All language subtitles for 2. Analyzing the Green Screen Footage

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These are the user uploaded subtitles that are being translated: 1 00:00:01,806 --> 00:00:04,306 In this clip we're going to review how to analyze a piece of 2 00:00:04,306 --> 00:00:07,806 greenscreen footage before we begin to pull keys. 3 00:00:07,806 --> 00:00:08,234 Now, 4 00:00:08,234 --> 00:00:12,139 it's really important for us to analyze this footage in 5 00:00:12,139 --> 00:00:14,806 order to strategize our workflow in advance. 6 00:00:14,806 --> 00:00:19,805 In this way we can figure out what the most appropriate tools are going to be 7 00:00:19,806 --> 00:00:23,805 and how to use those tools for the most successful outcome. 8 00:00:23,806 --> 00:00:26,377 So a couple things that we want to take a look at, 9 00:00:26,377 --> 00:00:28,805 of course, is the quality of the footage. 10 00:00:28,806 --> 00:00:31,806 So, was it shot cleanly? 11 00:00:31,806 --> 00:00:32,806 Is it crisp? 12 00:00:32,806 --> 00:00:37,806 Was something out of focus that we did not want it to be? 13 00:00:37,806 --> 00:00:40,806 How about the evenness of the greenscreen? 14 00:00:40,806 --> 00:00:42,805 So let's take a look at that. 15 00:00:42,806 --> 00:00:45,806 We can look at it in a couple of different channels and we can already 16 00:00:45,806 --> 00:00:48,805 see that the greenscreen is a little bit uneven. 17 00:00:48,806 --> 00:00:49,806 And this is pretty natural. 18 00:00:49,806 --> 00:00:54,472 This was shot in a green screen room and it's just the difference 19 00:00:54,472 --> 00:00:56,806 between the back wall and the ground plane here. 20 00:00:56,806 --> 00:01:03,169 So it is possible that we may need multiple keys in order to 21 00:01:03,169 --> 00:01:06,805 complete a final alpha channel for the shot. 22 00:01:06,806 --> 00:01:10,806 Now let's take a look at a couple of other issues that we might have. 23 00:01:10,806 --> 00:01:11,139 So, 24 00:01:11,139 --> 00:01:16,694 when we pull this key because of all of that uneven light 25 00:01:16,694 --> 00:01:20,805 in here we might have some artifacting. 26 00:01:20,806 --> 00:01:26,028 The definition of an artifact in visual effects is an undesired or 27 00:01:26,028 --> 00:01:31,431 unintended alteration in the data and is usually introduced by a digital 28 00:01:31,431 --> 00:01:34,806 process and in this case it was through keying. 29 00:01:34,806 --> 00:01:37,805 So we do want to be mindful of that. 30 00:01:37,806 --> 00:01:41,005 Artifacting can also be any detail in the edge work 31 00:01:41,005 --> 00:01:42,805 that we may have issues with. 32 00:01:42,806 --> 00:01:43,234 Now, 33 00:01:43,234 --> 00:01:47,306 this piece of footage was denoised and if you're not familiar with 34 00:01:47,306 --> 00:01:51,905 that process we will be going through it in a few more modules but 35 00:01:51,905 --> 00:01:54,806 for now we're just going to work with this denoised piece of footage 36 00:01:54,806 --> 00:01:57,806 and analyze the rest of the shot. 37 00:01:57,806 --> 00:02:01,806 Now the second thing that we want to take a look at is the reflection. 38 00:02:01,806 --> 00:02:06,606 So we take a look at the original piece of footage again and we see that 39 00:02:06,606 --> 00:02:11,948 there's a strong reflection in the glass over here and over here in the 40 00:02:11,948 --> 00:02:17,306 watch face and we take a look at that alpha we can see that we have almost a 41 00:02:17,306 --> 00:02:23,306 hole in our alpha and another hole over here and the reflection that has 42 00:02:23,306 --> 00:02:25,091 reflected on the table cloth so, 43 00:02:25,091 --> 00:02:28,805 definitely something to be mindful of when you're shooting. 