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So NUKE uses these things called nodes to perform operations.
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What is a node?
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Well, a node is the smallest unit of a comp, or a composite.
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Each node represents a specific operation to the image that it's connected to,
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and then several of these nodes are strung together to create
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a network or a node tree of operations.
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Each node or operation in the comp concatenates to create the final
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image represented by the last node in your tree.
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So simply put,
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NUKE just uses these visual objects called nodes to perform
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operations on the images we'll be manipulating.
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Each node constitutes a different operation that will be performed,
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and we can string together many operations to get the end desired look that
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we're looking for in an image that we wish to manipulate.
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So how is node based compositing different from other methods of compositing?
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Well, they are basically two main methods of composting.
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One is node based compositing and the other is layer based compositing.
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Layer based compositing you might have experienced so far.
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This is what Adobe After Effects does.
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Each media object in a layer based compositing package or each image is
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represented by a separate layer within the timeline.
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Each one of these layers has its own operations that can be
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applied to it to manipulate the timeline,
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effects, color adjustments, or keyframes.
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NUKE is a node based compositing package,
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which means each operation is graphically represented,
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and as the image passes through each one of these nodes or operations,
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they inherit the operations of each node.
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This gives us a powerful graphical representation of the
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workflow and lets us pick and choose,
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view or modify any of the changes anywhere in the node tree,
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on the fly quickly and easily.
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Now that brings me to a word I used a moment ago in this clip, concatenation.
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What is concatenation and why is it important to NUKE?
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Well,
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you'll hear the word concatenation a lot in reference
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to node based compositing packages.
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Concatenation relates to the way an application handles the
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operations performed on an image in a compositing script.
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I like to think of concatenation as a waterfall or a snowball.
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Concatenation means everything you're passing into a node will
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inherit the operation present in that node itself.
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So everything that comes out of that node is everything that came before it,
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plus whatever attributes you're adding with that node.
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It'll make sense when we get deeper into NUKE,
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but it's just important to know that concatenation simply
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gives us a non-destructive workflow of operations that we
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can remove or add to at any time, in any part of the tree.
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Let me give you a quick example of what I'm talking about.
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In example two, we have a very simple node tree.
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We have an image, that image is being passed into a blur node,
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that blur node is being passed into a color correct node,
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where the gamma is being shifted to be blue,
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and that node is being passed into a color correction node that
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is removing the saturation from the image.
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So concatenation simply means that this image is being passed into a blur node,
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the total sum of those operations is being passed
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into this color correction node,
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and the total sum of those operations is being passed into the saturation node.
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And that gives us a non-destructive workflow where we can just
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simply remove the blur node from the tree,
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and now the image is being passed into these color correction nodes,
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not taking this blur into consideration,
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and if we want the tree to take the blur into consideration,
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we can just pop it back in there,
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or we can move it to a different place in the tree,
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so this is being shifted to be blue, the saturation's getting removed,
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and now the image is getting blurred.
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So it just depends on where you want the operations to happen in the tree,
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and it's important to take this into consideration because some
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operations are more expensive than others,
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so if you're blurring something,
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that might be a more expensive operation than a color correct,
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and when you think through your comp,
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you just want to think about what operation should come first,
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and what operation should come later.
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So when we're concatenating,
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you basically just want to keep in mind that if this
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operation is heavier on your processor,
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you might want to save it for later in the tree.
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