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Hello guys and welcome to this new class
where we will see the materials tray.
It is already open.
And the first thing that we can see is that here we have
a thumbnail about the material
which is currently selected,
then we have the name of that material.
In this case, we are talking about the default material,
which has two colors,
the front color and the back corner.
I remind you that we can change
those colors through this style, stray styles.
And then we'll go over edit face settings.
And here we have the possibility to change
the font color and the color of that default material.
Coming back to our material panel,
if we keep exploring this upper part on the right side,
we have this little plus icon,
and if we hover over it,
it says display the secondary selection panel.
I hit it and then
this secondary selection panel appears and it offers
us different folders divided
into different categories of materials.
These materials category are
the same that we can find. Here.
We expand this arrow.
Here, we have the same materials categories.
So it is up to you.
If you want to use that secondary pile,
then we have this icon for creating a new material.
I mean, through this icon,
we will create a new material from zero.
And then we have this third option in order to
heat and to paint with the default material easily,
we have always the possibility
to hit here in this button,
and then choose the default material.
Then we find two different options. Select.
If I hit select, first,
I will be able to go backwards or forwards.
I have this little house,
which means that the materials which are
appearing here are the ones which are being used in,
right now in the model.
This yellow, this blue, this flag.
All of them are being used in right now in our model.
Or better said, they have been using in the model.
And maybe now there is nothing with
those materials because I delete it.
I am talking about symmetric about that component.
That component is here,
components in model or similar.
One-click, I put Sumer then on my canvas.
And here we have all these materials or colors.
We are talking about the same.
So if I delayed,
the materials are still there
unless I go over these details,
arrow and I use the option called birds and use.
Now I cannot use it.
It is not available because Sumatra
is still in our components directory.
If I go over my components library,
I select similar, go over the detail arrow again.
Here I say birds and used,
which means that I want to
delete all the components that I'm
not using in my model has been the rated.
Then I go back to my select panel details.
One click.
Now, you can see that pert and
used is available. I hit it.
And all of these materials
which were part of Sumer there.
Anyways, if we keep exploring this part of the panel,
I can expand this arrow.
And I have all the different materials categories
we have in model exactly the same.
If we hit the house,
we have materials the same as the secondary panel.
We have 3D printing,
we have asphalt and concrete.
Brick played in and sitting.
We have carpet, fabrics, leaders,
colors, color name, glass and mirrors,
landscaping, metal patterns,
roofing, stone, synthetic surfaces.
We have dy we have water window coverings,
and let's select e.g.
this last one would be
SketchUp library has this kind of woods here.
I will select e.g.
this one, then the
texture of this material, the thumbnail,
this place in this upper window with the name wood floor.
And if I hover over my Canvas,
the paint bucket appears loaded and
ready for applying that material on any surface, e.g.
on this one, one-click and here we
have our material, our wood floor,
apply it here another quick and we can
apply the material on any surface.
However, if we move over,
edit will find this another menu which will
allow us to modify and edit that texture.
In this case, the wood floor.
We have two main different options
for modifying that texture color.
The first one and texture,
the second one, talking about the color,
we have the picker,
I can expand this arrow
and select a different color mode.
Now we are working in RGB,
so I can modify these different values of the red color,
green color, or blue color.
And you can see how our mood is being modifying.
We can even select a color using this option.
Much color of objects in Model and select
one color from our Canvas as these white.
Or we can select another color using these match color on
a screen and then pick any color of our screen.
It can be a color in our model or outside, e.g.
let's say this blue here on this upper left corner,
one-click, and here we are.
If I want to recover my original color,
I just have to hit here and do color changes.
If I wanted to change this RGB mode color, I could do it.
And e.g. use this color wheel or whatever.
Second main option for modifying
our material is called texture.
Here we can see that our texture is made of J peg image,
which is placed in a specific folder inside SketchUp.
And we will be able to change that image.
But then let's say that,
that change could be huge.
We would be talking about a new material,
so I will not do it here.
But what we can do here is to
change the size of this texture.
Here we have the width and the height,
and we can lock or unlock its aspect ratio,
let's say the proportion between those two values.
Now the value is 1.52 m,
Let's say e.g. 10 m.
And we can see that change in our model.
On the contrary, if I type in smaller value,
let's say it's 0.5, enter our wooed.
Now, looks like that.
Finally, we have the chance to
reset the color from here as well,
and to change the opacity of that texture,
we can make that material transparent.
So once we have our general view
about these materials tray,
let's use it here with this,
another cue I'll go over select,
then I'll use this time, these secondary.
Let's pick up a stone.
One-click and here I'll pick up this stone vein gray one.
The material is loaded in the main window.
We have the name and if we hover over the canvas,
the paint bucket is ready for applying the material.
Let's apply it here.
If e.g. I.
Want to apply this material
over all of the surfaces of this cube.
I could select all the cube letter B
for the paint bucket.
This is the third cut and then one-click.
And the material is applied everywhere,
one click outside and we are done.
Again.
If we wanted to edit this material,
we should go over here, make the changes.
