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These are the user uploaded subtitles that are being translated: 1 00:00:03,183 --> 00:00:03,933 In this lesson, 2 00:00:03,933 --> 00:00:07,611 we're going to learn how to output our mask into an 3 00:00:07,611 --> 00:00:11,182 image sequence for later use. 4 00:00:11,183 --> 00:00:16,183 OK, so we're right here where we left off in our last lesson. 5 00:00:16,183 --> 00:00:20,182 And I want to use this as an example of how to show you, 6 00:00:20,183 --> 00:00:20,583 basically, 7 00:00:20,583 --> 00:00:25,336 how to get this Roto Node that we've created out our project 8 00:00:25,336 --> 00:00:30,433 as an alpha and then bring it back in to use in the same way 9 00:00:30,433 --> 00:00:32,183 that you would use a Roto Node. 10 00:00:32,183 --> 00:00:35,728 So you're going to know the difference between what's it look like if 11 00:00:35,728 --> 00:00:37,627 I'm using an alpha channel with an image like this, 12 00:00:37,627 --> 00:00:40,183 or what's it look like if I'm using the Roto Node. 13 00:00:40,183 --> 00:00:45,182 And then we can use the Roto Node to achieve creating that alpha. 14 00:00:45,183 --> 00:00:47,182 Now, why would you ever want to do this? 15 00:00:47,183 --> 00:00:51,183 Sometimes, you might start out with an alpha channel in the first place. 16 00:00:51,183 --> 00:00:52,933 And you didn't have a Rotoscope So it would be useful in that 17 00:00:52,933 --> 00:00:55,183 case just to know how to hook these up. 18 00:00:55,183 --> 00:00:58,644 But why would you ever have a Roto Node, 19 00:00:58,644 --> 00:01:02,182 and then output an alpha, and then bring it back in? 20 00:01:02,183 --> 00:01:07,029 Well sometimes, whenever you're working on a project that is like a feature film, 21 00:01:07,029 --> 00:01:12,182 a lot of times, Roto Nodes are really going to slow down your playback over time. 22 00:01:12,183 --> 00:01:15,455 If you have lots of points in your Rotoscope that you've created, 23 00:01:15,455 --> 00:01:19,383 lots of key frames, it's just going to be that much more information, 24 00:01:19,383 --> 00:01:23,183 that much more data that NUKE has to calculate. 25 00:01:23,183 --> 00:01:28,183 So pre-rendering off the Rotoscope is a great way to speed up your workflow. 26 00:01:28,183 --> 00:01:31,728 However, if it's not slowing you down, you probably don't want to pre-render, 27 00:01:31,728 --> 00:01:34,183 because it is possible to lose a little bit of data. 28 00:01:34,183 --> 00:01:38,183 And it's also just a extra step that you have to go through that really isn't 29 00:01:38,183 --> 00:01:42,183 necessary if you're not experiencing any playback issues. 30 00:01:42,183 --> 00:01:45,183 Also, sometimes you might be creating a Rotoscope for somebody else. 31 00:01:45,183 --> 00:01:49,182 And they may prefer to receive it as an alpha channel instead 32 00:01:49,183 --> 00:01:53,182 of just getting the Roto Node and bringing it from your NUKE 33 00:01:53,183 --> 00:01:55,183 script into their NUKE script. 34 00:01:55,183 --> 00:01:57,183 But you definitely want to ask first. 35 00:01:57,183 --> 00:02:01,183 If someone requests a Rotoscope from you, find out what format they prefer. 36 00:02:01,183 --> 00:02:06,546 So now that we know how to create this Roto from our last lesson, 37 00:02:06,546 --> 00:02:10,183 let's find out how to create an alpha from this. 38 00:02:10,183 --> 00:02:13,183 So the first thing we need to do is bring in a Write Node. 39 00:02:13,183 --> 00:02:16,183 So I'm just going to have everything deselected. 40 00:02:16,183 --> 00:02:18,183 And we'll go ahead and grab that Write Node. 41 00:02:18,183 --> 00:02:21,183 So just come up here to your Image button and choose Write. 