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Hello guys and welcome to this new class in
where we're going to talk about the styles.
The style string is already open.
The interface is similar to the previous ones.
We have our main thumbnail,
which is displaying how
our current style looks like
with a name and description at the right side,
we can expand a secondary panel.
Let's do it.
Here we have different folders with
different styles that we
will be able to use in the future.
Coming back to this upper part,
we have the possibility to create a new style and
the possibility to update their current style.
If we make any changes,
we have these three levels,
select, Edit and mix.
If I go over select,
then we find two arrows
for going backwards or going forward,
we have our little house in model, Right-click on it.
We'll see the styles that we have used in this file.
In this very moment,
we have just one.
If I hover over this thumbnail,
I will be able to read simple style.
This is the name of this style.
And if I expand, this little arrow,
will find different folders in where I will
find more and more predefined styles.
We'll see this later.
Right side, as usually,
we find this arrow pointing to
the right side called details with more options,
open or create a collection,
safe collection as a collection to favorites.
Remove collection from favorites birds and used,
and the possibility to change
the display of the thumbnails.
Well, once that we have
overview the style stray, Let's go deeper.
Let's move over the next level called Edit.
Here we have 12345 possibilities.
We have Ed settings,
we have faced settings,
we have background settings,
we have watermark settings,
and finally, we have Modelling settings.
Let's go to the first one, edge settings.
This is quite important because here, as you can imagine,
we are talking about just the edges of our drawing.
First of all, we find that NTS is on and,
but IDS is off,
profiles is on with number two,
the rest are off except for the dust is optional.
If I switch off edges,
then in our drawing,
we can see that some edges are off, completely off,
but we have still some of them,
the ones that SketchUp used to call profiles.
If I switch off profiles,
then we don't have any ads on in our drawing.
I can make these changes if I go over, view its style.
And here I switch on or switch off edges,
back edges, profiles, depth, cue or extension.
It is exactly the same.
And I can use both ways for making these changes later,
it will happen the same with this phase style option.
Anyways, if I switch on edges,
you will see that I have edges everywhere.
Now, if I switch on back edges,
then those back edges will be visible.
This option is at the same time,
the same as this one.
Here, back ideas.
Take in mind that this toolbar,
it is directly related with these styles tray.
If I switch off the back edges here,
the mark here in my style stray is off as well.
Then we have the profiles.
If I click this profile option and instead of two,
I write down ten.
To be more clear, we can see that
the profile is a kind of an Ed's around our CEP,
which is, let's say,
kind of perimeter of our sake,
I will draw here a queue
and you will see it even more clear.
As you can see, the profile is that ads,
which is around the same.
The edges placed, let's
say in the middle are not called profiles.
So my suggestion here is to switch
off always these profiles off.
We don't need them at all.
Depth cue is another option which is not very useful.
Let's type in ten instead of four.
And you can see that now some edges are thicker,
but it's a kind of random process.
Extension is talking about the lens of
our ideas when we arrived to an end point, e.g.
here, if I type in ten,
this length is longer.
If I type in 50,
even longer, and then you're
drawing maybe can look like caskets.
On the other hand, endpoints will allow us to represent.
Our endpoints with this kind of cross.
If I write down e.g.
50, you can see now how our drawing looks like.
Furthermore, detail, we'll play with the values of
all of our previous options in a random way.
So if I switch on this option
now the representation of our row, it will be like that.
But if I switch off, switch on,
again deter, then we will get another kind of effect.
Finally, the last option is called dashes.
It comes on automatically and if we switch off,
the dust is option,
we cannot appreciate any change in our model.
This is because this does,
this option is talking about a different kind of
line that we are not using right now in our model.
So we should go over another tray call tax.
If you have a previous version of a SketchUp,
maybe this tax tray is called liar.
And here we find that in this model we
have just at that core and
that all of our models in
SketchUp will have this tag with this name,
will be able to create more and
of course to delete them as we want.
But the thing here is that if we are
working with this data right now,
if we hit here, fault,
one-click, then many different lines
appear and we can choose not just the default line,
but different line with dashes.
Let's choose e.g. this one,
then there is no change in our model.
Because if we come back here to Eddie,
Ed Dyess does is now that this is
a one-click and then all of
our edges now are displayed with this dashed line.
This is something very interesting,
unrelated with this task tray.
So anyways, let's switch again to the default line,
and it's time now to jump to
the next option called phase settings.
