All language subtitles for 613241-51 - Components - The definitive SKETCHUP course. From beginner to expert.en-US

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese) Download
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Hello guys and welcome to this new class

in where we're going to see a very,

very important thing in SketchUp.

And it is called components.

It is a tray, it is already expanded.

It is a deep topic in SketchUp.

So we have many things to learn here,

and it will be paramount to understand.

It's super good if you want to

save time when you are modelling.

So first of all,

we have here this figure.

We know that this figure is a component and

this component is appearing here in this menu.

We have the name and we have a description.

If we select it,

then as it happened with

the materials are main thumbnail would

appear in the upper part of

the tray with the name and the description.

At the same time, we have here this little icon.

In order to expand our secondary panel,

I would click and here we have this secondary panel.

I will close it because I

don't want too many things around us here.

Let's do it simple.

Anyways, if we go down,

we have three options.

Select, Edit, and statistics.

Then just below, we have the possibility to

control different aspects of the size of the thumbnails,

tails list, et cetera, et cetera.

Our little house.

We know that this little house means in model.

So if we hit it in the menu just below

will appear just the components in the model.

Right now, we have just one component called Suma.

Then we have this little arrow.

If we expand it,

will find many different categories

and at the right side will find a shirt,

but in order to download

different components from the Internet.

Finally, here we have

this little arrow pointing to the right side,

which is called details,

where we'll find more different options.

One of them called Purge Unused,

which will work exactly the same as with the materials.

So after this resume,

Let's draw an object.

E.g. I. Will draw a kind of,

let's say column 0.3 semicolon,

0.32, 0.5 m high.

Control key, whose pool again, 1 m high.

I will select this area,

this face scale tool,

one click on the corner Control key.

And let's create this kind of shape,

which could be attractive right?

Now, if I select this element,

three clicks, right button,

we have the possibility to make a component from here,

from this window, however,

we could use as well.

This second bottom in

the main toolbar called Make Component, one-click.

And this window will pop up in

where we will find different categories.

Some of them are quite important, not all.

Here we have the definition.

We can call it e.g. per gallon.

I will leave the description empty.

And then we have this second category, alignment,

Bluetooth known any horizontal,

vertical slot will see this option later.

But to be honest,

in my experience, I haven't used it a lot.

Then we have this another option

called set component axis.

This one, I would say that it is

important because if you focus on our canvas,

we have the general axis and then we have

the component axes here, much more smaller.

It is placed here because we can't see the component box,

but it is there.

Its axis is always placed in one of its corners.

So if I hit this epsilon,

I can change the position.

Let's say that we want the component axes here.

So one-click.

Then if I move the mouse,

I can change the position of the different axis,

red axis pointing this way.

Another click here we are.

Next option is called always face camera.

As it happens with smelly sometimes can be useful.

Usually we will not use it.

Then finally, we find replace

selection with component always marked.

So our geometry will become a component.

We say create.

If we turn this option off,

the component will go to the library components

and this geometry will remain as normal geometry.

So let's say create unclick,

then the component box appears.

And at the same time we find here

the component in our component library.

If we open the outliner,

you can check how here there are

two elements, Sumerian and parabola.

Both of them are components and they are represented by

these little square divided into four pieces.

Take into account that a component

is very similar to our group.

In many aspects, I mean,

we are collecting the geometry into a box,

as it happens with a group,

and it will allow our geometry

to be independent from other geometry.

I mean, the geometry inside a component

works were not GLUT-2 other geometry,

as it happens with the groups too.

This is one of the main properties,

but it is not the most important.

So the main property of

a component is the following one, Move tool.

I will select this specific corner, e.g.

Control key first copy here, asterisks,

let's say ten copies. Here we are.

Then I will select all of them.

I'll deselect similar Move Tool, Control key.

First copy here, Arthur is ten copies. Here we are.

Now we have this kind of structure with

many different instances of the same component.

The thing here is that if we make

any change in one of any instances,

that change will be done in

all of the instances at the same time.

Let's do it.

I will go inside this box.

I will select this upper face.

Post pool, one click,

and then look the change that I

am doing in this component.

It is happening in all of them.

