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So I think we're pretty close to having a similar look
and feel to both of these things, I mean it's not perfect,
but that's where I guess the art comes in.
We've got a different cloud map on this one than we do on this one,
so that changes things a little bit,
but I think we got pretty darn close for doing this completely in a
compositing package and not using a 3D package at all.
So,
I think one last thing I'd like to do is I'd like to give it a
little bit of life that it has over here.
It kind of looks like it's got a glowy after burn to it,
so I'm going to just call out a Blur Node here,
and this is really easy.
Call out a Blur Node, we can blur the heck out of it.
I'm going to pipe an Erode down here, just for good measure,
just in case we need it,
and then I'm going to just lay this operation back on top of itself.
So if we move this out to the side,
you'll see basically we're just blurring this thing,
we haven't dilated it yet, that's just there for safety,
and we're laying it back on top of itself.
And in this Merge, you can kind of just draw this glow down,
and this is kind of a poor man's way of doing glow,
is just blurring the image itself and laying it back on top of itself.
So we can do something like that, and then that's why we have the dilate,
let's just reign it in a little, give it a little more effect,
and that's kind of got a nice, glowy, softness to it,
and that's up to your discretion.
It kind of gives it a little bit of realism.
So that's it,
that's how you make a planet from some 2D images that you get off of NASA.
It looks like we didn't even need this other stuff,
but it's in there in the delivery package for you if you
want to use it and tinker some more.
You might be able to use this map to do something cool.
I'd play around with these things and just have fun with them
and get familiar with the comp process.
So it looks like we only used the color map,
we used the clouds, we used the clouds in a couple of different ways,
and we used these lights,
and that's all we used and we got a pretty good-looking earth out of it,
so I'm happy, and I'll call it a day.
So I'm happy and there's one last thing to know,
and that's how do I get this image out of comp?
Well, if we hit Tab,
we can drop a Write Node down here and connect it to the end of the tree,
and this is basically an export.
Be aware that by default,
we just have an RGB value and you generally want to
render things out as an RGBA.
Sometimes I'll render out QuickTimes as straight RGB,
but for the most part, you're going to be changing that a lot,
and then you just type in a file and it's going to populate the
settings with whatever tag you have at the end here.
You can make this a movie file if you want to make it a movie file,
I generally export things as an SRGB, and I click the animation codec,
and then you click Render,
and it's going to ask you the frame range that you want to render out,
put that frame range here, hit OK,
and it's going to write out that movie for you.
So thanks for joining me on all these modules to
check out the fundamentals of NUKE, I really appreciate it,
and I hope you got a lot of benefit out of it.
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