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Hello guys and welcome to this new class
in where we're going to see a very,
very important thing in SketchUp.
And it is called components.
It is a tray, it is already expanded.
It is a deep topic in SketchUp.
So we have many things to learn here,
and it will be paramount to understand.
It's super good if you want to
save time when you are modelling.
So first of all,
we have here this figure.
We know that this figure is a component and
this component is appearing here in this menu.
We have the name and we have a description.
If we select it,
then as it happened with
the materials are main thumbnail would
appear in the upper part of
the tray with the name and the description.
At the same time, we have here this little icon.
In order to expand our secondary panel,
I would click and here we have this secondary panel.
I will close it because I
don't want too many things around us here.
Let's do it simple.
Anyways, if we go down,
we have three options.
Select, Edit, and statistics.
Then just below, we have the possibility to
control different aspects of the size of the thumbnails,
tails list, et cetera, et cetera.
Our little house.
We know that this little house means in model.
So if we hit it in the menu just below
will appear just the components in the model.
Right now, we have just one component called Suma.
Then we have this little arrow.
If we expand it,
will find many different categories
and at the right side will find a shirt,
but in order to download
different components from the Internet.
Finally, here we have
this little arrow pointing to the right side,
which is called details,
where we'll find more different options.
One of them called Purge Unused,
which will work exactly the same as with the materials.
So after this resume,
Let's draw an object.
E.g. I. Will draw a kind of,
let's say column 0.3 semicolon,
0.32, 0.5 m high.
Control key, whose pool again, 1 m high.
I will select this area,
this face scale tool,
one click on the corner Control key.
And let's create this kind of shape,
which could be attractive right?
Now, if I select this element,
three clicks, right button,
we have the possibility to make a component from here,
from this window, however,
we could use as well.
This second bottom in
the main toolbar called Make Component, one-click.
And this window will pop up in
where we will find different categories.
Some of them are quite important, not all.
Here we have the definition.
We can call it e.g. per gallon.
I will leave the description empty.
And then we have this second category, alignment,
Bluetooth known any horizontal,
vertical slot will see this option later.
But to be honest,
in my experience, I haven't used it a lot.
Then we have this another option
called set component axis.
This one, I would say that it is
important because if you focus on our canvas,
we have the general axis and then we have
the component axes here, much more smaller.
It is placed here because we can't see the component box,
but it is there.
Its axis is always placed in one of its corners.
So if I hit this epsilon,
I can change the position.
Let's say that we want the component axes here.
So one-click.
Then if I move the mouse,
I can change the position of the different axis,
red axis pointing this way.
Another click here we are.
Next option is called always face camera.
As it happens with smelly sometimes can be useful.
Usually we will not use it.
Then finally, we find replace
selection with component always marked.
So our geometry will become a component.
We say create.
If we turn this option off,
the component will go to the library components
and this geometry will remain as normal geometry.
So let's say create unclick,
then the component box appears.
And at the same time we find here
the component in our component library.
If we open the outliner,
you can check how here there are
two elements, Sumerian and parabola.
Both of them are components and they are represented by
these little square divided into four pieces.
Take into account that a component
is very similar to our group.
In many aspects, I mean,
we are collecting the geometry into a box,
as it happens with a group,
and it will allow our geometry
to be independent from other geometry.
I mean, the geometry inside a component
works were not GLUT-2 other geometry,
as it happens with the groups too.
This is one of the main properties,
but it is not the most important.
So the main property of
a component is the following one, Move tool.
I will select this specific corner, e.g.
Control key first copy here, asterisks,
let's say ten copies. Here we are.
Then I will select all of them.
I'll deselect similar Move Tool, Control key.
First copy here, Arthur is ten copies. Here we are.
Now we have this kind of structure with
many different instances of the same component.
The thing here is that if we make
any change in one of any instances,
that change will be done in
all of the instances at the same time.
Let's do it.
I will go inside this box.
I will select this upper face.
Post pool, one click,
and then look the change that I
am doing in this component.
It is happening in all of them.
Let's say that this distance will be 0.2.
Here we're Space key one click outside.