42 00:02:21,183 --> 00:02:23,849 Now, I didn't have anything selected because sometimes, 43 00:02:23,849 --> 00:02:27,875 if you just drop in a Write Node with Node selected up here, 44 00:02:27,875 --> 00:02:31,183 it can move your pipes around a little bit. 45 00:02:31,183 --> 00:02:32,413 So that's not what I want to do, 46 00:02:32,413 --> 00:02:35,283 because I have a very specific place that I want to plug 47 00:02:35,283 --> 00:02:38,183 this Write Node into my Node Tree. 48 00:02:38,183 --> 00:02:41,183 And that's going to be right here at my Roto Node. 49 00:02:41,183 --> 00:02:45,468 So you may wonder why not plug it in at the last node in our tree, 50 00:02:45,468 --> 00:02:49,183 which is what we're viewing right now, that Merge Node. 51 00:02:49,183 --> 00:02:51,183 And that's because I don't want any of this data yet. 52 00:02:51,183 --> 00:02:57,599 I want just the raw Rotoscope and not really wanting to 53 00:02:57,599 --> 00:02:59,182 deal with the background that we added in. 54 00:02:59,183 --> 00:03:01,183 So let's not even view this. 55 00:03:01,183 --> 00:03:05,183 Let's just view what we have coming through that Write Node. 56 00:03:05,183 --> 00:03:05,683 So basically, 57 00:03:05,683 --> 00:03:09,182 now this looks the same as what it was when we were creating our Rotoscope. 58 00:03:09,183 --> 00:03:11,182 I can double-click on the Roto Node. 59 00:03:11,183 --> 00:03:15,182 And it looks the same as when we were drawing and animating that out. 60 00:03:15,183 --> 00:03:18,182 So I can close this back out. 61 00:03:18,183 --> 00:03:18,683 And now, 62 00:03:18,683 --> 00:03:24,183 basically what we need to do is to tell the Write Node what we want it to make. 63 00:03:24,183 --> 00:03:26,754 So if I just told it to write from this point here, 64 00:03:26,754 --> 00:03:31,183 we would get this whole image, just this RGBA image, 65 00:03:31,183 --> 00:03:33,183 of our actress waving. 66 00:03:33,183 --> 00:03:36,819 And we wouldn't have the alpha because there was no 67 00:03:36,819 --> 00:03:39,183 alpha channel in the original. 68 00:03:39,183 --> 00:03:43,183 And you can tell that by looking at these little thumbnails here at the bottom. 69 00:03:43,183 --> 00:03:46,364 So an alpha channel, or an image that has an alpha channel, 70 00:03:46,364 --> 00:03:49,183 is going to have another box here on the end that will be white. 71 00:03:49,183 --> 00:03:53,183 And you can see what that would look like here in the Merge Node. 72 00:03:53,183 --> 00:03:58,259 So we need to basically tell the Write Node only to 73 00:03:58,259 --> 00:04:01,183 look at one of these channels. 74 00:04:01,183 --> 00:04:04,182 And it's going to be using the Roto as an alpha for that. 75 00:04:04,183 --> 00:04:08,183 So to do that, all we have to do is come up here to our Write Node. 76 00:04:08,183 --> 00:04:09,183 Go to Channels. 77 00:04:09,183 --> 00:04:11,182 And choose Alpha. 78 00:04:11,183 --> 00:04:15,683 And you may wonder now why is it red, 79 00:04:15,683 --> 00:04:20,183 because we expect alphas to look just like a black and white image. 80 00:04:20,183 --> 00:04:25,582 And the reason is because NUKE looks at that information and just 81 00:04:25,582 --> 00:04:29,182 drops it into the first channel that it sees. 82 00:04:29,183 --> 00:04:32,183 And it doesn't see the alpha channel first, which would be white. 83 00:04:32,183 --> 00:04:34,182 It sees the red channel first. 84 00:04:34,183 --> 00:04:37,516 So that's why we're seeing it in red right here, 85 00:04:37,516 --> 00:04:41,183 and also because we're viewing this as RGBA. 86 00:04:41,183 --> 00:04:45,683 If I look at my green channel, which is second after the red channel, 87 00:04:45,683 --> 00:04:47,183 there's nothing here. 88 00:04:47,183 --> 00:04:48,182 It's just a black channel. 