All language subtitles for 3. Adding the Clouds

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,900 So to add the clouds, our scene is going to get a little bigger. 2 00:00:02,900 --> 00:00:05,899 So I need to right-click here, go to 3D, 3 00:00:05,899 --> 00:00:08,899 and I'm going to pick a node called Scene. 4 00:00:08,900 --> 00:00:12,485 Scene just acts as a hub for all of the different pieces of 5 00:00:12,485 --> 00:00:14,416 a 3D comp that we're putting together. 6 00:00:14,416 --> 00:00:17,916 So I'm going to attach the sphere to the scene, 7 00:00:17,916 --> 00:00:21,416 and I'm going to attach this object to the scene, 8 00:00:21,416 --> 00:00:23,215 and I'm just going to move this around here, 9 00:00:23,215 --> 00:00:25,215 and that's just so that we can have multiple objects 10 00:00:25,215 --> 00:00:26,889 plugged into the ScanlineRenderer here. 11 00:00:26,889 --> 00:00:32,701 So I'm going to select the Sphere Node, I'm going to hit Ctrl+C on the keyboard, 12 00:00:32,701 --> 00:00:34,130 Ctrl+V to paste it out. 13 00:00:34,130 --> 00:00:38,749 I'm going to pull this triangle out, I'm going to add this sphere to our scene, 14 00:00:38,749 --> 00:00:43,416 and I'm going to bring this cloud layer down over here and connect it. 15 00:00:43,416 --> 00:00:47,068 Let's connect that Viewer2 back up to our 3D scene by dragging 16 00:00:47,068 --> 00:00:50,415 this arrow over to the camera to see it in 3D, 17 00:00:50,416 --> 00:00:53,511 and you'll notice right away that we have the cloud layer in there, 18 00:00:53,511 --> 00:00:56,749 and we only see the cloud layer because right now our 3D 19 00:00:56,749 --> 00:00:59,749 object is exactly the same size as our earth. 20 00:00:59,749 --> 00:01:02,416 So the cloud layer should be slightly bigger, 21 00:01:02,416 --> 00:01:07,285 and the cloud layer itself, if we take a look at this in the first Viewer, 22 00:01:07,285 --> 00:01:11,335 and I hit A on the keyboard, you'll notice that there's no alpha in here, 23 00:01:11,335 --> 00:01:15,415 so we need an alpha to get rid of all of these black parts of the image. 24 00:01:15,416 --> 00:01:18,082 So to do that, I'm going to right-click, 25 00:01:18,082 --> 00:01:22,415 and I'm going to go to Keyer, and I'm going to pick Keyer. 26 00:01:22,416 --> 00:01:23,827 Let me drag that out here, 27 00:01:23,827 --> 00:01:26,415 and I connected it in between because we had these selected. 28 00:01:26,416 --> 00:01:30,052 So, if I'm looking at this image in the Viewer, 29 00:01:30,052 --> 00:01:32,961 you'll notice that now we have the clouds, 30 00:01:32,961 --> 00:01:35,415 and the clouds are all cut out. 31 00:01:35,415 --> 00:01:36,749 Pretty good so far. 32 00:01:36,749 --> 00:01:40,082 So let's take our first Viewer and let's connect that 33 00:01:40,082 --> 00:01:44,357 back up to our ScanlineRenderer, so that we can see what the camera's seeing, 34 00:01:44,357 --> 00:01:48,320 and it looks like by default here, the camera is not seeing that cloud layer, 35 00:01:48,320 --> 00:01:50,939 and I'll bet that that's because our cloud layer is the 36 00:01:50,939 --> 00:01:52,731 same size as our earth right now. 37 00:01:52,731 --> 00:01:56,415 And it needs to be slightly bigger so that it appears above the earth. 38 00:01:56,416 --> 00:02:00,265 So let's just test that by double-clicking on the Sphere Node, 39 00:02:00,265 --> 00:02:04,816 and going into the uniform scale, and I'm just going to jump this up to 1. 40 00:02:04,816 --> 00:02:06,416 1, and you see our cloud layer appear. 41 00:02:06,416 --> 00:02:10,416 It does look a little floaty though so let's see what we can get away with. 42 00:02:10,416 --> 00:02:15,082 So I'm just going to dial these values in by hitting Ctrl on the 43 00:02:15,082 --> 00:02:17,816 keyboard and by hitting down until it disappears, 44 00:02:17,816 --> 00:02:21,416 and it looks like that's about where it disappears. 45 00:02:21,416 --> 00:02:24,459 So, I'm just going to do a value of 1. 46 00:02:24,459 --> 00:02:28,416 01 and that gives us the clouds right on top of the earth. 47 00:02:28,416 --> 00:02:30,850 Now I want to go back and take a look at our original graphics, 48 00:02:30,850 --> 00:02:32,916 so I'm going to take the second Viewer and connect it 49 00:02:32,916 --> 00:02:35,416 up to our original graphic here, and compare the two. 50 00:02:35,416 --> 00:02:39,749 What I did want to point out here is that in this image, 51 00:02:39,749 --> 00:02:42,832 it's very subtle, but the clouds themselves have shadows, 52 00:02:42,832 --> 00:02:47,415 and that's just one little trick in faking clouds on earth. 