All language subtitles for 5. Repeating or Reversing Parts of a Curve

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These are the user uploaded subtitles that are being translated: 1 00:00:00,969 --> 00:00:03,495 So when we're working with the curves, we're dealing with the animation, 2 00:00:03,495 --> 00:00:05,851 and they're might be a piece of animation in the 3 00:00:05,851 --> 00:00:07,910 curve that we really want to repeat. 4 00:00:07,910 --> 00:00:09,969 Repeating part of the curve is easy. 5 00:00:09,969 --> 00:00:12,708 In this example, if I hit the Play button, 6 00:00:12,708 --> 00:00:16,969 the earth does a little shimmy move back and forth at about frame 50. 7 00:00:16,969 --> 00:00:21,229 So let's say we like that shimmy and we want to loop the animation 8 00:00:21,229 --> 00:00:23,969 that we saw between frames 50 and frames 83. 9 00:00:23,969 --> 00:00:27,133 I'm going to go down here and really quick I'm going to look at the 10 00:00:27,133 --> 00:00:28,930 different values that each of these keyframes has, 11 00:00:28,930 --> 00:00:31,051 so that I know that they line up. 12 00:00:31,051 --> 00:00:32,112 If I double-click here, 13 00:00:32,112 --> 00:00:36,302 I'm going to just change this to 450 so it's a nice round number, 14 00:00:36,302 --> 00:00:38,635 I'm going to go to this keyframe, 15 00:00:38,635 --> 00:00:42,635 I'm going to change this by double- clicking on this to 450 16 00:00:42,635 --> 00:00:45,302 to make sure it's the same round number, 17 00:00:45,302 --> 00:00:48,577 and then I'm going to right-click and I'm going to 18 00:00:48,577 --> 00:00:50,403 come down to Predefined and Loop. 19 00:00:50,403 --> 00:00:53,447 And if I set the first frame to frame 50, 20 00:00:53,447 --> 00:00:57,074 and the last frame of the loop to frame 83, 21 00:00:57,074 --> 00:01:00,442 you'll see we get a nice looping animation, 22 00:01:00,442 --> 00:01:02,968 and now throughout our entire timeline, 23 00:01:02,969 --> 00:01:05,668 we get that same shimmy throughout the entire thing. 24 00:01:05,668 --> 00:01:07,468 So that's how you loop something, 25 00:01:07,468 --> 00:01:11,196 but now let's take a look at how you reverse a curve. 26 00:01:11,196 --> 00:01:13,105 I'm going to Ctrl+Z to undo, 27 00:01:13,105 --> 00:01:16,568 and then I'm going to move this Curve Editor over here, 28 00:01:16,568 --> 00:01:19,568 and I'm just using my middle-mouse button to pan over 29 00:01:19,568 --> 00:01:21,968 and using my scroll bar to pan back, 30 00:01:21,969 --> 00:01:25,118 and let's say I wanted to reverse this curve. 31 00:01:25,118 --> 00:01:30,040 I could just go here, pick reverse, and it's going to duplicate my curve, 32 00:01:30,040 --> 00:01:33,969 but it's going to duplicate my curve in a negative range. 33 00:01:33,969 --> 00:01:38,518 So it's going to duplicate the same curve over here into negative space, 34 00:01:38,518 --> 00:01:45,540 and I can just go over here, and I can drag these keys, 35 00:01:45,540 --> 00:01:53,159 and I can slide this over, it's a little counter-intuitive, 36 00:01:53,159 --> 00:01:58,302 until my curve is back in the positive space. 37 00:01:58,302 --> 00:02:00,302 I'll hit Ctrl+Z to undo that, 38 00:02:00,302 --> 00:02:04,968 and I wanted to show you that I just did that the wrong way. 39 00:02:04,969 --> 00:02:07,925 What you want to do is you want to marquee select all of these key points and 40 00:02:07,925 --> 00:02:11,495 you want to hover over the crosshairs until you get this icon, 41 00:02:11,495 --> 00:02:14,021 this little back and forth icon, 42 00:02:14,021 --> 00:02:17,705 and that'll make sure that your frames stay locked, 43 00:02:17,705 --> 00:02:21,390 and that you're only moving things along the X axis, 44 00:02:21,390 --> 00:02:23,969 and you get this back to 0. 45 00:02:23,969 --> 00:02:27,540 and that way you make sure that these up and down values don't change at 46 00:02:27,540 --> 00:02:31,254 all to get this reversed animation back to frame 0. 47 00:02:31,254 --> 00:02:37,540 So now if we play this, we've got the reversed shimmy, 48 00:02:37,540 --> 00:02:40,969 and that's what we're looking for. 49 00:02:40,969 --> 00:02:45,332 Now if we want to do a true reverse of the curve, 50 00:02:45,332 --> 00:02:46,787 that's called a negate, 51 00:02:46,787 --> 00:02:50,683 which is basically going to mirror or flop all of our keyframes. 52 00:02:50,683 --> 00:02:54,968 So if I Ctrl+Z to get us back to the normal animation that we had, 53 00:02:54,969 --> 00:02:57,418 and I right-click in the Curve Editor, 54 00:02:57,418 --> 00:03:00,568 I see this predefined button and I select Negate, 55 00:03:00,568 --> 00:03:04,276 and Negate is going to give us the mirror opposite 56 00:03:04,276 --> 00:03:06,969 of the curves that we had before. 57 00:03:06,969 --> 00:03:14,968 So if I play this through, we get a flipped form of the animation we had before. 58 00:03:14,969 --> 00:03:18,969 In the next clip, we'll take a look at using expressions to modify a curve. 59 00:03:18,969 --> 00:03:22,851 This just means we're going to take expressions or mathematical equations 60 00:03:22,851 --> 00:03:26,811 and pipe them into the Expression Editor to give us noise, 61 00:03:26,811 --> 00:03:27,916 or random values, 62 00:03:27,916 --> 00:03:31,969 or certain interval curves that give us a form of procedural 63 00:03:31,969 --> 00:03:40,969 animation that you'll probably be using quite a bit. 5584

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