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Original subtitles

Hello there and welcome back

I'm going to move onto her next compositing fundamentals and that is level and the main goal of levels is to make sure

That your elements feel like they sit within your shot

Based on their colour

And there are two main areas of levels that you need to get right to have a realistic shell

And that's the luminance

And the colour balance of your elements

What happened to Newton look at some good and bad examples will start off with what I believe is the correct levels for this shot

This is mostly in entirely c g space shuttle with a photographic background

Everything feels nice and balance together is nothing really jumping out as being overly bright

Overly saturated to me I think this is all sitting

Pretty well together it has good luminous and it has good colour

What's look into what does it look like

If I highlights

Alright as you can see here or luminance is very off the highlights our way to break their nuclear

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Fixing the Attic red beneath my great that's breaking up again

It's not important exactly how I'm doing it now I just want to show you how I would have just it quickly

Are Converse All right this feels like it's more in the correct round and then once we fix

Are white marbles then suddenly

Are black levels or way too dark this is another luminous problem will take her lift here

Adults just start thinking

LPS feel 121 Derry girls pretty close

Black I was even a laugh before

Analysis much for bouncing once again it's sitting nicely in our scene

Smart move on to wear just the black levels are off

Takeaway Carrick near here you can see if we assume in a little bit

That it's a lifted down there and there's no reason for the underside of this

To be any lighter than that shadow underneath that something we're going to have to fix

Alright so let's make a grade here

And I'll quickly just adjust the left so are Shadows and the underside of a ship

Bounce and alright there we go

Looking pretty good

Are black levels no match

Blackpool bus can also be off in the opposite direction they can also be too dark

That's no problem because now we just need to make or blacks a little bit brighter for the stew

Alright these are pretty uniform units sitting very nicely in our scene

Improper contrast

So

The shot is interesting because

Looking at this

Are black levels are pretty close

Zara white levels

This isn't too far or maybe it's a little dark

But something it doesn't feel like it has any range to the image

That's because the midtone contrast

Really just isn't there

If I compare it to what we think is the correct levels here

You can see how much better that such as well

And dynamic range

So again what was take this quickly

And if your midterms are wrong typically it's gonna be kind of difficult

Suffix I'm actually going to you just add

I had too much though

They'll probably after fix the black levels are with all use this offset

Alright that's pretty close if added more range back into your Image here

Now it feels like it's it's much better

Another thing with contrast is your contrast can actually tell you where exactly your element is sitting in your scene

If the space shuttle

We're away in the distance I would probably want this dick on trusted work because

By contrast implies that there's Hayes and what you're looking at is very large if you look at these mountains in the back

Exact same colour is this right here this is in the photograph

What is a thin layer of Haze that's over them

And that's telling us

There's a large amount of distance between these two

The contrast is not only helpful for sitting in your seen correctly but it's also telling you where in Your Scene

Your objectives

I would say these two right here they make up

What is the first part of the levels fundamental it makes up the luminous portion of it

Is everything balanced in the sense

Brightness and contrast

And move on and look at the second half for in the talk about colour palettes

Colour balance also has two distinct parts to it

It has saturation

And it has colour town

Second look at saturation first

Saturation wow

That is psychedelic

It's very important for everything in your scene

Share a similar intensity

Of your colours you only need to be the same but they also need to be the same intensity and this is just a way too sad

This is

Straight Outta the 70s

Just add a

Colour corrector

Gigaset eration down Precinct

Are we going our back into the realm of reality

And that overall separate

Everything here was uniformly

Hugh saturated and colourful

If you compare the blue the ground to the Blue the space shuttle the space shuttle is just hyper blue and hyper Green

Go to it

If you look at the highlights of the special here

This is so much warmer than it's already kind of British rock and that doesn't really make any sense

So this is an overall separation correction

Can also be instances where only specific parts that are too bright

Because this blue right here is looking pretty good to me

It matches the ground very well

Right here

Are highlight

Is still super orange you can see even hear on the sides of the such a very strange

