Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:03,999
In this module, we'll take a look at the last piece of the interface.
2
00:00:04,000 --> 00:00:09,000
Even though it's the simplest, it's also one of the most important.
3
00:00:09,000 --> 00:00:14,000
It's the timeline, and it transports us around our animation as we work.
4
00:00:14,000 --> 00:00:17,300
The timeline is located at the bottom of the Viewer panel,
5
00:00:17,300 --> 00:00:20,000
and it allows us to adjust the playback settings,
6
00:00:20,000 --> 00:00:23,199
including the frame range, selecting the playback mode,
7
00:00:23,199 --> 00:00:25,999
and locking the view panel's playback range.
8
00:00:26,000 --> 00:00:28,666
This little orange triangle is the frame indicator.
9
00:00:28,666 --> 00:00:32,299
You can drag the frame indicator along the timeline to quickly
10
00:00:32,299 --> 00:00:34,999
skip to the specific frame you want to view.
11
00:00:34,999 --> 00:00:37,999
So if you left-mouse button click on this little guy,
12
00:00:38,000 --> 00:00:41,636
you can just grab him and drag him to any frame you want along the animation,
13
00:00:41,636 --> 00:00:42,999
and jump right to that frame.
14
00:00:43,000 --> 00:00:44,470
Now when you do that,
15
00:00:44,470 --> 00:00:48,000
the current frame will appear in the middle of the timeline here.
16
00:00:48,000 --> 00:00:51,250
You can use this frame indicator in the middle of the timeline to
17
00:00:51,250 --> 00:00:54,000
enter a specific frame you want to jump to as well.
18
00:00:54,000 --> 00:00:57,999
So if I go down here, I can just put frame 50 in here,
19
00:00:57,999 --> 00:00:59,999
and we'll jump ahead to frame 50.
20
00:01:00,000 --> 00:01:02,450
This frame indicator also takes simple equations,
21
00:01:02,450 --> 00:01:06,649
so if you have to jump ahead 25 frames or jump back
22
00:01:06,649 --> 00:01:08,739
25 frames from your current frame,
23
00:01:08,739 --> 00:01:12,913
you can just type in +25 or -25 into this field and
24
00:01:12,913 --> 00:01:14,999
it'll do the operation for you.
25
00:01:15,000 --> 00:01:20,000
So if I hit -25, it's going to jump that cursor back 25 frames on the timeline.
26
00:01:20,000 --> 00:01:22,894
So to go back to where we were, I'll do +25,
27
00:01:22,894 --> 00:01:24,999
and that's about as simple as it gets.
28
00:01:25,000 --> 00:01:28,272
If you put an equation in here like 10+20,
29
00:01:28,272 --> 00:01:29,727
it won't do that,
30
00:01:29,727 --> 00:01:33,923
it'll only be able to handle moving the cursor negative frames or
31
00:01:33,923 --> 00:01:36,999
positive frames in either the left or the right direction.
32
00:01:37,000 --> 00:01:41,199
I should take a second to point out too that NUKE by default is
33
00:01:41,199 --> 00:01:44,666
automatically adjusting the timeline of your Viewer panel to show the
34
00:01:44,666 --> 00:01:46,999
frame range defined by your project settings.
35
00:01:47,000 --> 00:01:53,800
So if you see down here that the frame range is between frames 1 and frames 200,
36
00:01:53,800 --> 00:01:56,190
it's drawing that information from your project settings.
37
00:01:56,190 --> 00:01:58,571
So at any time if you're in the Node Graph,
38
00:01:58,571 --> 00:02:02,000
you can hit the S button and it'll bring up the properties for
39
00:02:02,000 --> 00:02:04,000
your entire workflow in the Properties panel.
40
00:02:04,000 --> 00:02:07,181
And down here we have a frame range that's 1-200,
41
00:02:07,181 --> 00:02:09,409
so if I put 300 in here,
42
00:02:09,409 --> 00:02:12,399
NUKE is going to automatically adjust the timeline to
43
00:02:12,399 --> 00:02:14,849
be a frame range of 1-300 instead.
44
00:02:14,849 --> 00:02:19,333
If there's a specific piece of animation we want to zoom in on,
45
00:02:19,333 --> 00:02:24,000
you can just right-click down here in the timeline and drag a cursor out,
46
00:02:24,000 --> 00:02:27,250
and NUKE will automatically zoom into the frame range you have defined.
47
00:02:27,250 --> 00:02:29,250
If you want to zoom in even further,
48
00:02:29,250 --> 00:02:31,521
you can just grab it and zoom in even further.
49
00:02:31,521 --> 00:02:34,347
Now if you want to get back out to the global view again,
50
00:02:34,347 --> 00:02:37,000
you should know that there's a dropdown menu right
51
00:02:37,000 --> 00:02:39,000
here where this word Visible is.
52
00:02:39,000 --> 00:02:43,588
If I click on this, it gives me a couple of options: Global,
53
00:02:43,588 --> 00:02:44,999
Input, In/Out, and Visible.
