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Hello people and welcome to this new class
where we're going to see a new tray called a.
Since this tray is here, I will expand.
It, will find here the possibility to add
icing or to delayed our scene.
So let's wait a little bit till we create our first.
Firstly, I would like to talk about other tools
related with this sin tray, like this.
Three tools that we find here
at the end of the main toolbar.
We have position camera.
We have this tool called Look around with this.
And we have these two Cold War,
the three of them are related with the TRE, why?
Because the three of them are going to help us to
place the camera in a very, very good position.
Once this is done,
we will record that position of the camera with
many more properties through our essence.
Let's do an example.
Here.
We have a professional project
in where I'm working right now.
This is a bit house and I have to do
the interior design of different rooms.
One of those rooms is the living room.
The living room is placed here.
Then if I go just scrolling in,
I can get this position of the camera.
But if I orbit here as I am placed in a,
let's say a small space
rapidly I can have travels, right?
So in this case is when you are
working in a project like that,
my first recommendation is that you
should create what I call our work is sin.
I mean, in this project e.g.
as I told you, I am in charge of the Interior Design,
so I will work a lot in this space,
in this living room,
the ceiling most of the time is just something annoying.
Okay, So while you are working,
we can create attack in
where we put everything we don't need, like e.g.
the ceiling, this is something that it is already done.
If I go over tax,
you will find here this tag called serine so I can
hide this tag and then I don't
have the ceiling anymore so I can work.
I can place my furnitures easily.
I can have a better view of
the space all the time and so on.
So e.g. if this position of the camera,
let's say that it is correct as a reference,
then I can go over,
uh, scenes and say,
add a sin one click and I
am recording right now this position of
the camera with many more properties
as all of this that we can read here,
if I scroll down,
the name is seeing one we can call
this scene work is seen better at description.
And then this is interesting because we have
here all the properties safe with the scene.
The camera allocation, which is obvious,
top level hidden geometry,
hidden objects receive all ducks, active section planes,
style and fog, subtle settings and access locations.
All of these things are safe with this sin,
which means that if I continue working, e.g.
I need the ceiling.
Right now.
I am here working on working again.
And then I need that word sin again.
I just have to hit on here two clicks,
the tag goes out.
If I had a section plane, e.g.
it comes if I had some subtotals,
settings, they would come as well, etc, etc.
So this is my first recommendation.
Create a word sin.
Anyways, once you have finished your project,
like in this case,
all the furnitures are perfectly placed and then you
want to create a final note.
Work is seen, then it is
the correct moment for using these tools.
The first one is called position camera.
If I hit on here and I hover over Miocene,
SketchUp is asking me where I want to put this guy,
let's say here on the main floor, one-click.
And then the first thing that we have
to check is is the eye.
Down in the right corner,
we can read 2.42 m.
This is the high, high right now,
I could say that it is too much,
so I can just type in 1.6.
We can adjust these high,
high and then automatically the other tool
called Look around,
which will allow us to pivot
the camera view around and a stationary point.
If I click left button and I drag,
I will pivot around a stationary point.
It is like I am using
just my neck if I would be a human being,
but my body is completely still.
I can move my neck looking at
the upper part of my room or even my fit.
This is super useful in
order to select the best camera view.
Imagine that we are happy with this position.
We unhide the ceiling, tack,
one-click here and we can add a new lesson here.
We're the third tool that we have
available is this one called Walk.
It will allow us to adjust
the camera view because using this tool,
we will not lose the eye height.
That is the point of this tool.
So once it is selected,
once you hit it and you hover over your scene,
if I click on here, e.g.
you will see a little gross,
which is the reference for our future movements.
The thing about this tool is that we will keep the high,
high all the time.
We will not lose it as if we were using the orbit tool.
I click and drag and I have
that little cross as a reference.
If I go above the little cross,
I will move forward.
Below the little cross,
I will move backwards.
If I move over the left of the little cross,
I will move towards the left side and the
same over the right side of the cross.
Here, our movements are a little bit
complicated because I have to say that this file,
it comes from articulate.