This is the main property of
the components and as you can imagine, is super powerful.
Imagine that we are working with Windows,
with doors, with p elements,
which will be repeated in our model many
times because they are always the same geometry,
we will need just to make
one change and everything will be
done in 1 s. This is something
that not happening with the groups.
Let's see now how we can interact
with our components once they are drawn,
if I select any of them,
any of these instances,
and I click right button,
I will find here interesting options.
E.g. I.
Would like to highlight
the possibility to change the axis,
change axis, and then I can still
change the position of this component axis.
Another interesting upsilon is
this one called make unique.
If I hit it, this component now is a new one,
is not an instance of the original one anymore.
If I go over my component library,
I can check here that there is
a new one with a different name, parabola, one.
We find here as well
the possibility to explode this component,
to destroy the component box
as it happens with the groups explode,
then there is no box anymore, just fried geometry.
But the component remains
in our component library all the time.
If we wanted to delete
a component from the component library,
then we should first of all,
the lake that component from our canvas.
Let's erase Sumatra.
Anyways, Sumerian remains here,
and then the second step would be go
over details and click births and used.
Then smelly and parabola one have been delighted,
definitely from the component library.
However, if I select
my parabola component here in my component library,
instead of selecting any instance in my Canvas,
I will be able to go over,
edit and change that blue upsilon known any horizontal,
vertical or a sloped.
And we will be able to mark
always face camera will see this both options in
the next episode in where we will create
a component of ourselves
and we'll play with these options.
Finally, we have a statistics just to
check the maths of the geometry.
Another important aspect that we have to take into
account here is that we have this search bar.
I mean, if I write down here e.g.
chair enter will connect
with warehouse library on the Internet.
I can pick up e.g.
this chair and then download these component,
this term into my drawing.
Let's say that this is a kind of
shortcut for go into their warehouse.
And we'll learn about this warehouse in
a specific episode because it is without any doubt,
one of the most important tools in SketchUp.
If I expand this arrow,
I will find different categories, e.g.
let's say architecture or
landscape connected with that warehouse.
So to finish with this episode,
I would like to point out two exceptions
about components that I
would like you to know. A strongly
I said that if I select one of my instances and
I make any change in its geometry, let's do it.
So two clicks for going inside the box.
I select this face useful tool, one click,
and then let's make
higher this upper part of the parabola.
Here we are. Space key.
One-click outside.
If you are wondering why this,
another particular hasn't suffered and it changed,
remember that we made this component
unique first and secondly, we exploded it.
Anyways, let's apply a material
here, materials, stone, marble.
Once I picked up my material and I
have my paint bucket ready to be used.
Look that if I click on
the component books from the outside, Let's do it.
The material, this marble has been
applied on all of the surfaces of these component,
but just in this component,
not in all of them, right?
Not in all of the instances.
This is because I apply it,
the material from the exterior of the box.
On the other hand, if I go inside the component box,
two clicks or right button,
IT component letter B for the paint bucket tool.
Then I hold down Control T plus letter
a. I select all of the faces inside this component box.
Letter B, I apply this material in all of
the phases of the component Space key one-click outside.
And then these changes are in
all of the instances of the components.
So this is the first exception.
Materials, it is not the same to apply the material from
the exterior or from the interior of the bugs component.
Second, exception, scale.
It happens exactly the same when we are using tool,
I will select again
this instance of the component, the scale tool.
Then I modify the scale of that particular
looked at the changes are not
happening in all of the instances, right?
Just in this one.
The reason is because I am applying
this scale from the outside of the component box.
On the other hand, if I
select another instance of the component, e.g.
this 12 clicks for going inside.
Then I select all the geometry with three clicks,
scale tool, and I change the geometry.
In this case, all the instances are
being modified by this scale transformation.
Space key one click outside,
and we are done.
So remember these two exceptions
because you can play with them in your favor.
They are, I would say, very,
very interesting and you will use
it many times in the future.
So it is time for saying goodbye.
I hope that you like the class very much.
And in the next episode,
we will play with the components and we will create
a new one using a picture of ourselves.
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