54
00:02:45,000 --> 00:02:47,727
So right now it's just showing us the visible range,
55
00:02:47,727 --> 00:02:51,000
and that's the user defined range that we just zoomed in on.
56
00:02:51,000 --> 00:02:52,363
If I go back to Global,
57
00:02:52,363 --> 00:02:54,863
it's going to reset the slider back to the global settings,
58
00:02:54,863 --> 00:02:59,499
and like we just said, the global settings are defined by the Properties menu.
59
00:02:59,499 --> 00:03:02,999
Likewise, we can set this to the Input range.
60
00:03:03,000 --> 00:03:07,800
So if I select Input, it's going to reset the timeline to be the Input range,
61
00:03:07,800 --> 00:03:11,347
and that is basically, if you have a Read Node in your scene,
62
00:03:11,347 --> 00:03:13,434
or if you have a Read Node selected,
63
00:03:13,434 --> 00:03:17,000
it's going to adjust the timeline to be the amount of time
64
00:03:17,000 --> 00:03:19,000
that's contained inside that Read Node.
65
00:03:19,000 --> 00:03:23,000
And that of course brings us to the next option, which is In/Out.
66
00:03:23,000 --> 00:03:24,363
So if I select In/Out,
67
00:03:24,363 --> 00:03:27,090
basically it's going to give us a frame range that's
68
00:03:27,090 --> 00:03:32,000
defined by our ins and our outs, and that brings me to these two buttons here.
69
00:03:32,000 --> 00:03:36,318
This button is an in button and this button is your out button,
70
00:03:36,318 --> 00:03:40,772
and we can define what frames we want to be our in and out
71
00:03:40,772 --> 00:03:43,874
buttons by selecting a frame and then hitting that in
72
00:03:43,874 --> 00:03:45,624
button to drop the in marker.
73
00:03:45,624 --> 00:03:48,541
And then if I go to frame 150, for example,
74
00:03:48,541 --> 00:03:52,909
I can hit the out button and clip it in the out range.
75
00:03:52,909 --> 00:03:56,181
So if we skip back to the Global range,
76
00:03:56,181 --> 00:03:59,391
you'll see that these orange bars have appeared where
77
00:03:59,391 --> 00:04:02,173
we've defined our in and our out frames,
78
00:04:02,173 --> 00:04:06,000
our in frame being 50 and our out frame being 150.
79
00:04:06,000 --> 00:04:08,142
So when you've sequestered a frame range like that,
80
00:04:08,142 --> 00:04:11,416
and you use this VCR buttons at the bottom of the Display panel,
81
00:04:11,416 --> 00:04:15,999
your Viewer is going to be working within that specified range.
82
00:04:16,000 --> 00:04:20,909
So if I hit Play, and I do playback within this range,
83
00:04:20,909 --> 00:04:25,000
it's going to stop at my out just like that,
84
00:04:25,000 --> 00:04:27,142
and repeat where my in is.
85
00:04:27,142 --> 00:04:30,357
So right now we've just basically defined a temporary
86
00:04:30,357 --> 00:04:32,499
frame range in which we're working.
87
00:04:32,500 --> 00:04:35,249
This becomes important in production because there might be a
88
00:04:35,249 --> 00:04:38,400
specific set of frames that you want to look at over,
89
00:04:38,400 --> 00:04:41,999
and over, and over again to see glitching animation,
90
00:04:41,999 --> 00:04:46,500
and if you can just tell NUKE to calculate those specific frames,
91
00:04:46,500 --> 00:04:49,000
you can play them back in a loop like this,
92
00:04:49,000 --> 00:04:51,000
and modify your work, and play them back,
93
00:04:51,000 --> 00:04:53,117
and modify your work until you get the animation
94
00:04:53,117 --> 00:04:55,000
the way that you want it to look.
95
00:04:55,000 --> 00:04:58,235
So I'll stop this and I'll point out this little button
96
00:04:58,235 --> 00:05:00,000
here that's now been highlighted red.
97
00:05:00,000 --> 00:05:02,941
This little button is just to tell us that we've
98
00:05:02,941 --> 00:05:05,000
locked the Viewer in a playback range.
99
00:05:05,000 --> 00:05:09,000
So whenever we define an in and out and lock our Viewer within a playback range,
100
00:05:09,000 --> 00:05:13,142
this button's going to highlight, and we can just turn that off by clicking here,
101
00:05:13,142 --> 00:05:16,900
and now our playback will go beyond the range that we previously specified.
102
00:05:16,900 --> 00:05:20,500
And you can always just bring that back by clicking on this
103
00:05:20,500 --> 00:05:23,523
and going back to the in and out mode.
104
00:05:23,523 --> 00:05:26,952
I'd also like to point out this menu here,
105
00:05:26,952 --> 00:05:30,000
which lets you toggle between frames and timecode.
106
00:05:30,000 --> 00:05:32,105
So if you're more comfortable working in timecode,
107
00:05:32,105 --> 00:05:34,210
you can just set this option to timecode,
108
00:05:34,210 --> 00:05:37,400
and you'll get your timecode on the timeline instead of frames.
