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[Autogenerated] in this module compositing efficiency.
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We showed the methods for efficient work flows in the ways
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that you can add and remove channels,
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create better storage of both additive primary color passes and
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non color data passes that store values and a single channel by
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packing them into new renders at hold data in all four rgb a
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channels in the first clip, we're going to go over the copy nut.
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We're gonna find out about how copying channels,
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layers and channel sets and how to move them around.
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Within our cop, we're gonna learn about adding and removing channels.
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We're gonna use both of these techniques to make a multi
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layered single e xar file that will contain all the render
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passes in all the channels.
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Then we're gonna learn about how to pack the channels to be more efficient,
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looking for redundancies and extra layers that really are
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single images instead of triple channel images.
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And then we're gonna use all these techniques to composite the helicopter shot.
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So now let's jump in the nuke and look into further details of the copy node.
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Now, here we see the copy note.
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The copy note is designed to copy an Alfa from the A m put to the B inputs Alfa.
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That's its default state.
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But let's first.
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Before we go into this that's going understand how
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channels are represented in the viewer.
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Let's hook up our viewer to this beauty pass.
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Now what we see over here is RGB and a ____.
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This channel drop down will show us our channels or what is sometimes
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referred to his channel sets or channel layers.
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We can either set this to none, which it will then display nothing.
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RGB, which will Onley display the RGB or RGB Alfa or Alfa or other layers.
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Now the other layers dropped down these air Other empty channel sets that
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are available than nuke but do not contain any data.
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Now let's go back over here We have our read files bringing in
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the beauty and we can see that it has red,
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green and blue but no Alfa.
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And just like over here in the viewer for Hetty a key and I flip over toe Alfa,
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we don't have one.
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But what we do have over here is RGB image that is an Alfa.
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But it to also has no Alfa Channel.
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But the Alfa is represented in RGB space.
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So for a moment,
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let's throw down a shuffle note and we're gonna shuffle one of those channels.
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One of these are G M B's into the Alfa Channel,
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so let's choose the red because it's the first available channel.
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So that way this Alfa right here, which is represented by the white box,
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can be brought in as the A input and then copied to the B input over here.
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Now, by doing this,
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what we will see is will bring up the properties and you can see right here
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that the A copy is copying the channel of rgb dot alfa,
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which is this little box here.
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And it's copying it to rgb dot alfa of the B input, which has nothing, sir.
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Image coming out of the copy nut should now have an Alfa when I hit the a key
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or we can hit em to overlay the Alfa on top of the RGB.
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I did this thing where I put a shuffle node to shuffle the RGB into that.
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Now we could remove this and get rid of the shuffle and
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reconnect it and get the same results.
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But this time it gives us an error because it's missing the input
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channel because this does not have an Alfa.
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So what we need to do is we need to copy the channel either Red, green or Blue.
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I'm gonna select Red.
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So now it's copying the red to the Alfa and we can see
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the map overlay now works again.
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And if we have a we have an Alfa Channel Copy nodes can do just that.
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They can copy a single channel from the from the A M put
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into the what the B input container is.
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We can also additionally copy additional channels so
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we can select this and we can say, Hey, we want to grab also the Green Channel.
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Where do we want to put the green?
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Well, we want to put it in the Red Channel.
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So what does this do?
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Every actually re colors thean image because And this
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is just kind of like a shuffle.
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Even though that shuffle and shuffle copy existed,
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we can also kind of do similar things with both copy as well as shuffle.
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There's a lot of things that kind of overlap in nukes notes.
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So let's turn that back off.
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We don't need to do that right now, Layer.
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Copy is a way of copying an entire channel set over very quickly.
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So that way we can not only just copy an individual channel,
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which is what these air for, but this way we can copy an entire layer.
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So let's set that up.
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All right, So I have a ambient occlusion pass over here,
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and we have what we just already did to combine the
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Alfa with the non Alfa beauty paths.
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We're going to take another copy note, so let's create another copy note.
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And But this time, we're going to set it up,
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so we're gonna copy an entire layer.
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Now, I'm gonna take this over here, and we're gonna create a brand new layer.
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So we're gonna copy the red of this input,
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and we're gonna send it to a brand new layer.
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So let's create a new channel and we'll call this a Oh,
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that red, create new layer.
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Say yes.
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So now this is copied this into a brand new layer and weaken.
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Also, tell it to copy the green copy of the blue.
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So let's go ahead and do that but we're gonna have to create those
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additionally as well a o dot green new you blue.
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And now we have our rgb a There's Alfa and if we go over to the drop down,
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we should be able to see a Oh, and there it is.
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There's a Oh, now, it took more work than we really need to to create that layer.
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Copy.
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So let's create a shortcut.
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What we're gonna do now is we're gonna get rid of that
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and we're going to create a new layer,
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and we're going to do so by using a shuffle now.
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So I'm gonna shuffle the ambient occlusion into a
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new layer that we will call a O.
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So now it takes the rgb a It shuffles it into the a a layer.
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But now let's go back to RGB A.
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Go back to here and we're going to create a new copy.
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We're gonna copy A and B and we're gonna disable the channel copy,
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but we're going to use layer copy.
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We're gonna copy that layer ao includes that.
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So now we've created a new layer and we copied it into the image stream.
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And now you can see it is present in our image stream.
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Now, in the next clip,
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we're gonna go look at adding channels and removing channels.
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