,916 --> 00:07:04,916 So there's a couple of different things that you want to look out for. 127 00:07:04,916 --> 00:07:06,915 The first one is an even surface. 128 00:07:06,916 --> 00:07:10,916 So denoising over her hair probably won't work well. 129 00:07:10,916 --> 00:07:13,916 It doesn't like patterns or uneven surfaces. 130 00:07:13,916 --> 00:07:18,916 So something like the blue screen up here or the back of 131 00:07:18,916 --> 00:07:20,916 the chair will be great areas to sample. 132 00:07:20,916 --> 00:07:23,915 Now personally, I like to sample in darker areas, 133 00:07:23,916 --> 00:07:28,915 and that's just because the grain is a lot more visible in those areas. 134 00:07:28,916 --> 00:07:34,716 So again, I'm going to go and increase my lut so I can see more details, 135 00:07:34,716 --> 00:07:39,916 and drag the square up to the back of the car seat. 136 00:07:39,916 --> 00:07:41,916 So there we go. 137 00:07:41,916 --> 00:07:43,916 The car seat or head rest in this case. 138 00:07:43,916 --> 00:07:47,915 Let's take a look at the grain and look at the results. 139 00:07:47,916 --> 00:07:52,916 So again, great first results with the automation. 140 00:07:52,916 --> 00:07:55,915 It's looking pretty darn good overall, which is fantastic. 141 00:07:55,916 --> 00:07:59,916 Let's take a look at what happens if I make this area too small. 142 00:07:59,916 --> 00:08:00,916 It doesn't like that. 143 00:08:00,916 --> 00:08:02,916 So it has to be at least 80 by 80 pixels. 144 00:08:02,916 --> 00:08:08,916 I don't like to make it much bigger than it has to be to do that denoise. 145 00:08:08,916 --> 00:08:14,916 So let's go look at how to refine those particular settings. 146 00:08:14,916 --> 00:08:19,916 So I have a tool that has already been optimized. 147 00:08:19,916 --> 00:08:24,916 So here I have the Denoise tool, and you will notice that it is outputting noise. 148 00:08:24,916 --> 00:08:28,916 Previously it outputted the result. 149 00:08:28,916 --> 00:08:31,915 There's a couple of other settings that I have revised here as well, 150 00:08:31,916 --> 00:08:35,916 so we're going to look at all of them and figure out what they do. 151 00:08:35,916 --> 00:08:40,916 So here is this tool here, and it has sampled it around the same area, 152 00:08:40,916 --> 00:08:44,916 on the back of the car seat, or the head rest, 153 00:08:44,916 --> 00:08:47,916 and the first thing is source digital. 154 00:08:47,916 --> 00:08:50,916 So I do want to make sure that it is set to digital, not film. 155 00:08:50,916 --> 00:08:53,916 We have filmed on digital, not film. 156 00:08:53,916 --> 00:08:57,916 So sometimes you can switch between the two if it gives you a better result, 157 00:08:57,916 --> 00:09:00,915 but I would leave it at digital for digital footage. 158 00:09:00,916 --> 00:09:02,916 Next we have a noise model. 159 00:09:02,916 --> 00:09:04,916 I would leave that at the default. 160 00:09:04,916 --> 00:09:08,915 Profile, would also leave that at the default of constant. 161 00:09:08,916 --> 00:09:09,915 And now we're at the output. 162 00:09:09,916 --> 00:09:14,915 So the default is results, result would be the denoised plate. 163 00:09:14,916 --> 00:09:20,915 And if I set it to noise, it will isolate the noise that was in the image. 164 00:09:20,916 --> 00:09:23,916 So what would I use this for? 165 00:09:23,916 --> 00:09:28,916 Well, sometimes we want to regrain or I guess add noise back to the plate, 166 00:09:28,916 --> 00:09:33,249 and this allows us to have a denoise and isolate the 167 00:09:33,249 --> 00:09:34,916 noise separately from the plate. 