The warm parts we can use a few correct

Go over how to use this in detail later

Right now it's just the Principal

And what kind of selectively bring are warm spots down

Until they fit with the nurse scene a little nice

That's a lot better

Alright

Supposed to make up the saturation category does overall separation in specific saturation and it's important to have

Balanced ear scene

Next we have

Colourtone which is the overall colour shift of the element you add into your shower

So we have overall colour come here so this is crazy Green

We do not need that what's just s*** this year

What's just

Go ahead and take your colour wheel here in natural purple to neutralise that green

That was pretty close just ran off the gate will take us

There we go

Hello Tony is back

Sitting nicely Natalia

Save your quick so I don't lose my progress

It looks like you

So this colour tone

Is more isolated it's more in the dark parts I don't really see

Anything wrong with her whites year

And so on that instance

We can go into your list here

You will

Very delicate in changing this

Before we take that Louis

There we go

City match right now

An inverse that you can also have highlights

I have better colour town this is pretty nasty right here

Isolate or highlights you in the highlight section of colour correct will go with this in Next

Lesson

See what we can do here to neutralise

Fossil looks like

Highlights a beauty just etc

Swaddle

Green then I would like

Would happen if you just took all the colour out

It does a little more

Install little Greene

Top-up are saturation here

That's not too bad I don't think it's perfect

Restart isolating

Highlights and red tones I can get pretty tricky

Shadows are pretty easy that isolates let's just something to keep it

Loads of the overall adjustments you'll typically be making

To your Image using levels

You'll be looking at the minute so you'll be checking the black point the white point and the midtone contrast

And you'll be looking at your overall color balance based on your separation

And your colour town

One last thing I want to show you before we move on is explain the difference visually between lift

In game

He's a very important concept to understand and I can be kind of it's tractor going to do my best to show you exactly

What the differences are so it's like this using a grade node

I bet in right here

So left is All Blacks gamma is emitted times in game is alright pints

What's start by adjusting our blacks or left

What does

Change this and you'll see

Are Blacks

Are moving the most in this our pivot point is actually our brightest point here and that's not moving at all

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As we crashed this image or lifted

Pivoting around or highlights which means we're really not affected them it's just a boy

So inversely

What's look at again

Search this down this is the exact opposite

We're not touching or Blacks

But we are touching our highlights the blacks are pivot point here

Gain is interchangeable with x and I'll prove it to you right now

It does the exact same thing

Why these are two separate options

I have no idea

No gamer effects are mid Downs you'll see something interesting

As we start to effect this

Neither or brightest brights

Where are darkest arts move but we changing our mid tones

Something you have to keep in mind that this Curve doesn't entirely show

Removing anything that's brighter that one

And so if we're taking our gamer down

Anything that's brighter than the value of one is actually

Getting brighter as were seemingly darken image

And inversely

Asra lifting are gamma

Actually

Darker than anything that's brighter than what you have to visualise this Curve continuing and flattening

Compared to our original linear Curve

Increasing the gas is commonly used for d contrasting with decrease in it increases the contact

They can see why because of the scared of you

Your option we have left in here is our offset

And that just uniformly adds values

What subtract values

You are in the chair

And how do black points relate to left because a black point is trying to normalize the darkest part of the vegetable

Sofia to say you're black

Is at

1

It's Snaps down right here is the value of point one and it's bringing it down to 0

We want to say our black point is -41

Negative point wine we can imagine is over here remember this Curve goes beyond what we can see here and it has snapped

0

The black point lift

Move in the opposite directions

If I were to take a lift in -1

The cattle out

And this is the same

Is it nothing happened

Best right now is the equivalent of having a black point

Appoint to with her left at 0

So it's important to Note that

Black point and lift

If you have the exact same values in them they will cancel each other out

The same goes for a Waypoint endgame what's just look at that really

The same here

We were

0.92 Ashley by 9 and you can see it's not there

But then again if you take her game down

Snapback

It's good to keep in mind how all of these things work under the hood in case you want to take advantage of them later you can use your

Appointment game to automate interactive lighting

Safe fire for example or once player

Is a lot you can do with these tools if you understand how they

And that concludes

Our in-depth work at Lidl's

Thank you very much for listening and I'll catch you in the next

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