All language subtitles for 07. Merging Shapes Together to Create a Cutout

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These are the user uploaded subtitles that are being translated: 1 00:00:01,502 --> 00:00:02,320 In this lesson, 2 00:00:02,320 --> 00:00:08,502 we're going to learn how to merge shapes together to create a cut out. 3 00:00:08,502 --> 00:00:11,502 OK, so I've already gone ahead and set up a little Node tree for us here. 4 00:00:11,502 --> 00:00:15,502 And I want to go ahead and kind of just show you what's going on. 5 00:00:15,502 --> 00:00:21,252 So I've gone ahead and created a rotoscope that is-- or actually a couple 6 00:00:21,252 --> 00:00:24,502 of rotoscopes that are isolating both of these bottles. 7 00:00:24,502 --> 00:00:28,835 And then we have a color correction node that is being applied to our whole 8 00:00:28,835 --> 00:00:32,502 Read node and then is being masked by that rotoscope. 9 00:00:32,502 --> 00:00:37,501 So let's go ahead and open up the Roto node so you can see those two shapes. 10 00:00:37,502 --> 00:00:40,502 We've got our tall bottle and our short bottle. 11 00:00:40,502 --> 00:00:45,502 So we've got both of those names just to stay organized a little bit better. 12 00:00:45,502 --> 00:00:48,501 And you can see how they overlap with each other. 13 00:00:48,502 --> 00:00:50,501 Now that's the important part. 14 00:00:50,502 --> 00:00:54,252 They're animated so that at the beginning there aren't really overlapping, 15 00:00:54,252 --> 00:00:55,752 but towards the end, 16 00:00:55,752 --> 00:00:58,901 we maintain that point consistency where it's all 17 00:00:58,901 --> 00:01:01,502 around the sides of these bottles. 18 00:01:01,502 --> 00:01:05,501 And so we're able to keep this edge on this tall bottle here. 19 00:01:05,501 --> 00:01:07,335 And we're able to see that shape that it creates as 20 00:01:07,335 --> 00:01:10,501 it goes behind the shorter bottle. 21 00:01:10,502 --> 00:01:13,501 So what if we want to create a cut out where we're only 22 00:01:13,502 --> 00:01:17,501 looking at one or the other bottles? 23 00:01:17,502 --> 00:01:19,348 Well, there's an easy way to do that, 24 00:01:19,348 --> 00:01:22,502 but we have to change our set up a little bit from what it is right now. 25 00:01:22,502 --> 00:01:25,835 And the way we have it set up right now is that we've got both 26 00:01:25,835 --> 00:01:28,501 of these Bezier shapes on one Roto node. 27 00:01:28,502 --> 00:01:34,502 And they need to each be on a different Roto node for this method to work. 28 00:01:34,502 --> 00:01:38,501 Now this is also useful if you ever create some kind of a 29 00:01:38,502 --> 00:01:41,501 shape like this on a Roto node and you really need it to be 30 00:01:41,502 --> 00:01:44,502 on a different Roto node entirely. 31 00:01:44,502 --> 00:01:46,502 You don't want to store them all on the same thing. 32 00:01:46,502 --> 00:01:48,502 And you might do that for a number of reasons. 33 00:01:48,502 --> 00:01:50,138 But, besides learning how to create a cut out, 34 00:01:50,138 --> 00:01:53,271 you're also going to learn how to take a Bezier shape out of a 35 00:01:53,271 --> 00:01:55,502 Roto node and put it into a different one. 36 00:01:55,502 --> 00:01:56,501 So let's go ahead and get started. 37 00:01:56,502 --> 00:01:59,502 I'm going to go ahead, and we'll create our second Roto node now. 38 00:01:59,502 --> 00:02:00,502 So just without anything selected, 39 00:02:00,502 --> 00:02:05,502 I'm going to come up here to our draw button and choose Roto. 40 00:02:05,502 --> 00:02:09,716 We'll drop that in, and not connected up to anything right now, 41 00:02:09,716 --> 00:02:14,168 all we have to do is to simply look at what we've got here in our Roto 1, 42 00:02:14,168 --> 00:02:18,502 and let's decide to take the short bottle and we'll put that in Roto 2. 43 00:02:18,502 --> 00:02:20,501 So all I have to do is simply drag it. 44 00:02:20,502 --> 00:02:25,359 So I'm going to grab the short bottle that's here in the root of Roto 1, 45 00:02:25,359 --> 00:02:30,502 and we'll just drag it up and drop it on the root of Roto 2. 46 00:02:30,502 --> 00:02:33,578 So now, the short bottle lives inside of Roto 2, 47 00:02:33,578 --> 00:02:36,502 and the tall bottle is still in Roto 1. 48 00:02:36,502 --> 00:02:38,946 So you can see I can click back and forth between those two nodes, 49 00:02:38,946 --> 00:02:41,502 to see the different shapes that have been being created. 50 00:02:41,502 --> 00:02:48,502 And now, more importantly, we have the ability to merge these two nodes together. 51 00:02:48,502 --> 00:02:52,502 So I'm going to disconnect the matte support for just a second. 52 00:02:52,502 --> 00:02:55,502 So let's go ahead and merge these two Roto nodes. 53 00:02:55,502 --> 00:03:00,002 So I like to just hover my mouse over the open area in my Node graph, 54 00:03:00,002 --> 00:03:02,502 hit the Tab key and we can type in merge. 