89 00:04:48,183 --> 00:04:50,182 And the same goes for blue. 90 00:04:50,183 --> 00:04:53,849 If I look at the alpha channel, we're not going to see anything, 91 00:04:53,849 --> 00:04:56,183 because it's actually not in the alpha channel yet. 92 00:04:56,183 --> 00:05:01,182 It's basically the alpha information being stored in the red channel. 93 00:05:01,183 --> 00:05:03,627 If we look at this red channel, it's going to be white, 94 00:05:03,627 --> 00:05:08,183 because always, your RGBA channels are black and white images. 95 00:05:08,183 --> 00:05:11,183 And then the computer looks at that image. 96 00:05:11,183 --> 00:05:15,516 And it basically looks at it to figure out how to blend the RGBA 97 00:05:15,516 --> 00:05:18,182 channels together to give you a color image. 98 00:05:18,183 --> 00:05:20,029 So whenever we look at RGBA, 99 00:05:20,029 --> 00:05:24,182 we have red because all of our other channels are basically blank. 100 00:05:24,183 --> 00:05:29,183 So now that we have that all figured out, let's go ahead and write this out. 101 00:05:29,183 --> 00:05:33,183 So we need to come over here to our file and click this 102 00:05:33,183 --> 00:05:35,183 little button right here to tell it where we want it to 103 00:05:35,183 --> 00:05:40,183 write this image sequence to. 104 00:05:40,183 --> 00:05:40,433 OK, 105 00:05:40,433 --> 00:05:45,183 so I'm right here inside of your Project files in your Reference files folder. 106 00:05:45,183 --> 00:05:47,933 And I want to create a new folder for this sequence 107 00:05:47,933 --> 00:05:49,182 that we're going to write out. 108 00:05:49,183 --> 00:05:52,183 And so you can do this right here. 109 00:05:52,183 --> 00:05:54,183 You don't have to grab a different window. 110 00:05:54,183 --> 00:05:56,968 You can do it right up here in the corner by just going 111 00:05:56,968 --> 00:05:59,182 to this button to create a new folder. 112 00:05:59,183 --> 00:06:00,183 And then it's going to ask you what you want to name it. 113 00:06:00,183 --> 00:06:03,183 And we'll just call this waving_alpha. 114 00:06:03,183 --> 00:06:09,183 And let's put a underscore in there just where that space would be. 115 00:06:09,183 --> 00:06:11,182 Go ahead and say OK. 116 00:06:11,183 --> 00:06:14,183 And then it's automatically going to take you inside of that folder. 117 00:06:14,183 --> 00:06:15,183 So that's why all those disappeared. 118 00:06:15,183 --> 00:06:19,183 And we can see that in our path here. 119 00:06:19,183 --> 00:06:24,182 And so now, we just need to tell it what we want this to be called as a sequence. 120 00:06:24,183 --> 00:06:24,849 So basically, 121 00:06:24,849 --> 00:06:30,182 every single one of our frames is going to get written out as a different image. 122 00:06:30,183 --> 00:06:33,183 And we have 89 images here. 123 00:06:33,183 --> 00:06:38,183 So that is going to definitely need to be in a folder. 124 00:06:38,183 --> 00:06:40,001 We wouldn't have just wanted to dump those all into 125 00:06:40,001 --> 00:06:42,182 the root of that reference file. 126 00:06:42,183 --> 00:06:47,183 So let's just call this, again, waving_alpha, because that's what this is. 127 00:06:47,183 --> 00:06:50,183 And I'll put a underscore in there just to separate those two words. 128 00:06:50,183 --> 00:06:53,182 Just a little more clean for your file path. 129 00:06:53,183 --> 00:06:55,754 Sometimes, you might have a different naming convention depending on, 130 00:06:55,754 --> 00:06:58,182 maybe, where you work, or where you go to school. 131 00:06:58,183 --> 00:07:02,182 It's up to you how you're going to name that. 132 00:07:02,183 --> 00:07:05,182 And then, we need to tell it that this is going to be a sequence. 