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So we've taken a look at where we can go to get the nodes that we need
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to start building a comp down in our Node Graph,
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but I would like to take a second here to talk about the way
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that these nodes get connected to each other.
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So I'm going to go ahead and drop another Blur node into
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our comp by hitting the Tab button, typing Blur,
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selecting Blur,
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and you'll notice that there are these little triangles on the Blur node,
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and if you left- mouse button click the little triangle and drag it out,
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it becomes an arrow, and this one in the side becomes an arrow too.
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And I just wanted to take a minute to point out to you that this
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arrow that appears at top by default is the input,
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and that's easy to remember because the arrow is facing into the Blur.
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So, anything that is connected to this arrow will feed into this Blur node.
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So I can drag this over and release it on top of the Read node,
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and now this Read node is going into this Blur node.
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Likewise, this little triangle down here is the output,
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and if I drag it out and I release it over a node,
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this node down here, the Blur1, now becomes the output of this operation.
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So, that's not necessarily what I want,
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so I'm going to just grab the base of this arrow with the
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left- mouse button and drag it back over the Read node and
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release to reconnect these things up.
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So it's pretty easy.
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This is the input, and this is the output.
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This little arrow over here is a mask,
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and I don't want to get too ahead of myself,
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but a mask is the area that will be affected by this node.
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So, I can drop in a Roto node by hitting the Tab button and a Roto,
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and a Roto is just a way of drawing a very specific mask on your image,
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and so if I connect this mask input on the side,
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this Roto shape becomes the mask by which the Blur will
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affect everything that's inputted into it.
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So you see up here in the Viewer,
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the Blur is only occurring inside of the shape that we've drawn,
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and you can move this and you see that the shape is affecting the Blur.
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Now that is a whole subject onto itself,
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so, don't worry about it for right now,
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I just wanted you to know that there is this arrow called the Mask Arrow
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that is hanging out here on the right side of some nodes,
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and so I just wanted you to know what it was.
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I wanted to also take a quick second to go over how I've been
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selecting and moving these nodes around.
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If you left-mouse button click on any of these nodes,
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you can just drag them around inside this canvas.
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You can just drag them around inside this canvas.
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You can also marquee select by holding down the left-mouse button,
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and dragging and selecting any of the nodes that you want,
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and once they're highlighted,
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you can just click again and move them around wherever you want them to go.
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A fun feature that I like to use a lot is if you have the Ctrl
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button and the Shift button on the keyboard down,
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and you click on a node, it will select everything upstream from that node.
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That's very helpful if you've got a comp tree with 30 or 50 nodes in it.
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Another thing I find really helpful is if I marquee select all of these,
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and I right-click anywhere in this Node Graph,
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in this Edit menu there is a selection called Invert Selection,
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and that will give me all of the nodes in the tree that I don't have selected,
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and that's really helpful to be able to isolate things that I want to move,
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or things that I want to manipulate that I wouldn't otherwise be able to grab.
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You've probably already noticed that it can get quite confusing if you've
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got a lot of nodes that are in your comp of the same name.
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If you've got four or five Blur nodes and they're called Blur1,
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Blur2, Blur3, it's hard to keep track of them,
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and I like to rename these nodes quite often,
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just to let the next artist that's picking up my comp
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know what these nodes are doing.
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So in the Properties menu over here,
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we see all of the properties for the nodes themselves.
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I'm going to go ahead and clear out this menu by clicking all of
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these X boxes to get rid of all of the properties,
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and let's say for example, we want to rename this Blur1 node right here.
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I'm going to double-click on that node,
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it's going to bring the Properties up in the Properties menu,
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and I'm going to click on this Node tab here.
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Now, up in this box at the top is where the name of the node exists.
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So I can rename this to something like HeavyEarthBlur,
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and hit Enter,
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and you'll see that the name of the node down here
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has changed to HeavyEarthBlur.
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Now you'll notice to that that name kind of went
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outside of the bounds of the node, so to be clean,
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you might want to go in here and just delete the word Heavy,
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and call it EarthBlur, and you see that the node is called EarthBlur,
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but you still want to tell people that this blur at this
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particular time should be very heavy-handed,
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the way that we have right here.
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And to do that,
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you can just type that note in the label box: This should be a heavy blur,
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and the note will appear down here under the node for everybody to see.
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I don't always use the label, but it's a good practice.
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I do very often change the names of the nodes so that
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people know what's going on inside my comp.
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So we can, for example, go down here again into the ColorCorrect node,
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I'm going to hit one so that we can see what's
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going on in the ColorCorrect node,
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I'm going to double-click on the ColorCorrect node,
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over here I'm going to bring the saturation all the way down so
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this image turns into a black and white image,
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and up here I will just delete this.
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I'm going to say CC so that everybody knows that's a ColorCorrect node,
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I'm going to put an underscore in here, and I'm going to say,
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Desaturate,
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so that everybody knows that this is a ColorCorrect node
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down here that is desaturating the image.
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Another really important,
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really useful operation to know about nodes is the Disable function.
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If I have one of these nodes selected and I hit D on the keyboard,
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it will turn on and off that operation that I have selected.
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And you'll see in the Viewport, this is without the blur,
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this is with the blur, this is without the desaturate,
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this is with the desaturate.
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You can marquee select these and hit D,
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and turn them both on and off at the same time,
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but this is really super useful when you're working with a comp to
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see what a specific node is doing or not doing,
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if you want to AB the difference between the node
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being on and the node being off.
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I'd like to cap off this lesson by showing you guys something that I think
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is one of the coolest features about NUKE and its nodes,
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and that is that you can copy and paste any of these
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nodes into a text editor or an email, and they paste in as plain text.
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So if I had all of these nodes selected and I hit
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Ctrl+C on the keyboard to copy them, and I bring in Notepad,
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and I hit Ctrl+V to paste them, you'll see right here,
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this is the entire comp tree, just as it exists in plain text.
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So if I wanted to email this to a friend that needed
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my exact value on this Blur node, I could just send him this portion of the text,
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or I could send him the whole comp tree,
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and so I can select this portion two of the comp tree,
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hit Ctrl+C to just copy the text, and go back to NUKE,
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and if I'm down here in the Node Graph and I hit Ctrl+V,
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it will paste that Blur node back into NUKE.
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And I can connect it up, and it's the same one that we're seeing down here,
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and it's the same one that we're seeing down here.
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I'm switching between these and it's exactly identical.
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So if you've got a node that has values that you want to keep,
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and you're documenting them or you're sending them to a friend,
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hey, I've color corrected this thing, it's red,
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and you want to send him the exact same values,
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you can just copy and paste these nodes into an email or into a text document,
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and then copy them back into NUKE, and it's really powerful and really helpful.
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So I hope you get a lot of use out of that.
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