168 00:09:34,916 --> 00:09:35,915 So let's take a look at that. 169 00:09:35,916 --> 00:09:39,916 So here's the denoise with the noise separated, 170 00:09:39,916 --> 00:09:43,915 and a denoise with the denoised plate. 171 00:09:43,916 --> 00:09:46,916 So no noise in the plate. 172 00:09:46,916 --> 00:09:48,916 And from a previous clip we went through, 173 00:09:48,916 --> 00:09:53,370 the term round tripping, which means to bring it back to the original state, 174 00:09:53,370 --> 00:09:55,916 so I've used, I have plus operators. 175 00:09:55,916 --> 00:10:00,516 So I've plussed the noise over the top of the denoised plate, 176 00:10:00,516 --> 00:10:02,915 and it reintroduces the noise back. 177 00:10:02,916 --> 00:10:04,916 So let's just see if that's round tripped. 178 00:10:04,916 --> 00:10:10,915 So before, that's before we denoised it; and after, which it has. 179 00:10:10,916 --> 00:10:13,916 So you can isolate that noise. 180 00:10:13,916 --> 00:10:17,516 I like to go back to the original plate so you'll 181 00:10:17,516 --> 00:10:19,915 understand when we go into the despill process, 182 00:10:19,916 --> 00:10:22,916 but this is also a great alternative workflow. 183 00:10:22,916 --> 00:10:27,916 So back to the denoised image. 184 00:10:27,916 --> 00:10:29,916 So we'll go back to the default one, 185 00:10:29,916 --> 00:10:34,915 and let's take a look at the denoise amounts. 186 00:10:34,916 --> 00:10:37,916 So the denoise amount is an estimated amount. 187 00:10:37,916 --> 00:10:41,666 It's what the tool thinks that it needs to set that particular 188 00:10:41,666 --> 00:10:45,915 slider to in order to denoise the plate enough. 189 00:10:45,916 --> 00:10:48,916 Sometimes it blurs the image too much. 190 00:10:48,916 --> 00:10:50,916 So you can bring it down just a little bit. 191 00:10:50,916 --> 00:10:53,915 If you bring it too far, then it adds grain back. 192 00:10:53,916 --> 00:10:56,916 So it hops of sorts. 193 00:10:56,916 --> 00:10:58,916 So it looks like at least. 194 00:10:58,916 --> 00:11:02,516 52 might be good for us, somewhere around. 195 00:11:02,516 --> 00:11:04,115 52 and. 196 00:11:04,115 --> 00:11:04,915 65. 197 00:11:04,916 --> 00:11:09,916 I think it's probably a great setting for this particular image. 198 00:11:09,916 --> 00:11:11,915 And now let's go on to the roll off. 199 00:11:11,916 --> 00:11:13,916 So what is the roll off? 200 00:11:13,916 --> 00:11:16,916 It will determine how soft the denoise will be. 201 00:11:16,916 --> 00:11:17,915 And so one is the default. 202 00:11:17,916 --> 00:11:22,916 You can bring that down, at least I think we can, let's see. 203 00:11:22,916 --> 00:11:26,915 Not really making a difference, so I would leave that at the default of one. 204 00:11:26,916 --> 00:11:28,916 Now let's take a look at the smoothness. 205 00:11:28,916 --> 00:11:32,916 We're going to zoom into the plate a little bit further to see what that does. 206 00:11:32,916 --> 00:11:36,916 So it defaults to one, and you only need to modify if, 207 00:11:36,916 --> 00:11:42,915 for some reason, the denoise amount up here is not doing its job. 208 00:11:42,916 --> 00:11:46,734 So it's not smoothing out the plate or blurring the 209 00:11:46,734 --> 00:11:48,915 plate enough to get rid of that noise. 210 00:11:48,916 --> 00:11:50,916 So if I bring the smoothness down, 211 00:11:50,916 --> 00:11:55,915 you can see it starts to introduce more information to the plate. 