44 00:02:28,806 --> 00:02:35,234 We will have to do some extra work to refine those areas and we can see that, 45 00:02:35,234 --> 00:02:38,806 over here, we've just analyzed it. 46 00:02:38,806 --> 00:02:43,806 So we can see, again, in the glass and in the watch face. 47 00:02:43,806 --> 00:02:45,706 Now the second thing that we want to do is we want to 48 00:02:45,706 --> 00:02:47,806 take a look at the color values. 49 00:02:47,806 --> 00:02:53,806 I've already preselected these colors and if we wanted to analyze these colors, 50 00:02:53,806 --> 00:02:55,806 I'm just going to show you over here, 51 00:02:55,806 --> 00:03:01,306 it is a jpeg versus the original was an exr but if you hold down 52 00:03:01,306 --> 00:03:04,806 Ctrl+Shift+drag you're going to get the numbers down here and that is 53 00:03:04,806 --> 00:03:07,806 the read out for the values on the greenscreen. 54 00:03:07,806 --> 00:03:11,606 If you just want to sample a single pixel hold down 55 00:03:11,606 --> 00:03:14,806 Ctrl+click and it will select a single pixel. 56 00:03:14,806 --> 00:03:18,806 Hold down Ctrl+Shift+click again to get rid of that box. 57 00:03:18,806 --> 00:03:24,806 So in evaluating this we can see that the red values are somewhat similar, 58 00:03:24,806 --> 00:03:29,806 the blue values are somewhat similar but the green are definitely different, 59 00:03:29,806 --> 00:03:30,806 in fact, 60 00:03:30,806 --> 00:03:36,583 in some cases it's 10% different so that shows us again not only visually that 61 00:03:36,583 --> 00:03:40,806 these greens are slightly different but with the numbers and numbers never lie 62 00:03:40,806 --> 00:03:44,806 so it's always great to check in with those numbers. 63 00:03:44,806 --> 00:03:50,006 Let's take a look at a couple of other last things and that is, 64 00:03:50,006 --> 00:03:53,805 of course, where we're going to sample the greenscreen. 65 00:03:53,806 --> 00:03:58,806 Some areas to keep in mind are fine hair detail. 66 00:03:58,806 --> 00:04:04,806 So this will create wispies and or transparencies are in a matte. 67 00:04:04,806 --> 00:04:09,472 These areas down here where maybe there isn't a lot of 68 00:04:09,472 --> 00:04:12,139 greenscreen that's showing and because of that, 69 00:04:12,139 --> 00:04:17,106 some of the edge work will spill over into the greenscreen and 70 00:04:17,106 --> 00:04:19,806 it will be definitely hard to key this area. 71 00:04:19,805 --> 00:04:25,805 We may get some transparency but not 100% transparency like we'd like. 72 00:04:25,806 --> 00:04:28,806 The other area of course is motion blur. 73 00:04:28,806 --> 00:04:29,575 So again, 74 00:04:29,575 --> 00:04:35,139 we want to keep this to be nice and transparent and keying it on a 75 00:04:35,139 --> 00:04:39,605 motion-blurred frame such as this it'll get a sample close to the 76 00:04:39,605 --> 00:04:42,806 element but not actually sampling it, 77 00:04:42,806 --> 00:04:46,806 otherwise we won't get the correct key and so we want to sample on a 78 00:04:46,806 --> 00:04:50,805 motion blur frame versus a non-motion-blurred frame. 79 00:04:50,806 --> 00:04:52,805 So again, in looking at this, 80 00:04:52,806 --> 00:04:57,806 we do have some details that we should pay extra attention to 81 00:04:57,806 --> 00:05:01,806 and we may need multiple keys in order to complete this 82 00:05:01,806 --> 00:05:06,806 particular shot and take it to final. 83 00:05:06,806 --> 00:05:10,806 Now that we've evaluated the greenscreen image or the image sequence, 84 00:05:10,806 --> 00:05:16,806 we can start to begin to determine the most appropriate workflow. 7618

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