133 00:07:05,183 --> 00:07:07,183 We're going to have multiple files written out here. 134 00:07:07,183 --> 00:07:12,183 And NUKE needs to be able to recognize that each file is in a sequence. 135 00:07:12,183 --> 00:07:17,183 And it's going to name those according to where it falls in this sequence. 136 00:07:17,183 --> 00:07:20,183 So if it's frame five, we'll have a five here. 137 00:07:20,183 --> 00:07:22,933 Now, before I just have a number butted right up against this word, 138 00:07:22,933 --> 00:07:25,183 I like to put another underscore. 139 00:07:25,183 --> 00:07:25,683 And then, 140 00:07:25,683 --> 00:07:29,182 we use a special character to tell it that we want it to 141 00:07:29,182 --> 00:07:32,182 fill in this number as it renders for us. 142 00:07:32,183 --> 00:07:35,183 And I really just like to use the number key. 143 00:07:35,183 --> 00:07:39,182 So I'll just hold Shift and hit the 3 on the top on my keyboard. 144 00:07:39,183 --> 00:07:41,001 And that'll put in one of those little pound signs, 145 00:07:41,001 --> 00:07:45,182 or number keys, hash tag, whatever you want to call it. 146 00:07:45,183 --> 00:07:48,183 And then, you need to think about how many of these you want. 147 00:07:48,183 --> 00:07:52,182 So this is only going to allow for it to fill in up to one digit. 148 00:07:52,183 --> 00:07:54,182 But we have 89 frames. 149 00:07:54,183 --> 00:07:56,182 So that's getting into the double digits. 150 00:07:56,183 --> 00:07:58,182 So you'll want at least two. 151 00:07:58,183 --> 00:08:00,183 But I always like to have a leading zero. 152 00:08:00,183 --> 00:08:04,182 So my last frame would be 089. 153 00:08:04,183 --> 00:08:07,182 So I like to put in two more so I have a total of three. 154 00:08:07,183 --> 00:08:09,910 So anytime I have two digits, 155 00:08:09,910 --> 00:08:14,182 I'll put in three special characters that it will fill in. 156 00:08:14,183 --> 00:08:18,183 Now we need to decide what kind of file extension we want. 157 00:08:18,183 --> 00:08:20,182 So there's lots of different choices. 158 00:08:20,183 --> 00:08:24,182 I personally prefer a png sequence for something like this. 159 00:08:24,183 --> 00:08:27,182 You could do an EXR if you wanted a totally lossless format. 160 00:08:27,183 --> 00:08:29,001 But for something like this, 161 00:08:29,001 --> 00:08:32,683 the only thing that I would avoid would be a JPEG sequence 162 00:08:32,683 --> 00:08:35,183 simply because those are not lossless. 163 00:08:35,183 --> 00:08:36,183 They are very lossy. 164 00:08:36,183 --> 00:08:39,183 And you might end up with a little aliasing around those edges. 165 00:08:39,183 --> 00:08:41,182 So we'll just do a png sequence for now. 166 00:08:41,183 --> 00:08:45,183 And so you just want to put a period and then type in png. 167 00:08:45,183 --> 00:08:47,183 And then we're ready to render. 168 00:08:47,183 --> 00:08:49,183 So go ahead and hit Save. 169 00:08:49,183 --> 00:08:53,183 And you can come down here to Render and hit that button. 170 00:08:53,183 --> 00:08:57,183 And this is also a little interesting how this does this. 171 00:08:57,183 --> 00:09:03,183 So whenever the sequence was originally imported, it was named 0-89. 172 00:09:03,183 --> 00:09:05,183 But NUKE likes to start at 1. 173 00:09:05,183 --> 00:09:08,182 So you can write it out from 1 to 90. 174 00:09:08,183 --> 00:09:10,183 It's still the same amount of frames. 175 00:09:10,183 --> 00:09:12,183 It's just not starting at zero. 176 00:09:12,183 --> 00:09:16,183 Or you could change this to a zero and write to 89. 177 00:09:16,183 --> 00:09:18,183 Either way, you're going to get pretty much the same result. 178 00:09:18,183 --> 00:09:20,183 So I'm just going to leave this as it is. 179 00:09:20,183 --> 00:09:21,183 Go ahead and hit OK. 180 00:09:21,183 --> 00:09:25,183 And you can see that renders really, really quickly. 