All language subtitles for 1. Introduction to the Timeline and Flipbooking

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,999 In this module, we'll take a look at the last piece of the interface. 2 00:00:04,000 --> 00:00:09,000 Even though it's the simplest, it's also one of the most important. 3 00:00:09,000 --> 00:00:14,000 It's the timeline, and it transports us around our animation as we work. 4 00:00:14,000 --> 00:00:17,300 The timeline is located at the bottom of the Viewer panel, 5 00:00:17,300 --> 00:00:20,000 and it allows us to adjust the playback settings, 6 00:00:20,000 --> 00:00:23,199 including the frame range, selecting the playback mode, 7 00:00:23,199 --> 00:00:25,999 and locking the view panel's playback range. 8 00:00:26,000 --> 00:00:28,666 This little orange triangle is the frame indicator. 9 00:00:28,666 --> 00:00:32,299 You can drag the frame indicator along the timeline to quickly 10 00:00:32,299 --> 00:00:34,999 skip to the specific frame you want to view. 11 00:00:34,999 --> 00:00:37,999 So if you left-mouse button click on this little guy, 12 00:00:38,000 --> 00:00:41,636 you can just grab him and drag him to any frame you want along the animation, 13 00:00:41,636 --> 00:00:42,999 and jump right to that frame. 14 00:00:43,000 --> 00:00:44,470 Now when you do that, 15 00:00:44,470 --> 00:00:48,000 the current frame will appear in the middle of the timeline here. 16 00:00:48,000 --> 00:00:51,250 You can use this frame indicator in the middle of the timeline to 17 00:00:51,250 --> 00:00:54,000 enter a specific frame you want to jump to as well. 18 00:00:54,000 --> 00:00:57,999 So if I go down here, I can just put frame 50 in here, 19 00:00:57,999 --> 00:00:59,999 and we'll jump ahead to frame 50. 20 00:01:00,000 --> 00:01:02,450 This frame indicator also takes simple equations, 21 00:01:02,450 --> 00:01:06,649 so if you have to jump ahead 25 frames or jump back 22 00:01:06,649 --> 00:01:08,739 25 frames from your current frame, 23 00:01:08,739 --> 00:01:12,913 you can just type in +25 or -25 into this field and 24 00:01:12,913 --> 00:01:14,999 it'll do the operation for you. 25 00:01:15,000 --> 00:01:20,000 So if I hit -25, it's going to jump that cursor back 25 frames on the timeline. 26 00:01:20,000 --> 00:01:22,894 So to go back to where we were, I'll do +25, 27 00:01:22,894 --> 00:01:24,999 and that's about as simple as it gets. 28 00:01:25,000 --> 00:01:28,272 If you put an equation in here like 10+20, 29 00:01:28,272 --> 00:01:29,727 it won't do that, 30 00:01:29,727 --> 00:01:33,923 it'll only be able to handle moving the cursor negative frames or 31 00:01:33,923 --> 00:01:36,999 positive frames in either the left or the right direction. 32 00:01:37,000 --> 00:01:41,199 I should take a second to point out too that NUKE by default is 33 00:01:41,199 --> 00:01:44,666 automatically adjusting the timeline of your Viewer panel to show the 34 00:01:44,666 --> 00:01:46,999 frame range defined by your project settings. 35 00:01:47,000 --> 00:01:53,800 So if you see down here that the frame range is between frames 1 and frames 200, 36 00:01:53,800 --> 00:01:56,190 it's drawing that information from your project settings. 37 00:01:56,190 --> 00:01:58,571 So at any time if you're in the Node Graph, 38 00:01:58,571 --> 00:02:02,000 you can hit the S button and it'll bring up the properties for 39 00:02:02,000 --> 00:02:04,000 your entire workflow in the Properties panel. 40 00:02:04,000 --> 00:02:07,181 And down here we have a frame range that's 1-200, 41 00:02:07,181 --> 00:02:09,409 so if I put 300 in here, 42 00:02:09,409 --> 00:02:12,399 NUKE is going to automatically adjust the timeline to 43 00:02:12,399 --> 00:02:14,849 be a frame range of 1-300 instead. 44 00:02:14,849 --> 00:02:19,333 If there's a specific piece of animation we want to zoom in on, 45 00:02:19,333 --> 00:02:24,000 you can just right-click down here in the timeline and drag a cursor out, 46 00:02:24,000 --> 00:02:27,250 and NUKE will automatically zoom into the frame range you have defined. 47 00:02:27,250 --> 00:02:29,250 If you want to zoom in even further, 48 00:02:29,250 --> 00:02:31,521 you can just grab it and zoom in even further. 49 00:02:31,521 --> 00:02:34,347 Now if you want to get back out to the global view again, 50 00:02:34,347 --> 00:02:37,000 you should know that there's a dropdown menu right 51 00:02:37,000 --> 00:02:39,000 here where this word Visible is. 52 00:02:39,000 --> 00:02:43,588 If I click on this, it gives me a couple of options: Global, 53 00:02:43,588 --> 00:02:44,999 Input, In/Out, and Visible. 