All language subtitles for 03. Applying the Tracking Data with a Transform Node

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These are the user uploaded subtitles that are being translated: 1 00:00:01,566 --> 00:00:02,066 In this lesson, 2 00:00:02,066 --> 00:00:09,566 we're going to learn how you can apply your tracking data with a transform node. 3 00:00:09,566 --> 00:00:12,565 OK so we're right here where we left off in our last lesson. 4 00:00:12,566 --> 00:00:17,566 And now I'm ready to go ahead and show you how to use this tracking data. 5 00:00:17,566 --> 00:00:20,566 Now there's a few things that we need to do first. 6 00:00:20,566 --> 00:00:21,950 So, the thing that I want to move around, 7 00:00:21,950 --> 00:00:27,566 we need to go ahead and bring in to our Nuke project. 8 00:00:27,566 --> 00:00:31,566 So let's go ahead and grab that reference file folder again. 9 00:00:31,566 --> 00:00:35,565 And I'm going to use the attack_of_the_zombies_small. 10 00:00:35,566 --> 00:00:42,566 So go ahead and just grab that folder and drag it on to your node graph. 11 00:00:42,566 --> 00:00:46,566 And you can see that our viewer automatically hooked onto that. 12 00:00:46,566 --> 00:00:49,566 But we can't really see it right now. 13 00:00:49,566 --> 00:00:50,899 If I scrub forward a little bit, though, 14 00:00:50,899 --> 00:00:54,566 you can see kind of how this fades on over time. 15 00:00:54,566 --> 00:00:56,565 So we just have this little banner. 16 00:00:56,566 --> 00:01:00,258 So let's go ahead now and take a look at what these 17 00:01:00,258 --> 00:01:03,566 two pieces look like together. 18 00:01:03,566 --> 00:01:05,816 Now before we start adding a lot more nodes, 19 00:01:05,816 --> 00:01:10,566 one of things we didn't do in our last lesson was to set our project size. 20 00:01:10,566 --> 00:01:15,566 So we haven't really done anything yet that's going to be detrimental to that. 21 00:01:15,566 --> 00:01:19,566 But we need to do it before we add in any merge nodes or any transform nodes. 22 00:01:19,566 --> 00:01:21,399 So we're going to come over here and just hover over 23 00:01:21,399 --> 00:01:24,566 your Properties bin and hit the S key. 24 00:01:24,566 --> 00:01:27,565 And you can see that right now the full sized format is what it's defaulting to. 25 00:01:27,566 --> 00:01:28,566 So that's way too big. 26 00:01:28,566 --> 00:01:31,316 And that's going to start to throw things off once we 27 00:01:31,316 --> 00:01:33,566 add some more size specific nodes. 28 00:01:33,566 --> 00:01:37,656 So go ahead and drop that down and we'll just choose that 1280 by 29 00:01:37,656 --> 00:01:42,566 720 because that's the size of that zombie plate. 30 00:01:42,566 --> 00:01:47,566 744 by 388 is kind of a strange size of that animated banner I just showed you. 31 00:01:47,566 --> 00:01:48,566 So that would be too small. 32 00:01:48,566 --> 00:01:50,565 We don't want to select that. 33 00:01:50,566 --> 00:01:51,566 So go ahead, choose that. 34 00:01:51,566 --> 00:01:54,565 And that's going to help just when other nodes are being 35 00:01:54,566 --> 00:01:56,566 created that they're made at the right size. 36 00:01:56,566 --> 00:01:59,565 So let's go and just clear the Properties bin. 37 00:01:59,566 --> 00:02:08,566 And now what I want to do is look at my banner on top of my zombie footage. 38 00:02:08,566 --> 00:02:12,565 So what we're going to do to show those together is to use a merge node. 39 00:02:12,566 --> 00:02:16,565 So you can just come down here, just hover in the empty area in your node graph, 40 00:02:16,565 --> 00:02:17,565 and hit the Tab key. 41 00:02:17,566 --> 00:02:20,066 And we'll type in 'merge. 42 00:02:20,066 --> 00:02:26,566 ' And then to hook these in together, we want our zombie to be our background. 