This nu is simple.
We have the front color now in
white and the black color in this kind of gray.
We already talked about this in that episode in where we
were trying to understand
deeper fundamental concepts around the SketchUp.
In this specific case,
the concepts related with the front color and
the color is the one that I called Reverse Faces.
The thing is that in SketchUp, we have always,
in every phase, two planes,
the plane towards the camera with a color.
This is the front color by default in white color.
And then we have the back color.
If I erase that phase, we can see,
but color in all the phases in which this Q is made off.
That back color in this style
has this kind of blue or gray color.
So the thing is that here,
we can change those color easily.
Imagine that I want my font color in these
bright blue and the black color in this kind of pink.
My suggestion here is don't change the font color.
White is perfectly okay,
but the back color,
I recommend you to change to another one,
I would say a more bright color, e.g. this one.
Because this way, when you need to reverse phases,
you will distinguish that back color super easy.
E.g. imagine that here.
This phase is not placed towards the camera.
So the more bright your back color is,
the more easy for you to distinguish it.
If we come back to this menu,
will find here the style bar.
This style bar is exactly the same as this one,
but it makes total sense because
this toolbar is actually giving us
the chance for playing with
different features in our surfaces.
These features most of
the times are related with the transparency.
So here we can switch on and
switch off that transparency feature
and we can change the value of
that transparency faster means 50 per cent,
nicer, means around 65 per cent time
to jump to the next option called Background settings.
Here, we'll be able to change
the color of the background now in gray,
imagine that we want a more whitish color, e.g.
this one, we find as well in this menu
the possibility to switch on or switch off the sky,
the ground, and of course,
the possibility to change the color
of those features as well.
Now this guy is off,
but we can switch on that the sky
easily and change the color as well.
And the same with the round.
Because remember, and I will switch off the ground
again that the white color is not the ground.
The white color is the color of this fear.
But we don't have a plane right now as a ground.
So if I switch on ground,
then we have that plane plays at zero in the set.
Axis.
And the thing is that now we have some transparency.
If we don't want that transparency,
we can say that the transparency is zero.
And then you can see now perfectly
the ground when I orbit the camera around my model,
if I keep the transparency at 50 per cent,
which could be nice because when I have some object, e.g.
let's say my Italian Pavilion,
I move it along
this axis and this new position, as you can see,
thanks to this ground option and the transparency,
I can distinguish how my object is
not placed exactly over the ground,
it is below the ground,
so it is not a bad idea.
If you make an style using this ground option,
I could change the color.
Of course, I don't like this when it could be
a kind of gray, e.g. this one.
And then you have this another option
called so round from below in
order to see that ground when
you are looking at your object from below,
if I switch off this upsilon, the ground disappears.
I will keep this option on.
I'd like to have an sky,
but this is up to you.
And once that I am happy with these changes,
you can check how in our main thumbnail,
our current ten years are already there.
So I could click on this thumbnail in order
to refresh, update my style.
This style called simple style,
I could have used as well
this little button called
update the style with changes, it is the same.
Let's jump now to this next option, watermark setting.
We have on display watermarks.
So let's add one watermark, one-click over here,
we have to find an image
that we want to use as a watermark.
We'll use e.g. this logo of the Tate Gallery in London,
one click Open, and then different windows will pop up.
We can change the name watermark. One is okay.
We can choose if we want
that watermark to be in the background
or in front of the model
as an overlay, let's say Overlay.
Next here will be able to play with
different aspects as the bright,
we can create a mask.
We can play with the transparency again, let's say next.
And this is interesting because
here we'll be able to choose
how we want to display that watermark in our screen, e.g.
to fit the screen tile across
the screen or positioned in the screen,
I will choose this last option.
And I could say that I want
my watermark in the right down corner.
The scale of that watermark can be modified.
And then let's click Finish.
Now we can't see our watermark
because the default rate is above the mat,
but here it is in our menu.
At the same time, we have
a watermark called watermark one,
a thumbnail with the image,
and we have the possibility to create more watermarks.
Or if we want to delete this one, e.g.
we just have to click on here.
Delayed watermark.
Yes.
Finally, we find
this last option called modelling settings.
If I hit it, then you will see this menu called
modelling in where basically we can change the color of,
let's say, different elements that we
use when we are modelling and object, e.g.
when we select an object as it
is already selected, the Italian pavilion.
