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These are the user uploaded subtitles that are being translated: 1 00:00:02,730 --> 00:00:05,500 [Autogenerated] in this module compositing efficiency. 2 00:00:05,940 --> 00:00:09,750 We showed the methods for efficient work flows in the ways 3 00:00:09,750 --> 00:00:11,760 that you can add and remove channels, 4 00:00:12,000 --> 00:00:16,020 create better storage of both additive primary color passes and 5 00:00:16,190 --> 00:00:20,630 non color data passes that store values and a single channel by 6 00:00:20,630 --> 00:00:25,540 packing them into new renders at hold data in all four rgb a 7 00:00:25,540 --> 00:00:30,650 channels in the first clip, we're going to go over the copy nut. 8 00:00:31,080 --> 00:00:34,010 We're gonna find out about how copying channels, 9 00:00:34,590 --> 00:00:38,850 layers and channel sets and how to move them around. 10 00:00:38,940 --> 00:00:44,450 Within our cop, we're gonna learn about adding and removing channels. 11 00:00:46,140 --> 00:00:50,780 We're gonna use both of these techniques to make a multi 12 00:00:50,780 --> 00:00:55,790 layered single e xar file that will contain all the render 13 00:00:55,790 --> 00:00:57,770 passes in all the channels. 14 00:00:58,830 --> 00:01:04,470 Then we're gonna learn about how to pack the channels to be more efficient, 15 00:01:05,610 --> 00:01:10,710 looking for redundancies and extra layers that really are 16 00:01:10,720 --> 00:01:14,300 single images instead of triple channel images. 17 00:01:15,780 --> 00:01:21,190 And then we're gonna use all these techniques to composite the helicopter shot. 18 00:01:22,140 --> 00:01:26,650 So now let's jump in the nuke and look into further details of the copy node. 19 00:01:31,200 --> 00:01:32,950 Now, here we see the copy note. 20 00:01:34,470 --> 00:01:41,520 The copy note is designed to copy an Alfa from the A m put to the B inputs Alfa. 21 00:01:41,720 --> 00:01:43,770 That's its default state. 22 00:01:44,070 --> 00:01:45,340 But let's first. 23 00:01:45,350 --> 00:01:49,430 Before we go into this that's going understand how 24 00:01:49,540 --> 00:01:51,820 channels are represented in the viewer. 25 00:01:52,470 --> 00:01:55,700 Let's hook up our viewer to this beauty pass. 26 00:01:56,320 --> 00:02:01,250 Now what we see over here is RGB and a ____. 27 00:02:01,250 --> 00:02:06,570 This channel drop down will show us our channels or what is sometimes 28 00:02:06,570 --> 00:02:09,580 referred to his channel sets or channel layers. 29 00:02:09,930 --> 00:02:13,360 We can either set this to none, which it will then display nothing. 30 00:02:14,010 --> 00:02:21,780 RGB, which will Onley display the RGB or RGB Alfa or Alfa or other layers. 31 00:02:21,780 --> 00:02:27,220 Now the other layers dropped down these air Other empty channel sets that 32 00:02:27,220 --> 00:02:31,610 are available than nuke but do not contain any data. 33 00:02:32,530 --> 00:02:37,270 Now let's go back over here We have our read files bringing in 34 00:02:37,270 --> 00:02:39,260 the beauty and we can see that it has red, 35 00:02:39,510 --> 00:02:41,340 green and blue but no Alfa. 36 00:02:41,510 --> 00:02:45,100 And just like over here in the viewer for Hetty a key and I flip over toe Alfa, 37 00:02:45,100 --> 00:02:46,360 we don't have one. 38 00:02:46,940 --> 00:02:52,350 But what we do have over here is RGB image that is an Alfa. 39 00:02:52,990 --> 00:02:56,700 But it to also has no Alfa Channel. 40 00:02:56,860 --> 00:03:00,210 But the Alfa is represented in RGB space. 41 00:03:00,710 --> 00:03:01,750 So for a moment, 42 00:03:01,760 --> 00:03:09,170 let's throw down a shuffle note and we're gonna shuffle one of those channels. 43 00:03:09,170 --> 00:03:12,970 One of these are G M B's into the Alfa Channel, 44 00:03:12,970 --> 00:03:16,350 so let's choose the red because it's the first available channel. 45 00:03:16,970 --> 00:03:22,730 So that way this Alfa right here, which is represented by the white box, 46 00:03:24,140 --> 00:03:30,250 can be brought in as the A input and then copied to the B input over here. 47 00:03:30,770 --> 00:03:31,940 Now, by doing this, 48 00:03:31,940 --> 00:03:36,050 what we will see is will bring up the properties and you can see right here 49 00:03:36,050 --> 00:03:41,950 that the A copy is copying the channel of rgb dot alfa, 50 00:03:42,880 --> 00:03:44,650 which is this little box here. 51 00:03:45,390 --> 00:03:52,650 And it's copying it to rgb dot alfa of the B input, which has nothing, sir. 52 00:03:52,660 --> 00:03:57,810 Image coming out of the copy nut should now have an Alfa when I hit the a key 53 00:03:59,140 --> 00:04:03,680 or we can hit em to overlay the Alfa on top of the RGB. 54 00:04:04,290 --> 00:04:10,050 I did this thing where I put a shuffle node to shuffle the RGB into that. 55 00:04:11,190 --> 00:04:15,760 Now we could remove this and get rid of the shuffle and 56 00:04:15,760 --> 00:04:18,560 reconnect it and get the same results. 