53 00:02:47,416 --> 00:02:50,047 You can see the shadows are pretty pronounced right here. 54 00:02:50,047 --> 00:02:52,731 3D packages do a really great job at calculating this 55 00:02:52,731 --> 00:02:54,626 lighting and giving us realistic shadows, 56 00:02:54,626 --> 00:02:58,978 and it's a little harder in comp, but NUKE is all about cheating the image. 57 00:02:58,978 --> 00:03:01,416 So let's see what we can do to get those shadows in there. 58 00:03:01,416 --> 00:03:02,258 Let's center these elements. 59 00:03:02,258 --> 00:03:02,679 It's subtle, 60 00:03:02,679 --> 00:03:04,994 but what we're going to do is we're going to use 61 00:03:04,994 --> 00:03:07,916 the clouds themselves as shadows, 62 00:03:07,916 --> 00:03:15,416 and this is a pretty common technique in compositing. 63 00:03:15,416 --> 00:03:18,332 So I'm going to take these pieces of the shadow and drag them out, 64 00:03:18,332 --> 00:03:19,374 I'm going to hit Tab, 65 00:03:19,374 --> 00:03:21,606 and I'm going to add a ColorCorrect Node in between 66 00:03:21,606 --> 00:03:23,035 the Keyer and the Sphere Node. 67 00:03:23,035 --> 00:03:26,558 So what that's going to do is we're going to color correct this image, 68 00:03:26,558 --> 00:03:28,273 and to color correct this image, 69 00:03:28,273 --> 00:03:31,666 all we're going to do is we're going to take the gain, 70 00:03:31,666 --> 00:03:34,666 and we're going to set the gain all the way to 0, 71 00:03:34,666 --> 00:03:37,416 and that's going to make all of the clouds turn back. 72 00:03:37,416 --> 00:03:41,068 So if we look over here at our earth, we have shadows of clouds, 73 00:03:41,068 --> 00:03:42,633 but we don't have clouds now, 74 00:03:42,633 --> 00:03:45,666 and you can see that by selecting all of these things and 75 00:03:45,666 --> 00:03:48,166 hitting D on the keyboard to turn off that layer, 76 00:03:48,166 --> 00:03:49,416 and turn on that layer. 77 00:03:49,416 --> 00:03:52,285 So the clouds are in there, those shadows are in there, 78 00:03:52,285 --> 00:03:56,416 and it's super subtle, and now all we need to do is take this tree, 79 00:03:56,416 --> 00:03:59,082 I'm going to hit Ctrl+C on the keyboard, 80 00:03:59,082 --> 00:04:01,416 I'm going to deselect by clicking anywhere. 81 00:04:01,416 --> 00:04:04,666 I'm going to hit Ctrl+V on the keyboard to add that back in. 82 00:04:04,666 --> 00:04:06,416 I'm going to delete this ColorCorrect Node, 83 00:04:06,416 --> 00:04:10,416 and then I'm going to connect this up as a third element in our scene. 84 00:04:10,416 --> 00:04:12,325 So these are our actual clouds. 85 00:04:12,325 --> 00:04:16,143 So now what we've got is we've got our color of earth, 86 00:04:16,143 --> 00:04:20,216 we've got our shadows of clouds, and we've got our actual clouds, 87 00:04:20,216 --> 00:04:24,066 and you'll see if we do that same operation again by 88 00:04:24,066 --> 00:04:26,521 selecting these and by hitting D on the keyboard, 89 00:04:26,521 --> 00:04:29,415 and turning off the shadows and turning the shadows back on, 90 00:04:29,416 --> 00:04:33,616 what we've done is we've just muddied up the image because right now we've 91 00:04:33,616 --> 00:04:36,701 got black and we've got white laying on top of each other, 92 00:04:36,701 --> 00:04:38,416 and it's kind of making this dirty gray. 93 00:04:38,416 --> 00:04:42,298 And that's because these spheres are still at the same level, 94 00:04:42,298 --> 00:04:44,416 the clouds aren't above the shadows, 95 00:04:44,416 --> 00:04:46,558 they're technically at the same level as the shadows. 96 00:04:46,558 --> 00:04:50,351 So I'm just going to go into the Sphere Node that we copied and pasted, 97 00:04:50,351 --> 00:04:51,598 so it's at 1. 98 00:04:51,598 --> 00:04:54,405 01, and I'm going to change this to 1. 99 00:04:54,405 --> 00:04:58,033 02, and there, we get those clouds to pop out a little. 100 00:04:58,033 --> 00:05:02,282 And now if we AB these by selecting this and hitting D on the keyboard, 101 00:05:02,282 --> 00:05:09,416 you see the clouds are in there, but it's really, 102 00:05:09,416 --> 00:05:22,416 really subtle, but that's the kind of subtlety we look for in compositing. 9264

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