Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,969 --> 00:00:03,495
So when we're working with the curves, we're dealing with the animation,
2
00:00:03,495 --> 00:00:05,851
and they're might be a piece of animation in the
3
00:00:05,851 --> 00:00:07,910
curve that we really want to repeat.
4
00:00:07,910 --> 00:00:09,969
Repeating part of the curve is easy.
5
00:00:09,969 --> 00:00:12,708
In this example, if I hit the Play button,
6
00:00:12,708 --> 00:00:16,969
the earth does a little shimmy move back and forth at about frame 50.
7
00:00:16,969 --> 00:00:21,229
So let's say we like that shimmy and we want to loop the animation
8
00:00:21,229 --> 00:00:23,969
that we saw between frames 50 and frames 83.
9
00:00:23,969 --> 00:00:27,133
I'm going to go down here and really quick I'm going to look at the
10
00:00:27,133 --> 00:00:28,930
different values that each of these keyframes has,
11
00:00:28,930 --> 00:00:31,051
so that I know that they line up.
12
00:00:31,051 --> 00:00:32,112
If I double-click here,
13
00:00:32,112 --> 00:00:36,302
I'm going to just change this to 450 so it's a nice round number,
14
00:00:36,302 --> 00:00:38,635
I'm going to go to this keyframe,
15
00:00:38,635 --> 00:00:42,635
I'm going to change this by double- clicking on this to 450
16
00:00:42,635 --> 00:00:45,302
to make sure it's the same round number,
17
00:00:45,302 --> 00:00:48,577
and then I'm going to right-click and I'm going to
18
00:00:48,577 --> 00:00:50,403
come down to Predefined and Loop.
19
00:00:50,403 --> 00:00:53,447
And if I set the first frame to frame 50,
20
00:00:53,447 --> 00:00:57,074
and the last frame of the loop to frame 83,
21
00:00:57,074 --> 00:01:00,442
you'll see we get a nice looping animation,
22
00:01:00,442 --> 00:01:02,968
and now throughout our entire timeline,
23
00:01:02,969 --> 00:01:05,668
we get that same shimmy throughout the entire thing.
24
00:01:05,668 --> 00:01:07,468
So that's how you loop something,
25
00:01:07,468 --> 00:01:11,196
but now let's take a look at how you reverse a curve.
26
00:01:11,196 --> 00:01:13,105
I'm going to Ctrl+Z to undo,
27
00:01:13,105 --> 00:01:16,568
and then I'm going to move this Curve Editor over here,
28
00:01:16,568 --> 00:01:19,568
and I'm just using my middle-mouse button to pan over
29
00:01:19,568 --> 00:01:21,968
and using my scroll bar to pan back,
30
00:01:21,969 --> 00:01:25,118
and let's say I wanted to reverse this curve.
31
00:01:25,118 --> 00:01:30,040
I could just go here, pick reverse, and it's going to duplicate my curve,
32
00:01:30,040 --> 00:01:33,969
but it's going to duplicate my curve in a negative range.
33
00:01:33,969 --> 00:01:38,518
So it's going to duplicate the same curve over here into negative space,
34
00:01:38,518 --> 00:01:45,540
and I can just go over here, and I can drag these keys,
35
00:01:45,540 --> 00:01:53,159
and I can slide this over, it's a little counter-intuitive,
36
00:01:53,159 --> 00:01:58,302
until my curve is back in the positive space.
37
00:01:58,302 --> 00:02:00,302
I'll hit Ctrl+Z to undo that,
38
00:02:00,302 --> 00:02:04,968
and I wanted to show you that I just did that the wrong way.
39
00:02:04,969 --> 00:02:07,925
What you want to do is you want to marquee select all of these key points and
40
00:02:07,925 --> 00:02:11,495
you want to hover over the crosshairs until you get this icon,
41
00:02:11,495 --> 00:02:14,021
this little back and forth icon,
42
00:02:14,021 --> 00:02:17,705
and that'll make sure that your frames stay locked,
43
00:02:17,705 --> 00:02:21,390
and that you're only moving things along the X axis,
44
00:02:21,390 --> 00:02:23,969
and you get this back to 0.
45
00:02:23,969 --> 00:02:27,540
and that way you make sure that these up and down values don't change at
46
00:02:27,540 --> 00:02:31,254
all to get this reversed animation back to frame 0.
47
00:02:31,254 --> 00:02:37,540
So now if we play this, we've got the reversed shimmy,
48
00:02:37,540 --> 00:02:40,969
and that's what we're looking for.
49
00:02:40,969 --> 00:02:45,332
Now if we want to do a true reverse of the curve,
50
00:02:45,332 --> 00:02:46,787
that's called a negate,
51
00:02:46,787 --> 00:02:50,683
which is basically going to mirror or flop all of our keyframes.
52
00:02:50,683 --> 00:02:54,968
So if I Ctrl+Z to get us back to the normal animation that we had,
53
00:02:54,969 --> 00:02:57,418
and I right-click in the Curve Editor,
54
00:02:57,418 --> 00:03:00,568
I see this predefined button and I select Negate,
55
00:03:00,568 --> 00:03:04,276
and Negate is going to give us the mirror opposite
56
00:03:04,276 --> 00:03:06,969
of the curves that we had before.
57
00:03:06,969 --> 00:03:14,968
So if I play this through, we get a flipped form of the animation we had before.
58
00:03:14,969 --> 00:03:18,969
In the next clip, we'll take a look at using expressions to modify a curve.
59
00:03:18,969 --> 00:03:22,851
This just means we're going to take expressions or mathematical equations
60
00:03:22,851 --> 00:03:26,811
and pipe them into the Expression Editor to give us noise,
61
00:03:26,811 --> 00:03:27,916
or random values,
62
00:03:27,916 --> 00:03:31,969
or certain interval curves that give us a form of procedural
63
00:03:31,969 --> 00:03:40,969
animation that you'll probably be using quite a bit.
5584
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.