All language subtitles for 8. Adding a Soft Glow, a Write Node, and Wrapping Up

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,308 So I think we're pretty close to having a similar look 2 00:00:04,308 --> 00:00:08,863 and feel to both of these things, I mean it's not perfect, 3 00:00:08,863 --> 00:00:12,270 but that's where I guess the art comes in. 4 00:00:12,270 --> 00:00:16,360 We've got a different cloud map on this one than we do on this one, 5 00:00:16,360 --> 00:00:18,270 so that changes things a little bit, 6 00:00:18,270 --> 00:00:22,936 but I think we got pretty darn close for doing this completely in a 7 00:00:22,936 --> 00:00:26,230 compositing package and not using a 3D package at all. 8 00:00:26,230 --> 00:00:26,550 So, 9 00:00:26,550 --> 00:00:31,670 I think one last thing I'd like to do is I'd like to give it a 10 00:00:31,670 --> 00:00:34,550 little bit of life that it has over here. 11 00:00:34,550 --> 00:00:38,710 It kind of looks like it's got a glowy after burn to it, 12 00:00:38,710 --> 00:00:43,269 so I'm going to just call out a Blur Node here, 13 00:00:43,269 --> 00:00:46,603 and this is really easy. 14 00:00:46,603 --> 00:00:55,269 Call out a Blur Node, we can blur the heck out of it. 15 00:00:55,270 --> 00:00:59,965 I'm going to pipe an Erode down here, just for good measure, 16 00:00:59,965 --> 00:01:02,313 just in case we need it, 17 00:01:02,313 --> 00:01:08,984 and then I'm going to just lay this operation back on top of itself. 18 00:01:08,984 --> 00:01:13,698 So if we move this out to the side, 19 00:01:13,698 --> 00:01:16,585 you'll see basically we're just blurring this thing, 20 00:01:16,585 --> 00:01:19,217 we haven't dilated it yet, that's just there for safety, 21 00:01:19,217 --> 00:01:22,353 and we're laying it back on top of itself. 22 00:01:22,353 --> 00:01:27,770 And in this Merge, you can kind of just draw this glow down, 23 00:01:27,770 --> 00:01:33,270 and this is kind of a poor man's way of doing glow, 24 00:01:33,270 --> 00:01:40,270 is just blurring the image itself and laying it back on top of itself. 25 00:01:40,270 --> 00:01:48,451 So we can do something like that, and then that's why we have the dilate, 26 00:01:48,451 --> 00:01:55,139 let's just reign it in a little, give it a little more effect, 27 00:01:55,139 --> 00:02:00,400 and that's kind of got a nice, glowy, softness to it, 28 00:02:00,400 --> 00:02:03,270 and that's up to your discretion. 29 00:02:03,270 --> 00:02:05,878 It kind of gives it a little bit of realism. 30 00:02:05,878 --> 00:02:06,661 So that's it, 31 00:02:06,661 --> 00:02:10,906 that's how you make a planet from some 2D images that you get off of NASA. 32 00:02:10,906 --> 00:02:13,633 It looks like we didn't even need this other stuff, 33 00:02:13,633 --> 00:02:17,412 but it's in there in the delivery package for you if you 34 00:02:17,412 --> 00:02:20,270 want to use it and tinker some more. 35 00:02:20,270 --> 00:02:23,542 You might be able to use this map to do something cool. 36 00:02:23,542 --> 00:02:26,906 I'd play around with these things and just have fun with them 37 00:02:26,906 --> 00:02:29,133 and get familiar with the comp process. 38 00:02:29,133 --> 00:02:32,315 So it looks like we only used the color map, 39 00:02:32,315 --> 00:02:36,936 we used the clouds, we used the clouds in a couple of different ways, 40 00:02:36,936 --> 00:02:38,603 and we used these lights, 41 00:02:38,603 --> 00:02:43,427 and that's all we used and we got a pretty good-looking earth out of it, 42 00:02:43,427 --> 00:02:46,270 so I'm happy, and I'll call it a day. 43 00:02:46,270 --> 00:02:50,079 So I'm happy and there's one last thing to know, 44 00:02:50,079 --> 00:02:54,269 and that's how do I get this image out of comp? 45 00:02:54,270 --> 00:02:55,869 Well, if we hit Tab, 46 00:02:55,869 --> 00:03:01,309 we can drop a Write Node down here and connect it to the end of the tree, 47 00:03:01,309 --> 00:03:03,320 and this is basically an export. 48 00:03:03,320 --> 00:03:05,069 Be aware that by default, 49 00:03:05,069 --> 00:03:08,919 we just have an RGB value and you generally want to 50 00:03:08,919 --> 00:03:11,770 render things out as an RGBA. 51 00:03:11,770 --> 00:03:15,770 Sometimes I'll render out QuickTimes as straight RGB, 52 00:03:15,770 --> 00:03:20,088 but for the most part, you're going to be changing that a lot, 53 00:03:20,088 --> 00:03:23,269 and then you just type in a file and it's going to populate the 54 00:03:23,270 --> 00:03:25,878 settings with whatever tag you have at the end here. 55 00:03:25,878 --> 00:03:30,770 You can make this a movie file if you want to make it a movie file, 56 00:03:30,770 --> 00:03:37,270 I generally export things as an SRGB, and I click the animation codec, 57 00:03:37,270 --> 00:03:39,555 and then you click Render, 58 00:03:39,555 --> 00:03:43,841 and it's going to ask you the frame range that you want to render out, 59 00:03:43,841 --> 00:03:45,815 put that frame range here, hit OK, 60 00:03:45,815 --> 00:03:48,542 and it's going to write out that movie for you. 61 00:03:48,542 --> 00:03:51,270 So thanks for joining me on all these modules to 62 00:03:51,270 --> 00:04:01,270 check out the fundamentals of NUKE, I really appreciate it, 63 00:04:01,270 --> 00:04:13,270 and I hope you got a lot of benefit out of it. 5549

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