54 00:02:45,000 --> 00:02:47,727 So right now it's just showing us the visible range, 55 00:02:47,727 --> 00:02:51,000 and that's the user defined range that we just zoomed in on. 56 00:02:51,000 --> 00:02:52,363 If I go back to Global, 57 00:02:52,363 --> 00:02:54,863 it's going to reset the slider back to the global settings, 58 00:02:54,863 --> 00:02:59,499 and like we just said, the global settings are defined by the Properties menu. 59 00:02:59,499 --> 00:03:02,999 Likewise, we can set this to the Input range. 60 00:03:03,000 --> 00:03:07,800 So if I select Input, it's going to reset the timeline to be the Input range, 61 00:03:07,800 --> 00:03:11,347 and that is basically, if you have a Read Node in your scene, 62 00:03:11,347 --> 00:03:13,434 or if you have a Read Node selected, 63 00:03:13,434 --> 00:03:17,000 it's going to adjust the timeline to be the amount of time 64 00:03:17,000 --> 00:03:19,000 that's contained inside that Read Node. 65 00:03:19,000 --> 00:03:23,000 And that of course brings us to the next option, which is In/Out. 66 00:03:23,000 --> 00:03:24,363 So if I select In/Out, 67 00:03:24,363 --> 00:03:27,090 basically it's going to give us a frame range that's 68 00:03:27,090 --> 00:03:32,000 defined by our ins and our outs, and that brings me to these two buttons here. 69 00:03:32,000 --> 00:03:36,318 This button is an in button and this button is your out button, 70 00:03:36,318 --> 00:03:40,772 and we can define what frames we want to be our in and out 71 00:03:40,772 --> 00:03:43,874 buttons by selecting a frame and then hitting that in 72 00:03:43,874 --> 00:03:45,624 button to drop the in marker. 73 00:03:45,624 --> 00:03:48,541 And then if I go to frame 150, for example, 74 00:03:48,541 --> 00:03:52,909 I can hit the out button and clip it in the out range. 75 00:03:52,909 --> 00:03:56,181 So if we skip back to the Global range, 76 00:03:56,181 --> 00:03:59,391 you'll see that these orange bars have appeared where 77 00:03:59,391 --> 00:04:02,173 we've defined our in and our out frames, 78 00:04:02,173 --> 00:04:06,000 our in frame being 50 and our out frame being 150. 79 00:04:06,000 --> 00:04:08,142 So when you've sequestered a frame range like that, 80 00:04:08,142 --> 00:04:11,416 and you use this VCR buttons at the bottom of the Display panel, 81 00:04:11,416 --> 00:04:15,999 your Viewer is going to be working within that specified range. 82 00:04:16,000 --> 00:04:20,909 So if I hit Play, and I do playback within this range, 83 00:04:20,909 --> 00:04:25,000 it's going to stop at my out just like that, 84 00:04:25,000 --> 00:04:27,142 and repeat where my in is. 85 00:04:27,142 --> 00:04:30,357 So right now we've just basically defined a temporary 86 00:04:30,357 --> 00:04:32,499 frame range in which we're working. 87 00:04:32,500 --> 00:04:35,249 This becomes important in production because there might be a 88 00:04:35,249 --> 00:04:38,400 specific set of frames that you want to look at over, 89 00:04:38,400 --> 00:04:41,999 and over, and over again to see glitching animation, 90 00:04:41,999 --> 00:04:46,500 and if you can just tell NUKE to calculate those specific frames, 91 00:04:46,500 --> 00:04:49,000 you can play them back in a loop like this, 92 00:04:49,000 --> 00:04:51,000 and modify your work, and play them back, 93 00:04:51,000 --> 00:04:53,117 and modify your work until you get the animation 94 00:04:53,117 --> 00:04:55,000 the way that you want it to look. 95 00:04:55,000 --> 00:04:58,235 So I'll stop this and I'll point out this little button 96 00:04:58,235 --> 00:05:00,000 here that's now been highlighted red. 97 00:05:00,000 --> 00:05:02,941 This little button is just to tell us that we've 98 00:05:02,941 --> 00:05:05,000 locked the Viewer in a playback range. 99 00:05:05,000 --> 00:05:09,000 So whenever we define an in and out and lock our Viewer within a playback range, 100 00:05:09,000 --> 00:05:13,142 this button's going to highlight, and we can just turn that off by clicking here, 101 00:05:13,142 --> 00:05:16,900 and now our playback will go beyond the range that we previously specified. 102 00:05:16,900 --> 00:05:20,500 And you can always just bring that back by clicking on this 103 00:05:20,500 --> 00:05:23,523 and going back to the in and out mode. 104 00:05:23,523 --> 00:05:26,952 I'd also like to point out this menu here, 105 00:05:26,952 --> 00:05:30,000 which lets you toggle between frames and timecode. 106 00:05:30,000 --> 00:05:32,105 So if you're more comfortable working in timecode, 107 00:05:32,105 --> 00:05:34,210 you can just set this option to timecode, 108 00:05:34,210 --> 00:05:37,400 and you'll get your timecode on the timeline instead of frames. 