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Hello people and welcome to this new class
in where we're going to see a very important tool.
It is called move,
and we will find it here in the transformation panel.
It is this tool and it is set,
move a stretched copy,
an array selected entities.
In my opinion, this description
is a little bit confusing,
so don't pay too much attention to it,
and I will try to explain it more clear way.
So this tool has three main properties.
We will be able to move things,
we will be able to rotate groups,
just groups, not free geometry,
and we will be able to copy things,
any kinds of things.
Three-year maturity, groups, components, everything.
So let's start from the beginning.
We have to distinguish three main things here,
surfaces, SDS, and endpoints,
because our movements will be completely
different if we start our movement selecting a surface,
selecting Annette, or selecting an end point.
Let's go with this 2D example here.
This square, we have a surface,
we have edges around,
and we have endpoints in every corner, right?
If I select the surface and I tap letter M,
that is the shortcut for this tool.
I'll be asked to select
the first point of this movement, let's say e.g.
this first point outside of the square,
and then click unreleased,
and then I move my mouse,
let's say on the blue axis, what is going on?
I am moving the entire rectangle on this blue axis,
because as we already know,
all the edges around the surface,
Let's say that they are part of the surface.
Surface can't live without the address.
So now I should precise the length of this movement
and I could even type in this lens on the distance bar,
Let's say e.g. 2 m distance.
Here we're Space key.
One-click outside from the figure.
We have finished our movement.
Let's go now with the edges.
Imagine that I select an edge, e.g.
this one letter M.
Now I have to select
my first point of the movement, let's say e.g.
this point, this is not the key
for understanding this kind of movement.
Then I move the mouse and look what is going on here,
because this is what it is really important.
If I move again along
the blue axis as far as the line was selected,
when I am moving it,
thanks to the glue concept,
perpendicular lines in contact with it are
being inclined and the parallel line,
which is not in contact at all, remains still, right?
So I could create this kind of
inclined surface just by moving that line.
I could say that
the second point of my movement is the origin.
I have locked the blue axis by using the up arrow.
Click on the region, and here we are.
If I select another line, e.g.
this one letter M, again, first point,
let's say any point of the line,
including the end points that is not important here.
And then I move the mouse alone,
this time the red axis.
What we are doing now is light
stretching that surface, right?
It is the same concept.
Perpendicular lines in contact with
my selection are being affected by these movements.
And the parallel line just in front of
my selection remains still working as an anchor.
Now I can type in the length of this new distance,
Let's say 2 m. Enter.
Finally, we can move endpoints.
When my first selection is an end point,
then the movement is gonna be completely different.
But the thing here is how I
select an endpoint, because e.g.
this corner could be an endpoint.
But I can select it, right?
I just can select surfaces and lines or edges.
So if I want to select an endpoint,
what I have to do is to select my move tool and go
directly to that endpoint looked at if
I hover the mouse over the surface,
all the lines, I am selecting them.
Even when I didn't use the selection tool,
just by hovering the mouse over these entities.
So if I go over the end point and I click unreleased,
we can say that it has been
selected when I move the mouse now you can
see how we are moving
just that endpoint and then the lines in touch with
that end point are being affected by
this movement and the rest
remain still working as an anchor.
Again, I could look the blue axis again and create e.g.
this kind of figure.
As far as this new geometry is more
complex and these both two surfaces are not coplanar,
then SketchUp has created this new EDS.
Let's practice these movements now in a 3D model,
I will place this Q a little bit further
because I want you not to be
distracted by the rest of the geometry.
So first option, move the surface, letter M.
I hover the mouse over any of my surfaces,
I select the first point, e.g. here.
Then I have to decide
the direction in where I want that surface to move.
And we can see here
their consequences on the lines in contact with
that surface will be affected and the ones
which are not in contact will work as an anchor.
If my movement is in
the perpendicular direction of that surface,
it will be like if I am doing an extrusion,
Let's do it like that.
Second point, we have finished our movement.
Let's go now with this second option,
moving a line, I have a steal my move tool selected.
Then I hover over a line, I select e.g.
this line by clicking,
I'll release any point of
the line except for the end points.
Because if I click on an endpoint,
the movement will be different.
So one-click here.
Then again, I have to
select the direction of my movement.
Lines in contact will be affected by this movement.
So I could create this inclined plane,
or if I move myself,
let's say on the green axis,
I could stretch that plane
and create this kind of 3D models.
Let's select this second point
as the end of the movement.
And let's jump into this third option,
moving an end point.
For this third example,
I will draw another cube,
and then I will draw
two diagonals on the top of the queue.
As far as we have here, an intersection.
This point works as an endpoint, right?
Because we have a split the lines into different pieces.
So if I say letter M,
I hover over this endpoint, one-click,
unreleased, and then I move
the mouse along the blue axis.
What we are doing is to create
this kind of neuroma tree as far as we are moving
just the point and the rest of
the model remains still working as an anchor.
I hope it is clear.
Anyways, we will practice a
lot these tools during the course.
So let's jump now into this second property,
which is rotate groups.
With the move tool. We will be able
as well to rotate things,
but not free geometry.
E.g. here we have a queue which is free geometry.
It is not placed into a box group.
So if I select the Move tool,
I cannot rotate anything here.
On the other hand, if I go to this another cube,
which it is placed into a group box,
I select again the move tool.
When I hover over the queue,
you will see that it will pop
up this kind of different crosses,
depending if my mouse is in one surface or another.
If I hover the mouse over any of those Croesus,
then a protractor appears.
So I could initiate the rotation.
One first click here,
I move the mouse and I am
rotating my group along that plane,
which is selected the plane of the ground floor,
which is perpendicular to
that blue color of the protractor, right?
I can type in the angle,
let's say 45 degrees.
And the rotation is finished.
You should know that we have another,
a specific tool for rotate things,
which is this one, rotate.
But when we are working with groups and we
want to rotate them this way could be very,
very handy and fast.
Finally, with this move tool,
we will be able as well to copy things.
As you can imagine, copy things will be
paramount for us when we are doing a 3D model.
So I prefer to do on a specific class
for learning how to copy them, say goodbye.
And in the next class we will learn how to
copy any entity in SketchUp.
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