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These are the user uploaded subtitles that are being translated: 1 00:00:02,290 --> 00:00:03,220 [Autogenerated] in this module. 2 00:00:03,220 --> 00:00:08,480 We're going to dig into the shuffle and shuffle copy nodes every day I'm 3 00:00:08,480 --> 00:00:12,930 shuffling is a term for how often these nodes air used. 4 00:00:13,080 --> 00:00:16,210 We're going to dig deep into the usage of these nodes. 5 00:00:16,340 --> 00:00:20,210 We're gonna go over it's confusing interface and demystify 6 00:00:20,210 --> 00:00:22,350 some of the more complex operations. 7 00:00:23,230 --> 00:00:25,030 You can create new channels, 8 00:00:25,190 --> 00:00:29,420 you can rearrange existing ones and why you would need to do this. 9 00:00:30,000 --> 00:00:33,640 The shuffle nodes come with two particular flavors. 10 00:00:33,710 --> 00:00:35,850 Shuffle and shuffle Copy. 11 00:00:36,340 --> 00:00:38,780 We're gonna go through the shuffle note interface, 12 00:00:39,240 --> 00:00:44,280 and then we're gonna go across and look at the shuffle note itself and 13 00:00:44,280 --> 00:00:48,850 understand why it only has one input and one output. 14 00:00:49,650 --> 00:00:53,810 Then we're gonna look at shuffle copy and see what makes that different. 15 00:00:54,740 --> 00:00:57,500 And then we're going to create new channels and new 16 00:00:57,500 --> 00:01:00,790 layers using these two nodes. 17 00:01:02,600 --> 00:01:04,050 In this first clip, 18 00:01:04,060 --> 00:01:07,340 we're going to take a look at the shuffle and shuffle copy notes. 19 00:01:07,700 --> 00:01:11,550 The most important things to understand between the two is how 20 00:01:12,310 --> 00:01:16,690 they're identical nodes in both form and function. 21 00:01:17,260 --> 00:01:20,860 The only difference between these two nodes is how 22 00:01:20,870 --> 00:01:24,160 shuffle copy has to external inputs, 23 00:01:24,340 --> 00:01:29,670 input one and input to and Shuffle has only one input. 24 00:01:29,800 --> 00:01:30,600 However. 25 00:01:30,690 --> 00:01:32,730 Shuffle has two inputs. 26 00:01:32,870 --> 00:01:38,150 It only has one external input, and it has a internal input. 27 00:01:38,380 --> 00:01:41,710 Now we're going to dive into that in greater detail. 28 00:01:41,970 --> 00:01:49,090 In the next clip, I have prepared a demo of the shuffle interface, 29 00:01:49,320 --> 00:01:52,740 and what I've done is I've actually created a screenshot and then 30 00:01:52,740 --> 00:01:56,170 painted out various forms of the screenshot. 31 00:01:56,370 --> 00:02:00,920 And what I'm gonna be doing is advancing through different frames 32 00:02:00,920 --> 00:02:05,170 to simplify and to illustrate how it works. 33 00:02:05,870 --> 00:02:12,700 This interface looks like a grid, a grid of boxes and numbers and letters, 34 00:02:12,700 --> 00:02:17,030 and they're very confusing to the novice and 35 00:02:17,130 --> 00:02:19,880 learning how to use the shuffle node. 36 00:02:20,080 --> 00:02:24,800 In my experience, my students always kind of stumble across this one. 37 00:02:25,150 --> 00:02:29,420 But yet this notice, so critical to understand, 38 00:02:29,420 --> 00:02:33,310 because it's used so frequently throughout compositing, 39 00:02:33,740 --> 00:02:37,660 the ability to rearrange channels, movie channels, 40 00:02:37,900 --> 00:02:42,620 move them from one layer to the other layer to create new channels is 41 00:02:42,620 --> 00:02:45,990 one of the foundational skills of good compositing. 42 00:02:46,480 --> 00:02:49,470 So let's understand what's happening right here. 43 00:02:49,810 --> 00:02:54,270 This is the interface for the shuffle because we have two inputs. 