212 00:11:55,916 --> 00:11:58,916 And if I increase it, it pops. 213 00:11:58,916 --> 00:12:02,916 So the default value was one, oops, strong one. 214 00:12:02,916 --> 00:12:03,915 Let's take a look at that again. 215 00:12:03,916 --> 00:12:05,916 So the default value was one. 216 00:12:05,916 --> 00:12:09,916 And again, if I increase it, it almost softens it too much. 217 00:12:09,916 --> 00:12:15,166 So we, again, don't want to go past where it kind of changes, 218 00:12:15,166 --> 00:12:18,916 where we saw right there, so I'm going to change it to one, 219 00:12:18,916 --> 00:12:21,916 which is a really nice setting. 220 00:12:21,916 --> 00:12:23,915 So for the most part, we don't need to change those. 221 00:12:23,916 --> 00:12:28,416 We can go back and modify them once we go through all the different 222 00:12:28,416 --> 00:12:31,916 selections if we're not getting enough detail in our hair. 223 00:12:31,916 --> 00:12:34,916 Sharpen. 224 00:12:34,916 --> 00:12:37,916 I would not change sharpen. 225 00:12:37,916 --> 00:12:41,916 The reason for that is it will add too much detail and actually ruin our image. 226 00:12:41,916 --> 00:12:43,915 So here's sharpen. 227 00:12:43,916 --> 00:12:45,916 It looks like it's making it more contrasty, 228 00:12:45,916 --> 00:12:47,916 which you would think that we would like. 229 00:12:47,916 --> 00:12:48,915 But let's go back to the color. 230 00:12:48,916 --> 00:12:52,916 So here's the color, and let's turn off sharpen. 231 00:12:52,916 --> 00:12:56,915 And it's actually adding more detail than we would like. 232 00:12:56,916 --> 00:12:59,916 So there's my original image, there's my denoise, 233 00:12:59,916 --> 00:13:05,915 but if I increase the sharpen, it's making it too contrasty. 234 00:13:05,916 --> 00:13:07,916 This is actually destroying our image. 235 00:13:07,916 --> 00:13:09,915 So leave that at zero. 236 00:13:09,916 --> 00:13:12,915 If you do need it, just add a little bit. 237 00:13:12,916 --> 00:13:15,915 It's better to add a little bit rather than too much 238 00:13:15,916 --> 00:13:19,915 and go overboard and ruin the image. 239 00:13:19,916 --> 00:13:24,916 Next slider is going to be the luminance blend and the chrominance blend. 240 00:13:24,916 --> 00:13:30,630 So just a quick reminder, luminance is the brightness versus the darkness, 241 00:13:30,630 --> 00:13:32,915 and chrominance represents color. 242 00:13:32,916 --> 00:13:36,915 So the blend adds back the luminance and the chrominance. 243 00:13:36,916 --> 00:13:41,915 In most cases, I would not change those settings. 244 00:13:41,916 --> 00:13:45,915 But if you feel that you will improve your denoise, 245 00:13:45,916 --> 00:13:50,915 by all means, please modify them until you get the right setting. 246 00:13:50,916 --> 00:13:52,249 Down the bottom is tune channels, 247 00:13:52,249 --> 00:13:55,916 and we have the luminance gain and the chrominance gain. 248 00:13:55,916 --> 00:14:00,916 So those are going to control the values in the luminance and the chrominance. 249 00:14:00,916 --> 00:14:01,915 So let's take a look at those down there. 250 00:14:01,916 --> 00:14:03,916 So back to our blue channel. 251 00:14:03,916 --> 00:14:05,916 Now I'm going to increase the gain. 252 00:14:05,916 --> 00:14:09,916 And similar to what happened before, if we add too much, it will blur it. 253 00:14:09,916 --> 00:14:14,916 If we add zero, we add back some of that noise. 