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[Autogenerated] in this module.
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We're going to dig into the shuffle and shuffle copy nodes every day I'm
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shuffling is a term for how often these nodes air used.
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We're going to dig deep into the usage of these nodes.
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We're gonna go over it's confusing interface and demystify
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some of the more complex operations.
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You can create new channels,
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you can rearrange existing ones and why you would need to do this.
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The shuffle nodes come with two particular flavors.
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Shuffle and shuffle Copy.
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We're gonna go through the shuffle note interface,
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and then we're gonna go across and look at the shuffle note itself and
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understand why it only has one input and one output.
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Then we're gonna look at shuffle copy and see what makes that different.
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And then we're going to create new channels and new
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layers using these two nodes.
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In this first clip,
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we're going to take a look at the shuffle and shuffle copy notes.
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The most important things to understand between the two is how
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they're identical nodes in both form and function.
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The only difference between these two nodes is how
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shuffle copy has to external inputs,
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input one and input to and Shuffle has only one input.
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However.
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Shuffle has two inputs.
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It only has one external input, and it has a internal input.
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Now we're going to dive into that in greater detail.
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In the next clip, I have prepared a demo of the shuffle interface,
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and what I've done is I've actually created a screenshot and then
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painted out various forms of the screenshot.
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And what I'm gonna be doing is advancing through different frames
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to simplify and to illustrate how it works.
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This interface looks like a grid, a grid of boxes and numbers and letters,
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and they're very confusing to the novice and
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learning how to use the shuffle node.
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In my experience, my students always kind of stumble across this one.
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But yet this notice, so critical to understand,
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because it's used so frequently throughout compositing,
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the ability to rearrange channels, movie channels,
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move them from one layer to the other layer to create new channels is
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one of the foundational skills of good compositing.
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So let's understand what's happening right here.
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This is the interface for the shuffle because we have two inputs.
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We have input, one we have input to,
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and then this column over here is the output.
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Let's simplify things a little bit.
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Let's take away all the EC strenuous details so we can focus.
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There we go now.
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This is a single line of the shuffle node and shuffle interface.
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We can see our input, our second input and output.
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And that's what's happening right here.
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If we take away all this other material and go down to just the red,
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this is what's actually happening inside the shuffle ____.
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We connect the image to input one,
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which in the shuffle note is the only input that it exists.
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And what it's taking is the RGB a data,
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and it's taking the red and it comes down and it hits one of these
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boxes wherever there's a check box or an X inside the container that
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signifies to nuke to now process and send it to the right to the
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output and the output is rgb a red.
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So in this example, red is coming in and red is going back out,
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and that's all it's doing.
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Red is coming in and red is coming out.
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Now let's take that away for a second and understand that there
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are these inputs we have input number one,
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We've input number two.
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Now, over here,
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we only have this one Input arrow input number two is for internal channels.
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And I'm gonna show you how to set that up in the next clip.
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Now here I've allowed the green, blue and Alfa to come through.
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Now in any one of these lines,
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you can Onley check one of the incoming options so you can check off green,
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make green go to red blue,
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go to read or the alphago to read if we're using an additional input.
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Currently, this is set to none.
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But if we switched us to another input,
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this will color it with additional options such as RGB a And when?
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Then we can copy channels from that input into this stream.
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This will replace the check box.
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That's over here with a check box over here again.
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Nuke limits Your choice on Lee.
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One check box per line.
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Now, this additional middle area is for overrides.
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These four units come from the input.
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These four come from the internal input or an external
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input zero and one is an override.
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If I check zero,
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it will replace the incoming input with nothing but zero or black.
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Or if I check off the one, it will turn that channel in tow fully white or one,
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and replace it now.
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That was just for the Red Channel.
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We also have the green, We have the blue and we have the Alfa.
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So what comes in?
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RGB?
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A can be checked off and you can see it's going from red to red,
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green to green, blue to blue, an Alfa toe Alfa.
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This allows us to rearrange and modify and change any channel.
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It's exactly like taking a deck of playing cards and shuffling them.
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When you shuffle them, they get rearranged.
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Randomized Now they're not gonna be randomized unless
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you just randomly click on _______.
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But what we can do is weaken.
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Decide that.
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Well,
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that incoming red Channel has the most luminosity for a particular
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thing and weaken shuffle it to all the channels,
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creating a black and white version that just represents
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the luminous of that particular channel.
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Now, below this area is an additional area that is completely blank.
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This is an additional output.
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RGB A is the output over here.
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The triangle that comes out of the note.
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However, you may choose to output something like depth,
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velocity or custom channels that we will get into creating in
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another clip as well as your RGB and A.
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And that's what happens is we select those additional channels
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from this drop down and then we can copy red,
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green, blue Alfa or additional inputs into those additional new channels,
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not a recap.
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We have input coming in through our shuffle Input
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number one we have RGB and a red, green,
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blue and Alfa.
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Remember,
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when you are looking at this and you see these checked boxes right here,
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you are actually doing this.
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You are signaling to new that read is going to Red Green is going to
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green Blue is going to blue in Alpha's going toe Alfa,
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you're getting rear red, You're green, you're blue and your Alfa also,
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I want to point out that in the interfaces you can see that both shuffle,
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copy and shuffle identical in their interface.
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There's no visual difference between the two.
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The Onley difference that they have is that they have
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external inputs and internal inputs.
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Let's continue learning about the shuffle node and rearranging
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channels within that node in the next clip
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