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So we've taken a look at the Node Graph,
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and the Curve Editor, and the Dope Sheet,
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now I'd like to introduce you to the Viewer,
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and the Viewer's where all the nice cool stuff happens.
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So I'll take a second here to reiterate that every node that's
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added to a comp in NUKE adds data or operations to manipulate an
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image or to manipulate a video clip.
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By adding a Viewer to our comp and connecting it,
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we're able to view all of the operations that happen
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upstream to the node that it's connected to.
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Also note, the Viewer does not add or remove data from anything in your comp.
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It's merely a window into the operations that have
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been performed so far upstream.
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A Viewer lets you quickly modify parameters inside the node that it's
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connected to while showing you the effects of that node and how it's
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affecting everything upstream from your node.
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You can place as many Viewers as you want into a scene,
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and you can cycle through these nodes by using the number keys on your keyboard,
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and we'll take a look at that in a second.
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Viewer panels are tied to the Viewer nodes connected in the Node Graph,
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they do not produce output to the renderer,
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they only generate display data to the Viewer panel.
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You can connect these nodes traditionally,
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however, using the keyboard shortcuts is much faster,
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and we'll take a look at that too.
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Let's get started by showing you how to add Viewers to the comp,
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and to do that,
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I'm just going to go to our current Viewer and I'm going to delete
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it so that we get started with a blank slate.
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The first way to add a Viewer is to come over to the Node Graph,
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hit Tab, and if you type Viewer in here,
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it's going to pop up and if you click on it,
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the Viewer pops up, and you can just connect it to your node like this,
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and this Viewer will be tied to your Viewer panel.
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I'll delete this.
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The next way to add a Viewer is you can come up to your toolbar
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menu and go into the Viewer and select it,
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and it's going to pop a Viewer in there.
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Another way you can do this is to right-click,
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go to Image, and that's where the Viewer is to add a Viewer.
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Now the easiest way to add a Viewer to your comp is to just select the
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node that you want and to hit one on the keyboard,
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and that's going to pop a Viewer right in there,
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and we're going to take a look at how we can connect this
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Viewer to multiple nodes and use the keys on the keyboard
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to toggle through those views.
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Once you've added the Viewer Node to a comp,
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you can connect it to any node in your comp by dragging the
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handle out and attaching it to any node.
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Each Viewer allows up to 10 pipes.
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So if you see this little triangle here,
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that'll give us a number 2 and we can plug the number 2 in here,
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and then if we pull this out again, we get a number 3,
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and if we pull this out again, we get a number 4,
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and if we pull this out again, we get a number 5,
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so on and so forth up to 10.
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If a Viewer Node has several pipes or inputs into it,
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you can use the up and down keys to skip through the different views.
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Remember in an earlier module when I explained NUKE's
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cursor is panel context sensitive,
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meaning hotkeys change based on which panel your cursor is hovering over.
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Note your cursor must be over the View Panel to use the
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up and down toggles through the views.
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So if my mouse is over the Viewer, and I hit the up or the down button,
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it will toggle through these views.
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So if I hit the up button it goes 1, 2, 3,
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4, 5, and you'll see over here the little numbers highlight 1,
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2, 3, 4, 5, so that we can just toggle through our views.
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Another way to do this is these little numbers over here
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correspond to keys on the keyboard.
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So I can just hit three, or two, or five,
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or one,
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and jump back and forth between the different views and see the
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different nodes that are connected to the Viewer in the Viewport
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and the operations they represent.
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Now we can also move around in the Viewer.
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So to pan in the Viewer, you can hold down the middle-mouse button,
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or you can hold down the Alt button on the keyboard and left-mouse
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button click to pan around inside the Viewer.
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This works the same way as the Node Graph,
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and the Curve Editor, and the Dope Sheet.
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You can also re-center the frame whenever you're off-center by hitting F.
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This will always restore you to the full frame of your current image.
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Zooming also works the same as it does in the Node Graph,
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the Curve Editor, and the Dope Sheet.
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Move your pointer over to the area you want to zoom into
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and hold down the left-mouse button and the middle- mouse
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button and then just drag.
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You can also hit the plus or minus button on your keyboard,
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or if your mouse has a scroll button,
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you can also use it to zoom in and zoom out.
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You can restore the Viewer to 100% at any time by
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hitting the Ctrl button on your keyboard,
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and the number one.
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This will display the image at its native resolution,
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or you can hit F on the keyboard to reframe the image to
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fit however big your Viewer is onscreen.
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Another neat trick is you can use the bracket buttons to hide these
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menus on the top and the bottom of the Viewer Panel.
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So if I hold down Shift and I hit the left bracket,
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it's going to toggle that menu on and off,
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and if I hit the right bracket while holding Shift,
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it's going to toggle that menu on and off,
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and it's nice to just get a clear Viewer from time to time and to be
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able to bring those menus back by hitting Shift,
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open bracket or close bracket.
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In the next clip, we'll take a look at the layer and channel dropdown menus,
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we'll look at displaying different different channels and the hotkeys
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that we can use to look at the different channels,
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and I'll even show you how to use the ContactSheet or the Layer ContactSheet
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Nodes so that you can look at all of your channels at once.
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