181 00:09:25,183 --> 00:09:32,183 So now, I want to bring back in that sequence that we just created. 182 00:09:32,183 --> 00:09:35,182 OK, so I've just got it here in your Reference files. 183 00:09:35,183 --> 00:09:36,183 So let's go ahead. 184 00:09:36,183 --> 00:09:38,183 And that's going to be the waving_alpha. 185 00:09:38,183 --> 00:09:42,183 So we'll just grab that folder and drop it onto our Node Tree. 186 00:09:42,183 --> 00:09:46,183 And you can see it moved those around just based on what I had selected. 187 00:09:46,183 --> 00:09:47,183 I'm going to put that back into place. 188 00:09:47,183 --> 00:09:50,183 And we'll just have this over here to the side for a second. 189 00:09:50,183 --> 00:09:56,183 And usually, you don't want to disconnect anything from your tree. 190 00:09:56,183 --> 00:10:00,183 So basically, what I want to do is just disconnect as little as possible. 191 00:10:00,183 --> 00:10:05,183 So I know that I'm going to be using the A pipe with this later on. 192 00:10:05,183 --> 00:10:07,182 So I'm going to disconnect that one for now. 193 00:10:07,183 --> 00:10:12,182 And then we can put the Write Node over here to the right. 194 00:10:12,183 --> 00:10:16,183 And then we'll put the Roto directly out to the side of the Read Node. 195 00:10:16,183 --> 00:10:21,183 Then, I'm going to put this Read Node right underneath that Write Node. 196 00:10:21,183 --> 00:10:23,111 So this is a good way to be able, 197 00:10:23,111 --> 00:10:27,259 if you're going to leave the Roto and the Write here on your Node graph, 198 00:10:27,259 --> 00:10:31,092 to just be able to see visually this Roto and this 199 00:10:31,092 --> 00:10:38,182 Write Node output this new Read Node, which is our alpha that we've created. 200 00:10:38,183 --> 00:10:43,721 So now what I want to do is copy this alpha channel 201 00:10:43,721 --> 00:10:47,183 into the alpha for this Read Node. 202 00:10:47,183 --> 00:10:47,364 Now, 203 00:10:47,364 --> 00:10:50,183 that might be a little bit confusing if you haven't gotten into channels yet. 204 00:10:50,183 --> 00:10:52,183 So I'll explain it to you. 205 00:10:52,183 --> 00:10:52,883 Basically, 206 00:10:52,883 --> 00:11:00,849 we want to have another little white bar here at the end by the 207 00:11:00,849 --> 00:11:04,183 time we have united these two images together. 208 00:11:04,183 --> 00:11:06,721 So right now, even though this is only a red channel, 209 00:11:06,721 --> 00:11:11,182 it has the look of an alpha, because it's just this silhouette. 210 00:11:11,183 --> 00:11:16,683 So we can use a Copy Node to take this red data and tell it to 211 00:11:16,683 --> 00:11:20,183 become the alpha channel for this image. 212 00:11:20,183 --> 00:11:22,183 So let's go ahead and add in a Copy Node. 213 00:11:22,183 --> 00:11:25,516 I'm just going to go ahead and deselect because I don't want it 214 00:11:25,516 --> 00:11:28,183 to automatically hook up any pipes for me. 215 00:11:28,183 --> 00:11:31,183 And the Copy Node is located right up here in your channel. 216 00:11:31,183 --> 00:11:32,182 So just click and hold that. 217 00:11:32,183 --> 00:11:34,183 And come down here to Copy. 218 00:11:34,183 --> 00:11:36,183 And we'll just drop that right in there. 219 00:11:36,183 --> 00:11:38,910 I'm going to put this directly across from the Merge, 220 00:11:38,910 --> 00:11:42,183 because that's what it's going to hook up to a little bit later on. 221 00:11:42,183 --> 00:11:47,183 And then, let's go ahead and tell our viewer to look at the Copy Node. 222 00:11:47,183 --> 00:11:51,183 Now, right now, we get an error because we haven't changed anything yet. 223 00:11:51,183 --> 00:11:55,766 But let's talk about how we know which one of these 224 00:11:55,766 --> 00:11:58,183 pipes needs to be hooked up where. 