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Hello there and welcome back
I'm going to move onto her next compositing fundamentals and that is level and the main goal of levels is to make sure
That your elements feel like they sit within your shot
Based on their colour
And there are two main areas of levels that you need to get right to have a realistic shell
And that's the luminance
And the colour balance of your elements
What happened to Newton look at some good and bad examples will start off with what I believe is the correct levels for this shot
This is mostly in entirely c g space shuttle with a photographic background
Everything feels nice and balance together is nothing really jumping out as being overly bright
Overly saturated to me I think this is all sitting
Pretty well together it has good luminous and it has good colour
What's look into what does it look like
If I highlights
Alright as you can see here or luminance is very off the highlights our way to break their nuclear
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Fixing the Attic red beneath my great that's breaking up again
It's not important exactly how I'm doing it now I just want to show you how I would have just it quickly
Are Converse All right this feels like it's more in the correct round and then once we fix
Are white marbles then suddenly
Are black levels or way too dark this is another luminous problem will take her lift here
Adults just start thinking
LPS feel 121 Derry girls pretty close
Black I was even a laugh before
Analysis much for bouncing once again it's sitting nicely in our scene
Smart move on to wear just the black levels are off
Takeaway Carrick near here you can see if we assume in a little bit
That it's a lifted down there and there's no reason for the underside of this
To be any lighter than that shadow underneath that something we're going to have to fix
Alright so let's make a grade here
And I'll quickly just adjust the left so are Shadows and the underside of a ship
Bounce and alright there we go
Looking pretty good
Are black levels no match
Blackpool bus can also be off in the opposite direction they can also be too dark
That's no problem because now we just need to make or blacks a little bit brighter for the stew
Alright these are pretty uniform units sitting very nicely in our scene
Improper contrast
So
The shot is interesting because
Looking at this
Are black levels are pretty close
Zara white levels
This isn't too far or maybe it's a little dark
But something it doesn't feel like it has any range to the image
That's because the midtone contrast
Really just isn't there
If I compare it to what we think is the correct levels here
You can see how much better that such as well
And dynamic range
So again what was take this quickly
And if your midterms are wrong typically it's gonna be kind of difficult
Suffix I'm actually going to you just add
I had too much though
They'll probably after fix the black levels are with all use this offset
Alright that's pretty close if added more range back into your Image here
Now it feels like it's it's much better
Another thing with contrast is your contrast can actually tell you where exactly your element is sitting in your scene
If the space shuttle
We're away in the distance I would probably want this dick on trusted work because
By contrast implies that there's Hayes and what you're looking at is very large if you look at these mountains in the back
Exact same colour is this right here this is in the photograph
What is a thin layer of Haze that's over them
And that's telling us
There's a large amount of distance between these two
The contrast is not only helpful for sitting in your seen correctly but it's also telling you where in Your Scene
Your objectives
I would say these two right here they make up
What is the first part of the levels fundamental it makes up the luminous portion of it
Is everything balanced in the sense
Brightness and contrast
And move on and look at the second half for in the talk about colour palettes
Colour balance also has two distinct parts to it
It has saturation
And it has colour town
Second look at saturation first
Saturation wow
That is psychedelic
It's very important for everything in your scene
Share a similar intensity
Of your colours you only need to be the same but they also need to be the same intensity and this is just a way too sad
This is
Straight Outta the 70s
Just add a
Colour corrector
Gigaset eration down Precinct
Are we going our back into the realm of reality
And that overall separate
Everything here was uniformly
Hugh saturated and colourful
If you compare the blue the ground to the Blue the space shuttle the space shuttle is just hyper blue and hyper Green
Go to it
If you look at the highlights of the special here
This is so much warmer than it's already kind of British rock and that doesn't really make any sense
So this is an overall separation correction
Can also be instances where only specific parts that are too bright
Because this blue right here is looking pretty good to me
It matches the ground very well
Right here
Are highlight
Is still super orange you can see even hear on the sides of the such a very strange
The warm parts we can use a few correct
Go over how to use this in detail later
Right now it's just the Principal