254 00:14:14,916 --> 00:14:17,916 So default of one is probably good, 255 00:14:17,916 --> 00:14:19,916 but now I'm going to go into the chrominance gain, 256 00:14:19,916 --> 00:14:22,915 see how we can add more detail back to the hair. 257 00:14:22,916 --> 00:14:24,916 So bring it down. 258 00:14:24,916 --> 00:14:29,915 Too far adds that noise back until it pops. 259 00:14:29,916 --> 00:14:31,915 There we go. 260 00:14:31,916 --> 00:14:33,916 Takes a little bit of time to update. 261 00:14:33,916 --> 00:14:34,916 This is a heavy tool. 262 00:14:34,916 --> 00:14:37,916 So here, I'm optimizing it. 263 00:14:37,916 --> 00:14:40,915 Let's take a look at what the default settings are. 264 00:14:40,916 --> 00:14:47,915 So we'll default back this one to, leave it with five. 265 00:14:47,916 --> 00:14:49,916 And one for the denoise amount. 266 00:14:49,916 --> 00:14:51,916 So here is before, and here is after. 267 00:14:51,916 --> 00:14:57,916 So you'll notice that we still have no noise or very little noise. 268 00:14:57,916 --> 00:14:59,916 We have nice detail back in our hair. 269 00:14:59,916 --> 00:15:04,916 So it doesn't make a huge difference in the RGB. 270 00:15:04,916 --> 00:15:08,915 However, what's important is those individual channels. 271 00:15:08,916 --> 00:15:11,916 So I will stick with the one with a little bit more detail. 272 00:15:11,916 --> 00:15:13,916 It is very subtle. 273 00:15:13,916 --> 00:15:19,115 So if you do want to take the time, it is worth it to modify those settings, 274 00:15:19,115 --> 00:15:25,915 but they will be very minimal in order to get slightly better results. 275 00:15:25,916 --> 00:15:28,916 Now the last thing that I want take to look at was the Neat Video. 276 00:15:28,916 --> 00:15:30,916 So this is a third-party plug-in. 277 00:15:30,916 --> 00:15:32,516 It comes from neatvideo. 278 00:15:32,516 --> 00:15:32,915 com. 279 00:15:32,916 --> 00:15:34,416 So www. 280 00:15:34,416 --> 00:15:35,166 neatvideo. 281 00:15:35,166 --> 00:15:35,916 com. 282 00:15:35,916 --> 00:15:41,916 And you can have a trial yourself, download it, see what you think. 283 00:15:41,916 --> 00:15:44,804 A lot of studios really enjoy it and get some really great results, 284 00:15:44,804 --> 00:15:48,582 although I will see the Denoise tool from Nuke 10 285 00:15:48,582 --> 00:15:49,915 is working pretty great as well. 286 00:15:49,916 --> 00:15:52,915 So I won't go through how to use the tool, 287 00:15:52,916 --> 00:15:55,916 because they do have different videos on their website. 288 00:15:55,916 --> 00:15:57,916 However, let's take a look at the results. 289 00:15:57,916 --> 00:15:58,916 So it may take a while to load. 290 00:15:58,916 --> 00:16:00,915 There we go. 291 00:16:00,916 --> 00:16:01,915 Just wait for it to process. 292 00:16:01,916 --> 00:16:04,916 And then our optimized one. 293 00:16:04,916 --> 00:16:07,916 So slight differences. 294 00:16:07,916 --> 00:16:09,916 Very little. 295 00:16:09,916 --> 00:16:11,916 We can continue to tweak those values. 296 00:16:11,916 --> 00:16:12,516 But again, 297 00:16:12,516 --> 00:16:16,006 it's a great alternative to using the denoise if we can't 298 00:16:16,006 --> 00:16:18,916 get a great result out of that tool. 299 00:16:18,916 --> 00:16:23,916 Now I will note that it is worthwhile to pre-comp out a Denoise tool. 300 00:16:23,916 --> 00:16:25,415 It can get quite heavy, 301 00:16:25,415 --> 00:16:29,058 and we don't want it to constantly be processing when 302 00:16:29,058 --> 00:16:30,916 we're doing our keying process. 303 00:16:30,916 --> 00:16:33,916 So just write it out to an image sequence, 304 00:16:33,916 --> 00:16:41,916 bring that image or new image sequence when you are pulling your keys. 26117

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