Let's say that this distance will be 0.2.

Here we're Space key one click outside.

This is the main property of

the components and as you can imagine, is super powerful.

Imagine that we are working with Windows,

with doors, with p elements,

which will be repeated in our model many

times because they are always the same geometry,

we will need just to make

one change and everything will be

done in 1 s. This is something

that not happening with the groups.

Let's see now how we can interact

with our components once they are drawn,

if I select any of them,

any of these instances,

and I click right button,

I will find here interesting options.

E.g. I.

Would like to highlight

the possibility to change the axis,

change axis, and then I can still

change the position of this component axis.

Another interesting upsilon is

this one called make unique.

If I hit it, this component now is a new one,

is not an instance of the original one anymore.

If I go over my component library,

I can check here that there is

a new one with a different name, parabola, one.

We find here as well

the possibility to explode this component,

to destroy the component box

as it happens with the groups explode,

then there is no box anymore, just fried geometry.

But the component remains

in our component library all the time.

If we wanted to delete

a component from the component library,

then we should first of all,

the lake that component from our canvas.

Let's erase Sumatra.

Anyways, Sumerian remains here,

and then the second step would be go

over details and click births and used.

Then smelly and parabola one have been delighted,

definitely from the component library.

However, if I select

my parabola component here in my component library,

instead of selecting any instance in my Canvas,

I will be able to go over,

edit and change that blue upsilon known any horizontal,

vertical or a sloped.

And we will be able to mark

always face camera will see this both options in

the next episode in where we will create

a component of ourselves

and we'll play with these options.

Finally, we have a statistics just to

check the maths of the geometry.

Another important aspect that we have to take into

account here is that we have this search bar.

I mean, if I write down here e.g.

chair enter will connect

with warehouse library on the Internet.

I can pick up e.g.

this chair and then download these component,

this term into my drawing.

Let's say that this is a kind of

shortcut for go into their warehouse.

And we'll learn about this warehouse in

a specific episode because it is without any doubt,

one of the most important tools in SketchUp.

If I expand this arrow,

I will find different categories, e.g.

let's say architecture or

landscape connected with that warehouse.

So to finish with this episode,

I would like to point out two exceptions

about components that I

would like you to know. A strongly

I said that if I select one of my instances and

I make any change in its geometry, let's do it.

So two clicks for going inside the box.

I select this face useful tool, one click,

and then let's make

higher this upper part of the parabola.

Here we are. Space key.

One-click outside.

If you are wondering why this,

another particular hasn't suffered and it changed,

remember that we made this component

unique first and secondly, we exploded it.

Anyways, let's apply a material

here, materials, stone, marble.

Once I picked up my material and I

have my paint bucket ready to be used.

Look that if I click on

the component books from the outside, Let's do it.

The material, this marble has been

applied on all of the surfaces of these component,

but just in this component,

not in all of them, right?

Not in all of the instances.

This is because I apply it,

the material from the exterior of the box.

On the other hand, if I go inside the component box,

two clicks or right button,

IT component letter B for the paint bucket tool.

Then I hold down Control T plus letter

a. I select all of the faces inside this component box.

Letter B, I apply this material in all of

the phases of the component Space key one-click outside.

And then these changes are in

all of the instances of the components.

So this is the first exception.

Materials, it is not the same to apply the material from

the exterior or from the interior of the bugs component.

Second, exception, scale.

It happens exactly the same when we are using tool,

I will select again

this instance of the component, the scale tool.

Then I modify the scale of that particular

looked at the changes are not

happening in all of the instances, right?

Just in this one.

The reason is because I am applying

this scale from the outside of the component box.

On the other hand, if I

select another instance of the component, e.g.

this 12 clicks for going inside.

Then I select all the geometry with three clicks,

scale tool, and I change the geometry.

In this case, all the instances are

being modified by this scale transformation.

Space key one click outside,

and we are done.

So remember these two exceptions

because you can play with them in your favor.

They are, I would say, very,

very interesting and you will use

it many times in the future.

So it is time for saying goodbye.

I hope that you like the class very much.

And in the next episode,

we will play with the components and we will create

a new one using a picture of ourselves.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.