Now, that selection, that box selection is in blue color.
We can change that blue
and say that we don't want that blue,
but we want this purple.
Now, the selection box is in that column.
I prefer to keep the blue one.
I wouldn't suggest you to make changes here,
but of course, it's up to you.
You can change the color when an object is locked.
The guides, different aspects of a section,
plane, section feel sexual lines.
And this is interesting because here,
there is this option called section line width.
Here Aeneas gets up, is difficult to
change the width of the lines.
It is something that I really miss some time.
So for me, this option is a little gift.
Let's use it rapidly.
I will hit the section plane upsilon,
one click the name of the section is okay.
I will select it and I will move it along the green axis.
One-click here.
I will use the section toolbar menu.
I will deselect everything.
And now the section line is visible.
If I change this number three and I type in.
You can see how these sex online
now is much more thicker.
I could change as well
the color of that sex or line here.
So this is interesting anyways
then is to match, let's say five.
Then we have more and more options.
We can decide if we want to watch the hidden geometry,
the hidden updates, color by dark guides,
model, axis, etcetera, etcetera.
This last part of the menu called match photo is
related with something that we haven't learned already.
Something called photo mats are
very powerful tool in SketchUp.
Remember when I go over
File Import and then I want to import an image,
we can use that image as
image texture when we want
that image to turn into a material.
And then we have this last third option
called new matched photo.
This is something that we will see in the future.
So this modelling menu is done,
and now it is high time to jump into a different level.
We have seen everything about this edit option and
now we'll go over mix that in this menu,
we find the same features we have already seen.
So summing up, thanks to this menu,
will be able to mix
different features from different styles.
Will be able to take the head settings
from one style and mix it with e.g.
the face settings of another style.
But first off, doing an example,
I'll go over select.
And here I will expand
this little arrow in where we will find
different folders with many different styles,
predefined styles inside of all of them.
The first folder is called in model.
This is the same as our little house.
Then we have this another folder, call it style.
Here we have asserted styles, color sets,
default styles for the modelling, sketchy ideas,
straight lines, style, bidder, competition winner.
If I click on the first one, e.g.
you will find here different predefined styles, e.g.
this one called watercolor paper with pencil,
I will click on it and then playing
with all the features that we have already seen.
The edges, the front color,
the color, the sky,
the ground, etc. etc.
This style has create this kind of effect in our drawing.
I will hide the section plane.
Here it is, the result.
It is interesting.
Let's try e.g. this is another one called PSO vignette.
If I move one step backward,
then I can go inside this
another folder called a sketchy edges.
This is my favorite because here I think that you
will find the ones which are more useful,
the ones which at the end,
maybe you will use it in your projects, e.g.
let's use this third option, brush strokes.
You have this kind of effect,
or let's say this one called watercolor.
You can create that filling in where your drawings are,
a kind of sketch.
Again, the section plane.
Actually, I could erase this section.
We don't need it.
I was telling that maybe this kind of
styles are very good when you are starting
your project and imagine that you want to show
your project to your teacher or to your client.
You have the first model is
not finished at all, the project.
So you can use this kind of style in order
to express your ideas in a very,
let's say, fancy way.
So I suggest you to explore all of these folders.
We go back again to mix.
If I want to mix different styles,
then I should go over these secondary panel,
select one of the styles that I want to mix.
I will hit this little house in model and then e.g.
let's use this one called simple style.
The first one we use,
and I will click and drag over
the feature that I want to use, e.g.
background settings, then I have
mixed my current style called
watercolor with the background of this simple style.
Now, I have this gray background and I have an,
a sky, blue sky,
but I keep the edges the previous style.
If I liked it and I want to save it,
I could do two things.
I could rephrase the thumbnail and then
update this style called watercolor.
But I would lose
the original style called watercolor as it was.
Or I can create a new one with these different settings.
In my opinion, this is the best option here.
So I will change the name makes and then I can just click
on here update style with
changes and they have a new style called mix.
If I go over select house,
you will find it here.
Mix, and I haven't lost my watercolor style.
It is not here,
but I can find it if I go over
a sketch here, ds, here, watercolor.
We're going to finish the class here.
I strongly recommend you to practice with it.
This is something that you can do just
when you open your file.
And in the next episode,
we will see how to save
our own style in an independent file in order to use it.
Every time we open a new file in a schizo.
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