109
00:05:37,400 --> 00:05:41,000
If you're more comfortable with frames, just stick to the frame range.
110
00:05:41,000 --> 00:05:44,368
We also have these incrementing buttons down here,
111
00:05:44,368 --> 00:05:49,333
and they just let you skip forward and backward in the timeline
112
00:05:49,333 --> 00:05:51,999
by however many frames you want to define.
113
00:05:51,999 --> 00:05:55,999
So if I'm on frame 150 and this is set to 10,
114
00:05:56,000 --> 00:06:00,999
this is just going to bounce between intervals of 10 on the timeline.
115
00:06:01,000 --> 00:06:05,105
I can set this to 50 frames and it's going to bounce by
116
00:06:05,105 --> 00:06:07,000
increments of 50 on the timeline.
117
00:06:07,000 --> 00:06:10,047
So now let's take a look at flipbooking,
118
00:06:10,047 --> 00:06:15,000
and flipbooking just lets us view a range of frames in real time.
119
00:06:15,000 --> 00:06:16,920
So it's going to render out those frames that we want to
120
00:06:16,920 --> 00:06:19,347
take a look at and it's going to play them back as a movie
121
00:06:19,347 --> 00:06:21,434
file that plays it real time.
122
00:06:21,434 --> 00:06:24,565
When we hit Play on the timeline down here,
123
00:06:24,565 --> 00:06:28,500
you can see that this is far from real time because it's
124
00:06:28,500 --> 00:06:33,000
calculating the frames as it goes, and as your comps get much bigger than this,
125
00:06:33,000 --> 00:06:34,909
that speed will slow down as well.
126
00:06:34,909 --> 00:06:38,999
So if we want to see these frames played back at 24 frames per second,
127
00:06:39,000 --> 00:06:42,500
which is a standard for animation, we can flipbook things,
128
00:06:42,500 --> 00:06:46,000
and we do that by clicking on this button here,
129
00:06:46,000 --> 00:06:47,777
and this will bring up your flipbook settings.
130
00:06:47,777 --> 00:06:50,000
So if we take a look at these flipbook settings,
131
00:06:50,000 --> 00:06:52,526
this is going to be our default flipbook,
132
00:06:52,526 --> 00:06:54,736
we're going to be rendering out Viewer1,
133
00:06:54,736 --> 00:06:57,050
which corresponds to our Viewer1 right here.
134
00:06:57,050 --> 00:07:00,550
You can click this button on or click this button
135
00:07:00,550 --> 00:07:05,434
off to use a Region Of Interest, which we talked about in a previous clip.
136
00:07:05,434 --> 00:07:06,956
So if we want to,
137
00:07:06,956 --> 00:07:11,909
we can render out a single range of pixels that we define with the ROI button.
138
00:07:11,909 --> 00:07:17,411
This is our frame range, so if we want to see between frames 50 and frames 100,
139
00:07:17,411 --> 00:07:19,058
we select that there.
140
00:07:19,058 --> 00:07:21,117
Rendering the background's useful sometimes,
141
00:07:21,117 --> 00:07:25,363
that just means that it's going to run this flipbooking
142
00:07:25,363 --> 00:07:28,999
process in the background as a separate thread.
143
00:07:29,000 --> 00:07:31,391
You can check that on or not, that's up to you.
144
00:07:31,391 --> 00:07:33,347
If you have an Audio Node in your scene,
145
00:07:33,347 --> 00:07:35,750
like we've looked at in previous clips and previous modules,
146
00:07:35,750 --> 00:07:37,000
you can select it here.
147
00:07:37,000 --> 00:07:39,000
This current comp doesn't have one so we'll just say None,
148
00:07:39,000 --> 00:07:41,761
and I'm going to hit OK here, and now it's going to render those frames.
149
00:07:41,761 --> 00:07:44,428
So I'm going to come back in a second when this render's done and
150
00:07:44,428 --> 00:07:47,285
we're going to take a look at the flipbook.
151
00:07:47,285 --> 00:07:53,000
We're back, and we have our flipbook, and if you take a look at it,
152
00:07:53,000 --> 00:07:55,999
it's playing back this CameraShake Node in real time.
153
00:07:55,999 --> 00:07:58,999
So this is what our animation currently looks like.
154
00:07:59,000 --> 00:08:01,500
So that's basically all you have to know about the Viewer.
155
00:08:01,500 --> 00:08:04,952
In the next module, we'll take a look at doing a real live NUKE comp.
156
00:08:04,952 --> 00:08:07,333
We're going to take this image of earth and we're
157
00:08:07,333 --> 00:08:09,000
going to put it together for you.
158
00:08:09,000 --> 00:08:11,391
We're going to put it on top of a star field,
159
00:08:11,391 --> 00:08:13,999
and we're going to use some nodes that we haven't seen before,
160
00:08:14,000 --> 00:08:25,000
and just put together a general comp so you can see
161
00:08:25,000 --> 00:08:35,000
what a workflow looks like in NUKE, and get started.
14622
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.