And what kind of selectively bring are warm spots down
Until they fit with the nurse scene a little nice
That's a lot better
Alright
Supposed to make up the saturation category does overall separation in specific saturation and it's important to have
Balanced ear scene
Next we have
Colourtone which is the overall colour shift of the element you add into your shower
So we have overall colour come here so this is crazy Green
We do not need that what's just s*** this year
What's just
Go ahead and take your colour wheel here in natural purple to neutralise that green
That was pretty close just ran off the gate will take us
There we go
Hello Tony is back
Sitting nicely Natalia
Save your quick so I don't lose my progress
It looks like you
So this colour tone
Is more isolated it's more in the dark parts I don't really see
Anything wrong with her whites year
And so on that instance
We can go into your list here
You will
Very delicate in changing this
Before we take that Louis
There we go
City match right now
An inverse that you can also have highlights
I have better colour town this is pretty nasty right here
Isolate or highlights you in the highlight section of colour correct will go with this in Next
Lesson
See what we can do here to neutralise
Fossil looks like
Highlights a beauty just etc
Swaddle
Green then I would like
Would happen if you just took all the colour out
It does a little more
Install little Greene
Top-up are saturation here
That's not too bad I don't think it's perfect
Restart isolating
Highlights and red tones I can get pretty tricky
Shadows are pretty easy that isolates let's just something to keep it
Loads of the overall adjustments you'll typically be making
To your Image using levels
You'll be looking at the minute so you'll be checking the black point the white point and the midtone contrast
And you'll be looking at your overall color balance based on your separation
And your colour town
One last thing I want to show you before we move on is explain the difference visually between lift
In game
He's a very important concept to understand and I can be kind of it's tractor going to do my best to show you exactly
What the differences are so it's like this using a grade node
I bet in right here
So left is All Blacks gamma is emitted times in game is alright pints
What's start by adjusting our blacks or left
What does
Change this and you'll see
Are Blacks
Are moving the most in this our pivot point is actually our brightest point here and that's not moving at all
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As we crashed this image or lifted
Pivoting around or highlights which means we're really not affected them it's just a boy
So inversely
What's look at again
Search this down this is the exact opposite
We're not touching or Blacks
But we are touching our highlights the blacks are pivot point here
Gain is interchangeable with x and I'll prove it to you right now
It does the exact same thing
Why these are two separate options
I have no idea
No gamer effects are mid Downs you'll see something interesting
As we start to effect this
Neither or brightest brights
Where are darkest arts move but we changing our mid tones
Something you have to keep in mind that this Curve doesn't entirely show
Removing anything that's brighter that one
And so if we're taking our gamer down
Anything that's brighter than the value of one is actually
Getting brighter as were seemingly darken image
And inversely
Asra lifting are gamma
Actually
Darker than anything that's brighter than what you have to visualise this Curve continuing and flattening
Compared to our original linear Curve
Increasing the gas is commonly used for d contrasting with decrease in it increases the contact
They can see why because of the scared of you
Your option we have left in here is our offset
And that just uniformly adds values
What subtract values
You are in the chair
And how do black points relate to left because a black point is trying to normalize the darkest part of the vegetable
Sofia to say you're black
Is at
1
It's Snaps down right here is the value of point one and it's bringing it down to 0
We want to say our black point is -41
Negative point wine we can imagine is over here remember this Curve goes beyond what we can see here and it has snapped
0
The black point lift
Move in the opposite directions
If I were to take a lift in -1
The cattle out
And this is the same
Is it nothing happened
Best right now is the equivalent of having a black point
Appoint to with her left at 0
So it's important to Note that
Black point and lift
If you have the exact same values in them they will cancel each other out
The same goes for a Waypoint endgame what's just look at that really
The same here
We were
0.92 Ashley by 9 and you can see it's not there
But then again if you take her game down
Snapback
It's good to keep in mind how all of these things work under the hood in case you want to take advantage of them later you can use your
Appointment game to automate interactive lighting
Safe fire for example or once player
Is a lot you can do with these tools if you understand how they
And that concludes
Our in-depth work at Lidl's
Thank you very much for listening and I'll catch you in the next
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