Afrikaans
Akan
Albanian
Amharic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
In this lesson, we're going to learn how to reuse key frame data with the viewer.
OK,
so what I already have set up here for you is a Read
node with this video of a bobble-head.
And what I want to talk to you about in this lesson is how
to create a rotoscope that has a lot of repetitive motion
and save yourself some time.
So if something is happening very similarly over and
over in the shot that you're rotoing,
you definitely want to reuse some of that key frame data and then
minorly adjust it to fit any kind of subtle changes that may
happen just to save yourself some time.
So let's go ahead and get started with this process.
So I'm going to open up the Roto node that we have down here.
And this Roto node basically has just been drawn on
top of the bobble-head's head here.
And you can see that frame one through seven have already been keyed.
So I just went ahead and saved us some time,
because you're probably getting the hang of how to draw rotoscope by this point.
So what I want to show you, though, is after frame seven,
you can see that it just kind of sticks with the
information it was left with on frame seven and the head
continues to move without any keys.
So all of this motion, however, is very similar.
You can see if I'm on frame eight and then I come back to frame one,
his head is in a very similar position.
And the same goes for if I'm on frame nine and we go to frame two.
His head-- not really looking at the roto shape-- just his head,
doesn't really move too much.
So we can reuse this shape very easily.
So I'm going to go ahead and show you how to get started with this.
So instead of copying from frame one to eight,
which is kind of where that cycle begins again on frame eight.
I'm going to show you from frame two to nine,
simply because there's a bigger change that you can see in the movement
of the rotoscope once that data has been applied.
So that's just for the purpose of the tutorial,
and if you're doing it on your own,
you probably would just want to start right after that first cycle.
So we'll go ahead, and come over here to frame two,
which is where the data exists that we want to copy.
So the first thing you want to do is, of course,
move to the frame you want a copy from.
Then we're going to come up here to our viewer, and select all of the points.
So just drag a box around your whole rotoscope-- everything you
want to move basically with this copy data.
And then you're just going to right click on top of this, and go down to Copy.
And you'll choose three curved spline key values.
So this is going to give you the value of all of
those little points or spline keys.
So go ahead and click that.
And now the data has been copied.
Then,
we'll come over here to frame nine because we know that
our frame two corresponds to frame nine.
And then we can right click again and just hit Paste
and go down to three curves values.
And you can see that now that roto shape snapped onto his head.
Now we can go through here and adjust it a little bit if we need to.
He might need a little more room on his chin.
I can just click over here to deselect and maybe just grab those
two points and pull them down just slightly,
like that.
But overall,
he's very much in the same position that he was in that second frame.
So let's go ahead and do this for our other frames as well.
Now this is one of the drawbacks to this method.
You have to do it frame by frame.
So we'll start here on frame one.
Select all of our data, right click, go to Copy spline key values,
go over to our eight frame, right click and hit Paste three curve values.
And then that's going to pop that back into place.
And this one is a little bit more off than the first one,
so we can kind of just move that down.
But it's a lot better than trying to go in and redraw the shape from scratch.
So you're going to have a lot better luck and also better
point consistency by doing it in this way,
because the more you change it over time,
the more it's going to kind of differ from what that
our original shape was that you drew.
Cell this is definitely going to help,
just by referencing that our original data.
Then we'll go to-- let's see, frame three.
And I'll go ahead and just select all my points.
And you want to make sure that what you have over here is everything.
So you see the ears haven't been selected.
So I'm going to just shift to add those to the selection.
Now those points are visible.
Just draw that around there just to make sure you got everything.
Then right click, go to Copy, spline key values,
go to your next frame to copy to, right click,
and hit Paste.
And you can see that that just snaps into place.
So now that we've done this a couple of times,
I want to challenge you, in between lessons,
to finish up this animation.
Now I started on frame one and went to frame eight.
So you can just remember that frame eight is the repeating frame,
and then from there on, you would just basically continue repeating.
Now I wouldn't necessarily say that by the time this cycle is in the
third repetition to keep going back to frame one,
because he's going to slow down over time.
You can see he's already starting to slow down just a little bit.
But it's a lot easier again just to adjust these key frames,
rather than trying to come in here and draw it from scratch.
So in this lesson,
we learned how to copy and paste key frame data using our viewer,
and in our next lesson we're going to learn the
last step of drawing a rotoscope,
which is going to be animating a complex rotoscoping mask really easily.
So we've kind of gone through this, learned how to draw different things,
learned how to re-use data,
and now we're ready to start bringing this together to create a final
piece that really shows off the power of rotoscoping.
So stick around and we're going to learn how to do that in our next lesson.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.