43 00:02:26,566 --> 00:02:28,566 So we'll hook that into the B pipe. 44 00:02:28,566 --> 00:02:31,566 And you can just hook that right into the tracker, that'll work just fine. 45 00:02:31,566 --> 00:02:33,566 You don't have to hook it into the tracker. 46 00:02:33,566 --> 00:02:36,566 But you could just hook it straight into the read node. 47 00:02:36,566 --> 00:02:38,566 It's going to work either way. 48 00:02:38,566 --> 00:02:43,566 And then we'll hook our A pipe into our foreground, which will be that banner. 49 00:02:43,566 --> 00:02:45,566 And just to get a little more organized, 50 00:02:45,566 --> 00:02:48,565 let's go ahead and have our B pipe pointing straight down. 51 00:02:48,566 --> 00:02:51,950 And let's go ahead and move the read node down so 52 00:02:51,950 --> 00:02:54,566 that the A pipe is straight across. 53 00:02:54,566 --> 00:02:57,788 Then in a minute we'll have a few other things in between these, 54 00:02:57,788 --> 00:02:59,566 and we'll probably move this around some more. 55 00:02:59,566 --> 00:03:03,412 OK so let's connect that view note onto our merge 56 00:03:03,412 --> 00:03:05,566 node so we can see them together. 57 00:03:05,566 --> 00:03:08,232 Now right away we don't see anything because, 58 00:03:08,232 --> 00:03:10,565 you remember, this is blank at the beginning. 59 00:03:10,566 --> 00:03:16,566 So let's scrub forward and you can see this comes on over time. 60 00:03:16,566 --> 00:03:22,899 So what I want to happen is I want that banner to move with that 61 00:03:22,899 --> 00:03:25,566 tracking data that we got from our zombie. 62 00:03:25,566 --> 00:03:29,565 I just want it to be in front of him here and just follow 63 00:03:29,566 --> 00:03:33,929 along with the movement of his head and, 64 00:03:33,929 --> 00:03:35,565 therefore, his body. 65 00:03:35,566 --> 00:03:38,566 Just across the frame. 66 00:03:38,566 --> 00:03:42,566 So what we need to do is add in a transform node. 67 00:03:42,566 --> 00:03:46,566 So you go ahead and come over here to your Transform button. 68 00:03:46,566 --> 00:03:49,566 Click and hold and hit transform. 69 00:03:49,566 --> 00:03:53,020 And it because I had the attack of the zombies selected, 70 00:03:53,020 --> 00:03:58,166 it went ahead and just added in a transform node for me 71 00:03:58,166 --> 00:04:00,566 in the place I wanted on my pipe. 72 00:04:00,566 --> 00:04:04,766 But if it didn't put it for you, if you didn't have that selected, 73 00:04:04,766 --> 00:04:06,565 you can just drop it in here in between. 74 00:04:06,566 --> 00:04:11,149 Now you will not have your center in the center of 75 00:04:11,149 --> 00:04:12,565 the banner if you do it that way. 76 00:04:12,566 --> 00:04:17,149 So you'll have to go back in and figure out exactly 77 00:04:17,149 --> 00:04:18,566 what the center of that should be. 78 00:04:18,565 --> 00:04:22,027 Which just to show you how to do that, 79 00:04:22,027 --> 00:04:26,566 this area right here in the lower left hand corner is going to be zero zero. 80 00:04:26,566 --> 00:04:31,566 So if you just look at the read node for your attack of the zombies, 81 00:04:31,566 --> 00:04:33,566 that's 744 by 388. 82 00:04:33,566 --> 00:04:38,316 You can just divide each of those by two and that's going to be what 83 00:04:38,316 --> 00:04:41,566 your center point of the transform node should be. 84 00:04:41,566 --> 00:04:44,566 Which is what you can see that is right there. 85 00:04:44,566 --> 00:04:48,565 372 is half of 744, 169 is half of 338. 86 00:04:48,566 --> 00:04:52,565 So that puts that cross hair for the transform node right in the center. 