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So to add the clouds, our scene is going to get a little bigger.
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So I need to right-click here, go to 3D,
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and I'm going to pick a node called Scene.
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Scene just acts as a hub for all of the different pieces of
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a 3D comp that we're putting together.
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So I'm going to attach the sphere to the scene,
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and I'm going to attach this object to the scene,
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and I'm just going to move this around here,
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and that's just so that we can have multiple objects
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plugged into the ScanlineRenderer here.
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So I'm going to select the Sphere Node, I'm going to hit Ctrl+C on the keyboard,
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Ctrl+V to paste it out.
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I'm going to pull this triangle out, I'm going to add this sphere to our scene,
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and I'm going to bring this cloud layer down over here and connect it.
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Let's connect that Viewer2 back up to our 3D scene by dragging
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this arrow over to the camera to see it in 3D,
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and you'll notice right away that we have the cloud layer in there,
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and we only see the cloud layer because right now our 3D
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object is exactly the same size as our earth.
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So the cloud layer should be slightly bigger,
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and the cloud layer itself, if we take a look at this in the first Viewer,
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and I hit A on the keyboard, you'll notice that there's no alpha in here,
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so we need an alpha to get rid of all of these black parts of the image.
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So to do that, I'm going to right-click,
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and I'm going to go to Keyer, and I'm going to pick Keyer.
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Let me drag that out here,
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and I connected it in between because we had these selected.
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So, if I'm looking at this image in the Viewer,
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you'll notice that now we have the clouds,
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and the clouds are all cut out.
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Pretty good so far.
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So let's take our first Viewer and let's connect that
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back up to our ScanlineRenderer, so that we can see what the camera's seeing,
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and it looks like by default here, the camera is not seeing that cloud layer,
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and I'll bet that that's because our cloud layer is the
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same size as our earth right now.
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And it needs to be slightly bigger so that it appears above the earth.
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So let's just test that by double-clicking on the Sphere Node,
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and going into the uniform scale, and I'm just going to jump this up to 1.
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1, and you see our cloud layer appear.
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It does look a little floaty though so let's see what we can get away with.
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So I'm just going to dial these values in by hitting Ctrl on the
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keyboard and by hitting down until it disappears,
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and it looks like that's about where it disappears.
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So, I'm just going to do a value of 1.
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01 and that gives us the clouds right on top of the earth.
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Now I want to go back and take a look at our original graphics,
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so I'm going to take the second Viewer and connect it
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up to our original graphic here, and compare the two.
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What I did want to point out here is that in this image,
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it's very subtle, but the clouds themselves have shadows,
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and that's just one little trick in faking clouds on earth.
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You can see the shadows are pretty pronounced right here.
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3D packages do a really great job at calculating this
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lighting and giving us realistic shadows,
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and it's a little harder in comp, but NUKE is all about cheating the image.
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So let's see what we can do to get those shadows in there.
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Let's center these elements.
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It's subtle,
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but what we're going to do is we're going to use
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the clouds themselves as shadows,
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and this is a pretty common technique in compositing.
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So I'm going to take these pieces of the shadow and drag them out,
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I'm going to hit Tab,
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and I'm going to add a ColorCorrect Node in between
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the Keyer and the Sphere Node.
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So what that's going to do is we're going to color correct this image,
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and to color correct this image,
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all we're going to do is we're going to take the gain,
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and we're going to set the gain all the way to 0,
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and that's going to make all of the clouds turn back.
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So if we look over here at our earth, we have shadows of clouds,
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but we don't have clouds now,
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and you can see that by selecting all of these things and
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hitting D on the keyboard to turn off that layer,
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and turn on that layer.
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So the clouds are in there, those shadows are in there,
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and it's super subtle, and now all we need to do is take this tree,
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I'm going to hit Ctrl+C on the keyboard,
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I'm going to deselect by clicking anywhere.
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I'm going to hit Ctrl+V on the keyboard to add that back in.
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I'm going to delete this ColorCorrect Node,
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and then I'm going to connect this up as a third element in our scene.
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So these are our actual clouds.
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So now what we've got is we've got our color of earth,
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we've got our shadows of clouds, and we've got our actual clouds,
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and you'll see if we do that same operation again by
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selecting these and by hitting D on the keyboard,
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and turning off the shadows and turning the shadows back on,
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what we've done is we've just muddied up the image because right now we've
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got black and we've got white laying on top of each other,
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and it's kind of making this dirty gray.
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And that's because these spheres are still at the same level,
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the clouds aren't above the shadows,
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they're technically at the same level as the shadows.
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So I'm just going to go into the Sphere Node that we copied and pasted,
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so it's at 1.
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01, and I'm going to change this to 1.
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02, and there, we get those clouds to pop out a little.
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And now if we AB these by selecting this and hitting D on the keyboard,
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you see the clouds are in there, but it's really,
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really subtle, but that's the kind of subtlety we look for in compositing.
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