So the movement are a little bit strange.
Normally, it is easier to use this tool.
Let's jump now here to
this another project in where everything, the base,
not just the furnitures were made in a sketch,
then as you can see, we have this work is
seen called tobacco in Spanish.
So I can come to this meeting point.
Let's say easily, I can work here,
I can put my furnitures.
And then once that I want to create a final scene,
I use the position camera.
One click on here,
I check the IHI.
1.6 could be okay.
I look around using the tool call,
look around and I am not changing
my eye, my position neither.
And in case that I want to move,
then I can use the warp tool,
one click and drag,
and then I move above, behind,
left or right accordingly
with this little cross, this time,
I can control much more bitter
the movements because as I told you,
we don't have the problem as with the file before,
once I am in my desired position, e.g.
let's say here again, look around,
I can check what is the best camera view, e.g.
this one could be nice.
I would need to unhide the ceiling and create
another esteem just by clicking on Add a scene.
Take into account that if I use my work tool and I
position my feet far from the glitter cross,
I will move more rapid than if I
position the feet close to the retailer crops.
Finally, if I find in my movement of all,
I stop against the wall and I find
this little icon which says forbidden.
Unless I hold down Alt key,
then I can go through the walls.
Were coming back to our first project.
Let's use the luca round tool in order to
find Another nice camera position.
Imagine that we like e.g.
this one, and we say that we want to add a sin, perfect.
The same number three will come here it is,
with all of these properties, right?
But the thing here is that the lines,
the vertical lines are a little bit inclined.
This is because we are using
this perspective camera and it will be
better if we use this two-point perspective.
Now, all the vertical lines
are completely straight because
we have delighted that third point of the perspective,
which is placed the upper part,
this will be explained
better in another class where we will
see how to export our sins into IJ back.
But now the thing is that we have made
some changes in our sin
and we want to save those changes.
So we should go over sin number three,
right bottom update as soon as SketchUp
asks us if we want to save all of these properties,
we say yes, update,
then this scene comes with this two-point perspective.
So if I move the camera and
I go back again to a C Number three,
we can see two point perspective here.
The same will happen if we come back
to a C number two, let's do it.
And we realize that we haven't used
another very useful tool which is not very well known.
It is here if we go over
camera field of view, I will hit it.
And then in the measure bar,
we can read 75 degrees.
This is talking about our visual field as a human being.
The normal field of view for a human being is 60 degrees,
but we can play with it in order to give
more information to our project.
That is the reason because here I
have 75 degrees by default,
but we could say 45 Enter and then everything changed it.
So I place my guy here again.
I look around.
I can use the warp tool.
If I want to move a little bit
backwards without losing my eye height,
look around again, I check my better camera view.
I can use even the hand tool
in order to pan a little bit.
And then again, look around.
I could use the camera two point perspective.
And if I go over camera field of view,
we are using 45 degrees right now.
If we don't like it, we can say 60.
And then they fill of view is wider.
Again. I can look
around again if I want to move backwards,
I have to use this fit tool.
If I don't want to lose my I high.
And once I am here and I am happy,
then if I have my sin number to select it,
I can say right button update as sin,
and all of these changes will be saved.
This update, the sin of sin is here as well.
And these arrows will allow us to
move this thing down or up.
Finally, we have this Upsilon for in
order to make modifications in our thumbnails.
And eventually we can hide details or so details.
Those details are talking about those properties we saw
here when we scroll down as it is useful in SketchUp,
we have this arrow in
every tray in where we have more oxygens,
which you can easily check,
but the most important ones are already seen.
You have to have in mind that the goal of having seen
is that we can come back to that as sin whenever we want.
It will allow us to finally create
a J peg when we export this as seen as an image.
So I encourage you to practice with your own projects.
Create two or three nice scenes,
make some modifications on them and refresh those scenes.
Don't forget to use the two-point perspective,
two-point perspective Upsilon, and the field of view.
And in the next episode,
we will see another tray which can be used as
well in a scene as it is, the saddles tray.
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