All language subtitles for 613241-21 - Styles - The definitive SKETCHUP course. From beginner to expert.en-US

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese) Download
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Hello everyone and welcome to this new class in where

we're going to see a toolbar called styles.

This toolbar is here, already expanded.

If you don't find it,

remember you have to go with

the mouse still here, right button.

Then you will find styles.

This toolbar actually is part of

a more important Default tray called styles as well.

We can find it here.

I will give you an, a specific class about

this tray because it is kind of long.

But you should know that here we can find three levels,

select it, and mix.

If I go over edit,

we could change the font color and

the color of our surfaces.

We saw this already.

And in the lower part we have this toolbar style.

This toolbar is exactly the same than the one here,

the one we're going to use right now.

Let's focus right now on these styles toolbar.

I will place it here horizontally.

It is more comfortable for me.

And you will find that at this very moment, the oxygen,

which is heat, is this one

with that blue color around, right?

If we hover, the mouse over,

this bottom level will pop up with

a very nice explanation about how this option works.

So in this case,

it is called say that with textures in the description,

it is said display the model with textures, faces.

As we already know that in

SketchUp we have mainly two entities,

lines or edges and surfaces.

With this option, we will be able to display

our model with all the textures applied on the surfaces.

And at the same time, we will be able

to watch all the edges.

I said, Oh, but if we look carefully our model,

we can notice how the hidden edges are not visible

because the textures from

the surfaces are covering them at the same time.

If we are talking about the textures,

we can see here in

this first block that we have a marble texture,

while the rest of the elements are just colors,

we can see all of them.

Let's jump now to the one on the right side.

It is called monochrome display.

The model with only front and back

faces colors, one single click,

and then the model is displayed just using colors

assigned by default to

the front side of the surface and the backside,

we can find those colors here in styles,

edit, font, color, black color.

Now all the surfaces are

using the front color towards the camera.

But if I go into this group,

I select the surface right button reverse phases,

then we will be able to appreciate this back color tube.

We talked a little bit about this

during the Reverse Faces class.

So let's jump now to

this third option called just said it.

Display the model with solid colored faces, one-click.

And as you can see,

it is very similar to this,

say that with textures,

but now we can appreciate lectures

from more sophisticated materials than colors.

Remember that here in this rectangular model,

we have marble, but now using this display mode,

marble becomes a gray color

just in order to simplify the graphics,

the rest of the colors remain untouched.

Fourth option, hidden line,

hit all back edges and

faces colors in the model. One-click.

Here, we can find how we lost our surfaces,

the textures, and the colors.

All the models take this background color.

It doesn't mean that the models are

transparent and according with the edges,

back, edges are hidden,

we can't see them.

Next option is called wireframe and display.

Only ATS in the model, not surfaces,

just the edges, which means

that the surfaces are transparent.

This time completely transparent.

And finally, separated by this vertical line,

we have two more options.

One is called back edges

and the other one is called X-ray.

These are the most useful in my opinion,

if we combine them with e.g.

the, say that with textures.

So I'll go back here,

say that with textures,

then I can choose any of them,

not before when I was using this wireframe,

just because here we don't have surfaces.

So once we are with sided,

with textures on and we can see the marble,

we can see the colors,

we can't see the hidden edges.

Then we have these two options.

Back edges, display the model with back at dusk.

One click. And we can see here how this works.

This is very useful because it allows us

to snap any point from any position, e.g.

we are here, we use the line,

we want to use.

This point, SketchUp can snap it easily.

Then from here we continue drawing.

If we don't have this option on,

it's going to be much more

difficult to access that point.

We should orbit behind that point.

Maybe it's this one and so on.

More or less the same. We have

this another option called x-ray,

which display the model with nobody transparent phases.

So here we don't have

those hidden edits in a dashed line,

but our faces in global transparency,

the purpose is the same to have access to

different points of the model

easily and without the need.

Using the orbit tool,

which means to work more loose time and don't

be so precise as we can see with those tools.

So here you have to choose between

the x-ray and the bad ideas.

Which one is your favorite?

My tip here is to use it when you need it.

And then when you finish,

turn these two off so you can

continue working with a very nice workflow.

Furthermore, sometimes if you have problems

with the speed of your graphic card,

because maybe you are working in a very high poly model,

then I would suggest you to use e.g.

this say that option in where

you are going to lose the textures but not the colors.

And then the graphic card will

work faster in case that you need it.

On the other hand, in case that you want to take,

if you have any reverse phase in your model,

you already know that you have to

use this option monochrome,

and then it will be super easy to spot out any of them.

So till now, I can say that we were

talking mainly about surface styles.

It is high time for going over the edge styles.

We don't have any specific toolbar for this edge styles,

but we have two paths for going there.

Once we are in the styles editor, then by default,

we have this face settings heat,

and on its left we have the edge settings, one-click.

And from here we can change or we can

define the edges of our model at the same time,

we can go to View in the menu bar.

And here we will find a style just below,

we find phase style.

This is exactly the same that we have just learned.

So let's go to style, and from here,

we will be able to turn on the edges,

the edges, the profiles,

depth, cue and extension.

If you look carefully,

you will find that it is the same as we can find here,

with the difference that from here,

from the style stray,

we can be more precise, unchanged these numbers,

which will change that say the thickness,

the length, the aspect of our lines.

During this class, we will

check these more simple options

here and we'll go into

the deeper version of the Xist during this,

another class about the style tray.

At this, if I turn off edges,

you can see in our model that we have lost many lines,

but not all of them.

This is because SketchUp Make a Difference between lines

which are placed inside the term of the model.

And those other lines called bias ketchup profiles,

which we can say that our liked the term e.g. here.

In this element, as it is inside a group,

in a group box,

it is treated individually.

And then we can see how

those lines around the elements are still there, right?

Those the profiles, these profiles,

this number two is the thickness.

The rest of the lines are the edges.

Here we can see them.

So if I go back again over view

its style and I say profiles off.

Now we have zero edges,

not edges, not profile's,

not even one line,

just the surfaces again view its style.

And then here we can find as well back edges.

You already know what is the mean of this.

And depth cue and extensive

the depth cue extension have to do with

how we are going to represent

those lines in order to create,

let's say more artistic graphics.

What is important for us now is just to understand edges,

back edges, and profiles.

Of course, we need to turn on

edges in order to play with the back edges as well.

Here we are.

This option actually is the same as if we go to

the style toolbar and we hit say that

with textures and then back edges on.

So I could turn off bad ideas from here

or go to View style back edges off.

Now at this very moment, profiles are off.

This is something that I really

like because profiles actually,

in my opinion, don't make any sense.

I mean, just to have a big line as I can

turn around our models plus the MDS,

It is like something completely unuseful.

So when I work,

I always switch off profiles.

We will see how to do it automatically

creating our own style by default.

But from today on,

I recommend you to switch off profiles and

work just using the edges.

Look the difference.

I turn on profiles and then we have

those thick black lines around

the perimeter of all the models.

And when I turn,

profiles of lines are thinner and similar to each other.

If you want to check even better these profiles,

we can turn them on and then increase this value,

this number to, let's say number ten. Enter.

Here you can see perfectly where

those lines are in our drawing.

So better suites of profiles.

I'm to say goodbye.

In the next class,

we will do our first exercise where we will practice

all of the theory that we have been learning till now.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.