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These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:06,840 So NUKE uses these things called nodes to perform operations. 2 00:00:06,840 --> 00:00:09,113 What is a node? 3 00:00:09,113 --> 00:00:16,500 Well, a node is the smallest unit of a comp, or a composite. 4 00:00:16,500 --> 00:00:21,194 Each node represents a specific operation to the image that it's connected to, 5 00:00:21,194 --> 00:00:26,000 and then several of these nodes are strung together to create 6 00:00:26,000 --> 00:00:30,000 a network or a node tree of operations. 7 00:00:30,000 --> 00:00:35,142 Each node or operation in the comp concatenates to create the final 8 00:00:35,142 --> 00:00:39,000 image represented by the last node in your tree. 9 00:00:39,000 --> 00:00:40,949 So simply put, 10 00:00:40,949 --> 00:00:47,449 NUKE just uses these visual objects called nodes to perform 11 00:00:47,449 --> 00:00:51,999 operations on the images we'll be manipulating. 12 00:00:52,000 --> 00:00:55,750 Each node constitutes a different operation that will be performed, 13 00:00:55,750 --> 00:01:01,368 and we can string together many operations to get the end desired look that 14 00:01:01,368 --> 00:01:05,999 we're looking for in an image that we wish to manipulate. 15 00:01:06,000 --> 00:01:11,000 So how is node based compositing different from other methods of compositing? 16 00:01:11,000 --> 00:01:14,200 Well, they are basically two main methods of composting. 17 00:01:14,200 --> 00:01:19,000 One is node based compositing and the other is layer based compositing. 18 00:01:19,000 --> 00:01:22,937 Layer based compositing you might have experienced so far. 19 00:01:22,937 --> 00:01:26,000 This is what Adobe After Effects does. 20 00:01:26,000 --> 00:01:31,777 Each media object in a layer based compositing package or each image is 21 00:01:31,777 --> 00:01:35,049 represented by a separate layer within the timeline. 22 00:01:35,049 --> 00:01:39,249 Each one of these layers has its own operations that can be 23 00:01:39,249 --> 00:01:42,000 applied to it to manipulate the timeline, 24 00:01:42,000 --> 00:01:44,500 effects, color adjustments, or keyframes. 25 00:01:44,500 --> 00:01:48,000 NUKE is a node based compositing package, 26 00:01:48,000 --> 00:01:50,882 which means each operation is graphically represented, 27 00:01:50,882 --> 00:01:56,312 and as the image passes through each one of these nodes or operations, 28 00:01:56,312 --> 00:01:59,375 they inherit the operations of each node. 29 00:01:59,375 --> 00:02:03,049 This gives us a powerful graphical representation of the 30 00:02:03,049 --> 00:02:05,499 workflow and lets us pick and choose, 31 00:02:05,499 --> 00:02:10,000 view or modify any of the changes anywhere in the node tree, 32 00:02:10,000 --> 00:02:13,000 on the fly quickly and easily. 33 00:02:13,000 --> 00:02:19,000 Now that brings me to a word I used a moment ago in this clip, concatenation. 34 00:02:19,000 --> 00:02:22,157 What is concatenation and why is it important to NUKE? 35 00:02:22,157 --> 00:02:22,473 Well, 36 00:02:22,473 --> 00:02:25,466 you'll hear the word concatenation a lot in reference 37 00:02:25,466 --> 00:02:27,800 to node based compositing packages. 38 00:02:27,800 --> 00:02:32,000 Concatenation relates to the way an application handles the 39 00:02:32,000 --> 00:02:35,428 operations performed on an image in a compositing script. 40 00:02:35,428 --> 00:02:39,999 I like to think of concatenation as a waterfall or a snowball. 41 00:02:40,000 --> 00:02:45,294 Concatenation means everything you're passing into a node will 42 00:02:45,294 --> 00:02:50,000 inherit the operation present in that node itself. 43 00:02:50,000 --> 00:02:56,222 So everything that comes out of that node is everything that came before it, 44 00:02:56,222 --> 00:02:59,399 plus whatever attributes you're adding with that node. 45 00:02:59,399 --> 00:03:02,549 It'll make sense when we get deeper into NUKE, 46 00:03:02,549 --> 00:03:05,777 but it's just important to know that concatenation simply 47 00:03:05,777 --> 00:03:09,277 gives us a non-destructive workflow of operations that we 48 00:03:09,277 --> 00:03:14,578 can remove or add to at any time, in any part of the tree. 49 00:03:14,578 --> 00:03:19,000 Let me give you a quick example of what I'm talking about. 50 00:03:19,000 --> 00:03:24,000 In example two, we have a very simple node tree. 51 00:03:24,000 --> 00:03:28,727 We have an image, that image is being passed into a blur node, 52 00:03:28,727 --> 00:03:32,600 that blur node is being passed into a color correct node, 53 00:03:32,600 --> 00:03:35,300 where the gamma is being shifted to be blue, 54 00:03:35,300 --> 00:03:39,500 and that node is being passed into a color correction node that 55 00:03:39,500 --> 00:03:43,000 is removing the saturation from the image. 56 00:03:43,000 --> 00:03:48,894 So concatenation simply means that this image is being passed into a blur node, 57 00:03:48,894 --> 00:03:52,333 the total sum of those operations is being passed 58 00:03:52,333 --> 00:03:54,000 into this color correction node, 59 00:03:54,000 --> 00:03:59,058 and the total sum of those operations is being passed into the saturation node. 60 00:03:59,058 --> 00:04:03,588 And that gives us a non-destructive workflow where we can just 61 00:04:03,588 --> 00:04:06,947 simply remove the blur node from the tree, 62 00:04:06,947 --> 00:04:12,000 and now the image is being passed into these color correction nodes, 63 00:04:12,000 --> 00:04:14,000 not taking this blur into consideration, 64 00:04:14,000 --> 00:04:18,000 and if we want the tree to take the blur into consideration, 65 00:04:18,000 --> 00:04:20,333 we can just pop it back in there, 66 00:04:20,333 --> 00:04:23,833 or we can move it to a different place in the tree, 67 00:04:23,833 --> 00:04:28,733 so this is being shifted to be blue, the saturation's getting removed, 68 00:04:28,733 --> 00:04:31,999 and now the image is getting blurred. 69 00:04:32,000 --> 00:04:36,285 So it just depends on where you want the operations to happen in the tree, 70 00:04:36,285 --> 00:04:39,599 and it's important to take this into consideration because some 71 00:04:39,599 --> 00:04:41,999 operations are more expensive than others, 72 00:04:41,999 --> 00:04:43,999 so if you're blurring something, 73 00:04:44,000 --> 00:04:48,277 that might be a more expensive operation than a color correct, 74 00:04:48,277 --> 00:04:51,000 and when you think through your comp, 75 00:04:51,000 --> 00:04:55,205 you just want to think about what operation should come first, 76 00:04:55,205 --> 00:04:57,499 and what operation should come later. 77 00:04:57,500 --> 00:04:59,289 So when we're concatenating, 78 00:04:59,289 --> 00:05:04,210 you basically just want to keep in mind that if this 79 00:05:04,210 --> 00:05:08,000 operation is heavier on your processor, 80 00:05:08,000 --> 00:05:19,000 you might want to save it for later in the tree. 7326

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