87 00:04:52,566 --> 00:04:55,566 So a little bit easier just to have the node you want 88 00:04:55,566 --> 00:04:57,565 selected first before you drop that in. 89 00:04:57,566 --> 00:05:00,335 But that's going to just help you later on as you do 90 00:05:00,335 --> 00:05:02,565 more tracking to know how to fix that. 91 00:05:02,566 --> 00:05:05,566 Just if you forget to have the right one selected. 92 00:05:05,566 --> 00:05:09,565 OK enough talk let's go ahead and get this tracking. 93 00:05:09,566 --> 00:05:13,565 So I want to go ahead and let's open back up that 94 00:05:13,566 --> 00:05:16,566 transform node so we have that data available. 95 00:05:16,566 --> 00:05:24,566 And really all we have to do is simply link from the tracker to the transform. 96 00:05:24,566 --> 00:05:28,565 And we can do that just by coming up here to Translate, 97 00:05:28,566 --> 00:05:31,104 which is what's going to move the x and y position, 98 00:05:31,104 --> 00:05:32,566 the up and down, the left to right. 99 00:05:32,566 --> 00:05:34,020 Which is the only thing that we tracked, 100 00:05:34,020 --> 00:05:37,566 we didn't track any rotation or scale in our last lesson. 101 00:05:37,566 --> 00:05:39,566 So just come up here to where you see the Animation menu, 102 00:05:39,566 --> 00:05:41,565 that's this little squiggly line button. 103 00:05:41,566 --> 00:05:44,565 We're going to right click that and go to Link To. 104 00:05:44,566 --> 00:05:46,656 Now after that you can't really see this in my recording, 105 00:05:46,656 --> 00:05:47,816 so I'm going to pull this over just so you're able 106 00:05:47,816 --> 00:05:49,566 to see all the buttons I click. 107 00:05:49,566 --> 00:05:54,566 Right click that, go to Link To, choose Tracker 1, and then choose to Track 1. 108 00:05:54,566 --> 00:05:59,565 Now that's going to link it directly to the tracking data that we had. 109 00:05:59,566 --> 00:06:02,565 But we have a little bit of a problem. 110 00:06:02,566 --> 00:06:08,566 And that is that the middle is kind of offset from our zombies head. 111 00:06:08,566 --> 00:06:13,111 Now, the reason for this is because our sign here, 112 00:06:13,111 --> 00:06:14,166 our little banner, 113 00:06:14,166 --> 00:06:18,232 is a different size and has a different center from the 114 00:06:18,232 --> 00:06:21,565 large size of our background here. 115 00:06:21,566 --> 00:06:25,566 So it's in the proper place down here on the corner of his head. 116 00:06:25,566 --> 00:06:27,565 You can see the corners with that. 117 00:06:27,566 --> 00:06:29,873 But if you want the middle to be in here, 118 00:06:29,873 --> 00:06:33,765 there's lots of different kinds of math you can do and 119 00:06:33,765 --> 00:06:35,566 some expressions you can link up. 120 00:06:35,566 --> 00:06:36,566 But personally, 121 00:06:36,566 --> 00:06:40,565 because we track this area doesn't necessarily mean that's 122 00:06:40,565 --> 00:06:43,565 exactly the area I want this to stick to. 123 00:06:43,566 --> 00:06:45,565 I can't even really read this. 124 00:06:45,566 --> 00:06:50,293 So I found the easiest way to move this once you have that data linked, 125 00:06:50,293 --> 00:06:54,566 like we just did, is to simply add another transform node. 126 00:06:54,566 --> 00:06:57,566 So what I'm gonna do is, let's just move this up here. 127 00:06:57,566 --> 00:07:00,566 And we'll pull this transform node up. 128 00:07:00,566 --> 00:07:04,565 And then we'll just add in another transformer on this A pipe. 129 00:07:04,566 --> 00:07:10,566 So you just hit the Tab key, type in transform. 130 00:07:10,566 --> 00:07:13,566 And then let's move this one down just so that A pipe stays straight. 131 00:07:13,566 --> 00:07:15,566 And now you can see we have a transform node down here. 132 00:07:15,566 --> 00:07:18,929 Now it's not necessarily going to be in the right to position, 133 00:07:18,929 --> 00:07:22,566 but it's going to allow you to move this around. 