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Hello guys and welcome to this new class in where we are
going to continue learning about materials in a sketch.
In this episode, we'll be focused
on learning how to create materials.
For doing this, we can start a material from zero,
or we can start a material from another material,
do some modifications and then save it.
Let's see how can I do this second option.
If we work with a model of the previous episode,
we should have here this different textures,
the ones that we used in our model.
Imagine then that I select e.g. this marble.
I go over edit,
I can read the name marble floor tile
and I decide to make some modifications, e.g.
in a color, I can use the color wheel or
any different color mode as the RGB color mode,
I change this red color value.
And then we can see how our Marvel
now is more pink, right?
If we like this color and we want
to save this material as new one,
the most simple way,
just going over the title,
over the name here, right?
Something else, e.g.
pink. And that's all because if I go over,
select, I click on my model.
We can see how here our marble is
pink and the title comes with the word pink.
At the same time, the original texture of that marble
is here inside the title Father of sketch.
So I could still use
this marble because now I have two different marbles,
the original one and the pink one,
with two different names.
This is one way for creating a material.
Another way is to use
this specific button called create material.
Then you have to be our First of all about
what material is selected in the main window.
Now, the original marble is selected.
So if I hit Create Material,
SketchUp understands that we want to create a material.
You've seen the settings of that marble.
Here. We can make our modifications, our changes.
Let's work with a color again.
This time, let's do it a little bit more greenish.
We change the name of the material.
Let's call it marble green and we click,
Okay, Margaret green is already here.
And we can use it easily on any surface.
Imagine now that you don't want to create
a material from the settings of another material,
but from zero, what should we do?
First thing that we have to do is
just to click on the default material.
Because the default material is like a start from zero.
Then we hit Create material.
And as you can see,
this window pops up and we don't have any settings.
We don't have any texture selected.
Our color is white.
Then we should type in here the new name,
let's call it e.g. new marble.
And secondly, but even more important is
the fact that here we need a new texture.
We need a new image.
A J peg emits from the exterior.
So we can either click on this option,
use texture image or we can click on this,
another button, Browse from
material image file, one-click.
Then we need to go over
our texture in our computer here, e.g. I.
Will use one of the textures attached with
the course inside the Barcelona Pavilion folder.
And I'll pick up this green marble, one click Open.
And the texture is already loaded.
This width and this high art related with
the aspect ratio of our image,
we can click, Okay,
then that new texture,
that new material is ready to be used in the model panel.
One-click, I hover over
our canvas and I click again over this surface.
Then we can take that our texture is super small.
The tile, which is repeated over and over again.
Tiny. This is something very
typical when we create a material from zero
because we don't control
their dimensions at the beginning.
So then we have to go over,
edit and change these dimensions.
I will type in 1 m e.g.
and it is getting better.
Let's see what is going on.
If I type in two,
even better or three.
Now, it depends on our taste,
but the texture now is working quite good.
If we are happy, then we
could select on the cube three clicks,
letter B and the last one another.
So we'll finish there. Here.
I recommend you strongly to
practice all of this new knowledge.
And in the next class,
we will see specifically the three
best lecture libraries on the Internet.
In my opinion.
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