109 00:05:37,400 --> 00:05:41,000 If you're more comfortable with frames, just stick to the frame range. 110 00:05:41,000 --> 00:05:44,368 We also have these incrementing buttons down here, 111 00:05:44,368 --> 00:05:49,333 and they just let you skip forward and backward in the timeline 112 00:05:49,333 --> 00:05:51,999 by however many frames you want to define. 113 00:05:51,999 --> 00:05:55,999 So if I'm on frame 150 and this is set to 10, 114 00:05:56,000 --> 00:06:00,999 this is just going to bounce between intervals of 10 on the timeline. 115 00:06:01,000 --> 00:06:05,105 I can set this to 50 frames and it's going to bounce by 116 00:06:05,105 --> 00:06:07,000 increments of 50 on the timeline. 117 00:06:07,000 --> 00:06:10,047 So now let's take a look at flipbooking, 118 00:06:10,047 --> 00:06:15,000 and flipbooking just lets us view a range of frames in real time. 119 00:06:15,000 --> 00:06:16,920 So it's going to render out those frames that we want to 120 00:06:16,920 --> 00:06:19,347 take a look at and it's going to play them back as a movie 121 00:06:19,347 --> 00:06:21,434 file that plays it real time. 122 00:06:21,434 --> 00:06:24,565 When we hit Play on the timeline down here, 123 00:06:24,565 --> 00:06:28,500 you can see that this is far from real time because it's 124 00:06:28,500 --> 00:06:33,000 calculating the frames as it goes, and as your comps get much bigger than this, 125 00:06:33,000 --> 00:06:34,909 that speed will slow down as well. 126 00:06:34,909 --> 00:06:38,999 So if we want to see these frames played back at 24 frames per second, 127 00:06:39,000 --> 00:06:42,500 which is a standard for animation, we can flipbook things, 128 00:06:42,500 --> 00:06:46,000 and we do that by clicking on this button here, 129 00:06:46,000 --> 00:06:47,777 and this will bring up your flipbook settings. 130 00:06:47,777 --> 00:06:50,000 So if we take a look at these flipbook settings, 131 00:06:50,000 --> 00:06:52,526 this is going to be our default flipbook, 132 00:06:52,526 --> 00:06:54,736 we're going to be rendering out Viewer1, 133 00:06:54,736 --> 00:06:57,050 which corresponds to our Viewer1 right here. 134 00:06:57,050 --> 00:07:00,550 You can click this button on or click this button 135 00:07:00,550 --> 00:07:05,434 off to use a Region Of Interest, which we talked about in a previous clip. 136 00:07:05,434 --> 00:07:06,956 So if we want to, 137 00:07:06,956 --> 00:07:11,909 we can render out a single range of pixels that we define with the ROI button. 138 00:07:11,909 --> 00:07:17,411 This is our frame range, so if we want to see between frames 50 and frames 100, 139 00:07:17,411 --> 00:07:19,058 we select that there. 140 00:07:19,058 --> 00:07:21,117 Rendering the background's useful sometimes, 141 00:07:21,117 --> 00:07:25,363 that just means that it's going to run this flipbooking 142 00:07:25,363 --> 00:07:28,999 process in the background as a separate thread. 143 00:07:29,000 --> 00:07:31,391 You can check that on or not, that's up to you. 144 00:07:31,391 --> 00:07:33,347 If you have an Audio Node in your scene, 145 00:07:33,347 --> 00:07:35,750 like we've looked at in previous clips and previous modules, 146 00:07:35,750 --> 00:07:37,000 you can select it here. 147 00:07:37,000 --> 00:07:39,000 This current comp doesn't have one so we'll just say None, 148 00:07:39,000 --> 00:07:41,761 and I'm going to hit OK here, and now it's going to render those frames. 149 00:07:41,761 --> 00:07:44,428 So I'm going to come back in a second when this render's done and 150 00:07:44,428 --> 00:07:47,285 we're going to take a look at the flipbook. 151 00:07:47,285 --> 00:07:53,000 We're back, and we have our flipbook, and if you take a look at it, 152 00:07:53,000 --> 00:07:55,999 it's playing back this CameraShake Node in real time. 153 00:07:55,999 --> 00:07:58,999 So this is what our animation currently looks like. 154 00:07:59,000 --> 00:08:01,500 So that's basically all you have to know about the Viewer. 155 00:08:01,500 --> 00:08:04,952 In the next module, we'll take a look at doing a real live NUKE comp. 156 00:08:04,952 --> 00:08:07,333 We're going to take this image of earth and we're 157 00:08:07,333 --> 00:08:09,000 going to put it together for you. 158 00:08:09,000 --> 00:08:11,391 We're going to put it on top of a star field, 159 00:08:11,391 --> 00:08:13,999 and we're going to use some nodes that we haven't seen before, 160 00:08:14,000 --> 00:08:25,000 and just put together a general comp so you can see 161 00:08:25,000 --> 00:08:35,000 what a workflow looks like in NUKE, and get started. 14622

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