225 00:11:58,183 --> 00:12:07,183 So basically, we're wanting to look at our original image as a the background, 226 00:12:07,183 --> 00:12:08,183 I would say. 227 00:12:08,183 --> 00:12:14,182 So it's similar to the way you're setting up whenever you're doing a Read Node. 228 00:12:14,183 --> 00:12:24,183 So I'm wanting to copy the channel from my alpha into this Read Node here. 229 00:12:24,183 --> 00:12:26,183 So this needs to be my background. 230 00:12:26,183 --> 00:12:29,183 So I'll grab the B pipe and drop that onto the Read Node. 231 00:12:29,183 --> 00:12:34,183 And then we'll take this A pipe and drop it onto the alpha we created. 232 00:12:34,183 --> 00:12:35,182 Now, we still have that error. 233 00:12:35,183 --> 00:12:40,182 And that's because we haven't changed anything inside of the Copy Node. 234 00:12:40,183 --> 00:12:45,001 So right now, it's still trying to copy that default setting of alpha to alpha, 235 00:12:45,001 --> 00:12:49,183 which we don't have an alpha in this file here. 236 00:12:49,183 --> 00:12:51,183 So doesn't really make any sense. 237 00:12:51,183 --> 00:12:57,183 So I'm going to tell it to copy the red and tell that to go into the alpha here. 238 00:12:57,183 --> 00:13:04,183 So to change that, we'll just go to this first option and choose RGBA Red. 239 00:13:04,183 --> 00:13:07,183 So now, as we're viewing this, a little bit of a change happened. 240 00:13:07,183 --> 00:13:08,182 And you can see it now. 241 00:13:08,183 --> 00:13:12,183 As these two images come together, this red has become the alpha. 242 00:13:12,183 --> 00:13:16,182 And then we still have the RGBA information from our 243 00:13:16,183 --> 00:13:19,183 original background Read Node. 244 00:13:19,183 --> 00:13:20,183 And it's been copied here. 245 00:13:20,183 --> 00:13:27,183 So this is a easy way to view this, how it says red goes into alpha. 246 00:13:27,183 --> 00:13:30,183 And it just shows you that right there on the Copy Node. 247 00:13:30,183 --> 00:13:34,182 And then you can also see what's happening based on these little thumbs. 248 00:13:34,183 --> 00:13:36,183 I really like those little thumbs. 249 00:13:36,183 --> 00:13:39,182 It's a really visual way to be able to understand what's happening. 250 00:13:39,183 --> 00:13:39,583 And now, 251 00:13:39,583 --> 00:13:42,183 all we have to do is grab our A pipe from our Merge 252 00:13:42,183 --> 00:13:44,183 Node and drop it onto the Copy Node. 253 00:13:44,183 --> 00:13:48,183 And really, right now, it looks exactly the same. 254 00:13:48,183 --> 00:13:50,182 And that's because we're still viewing the Copy Node. 255 00:13:50,183 --> 00:13:53,183 So let's just take the Viewer and drop it onto the Merge. 256 00:13:53,183 --> 00:13:55,183 And I'll go ahead and hit Play. 257 00:13:55,183 --> 00:13:59,683 And you can see that it's very similar outcome to what we had with a Roto, 258 00:13:59,683 --> 00:14:01,183 pretty much indistinguishable. 259 00:14:01,183 --> 00:14:04,183 If I zoom in here, we're not really getting any aliasing along the edges. 260 00:14:04,183 --> 00:14:08,728 So that was definitely a high enough quality file type 261 00:14:08,728 --> 00:14:11,183 just using that png in this scenario. 262 00:14:11,183 --> 00:14:14,183 So hopefully, you understand a little bit more about channels now. 263 00:14:14,183 --> 00:14:18,182 And you also know how to write out your own alpha channel and 264 00:14:18,183 --> 00:14:20,182 then how to use it in your own project. 265 00:14:20,183 --> 00:14:23,183 So thanks for sticking around and watching this Rotoscoping course. 266 00:14:23,183 --> 00:14:28,183 And good luck in creating some of these techniques in your own projects. 23906

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