55 00:03:02,502 --> 00:03:08,502 Or you can even just hit the N key, and that'll drop in a Merge node for you. 56 00:03:08,502 --> 00:03:12,168 Now, depending on which one you want to be cut out, 57 00:03:12,168 --> 00:03:17,835 it's going to matter which A and B pipe is connected to which Roto node, 58 00:03:17,835 --> 00:03:19,835 but for now, let's just go ahead and connect them up, 59 00:03:19,835 --> 00:03:21,502 and just see what happens. 60 00:03:21,502 --> 00:03:25,216 So you always want your B pipe to be straight up and down, 61 00:03:25,216 --> 00:03:28,502 so I'll go ahead and put that B pipe straight up and down there. 62 00:03:28,502 --> 00:03:31,502 And then we'll put the A pipe over here to the side. 63 00:03:31,502 --> 00:03:34,502 And let's pull this up just a little bit like that. 64 00:03:34,502 --> 00:03:37,501 And then we just need to grab the Mask port of our color 65 00:03:37,502 --> 00:03:40,502 correction and drop it onto our Merge node. 66 00:03:40,502 --> 00:03:46,320 So now, you can see that we basically have the same look as what we had earlier, 67 00:03:46,320 --> 00:03:52,502 but we have individual control over the Roto nodes because of the Merge node. 68 00:03:52,502 --> 00:03:56,702 And so we can change the way that they are being mixed together, 69 00:03:56,702 --> 00:04:00,502 the way that they're overlapping with this operation. 70 00:04:00,502 --> 00:04:03,502 So right now, the operation being over, we don't see much of a change. 71 00:04:03,502 --> 00:04:06,271 But if I change it to the from operation, 72 00:04:06,271 --> 00:04:07,956 you can see that now, 73 00:04:07,956 --> 00:04:13,502 only the short bottle is being affected by the color correction. 74 00:04:13,502 --> 00:04:18,501 So only Roto 2, which is on our B pipe is being affected. 75 00:04:18,502 --> 00:04:23,047 Now if I unplugged those and we switched them so that the tall 76 00:04:23,047 --> 00:04:27,956 bottle was what was connected to our B pipe, 77 00:04:27,956 --> 00:04:31,501 now you can see that this one is a little more saturated. 78 00:04:31,502 --> 00:04:37,002 So it just depends on whichever one is your B pipe is going to be the one 79 00:04:37,002 --> 00:04:40,502 that will be affected if you're using the From operation. 80 00:04:40,502 --> 00:04:44,502 So, pretty interesting the way that that works out. 81 00:04:44,502 --> 00:04:48,502 So now we've got our short bottle being saturated by this. 82 00:04:48,502 --> 00:04:52,138 And just to help you visualize what this looks like, 83 00:04:52,138 --> 00:04:55,320 I'm going to select that From-- or excuse me, 84 00:04:55,320 --> 00:04:57,501 the Merge node that has the From operation, 85 00:04:57,502 --> 00:05:03,502 and then we can come up here to the style that we want to view this as and, 86 00:05:03,502 --> 00:05:06,002 change it to be Alpha, 87 00:05:06,002 --> 00:05:11,963 and you can see if we move our Viewer here to the Merge Node, 88 00:05:11,963 --> 00:05:15,501 you can see the Alpha of that cut out. 89 00:05:15,502 --> 00:05:16,502 So now, 90 00:05:16,502 --> 00:05:24,502 you can see how that From is affecting the Alpha channel of the short bottle. 91 00:05:24,502 --> 00:05:25,502 So pretty interesting the way that that works. 92 00:05:25,502 --> 00:05:30,073 And that's a really useful technique you can use for lots of different 93 00:05:30,073 --> 00:05:31,502 kinds of Rotoscopes that you might need to create. 94 00:05:31,502 --> 00:05:35,946 Sometimes something's going to pass behind or in front of something else, 95 00:05:35,946 --> 00:05:37,802 but you want to maintain that point consistency, 96 00:05:37,802 --> 00:05:42,501 maybe because you know it's going to come out from it on the other side. 97 00:05:42,502 --> 00:05:48,502 So you simply use a From operation to isolate that, 98 00:05:48,502 --> 00:05:52,501 even while it's passing behind other things. 99 00:05:52,502 --> 00:05:54,501 So really, really interesting technique. 100 00:05:54,502 --> 00:05:56,502 Really easy to execute. 101 00:05:56,502 --> 00:05:58,502 You just have to kind of do a little bit of planning. 102 00:05:58,502 --> 00:06:01,271 And even if you don't plan for it, as I showed you, 103 00:06:01,271 --> 00:06:04,501 can transfer a Bezier shape to a different Roto node. 104 00:06:04,502 --> 00:06:08,701 So that you can have that merge operation and that seems to work really, 105 00:06:08,701 --> 00:06:09,501 really nicely. 106 00:06:09,502 --> 00:06:10,732 In the next lesson, 107 00:06:10,732 --> 00:06:14,956 I want to talk about how you can reuse key frame data through 108 00:06:14,956 --> 00:06:18,502 your viewer to help speed up your animations. 109 00:06:18,502 --> 00:06:31,502 So we're going to learn how to do that in our next lesson. 10084

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