134 00:07:22,566 --> 00:07:26,565 So it's not up here where it's a little easier to see. 135 00:07:26,566 --> 00:07:29,066 But let's just go ahead and clear the Properties bin for a second just 136 00:07:29,066 --> 00:07:31,566 so we get rid of anything that might be confusing. 137 00:07:31,566 --> 00:07:34,566 Then we'll double click that Transform To. 138 00:07:34,566 --> 00:07:37,899 And then you can just see I can click and drag this and just 139 00:07:37,899 --> 00:07:40,565 place that right on top of the zombie. 140 00:07:40,566 --> 00:07:40,816 Now, 141 00:07:40,816 --> 00:07:43,316 one of things you might notice right away is that 142 00:07:43,316 --> 00:07:45,565 this has a big black background. 143 00:07:45,566 --> 00:07:49,565 So to fix that we can go into our Merge node and change the 144 00:07:49,566 --> 00:07:53,565 operation from over to screen or plus. 145 00:07:53,566 --> 00:07:54,566 Either one of those would work. 146 00:07:54,566 --> 00:07:58,566 So you can see, not really much of a difference there. 147 00:07:58,566 --> 00:08:00,566 And then we could just play this through. 148 00:08:00,566 --> 00:08:04,137 And it follows along with our zombie, uses that tracking data, 149 00:08:04,137 --> 00:08:07,565 and just overall looks really nice. 150 00:08:07,566 --> 00:08:11,796 He has so much motion in his head that it really 151 00:08:11,796 --> 00:08:14,966 makes this look very interesting, kind of a stylized look, 152 00:08:14,966 --> 00:08:17,566 how that follows along with him. 153 00:08:17,566 --> 00:08:22,566 So there's a lot of different ways to do things in Nuke. 154 00:08:22,566 --> 00:08:25,566 And this is not the only way to hook up a tracker. 155 00:08:25,566 --> 00:08:30,565 There's different ways, really a lot of different ways to do this. 156 00:08:30,566 --> 00:08:34,566 But this is one of my favorite ways because it's the most straightforward. 157 00:08:34,566 --> 00:08:39,766 So you we're basically using one transform node to translate that 158 00:08:39,766 --> 00:08:45,566 data from the tracker to move our sign around here. 159 00:08:45,566 --> 00:08:47,565 Just kind of in the up and down and side to side. 160 00:08:47,566 --> 00:08:52,111 But then to get the whole thing to track in a position that makes sense, 161 00:08:52,111 --> 00:08:55,565 where we can read the whole sign, we'd simply use another transform node. 162 00:08:55,566 --> 00:08:58,566 And that's a really powerful benefit that Nuke has. 163 00:08:58,566 --> 00:09:03,566 In other programs, you're not going to have that much control. 164 00:09:03,566 --> 00:09:06,899 And in Nuke you can simply add another node and 165 00:09:06,899 --> 00:09:08,566 that just cleans that up for you. 166 00:09:08,566 --> 00:09:11,265 Now if you're concerned about having too many nodes, 167 00:09:11,265 --> 00:09:12,565 again, there's other ways of doing this. 168 00:09:12,566 --> 00:09:14,565 I'm not saying this is the only way to do it. 169 00:09:14,566 --> 00:09:17,566 But this is pretty easy. 170 00:09:17,566 --> 00:09:22,566 So I would definitely recommend this as a workflow for you. 171 00:09:22,566 --> 00:09:26,899 So, now we know how to track and we know how to apply our data, 172 00:09:26,899 --> 00:09:29,566 just with a one point track like this. 173 00:09:29,566 --> 00:09:34,566 We probably should learn how to smooth some data out. 174 00:09:34,566 --> 00:09:37,565 So sometimes you're going to run into a problem where your 175 00:09:37,566 --> 00:09:39,566 tracker's going to get a little bit jittery. 176 00:09:39,566 --> 00:09:41,566 So there's a couple ways to fix that. 177 00:09:41,566 --> 00:09:47,566 And I'm going to show you how to do those in the next lesson. 15782

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