Remember that if I go over
select and then I hit the house in model.
Now I have these two materials in model in the stone.
And they would finally to finish with this episode,
let's see how to edit a material in a more specific way.
I mean, I will apply a texture
here on this cube Secondary panel.
One step back, I have my folder here.
I want to style, I'll select e.g.
this marble camera floor tile.
One click on this surface,
or as we did before,
I select the entire queue letter B and one-click.
Then one click outside and pay attention here because
instead of going over edit
and make any changes from this panel,
I will select this surface right button
and I'll go over this option texture.
Then we will find here different possibilities,
position, projected, and edit texture image.
The most important one,
without any doubt, is this one position.
When I hit it, this four icons will appear on my texture.
We have the blue one,
the yellow one, red one, green one.
And they are placed on
every corner of the title of the material.
You have to know that any material
in SketchUp is made of tires,
or better say, it is made of one tile,
which is repeated over and over again.
The tile of these marble material
is this one. This is squared.
And then our icons are placed on every corner.
If I hover over any of them,
I can read the description and we'll understand
perfectly what we can do with all of them.
E.g. drag paint to scale and texture.
Make this kind of transformations with my materials,
something that I cannot do from the general edit panel.
This one, the blue one says wrapping to distort texture.
If I click and drag,
I can make this kind of transformations.
I am changing the perspective here,
thanks to the red one,
we can move the position of the texture.
We click and drag and we are changing the position.
This material, or better said,
this texture is seamless.
So the position is not very important.
But we will see another example in this pin,
this red beam, and how we will place
the position of the picture
is going to be super, super important.
Finally, we have the green one to
a scale and rotate the texture, click and drag.
Then I can scale my texture proportionality,
not like we were doing with the blue pin.
And at the same time, I can rotate that picture.
Let's do it. E.g. bigger, I released, zoom out.
And when we are happy with the result,
we can click outside.
The good thing here is that
those changes have been applied.
On this surface.
The rest of the cube remains
intact using the setting from this edit General panel.
This is specific changes in just one surface is
something that we will use a lot in
schizo to finish with this episode,
let's do another example here,
but this time we'll use an image from the exterior,
so we better go over File Import.
And here we'll select this logo image.
One-click.
We'll use image as an input.
One click on this corner,
I adjust my scale,
second click, and here we have
our image perfectly placed.
But this is an image,
this is not a material, right?
So if I want to transform an image into a material,
I have just to select
the image and say, right Bhutan, explode.
Now if I go over select in model,
you can see that here there is
a new material called Logo date.
If I select it and I click on any surface, e.g.
here, one-click, then we can fill
that surface with that texture.
Let's do the same with the surface.
So as you can see,
the image has become a new surface.
With these ideas, I can erase
these edges and apply the material again.
Now, if I select this surface right button,
lecture position, it will make
a lot of sense to use this red pin.
So I click and drag,
and then I will place this corner
on the corner of my q here.
And I'll use the green pin in order to
scale and adjust the width of my tile,
the width of my texture,
to the width of my cube.
Here we are.
So they have to say that the red and
the green pin are the most important, in my opinion.
One click outside.
Here we have the texture
perfectly adjusted to the width of the cube.
And then we can do the same with the high just
by pushing this roof here, e.g. here.
Here we have our result.
On the contrary, here,
it is not adjusted perfectly because it has
the settings of the general edit panel.
So I could select e.g.
this default material rapidly and just
one-click and clean the surface in 1 s.
Furthermore, if we go over File Import,
I pick up any image from the exterior that say e.g.
this orange marble.
And instead of using this option called image,
as we were doing till now,
I use this another one called texture imports.
Then SketchUp is not going to allow
me to place that image everywhere.
I will be allowed just to place
this image which is being used as a texture,
not as an image just on
a surface of any object, let's say e.g.
this surface, one-click here, one here,
adjust the scale, second click,
and then SketchUp has created a new material.
Immediately. We didn't have to
explode that image as we did before.
And if we check these thumbnails,
the neurons marble material is already here.
Anyways, if we want
that side of the cube completely white,
again, default material and one click on this surface.
Eventually to finish with this episode,
let's talk about these two call sample paint.
It is here.
I will hit it and then it will allow us to select
any material which is placed in our Canvas graphically.
E.g. let's go to this second queue.
One click on this stone,
and then that material is already loaded here on
the main window and the paint bucket is ready to be used.
Let's use it here. When Craig here we are.
So when we are working in a normal,
let's say a normal flow,
it is very useful because imagine that we want
this side with another material and
then we can steal that material from the Canvas.
Letter B for the paint bucket,
this is the circuit and then Alt key in order
to select this sample paint, I still e.g.
this time this marble,
1-click, the marble is already loaded.
Release Alt key, and I apply the material as useful.
So time to say goodbye,
we have many things to learn about materials.
So we will continue
learning about this interesting topic.
In the next episode,
we will learn how to create a material from zero.
And I will show you different libraries
on the Internet where you
will find amazing textures for your materials.
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