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This is a Lightwrap Node,
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and basically it's going to blend a foreground element
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with a background element together.
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If I've got this as our foreground element and I connect up the A,
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it's going to create a Lightwrap with whatever's behind it.
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So I'm just going to pick this constant way over here,
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and if I hold down Ctrl, each little line gets a little dot on it,
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and you can just drag those nuggets out to keep your comp nice and clean,
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and I'm going to just drag these down here to be precise,
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and I'm going to view this Lightwrap Node in the Viewer here.
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So, right now, nothing's really happening.
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In the Lightwrap Node if you click this button,
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it's going to show you the effect that it's having.
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Right now the intensity's 0, so I'm just going to slide that up,
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and you see this is what the effect is going to be,
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and you can spread that effect out,
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and it's really cool because I can turn that off and
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I can see the effect on my image,
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or I can just see what the effect is going to be by itself.
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So let's just balance this out to kind of deal with the kind of look of
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the participation of the atmosphere that we want.
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So it's up to you what you want this spread to be.
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I like, this spread looks kind of nice.
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The intensity is, the intensity's a little bright,
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but it's okay to be obvious here,
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and then I'm going to go ahead and turn that off so we have just this Lightwrap,
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and that's going to be puzzling because you're going to say that
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operation is available for you if you do this,
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but it's a little more controllable if I do it this way.
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I'm going to drop a Merge Node down, and I'm going to take what we just did,
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and lay it right back on top.
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It's exactly the same operation.
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But what we can do now is I can take this Roto mat that we made before,
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and I can use it to cut out that backside of the planet,
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and it doesn't quite work too well like this.
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So, the solution is to take that Roto, I'm going to Ctrl+C,
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Ctrl+V, and copy it out, and now I've got a whole new Roto Mask.
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So I can just shimmy this in to work the way that we want it to.
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I think if we just move those points in, it's pretty good.
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So now we've got that standard kind of bleed of the atmosphere on the edge here,
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and in fact,
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I think I might even want that to be even more bright
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now that we've cut off the side, and give it an even bigger spread.
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And this is just a matter of preference,
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and then you can just go back into this Roto Node again and move these
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points around to affect the spread the way you want.
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So I'll come back in a second to show you what I did.
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So all I did was end up moving this point into the planet a
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little and I ended up changing the curve of this feathering
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to just pull it out a little,
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and I think that gives us a pretty nice result here,
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and we can see what happens if we look at what it
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looked like before the Lightwrap, and what it looks like after the Lightwrap,
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and I think that's looking pretty good.
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In the next clip, we'll just give it a little bit of glowy bloom,
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and we will send this on its way.
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