44 00:02:54,270 --> 00:02:57,130 We have input, one we have input to, 45 00:02:57,270 --> 00:03:00,550 and then this column over here is the output. 46 00:03:01,090 --> 00:03:03,650 Let's simplify things a little bit. 47 00:03:04,080 --> 00:03:08,080 Let's take away all the EC strenuous details so we can focus. 48 00:03:10,290 --> 00:03:11,970 There we go now. 49 00:03:11,980 --> 00:03:18,210 This is a single line of the shuffle node and shuffle interface. 50 00:03:18,940 --> 00:03:23,450 We can see our input, our second input and output. 51 00:03:24,140 --> 00:03:26,010 And that's what's happening right here. 52 00:03:26,400 --> 00:03:35,150 If we take away all this other material and go down to just the red, 53 00:03:37,310 --> 00:03:41,090 this is what's actually happening inside the shuffle ____. 54 00:03:42,140 --> 00:03:45,030 We connect the image to input one, 55 00:03:45,190 --> 00:03:49,350 which in the shuffle note is the only input that it exists. 56 00:03:49,740 --> 00:03:53,110 And what it's taking is the RGB a data, 57 00:03:53,470 --> 00:03:58,200 and it's taking the red and it comes down and it hits one of these 58 00:03:58,200 --> 00:04:05,140 boxes wherever there's a check box or an X inside the container that 59 00:04:05,140 --> 00:04:10,410 signifies to nuke to now process and send it to the right to the 60 00:04:10,420 --> 00:04:14,950 output and the output is rgb a red. 61 00:04:15,440 --> 00:04:21,420 So in this example, red is coming in and red is going back out, 62 00:04:21,720 --> 00:04:23,290 and that's all it's doing. 63 00:04:23,800 --> 00:04:27,150 Red is coming in and red is coming out. 64 00:04:27,620 --> 00:04:31,470 Now let's take that away for a second and understand that there 65 00:04:31,470 --> 00:04:35,840 are these inputs we have input number one, 66 00:04:36,070 --> 00:04:37,360 We've input number two. 67 00:04:38,740 --> 00:04:40,850 Now, over here, 68 00:04:40,860 --> 00:04:49,150 we only have this one Input arrow input number two is for internal channels. 69 00:04:49,460 --> 00:04:53,150 And I'm gonna show you how to set that up in the next clip. 70 00:04:53,600 --> 00:04:58,280 Now here I've allowed the green, blue and Alfa to come through. 71 00:04:58,680 --> 00:05:01,250 Now in any one of these lines, 72 00:05:01,250 --> 00:05:07,570 you can Onley check one of the incoming options so you can check off green, 73 00:05:07,680 --> 00:05:10,280 make green go to red blue, 74 00:05:10,280 --> 00:05:16,200 go to read or the alphago to read if we're using an additional input. 75 00:05:16,350 --> 00:05:18,020 Currently, this is set to none. 76 00:05:18,020 --> 00:05:19,950 But if we switched us to another input, 77 00:05:19,960 --> 00:05:25,080 this will color it with additional options such as RGB a And when? 78 00:05:25,080 --> 00:05:29,050 Then we can copy channels from that input into this stream. 79 00:05:29,500 --> 00:05:31,940 This will replace the check box. 80 00:05:31,940 --> 00:05:36,520 That's over here with a check box over here again. 81 00:05:36,730 --> 00:05:39,420 Nuke limits Your choice on Lee. 82 00:05:39,420 --> 00:05:42,250 One check box per line. 83 00:05:43,240 --> 00:05:47,460 Now, this additional middle area is for overrides. 84 00:05:48,420 --> 00:05:52,050 These four units come from the input. 85 00:05:52,800 --> 00:05:56,750 These four come from the internal input or an external 86 00:05:56,750 --> 00:06:01,470 input zero and one is an override. 87 00:06:02,340 --> 00:06:03,880 If I check zero, 88 00:06:04,040 --> 00:06:10,150 it will replace the incoming input with nothing but zero or black. 