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Hello people and welcome to this new class in where
we're going to talk about this solid tools.
These tools has its own set bar.
You can see it here.
If you want to turn it on,
you have to go here to the upper bar,
right button and look for solids.
Here we are study tools.
One-click and we'll find this tool set with six bottoms.
If we hover over any of them,
we could read a very interesting description about
what this function is doing actually in our model,
because actually it is very accurate.
Anyways, what do we have to understand
before what a solid means?
So let's go here to this first model
in where I have a Q and a sphere.
Now, during the course,
we have been working with models which
are based on surfaces, e.g. a.
Queue.
We said that it is not a solid,
but many different surfaces placed
altogether and creating this CEP of a cube.
If I remove one of their faces,
we can see that the interior is completely empty.
And we already know that all the shapes in SketchUp,
all of our models work like that.
When we are talking about a solid,
the meaning is very intuitive.
What we are trying to say is that we want are safe to
work as a real solid or in other words,
not empty in the interior.
And why we want our models to work as a solid.
What is the benefit of working with a solid and
not with a normal SketchUp geometries?
The answer is easy.
We can create unique geometries
and I will give you here an example.
This both elements are working as a solid.
So if I say that I want to say it
plays this sphere here
in order to allow this fear to bite the queue,
I use this, let's say subtract function,
one-click, second click, click.
We have, as I told you,
a unique geometry as the result of this subtraction,
imagine to try to get this geometry by
working with the normal tools
that we have already learned in a sketch,
it would be completely impossible.
But before jumping into
this first example called outer cell,
Let's see how I did in order to
make these both geometries to work as solids.
So once the bug control set,
one click on the sphere and if
I open my entity Info tray,
you can read solid group one in modal solid group,
this is fear is placed into a group and forest gets AB.
That means that the element is already a solid.
So when we make groups,
we are creating solids the same with the cube.
One. Click on the queue and we can
read solid group one in model
because when our geometry
is not a group, so let's explode.
This cube e.g. now is not a group anymore.
And if I click on subtract and I hover over the Q,
this forbidden icon will pop instead of the number,
and it is said not a solid.
So we can't make
that geometry to interact with another one.
Furthermore, if our geometry is a group,
but it has some kind of error, e.g. I.
Go into the group and I draw a little line here.
I go out of the group, I clicked on,
so strap and I hover over the Q and we can read again,
not a solid the element,
our geometry is a group,
but we have this error.
We need, let's say, a continuous geometry.
In order to fix this kind of errors,
you should know that we have
a plugin called solid inspector.
We will see this plugin in
the future and it will help us to detect
kind of mistakes in our geometry and fix it immediately.
So it is a very useful plugin here.
We know where is the error.
So we can go into this group,
select this line and related, want to step back.
And now, if I click on subtract again,
I hover over the cube,
the number pops up.
I can select my cube as a solid.
Now the tool is asking me for selecting
the second geometry for the interaction.
And when I hover over this fear,
everything seems to be okay.
So second click, and here we have the result.
The order is very important because now the cube
was the one who bites the sphere and not the contrary.
Now I think that we're ready for
jumping into this first example.
The first feature that we have
available is called outer cell.
We have here two cubes which are in contact.
And this feature, what it's gonna do is just to
combine both of them in
order to create a continuous safe.
So if we hit the tool outer cell,
this time, the order is not important.
First click here, second click on the second cube,
and then we have created a new shape.
If we select this new shape,
we will see on the entity Info.
That it is a solid group,
so we don't have two cubes anymore,
but one continuous shape.
We can check it by using the x-ray and here we are.
Furthermore, the tool says that
it will remove all interior entities.
I have to say that this feature of the tool
is a little bit confusing because
that part about removing
the interior entities is not working clearly.
So in my opinion,
you can forget that part.
Let's move on now to this second example.
Intersect. If we read the description,
it says that intersect all selected solids,
but keep only their intersection in the model.
It is very clear.
So we hit the tool one click on this first cube.
Secondly, here, the order is not important because
the tool is just keeping the intersection.
In this third example, Union,
we will have the same result
as outer cell here the two says that
combined all selected solid into a
single solid and keep interior voids.
So we hit the tool one click here, click here.
And as you can see, we have
the same result as with outer cell.
In this next example,
subtract the description says
subtract first solid from second.
Keep only the result in the model.
So here the order is going to be super important.
We hit the tool one click,
and here I will click firstly this orange q.
So this orange cube is going to be
the one who bites the second q.
And here we have the result as the description said.
Yes, the result keeps on our model and the orange Q,
the little one has been removed.
In my working experience,
I have to say that this tool is the most useful,
at least for me.
Let's go with the next one.
Trim, trim, first, solid against second,
and keep both in the model.
So it's gonna be super similar to the previous one,
but it will not remove that orange cube,
the one who bites from our model,
we can check it, makes sure that
you don't have anything selected.
We'll hit the tool first.
Solid will be again the orange one,
seconds solid, the big cube.
Then we can see,
thanks to the X-ray,
how the neurons cube made a bite on the big Q.
But the thing here is
that everything remains on the model.
Nothing has been removed.
We can check that we have here
one group and a second group.
We move this orange cube.
We have the same result as before,
but this orange cube was not removed.
That is the only difference.
The last feature is called split.
We can read intersect
all selected solutes and keep all results in the model.
So we hit the tool one click on here,
second click on here.
We can say that something happens in the interior.
So let's move the different models
we have here, the urines one,
we have here, the big one,
and we have here the intersection of both of them.
So it is very similar to this one to intersect,
but this tool is keeping
all the different solids in the model.
So time to say goodbye.
I hope that you have clear in your mind
how to use these tools bar.
Anyways, we will practice with it during
the course and in the next episode,
we will do an exercise about drawing
a swimming pool in where we will start
using all the tools from
the transformation panel that
we have learned during this model.
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