Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:04,308
So I think we're pretty close to having a similar look
2
00:00:04,308 --> 00:00:08,863
and feel to both of these things, I mean it's not perfect,
3
00:00:08,863 --> 00:00:12,270
but that's where I guess the art comes in.
4
00:00:12,270 --> 00:00:16,360
We've got a different cloud map on this one than we do on this one,
5
00:00:16,360 --> 00:00:18,270
so that changes things a little bit,
6
00:00:18,270 --> 00:00:22,936
but I think we got pretty darn close for doing this completely in a
7
00:00:22,936 --> 00:00:26,230
compositing package and not using a 3D package at all.
8
00:00:26,230 --> 00:00:26,550
So,
9
00:00:26,550 --> 00:00:31,670
I think one last thing I'd like to do is I'd like to give it a
10
00:00:31,670 --> 00:00:34,550
little bit of life that it has over here.
11
00:00:34,550 --> 00:00:38,710
It kind of looks like it's got a glowy after burn to it,
12
00:00:38,710 --> 00:00:43,269
so I'm going to just call out a Blur Node here,
13
00:00:43,269 --> 00:00:46,603
and this is really easy.
14
00:00:46,603 --> 00:00:55,269
Call out a Blur Node, we can blur the heck out of it.
15
00:00:55,270 --> 00:00:59,965
I'm going to pipe an Erode down here, just for good measure,
16
00:00:59,965 --> 00:01:02,313
just in case we need it,
17
00:01:02,313 --> 00:01:08,984
and then I'm going to just lay this operation back on top of itself.
18
00:01:08,984 --> 00:01:13,698
So if we move this out to the side,
19
00:01:13,698 --> 00:01:16,585
you'll see basically we're just blurring this thing,
20
00:01:16,585 --> 00:01:19,217
we haven't dilated it yet, that's just there for safety,
21
00:01:19,217 --> 00:01:22,353
and we're laying it back on top of itself.
22
00:01:22,353 --> 00:01:27,770
And in this Merge, you can kind of just draw this glow down,
23
00:01:27,770 --> 00:01:33,270
and this is kind of a poor man's way of doing glow,
24
00:01:33,270 --> 00:01:40,270
is just blurring the image itself and laying it back on top of itself.
25
00:01:40,270 --> 00:01:48,451
So we can do something like that, and then that's why we have the dilate,
26
00:01:48,451 --> 00:01:55,139
let's just reign it in a little, give it a little more effect,
27
00:01:55,139 --> 00:02:00,400
and that's kind of got a nice, glowy, softness to it,
28
00:02:00,400 --> 00:02:03,270
and that's up to your discretion.
29
00:02:03,270 --> 00:02:05,878
It kind of gives it a little bit of realism.
30
00:02:05,878 --> 00:02:06,661
So that's it,
31
00:02:06,661 --> 00:02:10,906
that's how you make a planet from some 2D images that you get off of NASA.
32
00:02:10,906 --> 00:02:13,633
It looks like we didn't even need this other stuff,
33
00:02:13,633 --> 00:02:17,412
but it's in there in the delivery package for you if you
34
00:02:17,412 --> 00:02:20,270
want to use it and tinker some more.
35
00:02:20,270 --> 00:02:23,542
You might be able to use this map to do something cool.
36
00:02:23,542 --> 00:02:26,906
I'd play around with these things and just have fun with them
37
00:02:26,906 --> 00:02:29,133
and get familiar with the comp process.
38
00:02:29,133 --> 00:02:32,315
So it looks like we only used the color map,
39
00:02:32,315 --> 00:02:36,936
we used the clouds, we used the clouds in a couple of different ways,
40
00:02:36,936 --> 00:02:38,603
and we used these lights,
41
00:02:38,603 --> 00:02:43,427
and that's all we used and we got a pretty good-looking earth out of it,
42
00:02:43,427 --> 00:02:46,270
so I'm happy, and I'll call it a day.
43
00:02:46,270 --> 00:02:50,079
So I'm happy and there's one last thing to know,
44
00:02:50,079 --> 00:02:54,269
and that's how do I get this image out of comp?
45
00:02:54,270 --> 00:02:55,869
Well, if we hit Tab,
46
00:02:55,869 --> 00:03:01,309
we can drop a Write Node down here and connect it to the end of the tree,
47
00:03:01,309 --> 00:03:03,320
and this is basically an export.
48
00:03:03,320 --> 00:03:05,069
Be aware that by default,
49
00:03:05,069 --> 00:03:08,919
we just have an RGB value and you generally want to
50
00:03:08,919 --> 00:03:11,770
render things out as an RGBA.
51
00:03:11,770 --> 00:03:15,770
Sometimes I'll render out QuickTimes as straight RGB,
52
00:03:15,770 --> 00:03:20,088
but for the most part, you're going to be changing that a lot,
53
00:03:20,088 --> 00:03:23,269
and then you just type in a file and it's going to populate the
54
00:03:23,270 --> 00:03:25,878
settings with whatever tag you have at the end here.
55
00:03:25,878 --> 00:03:30,770
You can make this a movie file if you want to make it a movie file,
56
00:03:30,770 --> 00:03:37,270
I generally export things as an SRGB, and I click the animation codec,
57
00:03:37,270 --> 00:03:39,555
and then you click Render,
58
00:03:39,555 --> 00:03:43,841
and it's going to ask you the frame range that you want to render out,
59
00:03:43,841 --> 00:03:45,815
put that frame range here, hit OK,
60
00:03:45,815 --> 00:03:48,542
and it's going to write out that movie for you.
61
00:03:48,542 --> 00:03:51,270
So thanks for joining me on all these modules to
62
00:03:51,270 --> 00:04:01,270
check out the fundamentals of NUKE, I really appreciate it,
63
00:04:01,270 --> 00:04:13,270
and I hope you got a lot of benefit out of it.
5549
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.