89 00:06:11,140 --> 00:06:18,190 Or if I check off the one, it will turn that channel in tow fully white or one, 90 00:06:18,510 --> 00:06:20,860 and replace it now. 91 00:06:20,980 --> 00:06:22,810 That was just for the Red Channel. 92 00:06:23,080 --> 00:06:27,090 We also have the green, We have the blue and we have the Alfa. 93 00:06:27,680 --> 00:06:29,530 So what comes in? 94 00:06:29,540 --> 00:06:30,230 RGB? 95 00:06:30,230 --> 00:06:33,880 A can be checked off and you can see it's going from red to red, 96 00:06:34,230 --> 00:06:38,850 green to green, blue to blue, an Alfa toe Alfa. 97 00:06:39,480 --> 00:06:44,550 This allows us to rearrange and modify and change any channel. 98 00:06:45,490 --> 00:06:50,150 It's exactly like taking a deck of playing cards and shuffling them. 99 00:06:50,640 --> 00:06:53,600 When you shuffle them, they get rearranged. 100 00:06:53,610 --> 00:06:58,190 Randomized Now they're not gonna be randomized unless 101 00:06:58,190 --> 00:07:00,510 you just randomly click on _______. 102 00:07:01,010 --> 00:07:02,650 But what we can do is weaken. 103 00:07:02,650 --> 00:07:04,250 Decide that. 104 00:07:04,750 --> 00:07:05,120 Well, 105 00:07:05,120 --> 00:07:09,340 that incoming red Channel has the most luminosity for a particular 106 00:07:09,340 --> 00:07:14,370 thing and weaken shuffle it to all the channels, 107 00:07:14,370 --> 00:07:17,150 creating a black and white version that just represents 108 00:07:17,150 --> 00:07:19,390 the luminous of that particular channel. 109 00:07:19,980 --> 00:07:25,930 Now, below this area is an additional area that is completely blank. 110 00:07:26,190 --> 00:07:28,670 This is an additional output. 111 00:07:29,340 --> 00:07:32,420 RGB A is the output over here. 112 00:07:32,420 --> 00:07:34,550 The triangle that comes out of the note. 113 00:07:36,140 --> 00:07:40,570 However, you may choose to output something like depth, 114 00:07:40,820 --> 00:07:45,900 velocity or custom channels that we will get into creating in 115 00:07:45,900 --> 00:07:50,150 another clip as well as your RGB and A. 116 00:07:50,600 --> 00:07:53,840 And that's what happens is we select those additional channels 117 00:07:53,840 --> 00:07:57,600 from this drop down and then we can copy red, 118 00:07:57,600 --> 00:08:04,540 green, blue Alfa or additional inputs into those additional new channels, 119 00:08:04,820 --> 00:08:05,960 not a recap. 120 00:08:06,060 --> 00:08:09,080 We have input coming in through our shuffle Input 121 00:08:09,080 --> 00:08:13,710 number one we have RGB and a red, green, 122 00:08:13,950 --> 00:08:15,750 blue and Alfa. 123 00:08:16,930 --> 00:08:17,780 Remember, 124 00:08:17,790 --> 00:08:24,480 when you are looking at this and you see these checked boxes right here, 125 00:08:24,750 --> 00:08:28,290 you are actually doing this. 126 00:08:28,370 --> 00:08:34,030 You are signaling to new that read is going to Red Green is going to 127 00:08:34,030 --> 00:08:37,450 green Blue is going to blue in Alpha's going toe Alfa, 128 00:08:37,929 --> 00:08:46,240 you're getting rear red, You're green, you're blue and your Alfa also, 129 00:08:47,200 --> 00:08:53,380 I want to point out that in the interfaces you can see that both shuffle, 130 00:08:53,380 --> 00:08:59,870 copy and shuffle identical in their interface. 131 00:09:00,740 --> 00:09:03,980 There's no visual difference between the two. 132 00:09:05,310 --> 00:09:09,560 The Onley difference that they have is that they have 133 00:09:09,570 --> 00:09:15,000 external inputs and internal inputs. 134 00:09:15,790 --> 00:09:19,800 Let's continue learning about the shuffle node and rearranging 135 00:09:19,800 --> 00:09:22,950 channels within that node in the next clip 11674

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