All language subtitles for 613241-30 - Scale and mirror - The definitive SKETCHUP course. From beginner to expert.en-US

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Original subtitles

Hello people and welcome to this new pass

in where we are going to see this scale.

We will find it here in the transformation panel as well.

And if we hover the mouse over the tool,

we can read scale and a stretch selected entities.

Actually, this tool is able to scale,

but Miro as well,

we'll be able to create symmetries using the scale tool.

So let's start with these 2D square.

I will make a selection box,

then letter S for the shortcut scale.

And the first thing that you will see is that

many different grid points will

appear on the perimeter of my objects.

We can hear identify two different grid points.

On one hand, we have the points plays in the mid point,

like this one, this one,

this one, and this one.

And then we have the points placed on

the corners like this one or this one, or this one.

And this one we hover the mouse over any of these points.

The opposite point is active

two will work as an anchor, e.g.

here we can read red scared about opposite point,

which means that if I click and

release and I move my mouse,

the opposite points will work as

an anchor completely still.

And then it's like if we're

stretching our object along the red axis,

escape, and let's do it now using this grid point.

The opposite is active now and we are

stretching the object now along the green axis.

When we are using this function,

we can read in the measurement bar a number,

which it is like the scale factor.

I mean, we are multiplying

the original distance by that scale factor.

If I say e.g. 0.5, enter that measure from here to here.

Now is 1.5 m when it was 3 m.

So it is half of the original size.

If I repeat now, e.g.

using this grip scale,

one click and release.

And then I say to the scale factor now is two,

it will be double the original size.

Now it will be 6 m instead of three.

But pay attention here because with the scale tool,

we're gonna be able as well to type in

a specific distances and not just scale factors.

So e.g. if I hit the scale tool again,

I said grip is scaled 0.1.

Click and release.

We know that the original distance was 6 m.

And now instead of just type in that scale factor,

zero point something or two or three, whatever.

I have to write down

the specific distance I want for that length.

Let's say e.g. 1 m,

then I type in one and the unit m 1 m enter.

And as you can see,

if I measure that distance now is going to be 1 m.

So that gives us a lot of possibilities, right?

Scale tool again. In addition to this,

Let's work now with the corner grip points.

We have been working till now with the midpoints.

But now, let's go to the corner points.

These are very, very useful because we will be able to

scale our object in

an uniform way, one-click and release.

And then you can see how the scale now is

uniform about that opposite point,

which is completely still here.

Again, we can type in that scale factor

or the specific length of that diagonal, e.g.

let's type in to enter.

I didn't write the unit meters, centimeters or whatever.

So I used scale factor and

that diagonal is double the original sites.

Let's practice this now in a 3D model, e.g.

here with this cube,

if I select this cube letter S,

you can see now how any surface of

this cube has now these red points.

And at the same time we have another GREP,

a scale point in the middle of any surface.

This one, this one,

this one, and so on.

That specific mid point of

the surface is very important here in a 3D model

because it will allow us to stretch

that 3D model along that direction.

E.g. here, read the scale about opposite point.

We can read on each level,

the opposite point works as

an anchor and then one-click unreleased.

And I am a scaling the queue along the red axis.

Again, here I can type in the scale factor or an,

a specific length, Let's say e.g.

4.5 m letter M,

enter if I measure that distance,

now we have here 4.5 m. It was 3 m long before,

and now it is 4.5.

If we wanted to scale the cube uniformly,

we should go here.

This corner grip point, one-click can release,

and then the scale of the cube works in an uniform way.

Second click here, e.g.

and we are done.

One very interesting thing that we can do when we are

working with the scale tool in a 3D object is e.g.

the *** select one surface scale and

then transform just that surface

because of the glue concept,

the rest of the surfaces will be affected.

So e.g. if I select this gray scale and I move my mouse,

you can see how I am transforming not just that surface,

but the rest of the 3D object, right?

Furthermore, if I click Control key,

then the anchor point will move to the center of

the surface and my scale will keep uniform,

but the anchor point will be placed in

that mid point of the surface,

not in the opposite corner.

I can create these truncated pyramids.

I have to hold down Control key,

then second click, and we are done.

This way of working with the scale tool

will be very useful in the future.

You will see, Let's practice now, e.g.

with these components, if I select

this guy letter S and I hit the scale tool,

and then I measure the guy.

It is like 1.76 m.

And imagine that I want him to be 1.5.

Then scale again, I select this point

because it is with which I can control its high.

And then if I type in 1.5,

the scale hasn't been uniform.

So the guy, let's say it's being distorted in

a strange way now is fatter because it's thicker.

We can see it more clear if I make this guy

is shorter or if I make this guy taller, right?

The scale is not uniform.

If I hold down Shift,

then the scale is uniform.

But when I want to type in the length,

let's say 1.5, strange symbols appear on my measurement.

By the way, for doing this is to

hold down Shift when I am doing the scale,

but I don't type in the length.

I can do it graphically and randomly.

Second click, and when the guy is still selected,

then I write down

the correct Hi For this guy, we said 1.51,

0.5 m m enter,

or 2.5 m enter or 5 m enter.

The scale is uniform and we

are controlling the height of the guy.

Let's jump now into the symmetry tool.

Let's use this car,

which is a component,

it is already selected.

And if I hit the scale tool,

we'll see our skin rips in the specific positions,

corners, mid points in

the middle of the surfaces like this one.

And those points are the ones which are

very important if we want to Meroe that object,

imagine that we select

this mid point of the surface, one-click and release.

Then we can stretch the object in that direction,

in this case, along the red axis.

And at this very moment,

we are working with a scale factor in we're number one.

Like if we are multiplying that length just

by 10.5 is half of the original.

Size. Two is novel.

And if we go into the negative numbers,

look what is going on.

We are creating a symmetry.

Now we have -0.37 minus zero point, whatever.

So here, the correct number for

creating that symmetry along

the red axis without distorting

the object would be minus one, exactly minus one.

If we are doing graphically,

we will notice how when we arrive at minus one,

the scale is like kind of blocked.

Then second click and our symmetry is done.

We did it this time along the red axis,

but we can do it as well, e.g.

along the set axis,

I have to select this scale grip, one-click and release.

Then I move into the negative numbers till minus one.

And we have that symmetry control set.

And let's do it now.

Along the green axis,

this would be the correct scale grip

when click and release and then minus one.

Now that we are talking about the symmetry tool,

you have to know that if I select any object,

right button, I have this option, flip along.

Then components red components, rain components blue.

With this tool, we will be able to

generate symmetries as well.

But you see the axis of the component,

not the general axis.

Anyways, we will see this tool when we go deeper into

the components in case that we

wanted to use the general axis,

we should explode these components.

Let's do it, selected, then explode.

We can see here in the entity Info that now is

not one component, but 14 components.

If I make a selection box and

now right button flip alone,

I can flip along the read direction,

green direction, blue direction.

We are talking here about the general axis.

If I say red direction,

then we can see how we made

a symmetry along that red direction as we did before,

just by stretching into the negative numbers,

the correct scale grid.

So time to say goodbye.

And in the next episode,

we will see another tool of the transformation panel,

which is called Follow me.

This is a very interesting tool.

It will allow us to create surfaces of revolution as e.g.

a cone or a sphere,

among other many things.

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