57 00:04:19,220 --> 00:04:24,250 But this time it gives us an error because it's missing the input 58 00:04:24,250 --> 00:04:27,290 channel because this does not have an Alfa. 59 00:04:29,070 --> 00:04:34,270 So what we need to do is we need to copy the channel either Red, green or Blue. 60 00:04:34,540 --> 00:04:35,760 I'm gonna select Red. 61 00:04:36,080 --> 00:04:40,810 So now it's copying the red to the Alfa and we can see 62 00:04:40,810 --> 00:04:42,640 the map overlay now works again. 63 00:04:42,910 --> 00:04:50,940 And if we have a we have an Alfa Channel Copy nodes can do just that. 64 00:04:50,940 --> 00:04:55,540 They can copy a single channel from the from the A M put 65 00:04:55,730 --> 00:04:59,080 into the what the B input container is. 66 00:04:59,840 --> 00:05:03,900 We can also additionally copy additional channels so 67 00:05:03,900 --> 00:05:10,070 we can select this and we can say, Hey, we want to grab also the Green Channel. 68 00:05:10,450 --> 00:05:11,980 Where do we want to put the green? 69 00:05:11,980 --> 00:05:13,840 Well, we want to put it in the Red Channel. 70 00:05:14,390 --> 00:05:15,420 So what does this do? 71 00:05:15,620 --> 00:05:19,270 Every actually re colors thean image because And this 72 00:05:19,270 --> 00:05:21,550 is just kind of like a shuffle. 73 00:05:22,170 --> 00:05:25,750 Even though that shuffle and shuffle copy existed, 74 00:05:26,140 --> 00:05:33,150 we can also kind of do similar things with both copy as well as shuffle. 75 00:05:33,580 --> 00:05:37,340 There's a lot of things that kind of overlap in nukes notes. 76 00:05:37,670 --> 00:05:39,160 So let's turn that back off. 77 00:05:39,170 --> 00:05:41,800 We don't need to do that right now, Layer. 78 00:05:41,800 --> 00:05:47,500 Copy is a way of copying an entire channel set over very quickly. 79 00:05:47,800 --> 00:05:53,110 So that way we can not only just copy an individual channel, 80 00:05:53,110 --> 00:05:57,850 which is what these air for, but this way we can copy an entire layer. 81 00:05:58,820 --> 00:05:59,950 So let's set that up. 82 00:06:00,430 --> 00:06:04,180 All right, So I have a ambient occlusion pass over here, 83 00:06:05,200 --> 00:06:09,610 and we have what we just already did to combine the 84 00:06:09,610 --> 00:06:13,880 Alfa with the non Alfa beauty paths. 85 00:06:14,540 --> 00:06:18,550 We're going to take another copy note, so let's create another copy note. 86 00:06:20,720 --> 00:06:22,620 And But this time, we're going to set it up, 87 00:06:22,620 --> 00:06:25,080 so we're gonna copy an entire layer. 88 00:06:26,770 --> 00:06:32,950 Now, I'm gonna take this over here, and we're gonna create a brand new layer. 89 00:06:34,130 --> 00:06:38,210 So we're gonna copy the red of this input, 90 00:06:38,740 --> 00:06:41,070 and we're gonna send it to a brand new layer. 91 00:06:41,070 --> 00:06:46,750 So let's create a new channel and we'll call this a Oh, 92 00:06:47,240 --> 00:06:50,680 that red, create new layer. 93 00:06:52,140 --> 00:06:52,910 Say yes. 94 00:06:54,180 --> 00:07:01,120 So now this is copied this into a brand new layer and weaken. 95 00:07:01,260 --> 00:07:05,050 Also, tell it to copy the green copy of the blue. 96 00:07:05,770 --> 00:07:08,710 So let's go ahead and do that but we're gonna have to create those 97 00:07:08,710 --> 00:07:19,450 additionally as well a o dot green new you blue. 98 00:07:22,410 --> 00:07:29,830 And now we have our rgb a There's Alfa and if we go over to the drop down, 99 00:07:30,080 --> 00:07:32,990 we should be able to see a Oh, and there it is. 100 00:07:33,340 --> 00:07:39,160 There's a Oh, now, it took more work than we really need to to create that layer. 101 00:07:39,160 --> 00:07:39,870 Copy. 102 00:07:40,030 --> 00:07:42,450 So let's create a shortcut. 103 00:07:44,340 --> 00:07:46,590 What we're gonna do now is we're gonna get rid of that 104 00:07:47,740 --> 00:07:51,040 and we're going to create a new layer, 105 00:07:51,770 --> 00:07:55,310 and we're going to do so by using a shuffle now. 106 00:07:56,830 --> 00:08:02,170 So I'm gonna shuffle the ambient occlusion into a 107 00:08:02,170 --> 00:08:06,350 new layer that we will call a O. 108 00:08:06,780 --> 00:08:13,150 So now it takes the rgb a It shuffles it into the a a layer. 109 00:08:13,610 --> 00:08:15,400 But now let's go back to RGB A. 110 00:08:16,310 --> 00:08:20,150 Go back to here and we're going to create a new copy. 111 00:08:21,140 --> 00:08:28,080 We're gonna copy A and B and we're gonna disable the channel copy, 112 00:08:29,000 --> 00:08:30,760 but we're going to use layer copy. 113 00:08:30,820 --> 00:08:35,150 We're gonna copy that layer ao includes that. 114 00:08:35,620 --> 00:08:41,650 So now we've created a new layer and we copied it into the image stream. 115 00:08:42,440 --> 00:08:46,650 And now you can see it is present in our image stream. 116 00:08:47,640 --> 00:08:48,750 Now, in the next clip, 117 00:08:48,750 --> 00:08:53,580 we're gonna go look at adding channels and removing channels. 10561

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