Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Hello everyone and welcome to this new class in where
we're going to see a toolbar called styles.
This toolbar is here, already expanded.
If you don't find it,
remember you have to go with
the mouse still here, right button.
Then you will find styles.
This toolbar actually is part of
a more important Default tray called styles as well.
We can find it here.
I will give you an, a specific class about
this tray because it is kind of long.
But you should know that here we can find three levels,
select it, and mix.
If I go over edit,
we could change the font color and
the color of our surfaces.
We saw this already.
And in the lower part we have this toolbar style.
This toolbar is exactly the same than the one here,
the one we're going to use right now.
Let's focus right now on these styles toolbar.
I will place it here horizontally.
It is more comfortable for me.
And you will find that at this very moment, the oxygen,
which is heat, is this one
with that blue color around, right?
If we hover, the mouse over,
this bottom level will pop up with
a very nice explanation about how this option works.
So in this case,
it is called say that with textures in the description,
it is said display the model with textures, faces.
As we already know that in
SketchUp we have mainly two entities,
lines or edges and surfaces.
With this option, we will be able to display
our model with all the textures applied on the surfaces.
And at the same time, we will be able
to watch all the edges.
I said, Oh, but if we look carefully our model,
we can notice how the hidden edges are not visible
because the textures from
the surfaces are covering them at the same time.
If we are talking about the textures,
we can see here in
this first block that we have a marble texture,
while the rest of the elements are just colors,
we can see all of them.
Let's jump now to the one on the right side.
It is called monochrome display.
The model with only front and back
faces colors, one single click,
and then the model is displayed just using colors
assigned by default to
the front side of the surface and the backside,
we can find those colors here in styles,
edit, font, color, black color.
Now all the surfaces are
using the front color towards the camera.
But if I go into this group,
I select the surface right button reverse phases,
then we will be able to appreciate this back color tube.
We talked a little bit about this
during the Reverse Faces class.
So let's jump now to
this third option called just said it.
Display the model with solid colored faces, one-click.
And as you can see,
it is very similar to this,
say that with textures,
but now we can appreciate lectures
from more sophisticated materials than colors.
Remember that here in this rectangular model,
we have marble, but now using this display mode,
marble becomes a gray color
just in order to simplify the graphics,
the rest of the colors remain untouched.
Fourth option, hidden line,
hit all back edges and
faces colors in the model. One-click.
Here, we can find how we lost our surfaces,
the textures, and the colors.
All the models take this background color.
It doesn't mean that the models are
transparent and according with the edges,
back, edges are hidden,
we can't see them.
Next option is called wireframe and display.
Only ATS in the model, not surfaces,
just the edges, which means
that the surfaces are transparent.
This time completely transparent.
And finally, separated by this vertical line,
we have two more options.
One is called back edges
and the other one is called X-ray.
These are the most useful in my opinion,
if we combine them with e.g.
the, say that with textures.
So I'll go back here,
say that with textures,
then I can choose any of them,
not before when I was using this wireframe,
just because here we don't have surfaces.
So once we are with sided,
with textures on and we can see the marble,
we can see the colors,
we can't see the hidden edges.
Then we have these two options.
Back edges, display the model with back at dusk.
One click. And we can see here how this works.
This is very useful because it allows us
to snap any point from any position, e.g.
we are here, we use the line,
we want to use.
This point, SketchUp can snap it easily.
Then from here we continue drawing.
If we don't have this option on,
it's going to be much more
difficult to access that point.
We should orbit behind that point.
Maybe it's this one and so on.
More or less the same. We have
this another option called x-ray,
which display the model with nobody transparent phases.
So here we don't have
those hidden edits in a dashed line,
but our faces in global transparency,
the purpose is the same to have access to
different points of the model
easily and without the need.
Using the orbit tool,
which means to work more loose time and don't
be so precise as we can see with those tools.
So here you have to choose between
the x-ray and the bad ideas.
Which one is your favorite?
My tip here is to use it when you need it.
And then when you finish,
turn these two off so you can
continue working with a very nice workflow.
Furthermore, sometimes if you have problems
with the speed of your graphic card,
because maybe you are working in a very high poly model,
then I would suggest you to use e.g.
this say that option in where
you are going to lose the textures but not the colors.
And then the graphic card will
work faster in case that you need it.
On the other hand, in case that you want to take,
if you have any reverse phase in your model,
you already know that you have to
use this option monochrome,
and then it will be super easy to spot out any of them.
So till now, I can say that we were
talking mainly about surface styles.
It is high time for going over the edge styles.
We don't have any specific toolbar for this edge styles,
but we have two paths for going there.
Once we are in the styles editor, then by default,
we have this face settings heat,
and on its left we have the edge settings, one-click.
And from here we can change or we can
define the edges of our model at the same time,
we can go to View in the menu bar.
And here we will find a style just below,
we find phase style.
This is exactly the same that we have just learned.
So let's go to style, and from here,
we will be able to turn on the edges,
the edges, the profiles,
depth, cue and extension.
If you look carefully,
you will find that it is the same as we can find here,
with the difference that from here,
from the style stray,
we can be more precise, unchanged these numbers,
which will change that say the thickness,
the length, the aspect of our lines.
During this class, we will
check these more simple options
here and we'll go into
the deeper version of the Xist during this,
another class about the style tray.
At this, if I turn off edges,
you can see in our model that we have lost many lines,
but not all of them.
This is because SketchUp Make a Difference between lines
which are placed inside the term of the model.
And those other lines called bias ketchup profiles,
which we can say that our liked the term e.g. here.
In this element, as it is inside a group,
in a group box,
it is treated individually.
And then we can see how
those lines around the elements are still there, right?
Those the profiles, these profiles,
this number two is the thickness.
The rest of the lines are the edges.
Here we can see them.
So if I go back again over view
its style and I say profiles off.
Now we have zero edges,
not edges, not profile's,
not even one line,
just the surfaces again view its style.
And then here we can find as well back edges.
You already know what is the mean of this.
And depth cue and extensive
the depth cue extension have to do with
how we are going to represent
those lines in order to create,
let's say more artistic graphics.
What is important for us now is just to understand edges,
back edges, and profiles.
Of course, we need to turn on
edges in order to play with the back edges as well.
Here we are.
This option actually is the same as if we go to
the style toolbar and we hit say that
with textures and then back edges on.
So I could turn off bad ideas from here
or go to View style back edges off.
Now at this very moment, profiles are off.
This is something that I really
like because profiles actually,
in my opinion, don't make any sense.
I mean, just to have a big line as I can
turn around our models plus the MDS,
It is like something completely unuseful.
So when I work,
I always switch off profiles.
We will see how to do it automatically
creating our own style by default.
But from today on,
I recommend you to switch off profiles and
work just using the edges.
Look the difference.
I turn on profiles and then we have
those thick black lines around
the perimeter of all the models.
And when I turn,
profiles of lines are thinner and similar to each other.
If you want to check even better these profiles,
we can turn them on and then increase this value,
this number to, let's say number ten. Enter.
Here you can see perfectly where
those lines are in our drawing.
So better suites of profiles.
I'm to say goodbye.
In the next class,
we will do our first exercise where we will practice
all of the theory that we have been learning till now.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.